Only one word comes to mind in regard to the changes to mist form... Homogenization. The thing that made Mist Form unique even in the olden days of ESO, was that it was an omnidirectional movement tool that was relatively easy to use. The omnidirectional aspect made it very nice for maneuvering in PvP, but in all seriousness it can be very annoying to fight against, especially after the revamp made it a toggle (stay in mist for as long as you have the magicka to sustain it).
I messed around with the new version of mist to see how it compares to what we have on live.
My main gripe is that it does not remove roots like the live version does. Visually it looks odd to be rooted while mist is active.
PTS
LIVE
I love that it can be used in Vateshran Hollows!
PTS
There are interesting ways to use the new version of mist that makes it a bit different than using streak, and it is great that any class can utilize the skill at the cost of their humanity hehe.
PTS
Overall, I think the change is interesting and although we are losing a cool omnidirectional movement skill, we're getting something that people are less likely to complain about that still has some uses. Of course, it'll be a bit trickier to escape bomb builds and rush through oil/siege damage, but it is what it is.
Other than Mist. There was also a stealth nerf to the Unnatural Movement Passive that most people will not even notice or miss, but still interesting to note. On live if you are continuously running and trigger the passive's invisibility, you can hold block to slow your roll so to speak and essentially better maneuver the direction you want to go while running/block walking. Stamina is still being used, and when you let go of block you run like normal all while retaining invisibility. On the PTS, the second you block the invisibility breaks, even though you're technically still running.
PTS
PTS
LIVE
TechMaybeHic wrote: »Only one word comes to mind in regard to the changes to mist form... Homogenization. The thing that made Mist Form unique even in the olden days of ESO, was that it was an omnidirectional movement tool that was relatively easy to use. The omnidirectional aspect made it very nice for maneuvering in PvP, but in all seriousness it can be very annoying to fight against, especially after the revamp made it a toggle (stay in mist for as long as you have the magicka to sustain it).
I messed around with the new version of mist to see how it compares to what we have on live.
My main gripe is that it does not remove roots like the live version does. Visually it looks odd to be rooted while mist is active.
PTS
LIVE
I love that it can be used in Vateshran Hollows!
PTS
There are interesting ways to use the new version of mist that makes it a bit different than using streak, and it is great that any class can utilize the skill at the cost of their humanity hehe.
PTS
Overall, I think the change is interesting and although we are losing a cool omnidirectional movement skill, we're getting something that people are less likely to complain about that still has some uses. Of course, it'll be a bit trickier to escape bomb builds and rush through oil/siege damage, but it is what it is.
Other than Mist. There was also a stealth nerf to the Unnatural Movement Passive that most people will not even notice or miss, but still interesting to note. On live if you are continuously running and trigger the passive's invisibility, you can hold block to slow your roll so to speak and essentially better maneuver the direction you want to go while running/block walking. Stamina is still being used, and when you let go of block you run like normal all while retaining invisibility. On the PTS, the second you block the invisibility breaks, even though you're technically still running.
PTS
PTS
LIVE
The last one I believe was mentioned as fixing a bug where you could block while sprinting
TechMaybeHic wrote: »Only one word comes to mind in regard to the changes to mist form... Homogenization. The thing that made Mist Form unique even in the olden days of ESO, was that it was an omnidirectional movement tool that was relatively easy to use. The omnidirectional aspect made it very nice for maneuvering in PvP, but in all seriousness it can be very annoying to fight against, especially after the revamp made it a toggle (stay in mist for as long as you have the magicka to sustain it).
I messed around with the new version of mist to see how it compares to what we have on live.
My main gripe is that it does not remove roots like the live version does. Visually it looks odd to be rooted while mist is active.
PTS
LIVE
I love that it can be used in Vateshran Hollows!
PTS
There are interesting ways to use the new version of mist that makes it a bit different than using streak, and it is great that any class can utilize the skill at the cost of their humanity hehe.
PTS
Overall, I think the change is interesting and although we are losing a cool omnidirectional movement skill, we're getting something that people are less likely to complain about that still has some uses. Of course, it'll be a bit trickier to escape bomb builds and rush through oil/siege damage, but it is what it is.
Other than Mist. There was also a stealth nerf to the Unnatural Movement Passive that most people will not even notice or miss, but still interesting to note. On live if you are continuously running and trigger the passive's invisibility, you can hold block to slow your roll so to speak and essentially better maneuver the direction you want to go while running/block walking. Stamina is still being used, and when you let go of block you run like normal all while retaining invisibility. On the PTS, the second you block the invisibility breaks, even though you're technically still running.
PTS
PTS
LIVE
The last one I believe was mentioned as fixing a bug where you could block while sprinting
Yeah, that's exactly what that is. A true shame as I loved to do it with Stage 4's passive in PvP to help enter invisibility when people were throwing ranged stuns at me, but it is what it is...
Manslayer49 wrote: »People just dont realise just how much a 2 hand 1 bar build stamblade build using the oaken soul ring and full medium armor sucks with 8.5k weapon damage.
i was hoping they would do something to fix that in U37 but they did nothing.
i swear i hit daedroths in over land for 16k white damage with a heavy attack but against players its like 4.5k or less and this is without them blocking.
people say that the max resistence is 50% but these numbers suggest otherwise.
