KlauthWarthog wrote: »So... DKs get Major Berserk from their gap closer now, for some reason. Care to elaborate on the thought process that lead to this decision, with some particular focus on how you measured the impact on PvP?
KlauthWarthog wrote: »So... DKs get Major Berserk from their gap closer now, for some reason. Care to elaborate on the thought process that lead to this decision, with some particular focus on how you measured the impact on PvP?
colossalvoids wrote: »Some people need to check out PTS for the new mist form before starting on a "robbed sorc". It's not a streak in a slightest.
KlauthWarthog wrote: »So... DKs get Major Berserk from their gap closer now, for some reason. Care to elaborate on the thought process that lead to this decision, with some particular focus on how you measured the impact on PvP?
I have a bunch of posts agreeing with what you just wrote but necro really needed the rework NOW before any harmony nerf, next patch ZOS will be busy with the new class and necro will just be swept under the rug and forgotten.ForumBully wrote: »Not to diminish the weaknesses of Necros in PvP, but I'm so sick of Harmony that I'd rather have that last crutch kicked out from under the class so that, just maybe, they'll finally see there's a problem with the class design.
Harmony is literally the only thing keeping them relevant, and it's played out and boring.
I have a bunch of posts agreeing with what you just wrote but necro really needed the rework NOW before any harmony nerf, next patch ZOS will be busy with the new class and necro will just be swept under the rug and forgotten.ForumBully wrote: »Not to diminish the weaknesses of Necros in PvP, but I'm so sick of Harmony that I'd rather have that last crutch kicked out from under the class so that, just maybe, they'll finally see there's a problem with the class design.
Harmony is literally the only thing keeping them relevant, and it's played out and boring.
Quoted post has been removed.
CameraBeardThePirate wrote: »There have been 4 or 5 "Necro needs help" feedback posts the past patch cycle alone, each one talking about different areas the class was hurting. Harmony graverobber was Necro's only real use in PvP anymore, and with it gone, Necromancer feels aimless right now.
The developer team often states they want each class to have a certain "feel", flavor, or gameplay fantasy they perform well, so I urge you to consider the question "What does a Necro play like?" with these upcoming changes.
Are they a DoT class? Well, they have 10% DoT damage and 15% DoT reduction, but they aren't really a DoT class - they only have 2 class DoTs, both AOE.
Are they a burst class? Well, blastbones is a strong burst ability, but that's only when it wants to be. Taking out Graverobber doesn't really leave necro with anything that would fit this role.
Well surely they have a unique and exciting, useful class kit right? Almost. They had usefulness in applying Major Vulnerability and Empower, but Major Vuln has many options for application now, and Empower is nearly useless in all scenarios now. Blastbones and the tethers being the exception (with the latter being situational at best) Necros likely won't use many of their other class abilities. Why? Well they need an ability that gives their major damage buff, their major crit buff, and need an on demand stun if they'll be PvPing. They also need to outsource their spammable, as Skulls underperform most of the other alternatives. Are you running proc sets? Then you should probably run even fewer class skills, since Blastbones and the Archer/Arcanist won't proc damage sets, and Ghost won't proc healing sets.
Necro needs some love. They're almost an excellent class but they've been shoehorned into Harmony bombing for so long that the areas they've lacked in have flown under the radar. Now with Harmony bombing gone, and many of their other issues being more significant in today's meta, they need a bit of help. Throw them a lifeline ZOS.
propertyOfUndefined wrote: »CameraBeardThePirate wrote: »There have been 4 or 5 "Necro needs help" feedback posts the past patch cycle alone, each one talking about different areas the class was hurting. Harmony graverobber was Necro's only real use in PvP anymore, and with it gone, Necromancer feels aimless right now.
The developer team often states they want each class to have a certain "feel", flavor, or gameplay fantasy they perform well, so I urge you to consider the question "What does a Necro play like?" with these upcoming changes.
Are they a DoT class? Well, they have 10% DoT damage and 15% DoT reduction, but they aren't really a DoT class - they only have 2 class DoTs, both AOE.
Are they a burst class? Well, blastbones is a strong burst ability, but that's only when it wants to be. Taking out Graverobber doesn't really leave necro with anything that would fit this role.
Well surely they have a unique and exciting, useful class kit right? Almost. They had usefulness in applying Major Vulnerability and Empower, but Major Vuln has many options for application now, and Empower is nearly useless in all scenarios now. Blastbones and the tethers being the exception (with the latter being situational at best) Necros likely won't use many of their other class abilities. Why? Well they need an ability that gives their major damage buff, their major crit buff, and need an on demand stun if they'll be PvPing. They also need to outsource their spammable, as Skulls underperform most of the other alternatives. Are you running proc sets? Then you should probably run even fewer class skills, since Blastbones and the Archer/Arcanist won't proc damage sets, and Ghost won't proc healing sets.
Necro needs some love. They're almost an excellent class but they've been shoehorned into Harmony bombing for so long that the areas they've lacked in have flown under the radar. Now with Harmony bombing gone, and many of their other issues being more significant in today's meta, they need a bit of help. Throw them a lifeline ZOS.
Wholeheartedly agree with everything stated here...
For the record, I haven't used harmony enchants in years, and have no desire to. The only necromancers I encounter in pvp do though, and even they are a dying breed. Throw the class a bone if you're taking away its favorite toy!
ForumBully wrote: »Not to diminish the weaknesses of Necros in PvP, but I'm so sick of Harmony that I'd rather have that last crutch kicked out from under the class so that, just maybe, they'll finally see there's a problem with the class design.
Harmony is literally the only thing keeping them relevant, and it's played out and boring.