StaticWave wrote: »It's mathematically impossible for Curse to hits for as much as force pulse though.
StaticWave wrote: »PhoenixGrey wrote: »StaticWave wrote: »acastanza_ESO wrote: »StaticWave wrote: »Shokasegambit1 wrote: »StaticWave wrote: »Chilly-McFreeze wrote: »Seraphayel wrote: »RemoryAzure wrote: »ForumBully wrote: »I don't consider buffs to others to be nerfs to anything.
streak was the ONLY reason to play sorcerer.
sorc is the rarest and the weakest class in the game, after the patch there will be no more sorcs.
ofc, unless ZoS decide to buff it to be on the same level as other classes (for example +20% damage while holding lightning staff, major berserk on streak, major protection and major evasion on dark conversion, invulnerable pets and major+minor breach on haunting curse - this would be enough to place sorcerer #4 or even #3 in pvp class tier list)
Wow, drama much? Sorc is by no means the rarest or weakest class in the game and never has been. Like seriously, come on.
Which class is the rarest and which is the weakest currently?
Ranged magicka nightblade. Not Concealed Weapon NB. Pure ranged magicka nightblade with Swallow Soul for spammable.
I think he meant worst class abilities - because ZOS dev bias towards Stam Sorcs is blatantly shown.
He did ask which class is the weakest and rarest. It's ranged magicka nightblade. That spec is so bad nobody plays it except for a few OG mains.
"Ranged Magicka Nightblade" is not a class it is a spec, MagBlade is a class, choosing to play it ranged is a choice you can make, one that unfortunately doesn't work well but all classes can't be expected to be good at all specs. MagSorc as a whole doesn't have good options.
I can make the same counterargument as yours. Post hybridization, Shield Stacking Magsorc is no longer a class, but a spec. You literally have options to fix your spec's weakness (Vigor, stamina weapons for better stats if playing melee, etc.), so whether you decide to utilize them or not is your choice.
You can't possibly argue that Magsorc is the weakest class when it's actually just your old-school shield stacking spec that's underperforming. Magsorc's damage has never been bad, and hybridization gives access to heals to fix weaknesses. If you refuse to use them and simultaneously complain that the "class" is bad when it's just your specific shield stacking spec, then I think it's a bit disingenuous of an argument.
There is no such thing as Mag sorc if you are trying to use an optimal setup
Mag Sorc’s main dps skill is crystal weapon
Mag Sorc’s main heal is vigor
Both are stamina skills
because frag is garbage and shield as well. Curse hits for as much as a force pulse
It's mathematically impossible for Curse to hits for as much as force pulse though. Curse's tooltip is equivalent to Dizzying Swing. I use Curse on my 2h stamsorc and both of them deal the same amount of damage.
Yes, both are stamina skills, just like how most stamina players are now using magicka heals. Hybridization is where its at, and once we get a class burst heal, sorc will be fine.
StaticWave wrote: »acastanza_ESO wrote: »StaticWave wrote: »Shokasegambit1 wrote: »StaticWave wrote: »Chilly-McFreeze wrote: »Seraphayel wrote: »RemoryAzure wrote: »ForumBully wrote: »I don't consider buffs to others to be nerfs to anything.
streak was the ONLY reason to play sorcerer.
sorc is the rarest and the weakest class in the game, after the patch there will be no more sorcs.
ofc, unless ZoS decide to buff it to be on the same level as other classes (for example +20% damage while holding lightning staff, major berserk on streak, major protection and major evasion on dark conversion, invulnerable pets and major+minor breach on haunting curse - this would be enough to place sorcerer #4 or even #3 in pvp class tier list)
Wow, drama much? Sorc is by no means the rarest or weakest class in the game and never has been. Like seriously, come on.
Which class is the rarest and which is the weakest currently?
Ranged magicka nightblade. Not Concealed Weapon NB. Pure ranged magicka nightblade with Swallow Soul for spammable.