Manslayer49 wrote: »People just dont realise just how much a 2 hand 1 bar build stamblade build using the oaken soul ring and full medium armor sucks with 8.5k weapon damage.
i was hoping they would do something to fix that in U37 but they did nothing.
i swear i hit daedroths in over land for 16k white damage with a heavy attack but against players its like 4.5k or less and this is without them blocking.
people say that the max resistence is 50% but these numbers suggest otherwise.
gariondavey wrote: »Manslayer49 wrote: »People just dont realise just how much a 2 hand 1 bar build stamblade build using the oaken soul ring and full medium armor sucks with 8.5k weapon damage.
i was hoping they would do something to fix that in U37 but they did nothing.
i swear i hit daedroths in over land for 16k white damage with a heavy attack but against players its like 4.5k or less and this is without them blocking.
people say that the max resistence is 50% but these numbers suggest otherwise.
You need penetration too. If you don't have 16k+ penetration in PvP you won't hit for much. Even in PvE you need 9k pen on some mobs and 18k on others
Manslayer49 wrote: »People just dont realise just how much a 2 hand 1 bar build stamblade build using the oaken soul ring and full medium armor sucks with 8.5k weapon damage.
i was hoping they would do something to fix that in U37 but they did nothing.
i swear i hit daedroths in over land for 16k white damage with a heavy attack but against players its like 4.5k or less and this is without them blocking.
people say that the max resistence is 50% but these numbers suggest otherwise.
TechMaybeHic wrote: »Manslayer49 wrote: »People just dont realise just how much a 2 hand 1 bar build stamblade build using the oaken soul ring and full medium armor sucks with 8.5k weapon damage.
i was hoping they would do something to fix that in U37 but they did nothing.
i swear i hit daedroths in over land for 16k white damage with a heavy attack but against players its like 4.5k or less and this is without them blocking.
people say that the max resistence is 50% but these numbers suggest otherwise.
I think a lot of people are concerned with classes that may not do any better using 2 bars before even thinking about NB with 1 bar
Manslayer49 wrote: »TechMaybeHic wrote: »Manslayer49 wrote: »People just dont realise just how much a 2 hand 1 bar build stamblade build using the oaken soul ring and full medium armor sucks with 8.5k weapon damage.
i was hoping they would do something to fix that in U37 but they did nothing.
i swear i hit daedroths in over land for 16k white damage with a heavy attack but against players its like 4.5k or less and this is without them blocking.
people say that the max resistence is 50% but these numbers suggest otherwise.
I think a lot of people are concerned with classes that may not do any better using 2 bars before even thinking about NB with 1 bar
well someone else brought up weapon damage is giving incorrect damage numbers in pvp nd im inclined to believe its true because the numbers dont add up.
im no mathemetician but if im hitting 16k on a mob that has 28% resist then 50% should be around 12 to 13k damage with a heavy attack against other players according to the the calculator i just used.
TechMaybeHic wrote: »Manslayer49 wrote: »TechMaybeHic wrote: »Manslayer49 wrote: »People just dont realise just how much a 2 hand 1 bar build stamblade build using the oaken soul ring and full medium armor sucks with 8.5k weapon damage.
i was hoping they would do something to fix that in U37 but they did nothing.
i swear i hit daedroths in over land for 16k white damage with a heavy attack but against players its like 4.5k or less and this is without them blocking.
people say that the max resistence is 50% but these numbers suggest otherwise.
I think a lot of people are concerned with classes that may not do any better using 2 bars before even thinking about NB with 1 bar
well someone else brought up weapon damage is giving incorrect damage numbers in pvp nd im inclined to believe its true because the numbers dont add up.
im no mathemetician but if im hitting 16k on a mob that has 28% resist then 50% should be around 12 to 13k damage with a heavy attack against other players according to the the calculator i just used.
Have to knock off 50% from battle spirit as well. Then many will have minor protection if not major
Manslayer49 wrote: »TechMaybeHic wrote: »Manslayer49 wrote: »People just dont realise just how much a 2 hand 1 bar build stamblade build using the oaken soul ring and full medium armor sucks with 8.5k weapon damage.
i was hoping they would do something to fix that in U37 but they did nothing.
i swear i hit daedroths in over land for 16k white damage with a heavy attack but against players its like 4.5k or less and this is without them blocking.
people say that the max resistence is 50% but these numbers suggest otherwise.
I think a lot of people are concerned with classes that may not do any better using 2 bars before even thinking about NB with 1 bar
well someone else brought up weapon damage is giving incorrect damage numbers in pvp nd im inclined to believe its true because the numbers dont add up.
im no mathemetician but if im hitting 16k on a mob that has 28% resist then 50% should be around 12 to 13k damage with a heavy attack against other players according to the the calculator i just used.
Manslayer49 wrote: »This thing about pen being better than raw weapon damage in pve is a total myth as i have tested both on target dummies and the amount of damage is roughly the same.
MudcrabAttack wrote: »DeathStalker wrote: »DeathStalker wrote: »As someone at the bottom of the damage numbers, all I can say is... pretty disappointing. When are we at the bottom going to be remembered? When are we going to be able to feel strong and not struggle? Light attack weaving and animation canceling should not be mandatory to clear content except for things like the hardest dungeons and trials. My hands hurt so much and get so stiff trying to do all the movements needed to do damage. So disappointing. Forgotten. Unimportant. Maybe one day people like me can play and feel strong and powerful but it doesn't seem to be anytime soon.
What?
Do you ever heard of oakensoul heavy attack builds? You can parse over 80k literally just pressing mouse button e using ultimate when ready.
The people at "bottom of damage numbers" never had a such favorable spot for doing good damage ever before
Those 80k builds are lies to those at the bottom. Every time you see one they are wearing end-game gear that those at the bottom can't get. take off all end-game gear, monster sets, and everything that a beginner or someone who can't run dungeons and trails doesn't have and the numbers you will see are way lower than 80k. WAY LOWER.
Sergeants mail and Slimecraw come from wayrest sewers, stormmaster comes from tempest isle. That’s basically it to max out HA build, no fancy sets needed