pls fix lag. Literally jabbing this guy point blank range and zero hits registered. Can't bar swap. Smashing vigor and potions like 8 times before they go off. It's just.. how do you charge people real money for this game and still manage to sleep at night? Active PvPers should get free or discounted eso+ for the crap they've had to put up with over the years, and things are only getting worse. AAARGGHHHH
ZOS could make the campaigns more meaningsfull. Like making campaign points dependent on population (reduce points on low pop server) buff the stats of alliances with few keeps and scrolls, now it is the other way around. Instead dominating could get more AP. Random events which for a limited time give special equipments if you can capture the objective and so on.
DTStormfox wrote: »Another Monday evening in which the AD ball group completely ignores DC pushing for the emperor and lost home keeps. Instead, they are farming EP at Farragut. I completely understand why players have left AD en masse. The ball groups are literally not caring about their alliance at all. They care only about their own AP counter and kills. A message to ball groups: Cyrodiil is more than just AP and kills, it also actually has objectives!
Maybe true on Monday. AD has with Wheeled and that other group (ZS? Roleplay Circle? idk they seem to change names a lot) two more "troll" groups. I thought Yovens and Phoenix are playing the campaign, too?JamieAubrey wrote: »Only 2 AD groups troll and that's Fist and Lagacy, Only Lights is the group that plays for the campaign
Lol, I almost took you serious.JamieAubrey wrote: »oh that's right, EP and DC work together so EP would let DC get EMP and vice versa
JamieAubrey wrote: »
Also why should AD be the one to stop the EMP push ? oh that's right, EP and DC work together so EP would let DC get EMP and vice versa
JamieAubrey wrote: »Only 2 AD groups troll and that's Fist and Lagacy, Only Lights is the group that plays for the campaign and we can't be at every keep, looking at that image, if there's a troll group at Farra/Arrius then we would go for a scroll and run it home, 9/10 we get it home or we would get chased from YOUR troll group Nova
Also why should AD be the one to stop the EMP push ? oh that's right, EP and DC work together so EP would let DC get EMP and vice versa
JamieAubrey wrote: »we can't be at every keep, looking at that image, if there's a troll group at Farra/Arrius then we would go for a scroll and run it home
JamieAubrey wrote: »Also why should AD be the one to stop the EMP push ? oh that's right, EP and DC work together so EP would let DC get EMP and vice versa
DTStormfox wrote: »Another Monday evening in which the AD ball group completely ignores DC pushing for the emperor and lost home keeps. Instead, they are farming EP at Farragut. I completely understand why players have left AD en masse. The ball groups are literally not caring about their alliance at all. They care only about their own AP counter and kills. A message to ball groups: Cyrodiil is more than just AP and kills, it also actually has objectives!
Well, they definitely are not lazy, because they probably invest a lot of time into theory crafting, looking at logs, trying out new stuff, practicing combos etc. You could say though, part of their "success" comes from playing another game. Just have a look at Battlegrounds. When you get into a BG with an objective - like Relics or Chaos Ball - and you play like you are in a Deathmatch... You'll probably get more kills than a team which tries to play accordingly to the objective. In Cyrodiil Ball Groups set their own goals, while their enemies probably have different goals. Those can be very diverse, as "I am a big smallscaler and want to show off by farming trash players", "I want to win this campaign", "I am responsible for 11 players in my group and want to make sure everyone has fun", "I hate ball groups and I want to destroy them", "I am zerg surfing to get reward level 1"... So we have many players who play the same game, but not really, because they all have different motivations and goals. Ballgroups are know this very well and use it to their advantage.[snip]
vesselwiththepestle wrote: »
[snip]
vesselwiththepestle wrote: »
Ballgroups are Lazy in using energy to put work together for the benifit of the alliance. They might be investing a lot in preparing the group, only that energy has proven not to count in Cyrodiil. They are playing with eyecaps, and don't co-operate. The only "success" they achieve is people to log off because of the boredom, but what fine this will all soon be over.
[snip]
[snip]
[snip] We're friends in-game and I'm a ball group player. So I dunno why he'd stay friends with ballers if he actually has a problem with our play style. I stay friends with him because I honestly love his forum posts. And zonechats.
Once again, ball groups are not the source of the lag. We're generally playing the game the way it's meant to be played. There wouldn't be tactical environmental features if the designers didn't want this form of play. And you will find if you've ever played in a proper ball group that the most lag is had when encountering zergs. More players more problems. I really enjoy running over a zerg time and time again, but I don't think any ballgroup would mind if the zergers just disappeared. Playing against other ballgroups or semi-organized non-pug groups is actually challenging which is what appeals to ballers. It's less fun to play against small scalers for pretty obvious reasons but small scalers put thought and time into their builds whereas pick up groups and zergers just don't. So I respect the small scalers whereas I'm afraid I just don't have the same approach to zergers.
But this brings me to the final point here. [snip] I note this has already been addressed but we do put a lot of effort into theory crafting, unit cohesion etc. and we actually do practice. You have to audition to be a member of any decent ballgroup and as with any decent PVE group there's a pretty high chance you will be rejected. This doesn't make you a bad player, it just means either you didn't put in enough effort for the guild you were applying to or you don't mesh well with the other members. I have and still do occasionally zerg when I actually want to be lazy, but it's my guilty pleasure/means of making sure I have enough transmutation stones.
As for the homework thing: lol, I guess I'll assign less so my students can play ESO.
