Izanagi.Xiiib16_ESO wrote: »
so how those "ball groups" u talk about create lag then?
That is not clear to me, and could still be under investigation. With disabling proc sets, gameplay is more balanced, also due to lag reduction. Only some players or groups still constantly appear to have unexplainable advantages, e.g. this should not be possible. . .
Perhaps the advantages they have are just perfectly explainable as more experienced and better gameplay and the players who can't explain the actions need to work on their own gameplay before casting aspersions.
Izanagi.Xiiib16_ESO wrote: »
so how those "ball groups" u talk about create lag then?
That is not clear to me, and could still be under investigation. With disabling proc sets, gameplay is more balanced, also due to lag reduction. Only some players or groups still constantly appear to have unexplainable advantages, e.g. this should not be possible. . .
Perhaps the advantages they have are just perfectly explainable as more experienced and better gameplay and the players who can't explain the actions need to work on their own gameplay before casting aspersions.
No that should not be the excuse, everything mentioned is sincere. If I talk about unexplainable advantages then something is wrong.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »
so how those "ball groups" u talk about create lag then?
That is not clear to me, and could still be under investigation. With disabling proc sets, gameplay is more balanced, also due to lag reduction. Only some players or groups still constantly appear to have unexplainable advantages, e.g. this should not be possible. . .
Perhaps the advantages they have are just perfectly explainable as more experienced and better gameplay and the players who can't explain the actions need to work on their own gameplay before casting aspersions.
No that should not be the excuse, everything mentioned is sincere. If I talk about unexplainable advantages then something is wrong.
I'm also sincere in my assumption that generally players who are unable to identify causes for better gameplay are less experienced and would benefit from simply improving their gameplayer and game knowledge.
Lets make a hopefully easy to understand comparison. I haven't really duelled in ESO since around 1.6 or just after however If I was to start duelling I'm sure I'd die a lot whilst learning.
Upon a death a proactive player can generally identify why they died e.g. The enemies burst combo was properly timed and I didn't predict it / take steps to avoid it, or I wasted resources at point x because I misidentified a scenario, Resource management issues, stun and ulti prediction. The list goes on.
Sure there are times where a player might get completely destroyed and have no idea what happened immediately afterwards but there are many tools which the game has, such as /encounterlog and external tools such as Shadowplay to help there, even simply talking to the other player(the horror) or watching their gameplay if they post it.
Therefore As a more experienced player if I wanted to get back into duelling I know that I would need to put in practice, fight higher skilled players, ask questions and work on timings again etc.
As soon as players start just wildly saying 'they must have been cheating' or 'they were making my game lag so I couldn't break free' they close themselves down to any form of self criticism and all opportunity for improvement.
The same can be said when players also then avoid fights, try and just capture back keeps and fight purely pugs because they don't want to face the 'cheaters' and actually improve.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »
so how those "ball groups" u talk about create lag then?
That is not clear to me, and could still be under investigation. With disabling proc sets, gameplay is more balanced, also due to lag reduction. Only some players or groups still constantly appear to have unexplainable advantages, e.g. this should not be possible. . .
Perhaps the advantages they have are just perfectly explainable as more experienced and better gameplay and the players who can't explain the actions need to work on their own gameplay before casting aspersions.
No that should not be the excuse, everything mentioned is sincere. If I talk about unexplainable advantages then something is wrong.
I'm also sincere in my assumption that generally players who are unable to identify causes for better gameplay are less experienced and would benefit from simply improving their gameplayer and game knowledge.
Lets make a hopefully easy to understand comparison. I haven't really duelled in ESO since around 1.6 or just after however If I was to start duelling I'm sure I'd die a lot whilst learning.
Upon a death a proactive player can generally identify why they died e.g. The enemies burst combo was properly timed and I didn't predict it / take steps to avoid it, or I wasted resources at point x because I misidentified a scenario, Resource management issues, stun and ulti prediction. The list goes on.
Sure there are times where a player might get completely destroyed and have no idea what happened immediately afterwards but there are many tools which the game has, such as /encounterlog and external tools such as Shadowplay to help there, even simply talking to the other player(the horror) or watching their gameplay if they post it.
Therefore As a more experienced player if I wanted to get back into duelling I know that I would need to put in practice, fight higher skilled players, ask questions and work on timings again etc.
As soon as players start just wildly saying 'they must have been cheating' or 'they were making my game lag so I couldn't break free' they close themselves down to any form of self criticism and all opportunity for improvement.
The same can be said when players also then avoid fights, try and just capture back keeps and fight purely pugs because they don't want to face the 'cheaters' and actually improve.
I am sure you also mean addons as tools.
You gave me some new insights:
In Cyrodiil everything is mixed, it has a leaderboard and no ladder, and that results also in insurmountable experience gaps between players that will fight each other. Self criticism is always good to improve, but should not lead to headach because of learning omissions. Not everone has the done the same training (qualification), used the same media or channels. Only a starting quest with instructions on how to use siege weapons.
Is it not just logical that the large gap between trained and untrained players can lead to wrong explanations?
