The covenant had a very strong day yesterday. Congrats to all the guilds involved in holding the EMP over a whole day.
Both AD and Pact were hold nearly at the gates all day. However EP and AD focused more on themselves.
After AD couldnt retake their scrolls on DC side due to Pact Guild runs, the Pact did themselves got gated by DC. No resistance could be given due to strong DC emp and their groups, so Pact found themselves also without scrolls, with not even a single resource left.
DTStormfox wrote: »A summary of AD ball group today: Completely immune to everything. Don't take damage, can't be rooted, can't be snared, stunned, silenced. NOTHING works against them. They can cast all their AOEs (causing huge lag spike), my abilities are like: Error 404, ability not found.
I hope that these players had fun ruining my (and many other player's) fun today.
JamieAubrey wrote: »DTStormfox wrote: »A summary of AD ball group today: Completely immune to everything. Don't take damage, can't be rooted, can't be snared, stunned, silenced. NOTHING works against them. They can cast all their AOEs (causing huge lag spike), my abilities are like: Error 404, ability not found.
I hope that these players had fun ruining my (and many other player's) fun today.
Welcome to AD trying to fight DC/EP ball groups, not nice being on the other end of the stick is it ?
Tigor! How could you! I thought we were friends!
DTStormfox wrote: »A summary of AD ball group today: Completely immune to everything. Don't take damage, can't be rooted, can't be snared, stunned, silenced. NOTHING works against them.
DTStormfox wrote: »As of about 20:00h (GMT+2) the completely invisible and immune ball groups came online and caused a major lag in the game.
Ping literally jumped from the 100ms range to 250+ range.
Rubbed banding started to occur from that moment.
NPCs don't respond
Skills don't work.
Siege weapons don't fire.
Etc.
Just for your info: this was experienced by everybody in my group, not just me.
Thanks for ruining the fun for everybody!
Wraithseer_ESO wrote: »The campaign is rather one-sided lately
It's mostly blue map or reds fighting of blue at homekeeps + occasional yellow ballgroup in prime time.
Yellow is dead and only survives on second place because of daycaps and blue mercy
can be explained by the very same reason. AD ball groups do not defend home keeps, they only go deep into enemy territory to farm EP or DC players in enemy keeps. Meanwhile, AD gets pushed back due to (1) ball groups ignoring problems 'at home' and (2) only use the Altadoon and Mnem scrolls for farming.Many AD players left because AD has been being focused from both sides even when having no scrolls.
DTStormfox wrote: »Seriously, what is the point of an AD ball group running around in Kings carrying Altadoon?
It not only ruins the fun for EP players because it is boring to fight them (because they are immune and create lag); they are also ruining the campaign for AD players because AD players then cannot pick up enemy scrolls and not benefit from 'stealing' enemy scrolls and taking them into their Forts.
Alsocan be explained by the very same reason. AD ball groups do not defend home keeps, they only go deep into enemy territory to farm EP or DC players in enemy keeps. Meanwhile, AD gets pushed back due to (1) ball groups ignoring problems 'at home' and (2) only use the Altadoon and Mnem scrolls for farming.Many AD players left because AD has been being focused from both sides even when having no scrolls.
Ball groups claim to be the 'best players' because of their organization, discipline and 'skill'. But in fact, they are the worst players when you consider fun and playing the developer's intended objectives.
DTStormfox wrote: »Seriously, what is the point of an AD ball group running around in Kings carrying Altadoon?
It not only ruins the fun for EP players because it is boring to fight them (because they are immune and create lag); they are also ruining the campaign for AD players because AD players then cannot pick up enemy scrolls and not benefit from 'stealing' enemy scrolls and taking them into their Forts.
Alsocan be explained by the very same reason. AD ball groups do not defend home keeps, they only go deep into enemy territory to farm EP or DC players in enemy keeps. Meanwhile, AD gets pushed back due to (1) ball groups ignoring problems 'at home' and (2) only use the Altadoon and Mnem scrolls for farming.Many AD players left because AD has been being focused from both sides even when having no scrolls.
Ball groups claim to be the 'best players' because of their organization, discipline and 'skill'. But in fact, they are the worst players when you consider fun and playing the developer's intended objectives.
JamieAubrey wrote: »[snip]
We had a good fight at Alessia but could anyone spawn at a cmap, NO because some [snip] was putting them all over the place so we couldn't spawn
Think its time to make an EP char just for the sole purpose of trolling
Cyrdemaceb17_ESO wrote: »It is very hard to be EP these days...always outnumbered and mostly outgunned.
Cyrdemaceb17_ESO wrote: »It is very hard to be EP these days...always outnumbered and mostly outgunned.
What are you talking about? EP mustered a 50+ zerg yesterday at around 17:00 CET to take Altadoon from empty Warden. We killed so many it was a red carpet from Zimar's Winery to Chalman Milegate.
Every evening EP has enough people to siege 2 blue keeps and defend Alessia at the same time.
Cyrdemaceb17_ESO wrote: »Cyrdemaceb17_ESO wrote: »It is very hard to be EP these days...always outnumbered and mostly outgunned.
What are you talking about? EP mustered a 50+ zerg yesterday at around 17:00 CET to take Altadoon from empty Warden. We killed so many it was a red carpet from Zimar's Winery to Chalman Milegate.
Every evening EP has enough people to siege 2 blue keeps and defend Alessia at the same time.
We were around 25 and you killed so many, because someone put camps all the way home, so they could respawn very close by. I was there.
DTStormfox wrote: »Seriously, what is the point of an AD ball group running around in Kings carrying Altadoon?
It not only ruins the fun for EP players because it is boring to fight them (because they are immune and create lag); they are also ruining the campaign for AD players because AD players then cannot pick up enemy scrolls and not benefit from 'stealing' enemy scrolls and taking them into their Forts.
Alsocan be explained by the very same reason. AD ball groups do not defend home keeps, they only go deep into enemy territory to farm EP or DC players in enemy keeps. Meanwhile, AD gets pushed back due to (1) ball groups ignoring problems 'at home' and (2) only use the Altadoon and Mnem scrolls for farming.Many AD players left because AD has been being focused from both sides even when having no scrolls.
Ball groups claim to be the 'best players' because of their organization, discipline and 'skill'. But in fact, they are the worst players when you consider fun and playing the developer's intended objectives.
JamieAubrey wrote: »[snip]
We had a good fight at Alessia but could anyone spawn at a cmap, NO because some [snip] was putting them all over the place so we couldn't spawn
Think its time to make an EP char just for the sole purpose of trolling
Nasty tactics, good to report here. Cross alliance game play leading to mistrust of players. Not appreciated.
JamieAubrey wrote: »[snip]
We had a good fight at Alessia but could anyone spawn at a cmap, NO because some [snip] was putting them all over the place so we couldn't spawn
Think its time to make an EP char just for the sole purpose of trolling
Nasty tactics, good to report here. Cross alliance game play leading to mistrust of players. Not appreciated.
How do more camps stop people from spawning? I genuinely don't understand.
JamieAubrey wrote: »[snip]
We had a good fight at Alessia but could anyone spawn at a cmap, NO because some [snip] was putting them all over the place so we couldn't spawn
Think its time to make an EP char just for the sole purpose of trolling
Nasty tactics, good to report here. Cross alliance game play leading to mistrust of players. Not appreciated.
How do more camps stop people from spawning? I genuinely don't understand.