I think he meant worst class abilities - because ZOS dev bias towards Stam Sorcs is blatantly shown.
He did ask which class is the weakest and rarest. It's ranged magicka nightblade. That spec is so bad nobody plays it except for a few OG mains.
"Ranged Magicka Nightblade" is not a class it is a spec, MagBlade is a class, choosing to play it ranged is a choice you can make, one that unfortunately doesn't work well but all classes can't be expected to be good at all specs. MagSorc as a whole doesn't have good options.
I can make the same counterargument as yours. Post hybridization, Shield Stacking Magsorc is no longer a class, but a spec. You literally have options to fix your spec's weakness (Vigor, stamina weapons for better stats if playing melee, etc.), so whether you decide to utilize them or not is your choice.
You can't possibly argue that Magsorc is the weakest class when it's actually just your old-school shield stacking spec that's underperforming. Magsorc's damage has never been bad, and hybridization gives access to heals to fix weaknesses. If you refuse to use them and simultaneously complain that the "class" is bad when it's just your specific shield stacking spec, then I think it's a bit disingenuous of an argument.
acastanza_ESO wrote: »Now we will see sorcerers in close combat with 45 ka hp and with a mara set using shields for 11-12 thousand. Sorcerers will not know death... Unkillable sorcerer.. I saw such a sorcerer dueling on the test server. With maces from the dragonstar arena and mara. Unkillable.
That is a problem with Mara's and has nothing at all to do with Sorcerer's completely MIA defensive toolkit. The anemic buff to shields here is nothing at all. That Sorcerer was also probably not doing any damage at all. SorcTanks have always been a thing, the problem with them is that you have to give up literally everything else unlike every other class.
Now the meta of sorcerers using mara and maces from the dragonstar arena. You just need to redistribute points to health and put on a mythical ring for health, mana and stamina. You will not have outstanding damage, but it is enough to have good damage and very high survivability, allowing you to be the most survivable class in close combat. Mana shield should depend on mana. Twelve thousand protection gives in pvp. I restore health with a crit of 8-10 thousand. You can argue about this all you want, but the developers have made more tenacious sorcerers with huge health, thereby strengthening the already idiotic meta.
PhoenixGrey wrote: »StaticWave wrote: »PhoenixGrey wrote: »StaticWave wrote: »acastanza_ESO wrote: »StaticWave wrote: »Shokasegambit1 wrote: »StaticWave wrote: »Chilly-McFreeze wrote: »Seraphayel wrote: »RemoryAzure wrote: »ForumBully wrote: »I don't consider buffs to others to be nerfs to anything.
streak was the ONLY reason to play sorcerer.
sorc is the rarest and the weakest class in the game, after the patch there will be no more sorcs.
ofc, unless ZoS decide to buff it to be on the same level as other classes (for example +20% damage while holding lightning staff, major berserk on streak, major protection and major evasion on dark conversion, invulnerable pets and major+minor breach on haunting curse - this would be enough to place sorcerer #4 or even #3 in pvp class tier list)
Wow, drama much? Sorc is by no means the rarest or weakest class in the game and never has been. Like seriously, come on.
Which class is the rarest and which is the weakest currently?
Ranged magicka nightblade. Not Concealed Weapon NB. Pure ranged magicka nightblade with Swallow Soul for spammable.
I think he meant worst class abilities - because ZOS dev bias towards Stam Sorcs is blatantly shown.
He did ask which class is the weakest and rarest. It's ranged magicka nightblade. That spec is so bad nobody plays it except for a few OG mains.
"Ranged Magicka Nightblade" is not a class it is a spec, MagBlade is a class, choosing to play it ranged is a choice you can make, one that unfortunately doesn't work well but all classes can't be expected to be good at all specs. MagSorc as a whole doesn't have good options.