[snip]
[snip] We're friends in-game and I'm a ball group player. So I dunno why he'd stay friends with ballers if he actually has a problem with our play style. I stay friends with him because I honestly love his forum posts. And zonechats.
Once again, ball groups are not the source of the lag. We're generally playing the game the way it's meant to be played. There wouldn't be tactical environmental features if the designers didn't want this form of play. And you will find if you've ever played in a proper ball group that the most lag is had when encountering zergs. More players more problems. I really enjoy running over a zerg time and time again, but I don't think any ballgroup would mind if the zergers just disappeared. Playing against other ballgroups or semi-organized non-pug groups is actually challenging which is what appeals to ballers. It's less fun to play against small scalers for pretty obvious reasons but small scalers put thought and time into their builds whereas pick up groups and zergers just don't. So I respect the small scalers whereas I'm afraid I just don't have the same approach to zergers.
But this brings me to the final point here. [snip] I note this has already been addressed but we do put a lot of effort into theory crafting, unit cohesion etc. and we actually do practice. You have to audition to be a member of any decent ballgroup and as with any decent PVE group there's a pretty high chance you will be rejected. This doesn't make you a bad player, it just means either you didn't put in enough effort for the guild you were applying to or you don't mesh well with the other members. I have and still do occasionally zerg when I actually want to be lazy, but it's my guilty pleasure/means of making sure I have enough transmutation stones.
As for the homework thing: lol, I guess I'll assign less so my students can play ESO.
And now you need to listen closely:
Playing the game the way it is meant to be played is not stated anywere. Ballgroups are only putting energy in building the group to an almost invulnerable state. What is the idea behind this? Why would players want to play like that? Realise that in player versus player combat, group surporting skills/sets are per definition redundant.
Why do AOE heals even excist? Should it not go to the targeted player only? It is a structural error.
Playing like a ballgroup puts stress (lets call it lag) to the game not only by spaming overlays, but also by atracting other players. You like to call them zergs and do act as if they cause lag to you. It is the downside of being almost invulnerable. You will always end in a huge brawl. For you that feels like running on hot coals. Playing the campaign gets to the background, as more players are putting more effort in group build. Only that will result in less performance and not fullfilling game objectives.
My recommendation don't make ballgroups.
Once again, ball groups are not the source of the lag. We're generally playing the game the way it's meant to be played. T.
TheMightyRevan wrote: »[snip]
[snip] We're friends in-game and I'm a ball group player. So I dunno why he'd stay friends with ballers if he actually has a problem with our play style. I stay friends with him because I honestly love his forum posts. And zonechats.
Once again, ball groups are not the source of the lag. We're generally playing the game the way it's meant to be played. There wouldn't be tactical environmental features if the designers didn't want this form of play. And you will find if you've ever played in a proper ball group that the most lag is had when encountering zergs. More players more problems. I really enjoy running over a zerg time and time again, but I don't think any ballgroup would mind if the zergers just disappeared. Playing against other ballgroups or semi-organized non-pug groups is actually challenging which is what appeals to ballers. It's less fun to play against small scalers for pretty obvious reasons but small scalers put thought and time into their builds whereas pick up groups and zergers just don't. So I respect the small scalers whereas I'm afraid I just don't have the same approach to zergers.
But this brings me to the final point here. [snip] I note this has already been addressed but we do put a lot of effort into theory crafting, unit cohesion etc. and we actually do practice. You have to audition to be a member of any decent ballgroup and as with any decent PVE group there's a pretty high chance you will be rejected. This doesn't make you a bad player, it just means either you didn't put in enough effort for the guild you were applying to or you don't mesh well with the other members. I have and still do occasionally zerg when I actually want to be lazy, but it's my guilty pleasure/means of making sure I have enough transmutation stones.
As for the homework thing: lol, I guess I'll assign less so my students can play ESO.
And now you need to listen closely:
Playing the game the way it is meant to be played is not stated anywere. Ballgroups are only putting energy in building the group to an almost invulnerable state. What is the idea behind this? Why would players want to play like that? Realise that in player versus player combat, group surporting skills/sets are per definition redundant.
Why do AOE heals even excist? Should it not go to the targeted player only? It is a structural error.
Playing like a ballgroup puts stress (lets call it lag) to the game not only by spaming overlays, but also by atracting other players. You like to call them zergs and do act as if they cause lag to you. It is the downside of being almost invulnerable. You will always end in a huge brawl. For you that feels like running on hot coals. Playing the campaign gets to the background, as more players are putting more effort in group build. Only that will result in less performance and not fullfilling game objectives.
My recommendation don't make ballgroups.
do you actually not understand why ppl in general try to get better at what theyre doing and try to optimise their situation. eehm sorry thats called life and being a human being.
Marcus_Aurelius wrote: ».Once again, ball groups are not the source of the lag. We're generally playing the game the way it's meant to be played. T.
Every ballgrouper will say this but you all know that you are exploiting broken game mechanics.
The fact someone can stand in an oil shower while being hit by several coldfire ballista and just ignore all the damege is proof enough that the game is broken in several way.
Secondly, I need a guy calling himself Marcus Aurelius to rejoice in his opportunity to be slain by an excellent ballgroup per the attitude of his namesake. Get down with your stoic philosopher-emperorship.
DTStormfox wrote: ». However, to kill a ball group, you need a critical mass - which often presents itself in the form of a faction stack (zerg).