NotTaylorSwift wrote: »
I doubt that you can speak for all or even a majority.
If some hard core guilds leave I will be a little disappointed, I thought they liked challenges. On the other hand some like yours may only be out for easy AP.
NotTaylorSwift wrote: »NotTaylorSwift wrote: »
I doubt that you can speak for all or even a majority.
If some hard core guilds leave I will be a little disappointed, I thought they liked challenges. On the other hand some like yours may only be out for easy AP.
Just saying what I've heard and what people who I have asked have told me. It is most likely that ballgroups are going to leave to cp. If you say at least 2 ballgroups from each alliance then that's 'at least' 24 people per alliance in prime time. There is no way that the population cap for each alliance is over 100. So that's roughly a quarter of each alliance at prime time. Not to mention that I know of solo players and smallscale players/groups that are not going to stay.
It's not me just assuming, it's just common sense based on what lots of people are saying. Then it also seems that a lot of cp players who like no proc do not want to play in no cp, so that is something that will deter people coming from other campaigns. So when you think about the bigger picture it looks as if many players want to leave the campaign yet there is no huge talk of people wanting to join it. Go to zone chat and ask for yourself, you see people telling you they will leave.
The only people i've seen saying that they will stay are the zerg guilds and some solo players. Unfortunately they do not lock out alliances by themselves, even at prime time.
Imo, Ravenwatch will either struggle to reach population cap, have no queues, or just not reach it at all.
How can the DC be locked the whole evening and then suddenly show up with 300 players?
Running over the map from one moment to the other to take everything by zerging, while pact was also locked the whole evening and completely caught by surprise.The population was certainly far over the lock for the DC!!! And that all at the beginning the of the new campaign.
At 21 CET we had 4 raids from 4 different guilds up on the dc side, it was easy to roll back EP then. Earlier at 19 CET when we started we were alone and just a few and the randoms did not dare to leave Glade. So there is no mystery at all and DC were not more than the EP.
I would like to see absolute actual numbers and ranges per bar. The current bar system seems not representative for the populations. Does not sound difficult and would prevent from a lot of questions and confusion.
How can the DC be locked the whole evening and then suddenly show up with 300 players?
Running over the map from one moment to the other to take everything by zerging, while pact was also locked the whole evening and completely caught by surprise.The population was certainly far over the lock for the DC!!! And that all at the beginning the of the new campaign.
Izanagi.Xiiib16_ESO wrote: »@Tigor The lock symbol can show up prior to the population actually being 'locked'. Think of it as the following:
0-25% - 1 bar
30-60%- 2 bars
60-85% - 3 bars
85-100% - Lock
I would estimate that total locked population is around 80-100 players per faction these days, maybe less.
But also quite a lot of guilds will gather in cyro for 30m or so before starting which is why you can see the population climbing but no real influence on the map until they start (especially those that tend to run with multiple groups as they want the strength of their full numbers prior to engaging in many fights)
And I'm fairly sure that there is a population hard limit to some degree, it might be slightly flexible but it definitely corresponds to players leaving and joining. You can test this by having someone queue and when they are at 1 in the queue have another person leave, their queue will pop.
WaywardArgonian wrote: »I'm pretty sure the population bars are not accurate, and even display differently for different people. How many times have you queued for a population-locked alliance only to be let in immediately? That said, the bars, while not accurate, are still an indication of how many people are in that faction. So while the difference between 1 bar and 2 bars might not be noticeable at all, a faction displayed as pop-locked is always going to have more players online than a faction with 2 bars.
In regards to map changes, a lot depends on how organized those in the campaign are. DC especially seems to need huge numbers or a coordinated guild push to get anywhere. Just a few days ago, a handful of AD took Rayles from a pop-locked DC. I've often been able to push back DC PUGs with just a few allies to help defend. It's only when the entire server shows up that you start being rolled back to the home keeps/gate. Numbers aren't everything.
I'm more interested to see if there will be ANY pact or dominion players left in this campaign at all, since you can no longer bomb or damage zergs in any way next patch 🤔
WaywardArgonian wrote: »Is there an AD population of note during any time of day since the no proc change? I played a few times on my Magsorc to kill time but apart from a hot hour during which an AD guild took some scrolls, it was mostly fighting 20+ player DC zergs with literally 2-3 other people to help defend each keep or outpost.
The campaign has been non proc for a while now. The population has changed. The balance is still to the DC side, as they are the best organised and have the numbers, especially at graveyard hours. Could have some more AD to make a shift, and prevent low population bonus. Will the alliance lock come back? Would be nice.
Giving the performance a number, it has increased from 4 to 7 (scale: 1 poor and 10 exellent).
WaywardArgonian wrote: »Had some fun fights on Ravenwatch earlier, but honestly, as AD it's just a matter of time before you become so outnumbered that it stops being fun.
no proc no cp was great untill the ballgroups came back.. the game works when they are on the other side of the map but as soon they are nearby the game lags to hell and skills wont fire.
*** ballgroups ruining the game for everyone except themselves.
Whatever they are doing, its making the game lag to hell.
/rant off.