I can make the same counterargument as yours. Post hybridization, Shield Stacking Magsorc is no longer a class, but a spec. You literally have options to fix your spec's weakness (Vigor, stamina weapons for better stats if playing melee, etc.), so whether you decide to utilize them or not is your choice.
You can't possibly argue that Magsorc is the weakest class when it's actually just your old-school shield stacking spec that's underperforming. Magsorc's damage has never been bad, and hybridization gives access to heals to fix weaknesses. If you refuse to use them and simultaneously complain that the "class" is bad when it's just your specific shield stacking spec, then I think it's a bit disingenuous of an argument.
There is no such thing as Mag sorc if you are trying to use an optimal setup
Mag Sorc’s main dps skill is crystal weapon
Mag Sorc’s main heal is vigor
Both are stamina skills
because frag is garbage and shield as well. Curse hits for as much as a force pulse
It's mathematically impossible for Curse to hits for as much as force pulse though. Curse's tooltip is equivalent to Dizzying Swing. I use Curse on my 2h stamsorc and both of them deal the same amount of damage.
Yes, both are stamina skills, just like how most stamina players are now using magicka heals. Hybridization is where its at, and once we get a class burst heal, sorc will be fine.
With draugrkin crushing shock hits much more than curse
Curse should have the same tooltip as any other magica 3.5 second delayed burst skills. Simple. It should do 65% of the damage of Merciless Resolve
RemoryAzure wrote: »StaticWave wrote: »It's mathematically impossible for Curse to hits for as much as force pulse though.
but in reality crushing shock hits noticeably harder.
as i already told u in another topic, when u use pulse in a proper build (draugrkin + charged), it has a "tooltip" of 13-14k damage, this is amount, mathematically combined from: 1. base skill damage, 2. procs' damage multiplied by their chance (care with burning if u wanna test/calculate it urself) and 3. draugrkin bonus added to every single instance of damage (add to procs before multiplying by their chance). no-cp numbers. OR simply test it on a dummy with lowest possible crit chance to exclude random and compare with swing's dps.
curse/swing on the other hand have about 11k tooltip, which is LOWER than pulse by 20-25%
thats why i gave up on curse. it just wastes gcd and makes weaving harder and instead of profit it actually lowers ur effective damage output, and the "burst potential" due to delayed damage is just a joke considering its damage
acastanza_ESO wrote: »StaticWave wrote: »acastanza_ESO wrote: »StaticWave wrote: »Shokasegambit1 wrote: »StaticWave wrote: »Chilly-McFreeze wrote: »Seraphayel wrote: »RemoryAzure wrote: »ForumBully wrote: »I don't consider buffs to others to be nerfs to anything.
streak was the ONLY reason to play sorcerer.
sorc is the rarest and the weakest class in the game, after the patch there will be no more sorcs.
ofc, unless ZoS decide to buff it to be on the same level as other classes (for example +20% damage while holding lightning staff, major berserk on streak, major protection and major evasion on dark conversion, invulnerable pets and major+minor breach on haunting curse - this would be enough to place sorcerer #4 or even #3 in pvp class tier list)
Wow, drama much? Sorc is by no means the rarest or weakest class in the game and never has been. Like seriously, come on.
Which class is the rarest and which is the weakest currently?
Ranged magicka nightblade. Not Concealed Weapon NB. Pure ranged magicka nightblade with Swallow Soul for spammable.
I think he meant worst class abilities - because ZOS dev bias towards Stam Sorcs is blatantly shown.
He did ask which class is the weakest and rarest. It's ranged magicka nightblade. That spec is so bad nobody plays it except for a few OG mains.
"Ranged Magicka Nightblade" is not a class it is a spec, MagBlade is a class, choosing to play it ranged is a choice you can make, one that unfortunately doesn't work well but all classes can't be expected to be good at all specs. MagSorc as a whole doesn't have good options.