There were 4 guild groups and some Zerg of the yells at Ash yesterday at 10:30 CET. I think their prime time is just different from yours.
Both EP and DC had 100+ queues recently. The queue might be bugged, though.
I just went into this "campaign" and nobody was there on AD side at prime time, 2 bars only. All left playing. PVP is dead it seems, maybe people like proc sets more or whatever is the reason.
I agree DC is playing well organized from the start, and that should be challenging to fight.
One concern still is AP farming with scrolls, of that particular hard to get down AD group at prime time.
The agreement should be, bring scrolls back to base ASAP and put it in a holder, and don't hang around.
AyelineESO wrote: »I agree DC is playing well organized from the start, and that should be challenging to fight.
One concern still is AP farming with scrolls, of that particular hard to get down AD group at prime time.
The agreement should be, bring scrolls back to base ASAP and put it in a holder, and don't hang around.
While I do understand that it can be annoying for people that focus on playing the map/for the campaign, there's no rule that says you have to play the map/for the campaign. You can agree on bringing scrolls back asap within your own guild/guild alliance/whatever else people come up with, thats totally fine, but you shouldnt expect people outside those communities to follow the rules you have set up for yourselves. That is never gonna happen.
AyelineESO wrote: »I agree DC is playing well organized from the start, and that should be challenging to fight.
One concern still is AP farming with scrolls, of that particular hard to get down AD group at prime time.
The agreement should be, bring scrolls back to base ASAP and put it in a holder, and don't hang around.
While I do understand that it can be annoying for people that focus on playing the map/for the campaign, there's no rule that says you have to play the map/for the campaign. You can agree on bringing scrolls back asap within your own guild/guild alliance/whatever else people come up with, thats totally fine, but you shouldnt expect people outside those communities to follow the rules you have set up for yourselves. That is never gonna happen.
It could be an unwritten rule, it's also some feedback to share, and it says something about what a simple behavior change could do, and then it would be a win for the big picture.
Izanagi.Xiiib16_ESO wrote: »AyelineESO wrote: »I agree DC is playing well organized from the start, and that should be challenging to fight.
One concern still is AP farming with scrolls, of that particular hard to get down AD group at prime time.
The agreement should be, bring scrolls back to base ASAP and put it in a holder, and don't hang around.
While I do understand that it can be annoying for people that focus on playing the map/for the campaign, there's no rule that says you have to play the map/for the campaign. You can agree on bringing scrolls back asap within your own guild/guild alliance/whatever else people come up with, thats totally fine, but you shouldnt expect people outside those communities to follow the rules you have set up for yourselves. That is never gonna happen.
It could be an unwritten rule, it's also some feedback to share, and it says something about what a simple behavior change could do, and then it would be a win for the big picture.
Except that it is often better for the map to farm with a scroll. For example you can pull agro from both factions farming between them and that leaves your own faction to maintain points or even take keeps easier. Also the score evals are only every 1h so changes within that duration have no effect.
At this point it has become quite clear that those uninvited CP Grey Host guests on DC side basically weaken our faction by clogging the queue without having the impact normal NoCP DC players have - you need roughly three times of them to be as effective as before they started displacing the native NoCP DC population, and you see HUGE DC zergs as a result.
The current "lead" just stems from off-times capping and significant numerical superiority.
I'm still puzzled how outdated they are even in their fighting style: Running senselessly into enemy ball groups (to the delight of the later), hoping that numerical superiority will do the job, relying on quick 20/20 sieges even at small outposts to overwhelm the few defenders before reinforcements arrive, lots of questionable skill choices... it's like a time machine to the year 2015.
This might be the perfect moment for aspiring yell and red small medium scale groups of 5-8 players to use them as target practice, and improve as a team as a result.
Fortunately, the experienced players take the newbies under their wing and teach them something and not deliver them to the enemies in the forum.
oh wait...
vesselwiththepestle wrote: »Dear Aldmeri Dominion,
if you like to morning cap, it is ok. Do your thing. But please, I beg of you, play during the day and in the evening, too. This is getting ridiculous. We want to have a 3-banner-war and not a 2-banner-war with one banner only active in the early morning.
vesselwiththepestle wrote: »Dear Aldmeri Dominion,
if you like to morning cap, it is ok. Do your thing. But please, I beg of you, play during the day and in the evening, too. This is getting ridiculous. We want to have a 3-banner-war and not a 2-banner-war with one banner only active in the early morning.
JamieAubrey wrote: »vesselwiththepestle wrote: »Dear Aldmeri Dominion,
if you like to morning cap, it is ok. Do your thing. But please, I beg of you, play during the day and in the evening, too. This is getting ridiculous. We want to have a 3-banner-war and not a 2-banner-war with one banner only active in the early morning.
How about you try attacking the opposite faction and not team purple on AD, or when DC push EMP EP sit back and let them before kicking into gear and finally getting round to stopping them, same with EP go for EMP
And how about DC not zerging EVERY keep and outpost, 7 guys try to take Nikel, 30+ DC swoop in