Alright. Let's face it, this ability and morphs are absolutely useless on Templar right now in PvP situations. People are speculating that it's bugged because it's only critting for 5k when fully stacked against targets in Cyrodiil. Templar's also lagging a little bit behind in PvE at the moment due to recent adjustments to burning light and jabs. Templar's not in the best position right now for most areas of content in the game, and it sorely needs some love for Update 37 next year.
Backlash
Let's start with this. Get rid of the copied damage mechanic entirely. It's clunky, has led to several bugs over the years, isn't consistent, and puts pressure on server calculations. It's been a pain point over many years for players who both use and are on the receiving end of the skill. It often felt like you did a ton of damage to player, just for the ability to hit for 5k-- or sometimes it felt like a Templar did absolutely no damage to you and the ability hit for 15k. There was no consistency in PvP settings. Furthermore, there's no counterplay to Backlash: the ability goes through roll dodge and block, so the opponent is forced to eat the damage outright. It doesn't feel good to play against, and it isn't fair. It feels like current Backlash (Update 36, Firesong) is so weak because there's no ability to counter it.
So what do I propose?
Backlash - 4076 Magicka (same cost for Stamina with Power of the Light morph)
Channel the might of the Aedra for 24 seconds, increasing your damage done by 1% with Templar Class Abilities every time burning light damages an enemy, adding a stack of sanctified. When you reach six stacks of sanctified, this ability converts into Aedric Judgement, allowing you to consume six stacks of sanctified to purify your target with divine light for 8475 magic damage.
Purifying Light would have the 2 second heal tick that increases per stack of sanctified on the target lasting for a total of 10 seconds, but Power of the Light would apply minor breach to a target when they begin accumulating stacks of sanctified and would deal physical damage, obviously. The final hit of the ability would still go through roll dodge, but it would be able to be blocked and it would take a GCD to consume the six stacks and purify the target, making it function similar to Merciless Resolve/Assassin's Will. The 6% damage buff should help Templar perform properly in PvE, whilst also providing a meaningful buff to jabs and burning light.
Ideally, this ability would scale directly off of spell damage and weapon damage with a ceiling of around 12500-13000 when fully buffed at around 7000 spell damage, giving it similar power to what it had before whilst removing the copied damage mechanic and allowing for fair counterplay in PvP.
In PvE, the #'s would be doubled, obviously, because there's no Battle Spirit, so 16.95k at base and 25-26k damage fully buffed in PvE, mirroring the numbers as to how it was before.
Burning Light
When dealing damage with any Templar class ability, generate a stack of burning light for 3 seconds. After reaching 4 stacks with burning light, deal 2200 magic damage to your target. This ability can stack every .5 seconds per unique target.
The idea is to keep Templar's options open for different spammables than just jabs, but also reward the class for playing into the AOE identity it has had for years by allowing burning light to generate more than 1 stack per .25 seconds if you are hitting multiple targets. So you'd be able to have 1 burning light every 1 second if you are hitting 2 targets, for example.
Would love to hear some thoughts on this.
Right Backlash is under performing in PvP and other Templar dmg skills are a tap on the shoulder.
That's why I mentioned Radiant Destruction. True, it is a different skill than what you're specifically addressing here however, this skill is used heavily because of problems in other areas of the class including Backlash, which is a symptom of the problem. I'm just looking at this on the other side of the Lense.
You should also, I would say, along with discussing Backlash, consider the fact that this will almost certainly lead to a broader conversation of the class anyways, as Backlash is used as part of a rotation. Ergo, the relationship between Backlash and other skills in the class is relevant to the conversation as well. If not specifically from your point of view, but from others as part of how we play the game.
So there is definitely a problem as it seems Radiant Destruction is used excessively with what appears to be no real thought given to the other skills in Templar tool kit as I rarely see those used against me. If nothing else, this validates what you're saying and I have also seen others on here making a similar argument regarding Radiant Destruction, especially since Jabs was nerfed.
So there is definitely a problem as it seems Radiant Destruction is used excessively with what appears to be no real thought given to the other skills in Templar tool kit as I rarely see those used against me. If nothing else, this validates what you're saying and I have also seen others on here making a similar argument regarding Radiant Destruction, especially since Jabs was nerfed.
So there is definitely a problem as it seems Radiant Destruction is used excessively with what appears to be no real thought given to the other skills in Templar tool kit as I rarely see those used against me. If nothing else, this validates what you're saying and I have also seen others on here making a similar argument regarding Radiant Destruction, especially since Jabs was nerfed.
You don't play a Templar, do you?
They kill you with radiant destruction because it's the only thing they can do at the moment. Just spam Jesus beam and steal some kills, because all the other skills are useless. Take also radiant out, and you won't see Templars DD anymore in PvP, because there would be absolutely no point into bringing into the fight a pillow spammer. Templar in it's current state it's just pathetic.
It's hard to argue with someone who knows plar as well as Cloudrest does.
I'm in favor of anything that moves Templar forward away from its current state. I personally dont even care for Radient Destruction and if a nerf to the execute means the class once again has a viable burst ability it can use just like every other class in the game, I'm all for it.
The class cannot stay in its current state. Period.
It's hard to argue with someone who knows plar as well as Cloudrest does.
I'm in favor of anything that moves Templar forward away from its current state. I personally dont even care for Radient Destruction and if a nerf to the execute means the class once again has a viable burst ability it can use just like every other class in the game, I'm all for it.
The class cannot stay in its current state. Period.
What concerns me is that there is a real possibility that the devs will only see how OP Radiant Destruction is, nerf it, and call it a day.
The last thing I want is the devs to just nerf without a comparative buff.
That said, I think we could also conclude if they fixed the problems with some of the other Templar skills, such as with Backlash, then the problem with Radiant Destruction being overused might also go away. Because it wasn't so much an issue in the past as I recall, especially because I believe a year or two ago they nerfed Radiant. As I said, its not a 'friendly feel good' topic however if something doesn't give then its going to become a thing again.
MurkyWetWolf198 wrote: »I like Cloudrest's Idea. However, it might be too similar to a NB merciless resolve. Functionally there'd be no difference other than burning light vs LA proc conditions. Stacks increase damage until consumption, which is a big damage proc, and the proc isn't used in exe, cause the bonus percent is worth more then. Functionally the same.
Also, burning light is an aedric spear passive, and ZOS doesn't like having passive from one skill line affect abilities in others in that way
Idk anything better though, maybe just fix server performance so the damage copy stuff actually functions properly?