I can make the same counterargument as yours. Post hybridization, Shield Stacking Magsorc is no longer a class, but a spec. You literally have options to fix your spec's weakness (Vigor, stamina weapons for better stats if playing melee, etc.), so whether you decide to utilize them or not is your choice.
You can't possibly argue that Magsorc is the weakest class when it's actually just your old-school shield stacking spec that's underperforming. Magsorc's damage has never been bad, and hybridization gives access to heals to fix weaknesses. If you refuse to use them and simultaneously complain that the "class" is bad when it's just your specific shield stacking spec, then I think it's a bit disingenuous of an argument.
No. You're completely ignoring that every other class's in-class defensive toolkit supports these modern specs. Sorcerer's DOES NOT. That is why we're asking for changes to how our wards scale to give them the same treatment as other classes existing defense (scaling off weapon/spell damage). Ours is the ONLY class that still FORCES us to stack max mag to actually utilize our in-class defensive toolkit. Vigor is not a counterargument. Everyone has access to Vigor coupled with better in-class heals. Sorc gets a flying plaguebreak bomb that isn't even guaranteed to heal you when you need it.
And thats not even getting into how much more insanely telegraphed and easily blockable/dodgeable/kiteable our offensive skills are over every other classes as well. At some combination of Weapon skills and universal support skills You aren't even playing a Sorcerer. When the "default" "good" build for Sorcerer has maybe 2 class skills, you're past that point.
The class is bad.
StaticWave wrote: »acastanza_ESO wrote: »StaticWave wrote: »acastanza_ESO wrote: »StaticWave wrote: »Shokasegambit1 wrote: »StaticWave wrote: »Chilly-McFreeze wrote: »Seraphayel wrote: »RemoryAzure wrote: »ForumBully wrote: »I don't consider buffs to others to be nerfs to anything.
streak was the ONLY reason to play sorcerer.
sorc is the rarest and the weakest class in the game, after the patch there will be no more sorcs.
ofc, unless ZoS decide to buff it to be on the same level as other classes (for example +20% damage while holding lightning staff, major berserk on streak, major protection and major evasion on dark conversion, invulnerable pets and major+minor breach on haunting curse - this would be enough to place sorcerer #4 or even #3 in pvp class tier list)
Wow, drama much? Sorc is by no means the rarest or weakest class in the game and never has been. Like seriously, come on.
Which class is the rarest and which is the weakest currently?
Ranged magicka nightblade. Not Concealed Weapon NB. Pure ranged magicka nightblade with Swallow Soul for spammable.
I think he meant worst class abilities - because ZOS dev bias towards Stam Sorcs is blatantly shown.
He did ask which class is the weakest and rarest. It's ranged magicka nightblade. That spec is so bad nobody plays it except for a few OG mains.
"Ranged Magicka Nightblade" is not a class it is a spec, MagBlade is a class, choosing to play it ranged is a choice you can make, one that unfortunately doesn't work well but all classes can't be expected to be good at all specs. MagSorc as a whole doesn't have good options.
I can make the same counterargument as yours. Post hybridization, Shield Stacking Magsorc is no longer a class, but a spec. You literally have options to fix your spec's weakness (Vigor, stamina weapons for better stats if playing melee, etc.), so whether you decide to utilize them or not is your choice.
You can't possibly argue that Magsorc is the weakest class when it's actually just your old-school shield stacking spec that's underperforming. Magsorc's damage has never been bad, and hybridization gives access to heals to fix weaknesses. If you refuse to use them and simultaneously complain that the "class" is bad when it's just your specific shield stacking spec, then I think it's a bit disingenuous of an argument.
No. You're completely ignoring that every other class's in-class defensive toolkit supports these modern specs. Sorcerer's DOES NOT. That is why we're asking for changes to how our wards scale to give them the same treatment as other classes existing defense (scaling off weapon/spell damage). Ours is the ONLY class that still FORCES us to stack max mag to actually utilize our in-class defensive toolkit. Vigor is not a counterargument. Everyone has access to Vigor coupled with better in-class heals. Sorc gets a flying plaguebreak bomb that isn't even guaranteed to heal you when you need it.
And thats not even getting into how much more insanely telegraphed and easily blockable/dodgeable/kiteable our offensive skills are over every other classes as well. At some combination of Weapon skills and universal support skills You aren't even playing a Sorcerer. When the "default" "good" build for Sorcerer has maybe 2 class skills, you're past that point.
The class is bad.
And your suggestion will make the class OP. Wards scaling with spell damage is a recipe for disaster. I can reach 7k weapon damage in 40k HP and 2k regen. That's a 70k stamina equivalent and if the scaling is similar, I'm going to have a 24k shield cap and can easily reach 15k shields. Don't you think that's a bit broken lol? A build with 7k weapon/spell damage, 40k HP, a ton of regen because max resources don't matter, and 15k+ shields. I'm sorry but no, that idea does not work in practice, and I have top tier magsorc mains like @MetallicMonk who agree with me.
Vigor is a counter argument because you're refusing to fix your class's weakness by not running Vigor. Sorcs can survive against most people just with shields alone. Adding a Vigor will help it tank the majority of classes. I know because I've done it on my STAMSORC. A 40K HP build with Vigor and Absorbed Missile. Literally a weak shield that didn't even scale with HP and I was able to tank the majority of ranged players. That's on you if you refuse to adapt to the meta.
acastanza_ESO wrote: »StaticWave wrote: »acastanza_ESO wrote: »StaticWave wrote: »acastanza_ESO wrote: »StaticWave wrote: »Shokasegambit1 wrote: »StaticWave wrote: »Chilly-McFreeze wrote: »Seraphayel wrote: »RemoryAzure wrote: »ForumBully wrote: »I don't consider buffs to others to be nerfs to anything.
streak was the ONLY reason to play sorcerer.
sorc is the rarest and the weakest class in the game, after the patch there will be no more sorcs.
ofc, unless ZoS decide to buff it to be on the same level as other classes (for example +20% damage while holding lightning staff, major berserk on streak, major protection and major evasion on dark conversion, invulnerable pets and major+minor breach on haunting curse - this would be enough to place sorcerer #4 or even #3 in pvp class tier list)
Wow, drama much? Sorc is by no means the rarest or weakest class in the game and never has been. Like seriously, come on.
Which class is the rarest and which is the weakest currently?
Ranged magicka nightblade. Not Concealed Weapon NB. Pure ranged magicka nightblade with Swallow Soul for spammable.
I think he meant worst class abilities - because ZOS dev bias towards Stam Sorcs is blatantly shown.
He did ask which class is the weakest and rarest. It's ranged magicka nightblade. That spec is so bad nobody plays it except for a few OG mains.
"Ranged Magicka Nightblade" is not a class it is a spec, MagBlade is a class, choosing to play it ranged is a choice you can make, one that unfortunately doesn't work well but all classes can't be expected to be good at all specs. MagSorc as a whole doesn't have good options.
I can make the same counterargument as yours. Post hybridization, Shield Stacking Magsorc is no longer a class, but a spec. You literally have options to fix your spec's weakness (Vigor, stamina weapons for better stats if playing melee, etc.), so whether you decide to utilize them or not is your choice.
You can't possibly argue that Magsorc is the weakest class when it's actually just your old-school shield stacking spec that's underperforming. Magsorc's damage has never been bad, and hybridization gives access to heals to fix weaknesses. If you refuse to use them and simultaneously complain that the "class" is bad when it's just your specific shield stacking spec, then I think it's a bit disingenuous of an argument.
No. You're completely ignoring that every other class's in-class defensive toolkit supports these modern specs. Sorcerer's DOES NOT. That is why we're asking for changes to how our wards scale to give them the same treatment as other classes existing defense (scaling off weapon/spell damage). Ours is the ONLY class that still FORCES us to stack max mag to actually utilize our in-class defensive toolkit. Vigor is not a counterargument. Everyone has access to Vigor coupled with better in-class heals. Sorc gets a flying plaguebreak bomb that isn't even guaranteed to heal you when you need it.
And thats not even getting into how much more insanely telegraphed and easily blockable/dodgeable/kiteable our offensive skills are over every other classes as well. At some combination of Weapon skills and universal support skills You aren't even playing a Sorcerer. When the "default" "good" build for Sorcerer has maybe 2 class skills, you're past that point.
The class is bad.
And your suggestion will make the class OP. Wards scaling with spell damage is a recipe for disaster. I can reach 7k weapon damage in 40k HP and 2k regen. That's a 70k stamina equivalent and if the scaling is similar, I'm going to have a 24k shield cap and can easily reach 15k shields. Don't you think that's a bit broken lol? A build with 7k weapon/spell damage, 40k HP, a ton of regen because max resources don't matter, and 15k+ shields. I'm sorry but no, that idea does not work in practice, and I have top tier magsorc mains like @MetallicMonk who agree with me.
Vigor is a counter argument because you're refusing to fix your class's weakness by not running Vigor. Sorcs can survive against most people just with shields alone. Adding a Vigor will help it tank the majority of classes. I know because I've done it on my STAMSORC. A 40K HP build with Vigor and Absorbed Missile. Literally a weak shield that didn't even scale with HP and I was able to tank the majority of ranged players. That's on you if you refuse to adapt to the meta.
Sorry but that argument doesn't hold any water. If its too big of a shield then they should reassess the shield cap.
There is no reason to force Sorcs into archaic max-stat stacking that no other class has to put up with.
Yeah, StamSorc isn't the problem. We know that. The problem is with MagSorc, "but hyrbid" isn't an excuse for half of an entire class to be completely neglected.
acastanza_ESO wrote: »@StaticWave so you make up a bunch of completely arbitrary numbers and decide based on those imaginary numbers that the entire concept is a bad idea. K.
The scaling can absolutely be balanced to a reasonable shield for a reasonable amount of offensive stats. Making up numbers that are unbalanced then saying "it doesn't work" is silly.
StaticWave wrote: »No, that's not how it works. I'm comparing the tooltip of 2 abilities. You're comparing the tooltip of 2 abilities and using a set to aid 1 ability. Not a fair comparison in anyway. Curse's tooltip is significantly higher than Crushing Shock.
But that's not even a fair comparison. Curse is a delayed burst that can be comboed with other abilities. That alone makes Curse better than Crushing Shock.
RemoryAzure wrote: »and finally, no, curse doesnt have it's "delayed burst potential", as i said earlier, ability to be "comboed" with spammable doesnt make it useful - the damage on curse is just too trash to use this skill.
but it doesn't, huh? ._. i already explained why - how much curse hits in reality? like 4-5k max noncrit? 8k max crit in static's cmx. how does it help against 35-40k hp players? when u arent going to kill ur enemy with a single burst (which is never the case of sorc), the only thing that matters is sustained dps, and using curse lowers ur dps coz it hits less than pulse, not mentioning that it makes weaving harder than just using spammable and requires 1 more slot on the bar that can be used for something actually goodThe fact that curse is delayed burst DOES make it useful. So much so that your denial of it makes me want to side with Static on the other half of the discussion as well. That's how that works.
- ofc the BASE tooltip on pulse is the lowest of all spammables, its 2064 vs 2160 on other ranged skills vs 2400 for melee vs 2961 on dw's rapid strikes. it makes no sense to use pulse in any build that not includes draugrkin coz that thing combined with charged trait is what places pulse on the 1st-2nd place of all spammables in the game if u test them on a dummy in an appropriate builds without using anything else, the result will be very close between pulse, rapid strikes and lethal arrow with fully stacked passiveIt sounds to me like your draugrkin pulse hits harder than curse only because of the build you're running and actually the base tooltip of curse IS higher than pulse. So first of all you should admit that. Also realize that if crystal weapon is your spammable instead of pulse then you can keep up pressure, not lose a GCD, and use Curse literally at the same time.
RemoryAzure wrote: »but it doesn't, huh? ._. i already explained why - how much curse hits in reality? like 4-5k max noncrit? 8k max crit in static's cmx. how does it help against 35-40k hp players? when u arent going to kill ur enemy with a single burst (which is never the case of sorc), the only thing that matters is sustained dps, and using curse lowers ur dps coz it hits less than pulse, not mentioning that it makes weaving harder than just using spammable and requires 1 more slot on the bar that can be used for something actually goodThe fact that curse is delayed burst DOES make it useful. So much so that your denial of it makes me want to side with Static on the other half of the discussion as well. That's how that works.
acastanza_ESO wrote: »ForumBully wrote: »RemoryAzure wrote: »ForumBully wrote: »I don't consider buffs to others to be nerfs to anything.
streak was the ONLY reason to play sorcerer.
sorc is the rarest and the weakest class in the game, after the patch there will be no more sorcs.
ofc, unless ZoS decide to buff it to be on the same level as other classes (for example +20% damage while holding lightning staff, major berserk on streak, major protection and major evasion on dark conversion, invulnerable pets and major+minor breach on haunting curse - this would be enough to place sorcerer #4 or even #3 in pvp class tier list)
I'm not debating the weak state of magsorc, its terrible. But, I don't consider buffs elsewhere to be nerfs to sorcs.
They kind of are nerfs to sorcs when the uniqueness of sorc skills are made available to everyone. It further pushes sorc behind the other classes, who can now do the same thing with none of the drawbacks and all of the existing strengths of their classes. It's an effective nerf.
Nothing was killed. Mist is nothing like a streak.
Did you read the patch notes? Mistform was reworked to be a teleport. It is, in fact, better than Ball of Lightning because it doesn't have the cooldown on projectile absorption and you get better secondary effects, in addition to being a ground-cast target so you can actually go where you want to go rather than Streak/Ball's only-forward fixed range teleport.
Did You log on PTS to see how it works? I did.
ZoS is known for using misleading words in their patch notes. In the game ability is actually described as a "dash" and works nothing like a streak. I edited one of my posts above to describe how mist works.
it is like streak tho lol. it has the same range but also costs LESS + has the extras to come with it like projectile absorb + healing or major evasion + expedition.
only difference is that mist is slightly slower
It's not tho lol.
It's not teleporting You the way streak does You are just moving normally while in cloud the only difference with current live version of mist is that You can dodge and sprint while in 1 second cloud animation but You cannot jump. it's not "slightly" slower, it's just basically 1 second/15 meters, 3 projectile absorbing skill with an animatioin of a clould. There is no unique mobility capabilities in it.
StaticWave wrote: »<There are currently better sets than Draugrkin to use on magsorc.>
<I would agree with you if you’re talking about DPS. Yes, Crushing Shock, a spammable, will deal more DPS than Curse simply because it’s casted every second, whereas Curse goes off every 3 seconds.>
<However, the tooltip of Curse is still significantly higher than that of Crushing Shock>
<4 casts of Crushing Shock will NOT have a better chance of killing a player compared to 3 casts of Crushing Shock and 1 Curse.>
<Curse is one of the few delayed bursts that is UNDODGABLE, UNBLOCKABLE, and reveals a cloaking NB.>
And your suggestion will make the class OP. Wards scaling with spell damage is a recipe for disaster. I can reach 7k weapon damage in 40k HP and 2k regen. That's a 70k stamina equivalent and if the scaling is similar, I'm going to have a 24k shield cap and can easily reach 15k shields. Don't you think that's a bit broken lol? A build with 7k weapon/spell damage, 40k HP, a ton of regen because max resources don't matter, and 15k+ shields. I'm sorry but no, that idea does not work in practice, and I have top tier magsorc mains like @MetallicMonk who agree with me.
Seriously, ZOS is putting passive minor expedition and 10% damage, 100% crit rate, major berserk on ***spammables***. This is garbage.
And your suggestion will make the class OP. Wards scaling with spell damage is a recipe for disaster. I can reach 7k weapon damage in 40k HP and 2k regen. That's a 70k stamina equivalent and if the scaling is similar, I'm going to have a 24k shield cap and can easily reach 15k shields. Don't you think that's a bit broken lol? A build with 7k weapon/spell damage, 40k HP, a ton of regen because max resources don't matter, and 15k+ shields. I'm sorry but no, that idea does not work in practice, and I have top tier magsorc mains like @MetallicMonk who agree with me.
I think the small change to wards will have zero impact, other than to make wards accessible to stam sorcs (and gimp them in the process).
Heals already scale from spell damage, crit, and have no limit to scaling. That is why healing is so strong, and so much better than wards. The disaster already happened. The only difference is that sorcerers missed out on the good times because they have wards.
Every meta build right now has max health, regens and massive weapon/spell damage. That is the meta. It gives you top tier damage, top tier healing, and your mag/stam matter only to the point that you have enough to get your combos off. Why on earth would anyone invest in magicka or stamina when you can get over 50% buff to spell/weapon damage?
On top of that max stat sets are ALL entry level. Crafty Alfiq 5th piece with normal buffs equals ~280 spell damage. Hundings with normal buffs, equals 450. Something like Clever Alchemist is 922.
That is one of the big reasons why mag sorc is so bad right now.
acastanza_ESO wrote: »ForumBully wrote: »RemoryAzure wrote: »ForumBully wrote: »I don't consider buffs to others to be nerfs to anything.
streak was the ONLY reason to play sorcerer.
sorc is the rarest and the weakest class in the game, after the patch there will be no more sorcs.
ofc, unless ZoS decide to buff it to be on the same level as other classes (for example +20% damage while holding lightning staff, major berserk on streak, major protection and major evasion on dark conversion, invulnerable pets and major+minor breach on haunting curse - this would be enough to place sorcerer #4 or even #3 in pvp class tier list)
I'm not debating the weak state of magsorc, its terrible. But, I don't consider buffs elsewhere to be nerfs to sorcs.
They kind of are nerfs to sorcs when the uniqueness of sorc skills are made available to everyone. It further pushes sorc behind the other classes, who can now do the same thing with none of the drawbacks and all of the existing strengths of their classes. It's an effective nerf.
Nothing was killed. Mist is nothing like a streak.
Did you read the patch notes? Mistform was reworked to be a teleport. It is, in fact, better than Ball of Lightning because it doesn't have the cooldown on projectile absorption and you get better secondary effects, in addition to being a ground-cast target so you can actually go where you want to go rather than Streak/Ball's only-forward fixed range teleport.
Did You log on PTS to see how it works? I did.
ZoS is known for using misleading words in their patch notes. In the game ability is actually described as a "dash" and works nothing like a streak. I edited one of my posts above to describe how mist works.
it is like streak tho lol. it has the same range but also costs LESS + has the extras to come with it like projectile absorb + healing or major evasion + expedition.
only difference is that mist is slightly slower
It's not tho lol.
It's not teleporting You the way streak does You are just moving normally while in cloud the only difference with current live version of mist is that You can dodge and sprint while in 1 second cloud animation but You cannot jump. it's not "slightly" slower, it's just basically 1 second/15 meters, 3 projectile absorbing skill with an animatioin of a clould. There is no unique mobility capabilities in it.
oh so it doesnt add major buffs, as well as 300 wd/sd when you leave the form? [snip]
[edited for rude/insulting comment]