Reistr_the_Unbroken wrote: »Reistr_the_Unbroken wrote: »Ok so if crown crates are bad then should we ban the millions of blind boxes and mystery bags that are legally being sold too? Does that count as “gambling”? No, it doesn’t.
Actually, that is kind of what the EU countries are considering now.
Are loot boxes gambling? If so, should they be regulated the same way? Can the companies selling them ensure no kids get to them? Wouldn't it be easier to simply ban them?
You’re missing the point. I wasn’t talking about EA’s crappy loot boxes or anything related to EU in the original post. I was referring to the Funko POP! Blind bags and the others. Bling bags and Mystery boxes are not in a game. They’re actually sold in stores.
Androconium wrote: »Androconium wrote: »It's not a case of being protected from yourself.Juju_beans wrote: »I've never liked the thought of "We're the government and we're here to help".
Not everyone is so irresponsible that they need the government to intervene to protect them from themselves.
It's a case of being protected from predatory marketing.
In other words, "We're the government and we're here to help protect you from yourself."
Yes! Those are other words! Not what I said.
they can't ban the gambling in games, that way they should close all types of casinos or slot games. They will just add one more row at the game's description: "contains gambling"
[What I am afraid of a bit is that in case of such a ban, ZOS would simply disable the Crown Store for us in the affected countries, instead of changing their business practise.
In the end I guess since EA is taking a stance against Belgium, we will see what happens and who blinks first.
Androconium wrote: »Let's wait and see what happens first before we start declaring victory.
The fact it's at least being investigated and looked into actively though is a nice start. Also remember that companies could always up the prices of items to offset the loss from loot boxes, victories could fast become defeats.
Also remember that you are on the Company's side.
Just because he is a community ambassador is far from being on the companies side and on multiple occasions he has called out Zos on changes they have made.
He has only spoken logic that nothing real has changed yet. Besides EA doing their crates very different that Zos opening up a huge cavern there is not a single country that has forced EA to change their ways yet.
So to suggest his logical recommendation of caution until we see what actually happens is somehow taking the side of Zos is without any shred of logic.
companies could always up the prices of items to offset the loss from loot boxes
I do actually see loot boxes(crown crates, mystery boxes etc) as gambling, and in every other game I would call it that.
However, TESO has a unique fallback system where you can easily earn crown store gems and buy it outright. Which means even if you 'gamble' and get nothing, there is still a maximum amount of tries before you can outright get yourself the item at 100% chance. This removes the gambling part from the crown crates. On games with boxes similar to crown crates, I often praise the gem/fallback system TESO has in place.
PS: To ZOS: Would love to see a sale for character slots, and banker/merchant.
Again, what you've just said can easily and very accurately be summarized as "The government needs to protect people from themselves." There's nothing new there. It's just more "Think of the children!"
Now if you want to argue what actually constitutes a scam and what doesn't, and what's to be done about it, if anything, that's fine. Just don't be parading victims around like oh so many politicians do when they want to pass the worst kinds of legislation and need people to shut off the logic center of their brains to do it.
.Just don't be parading victims around like oh so many politicians do when they want to pass the worst kinds of legislation and need people to shut off the logic center of their brains to do it
I do actually see loot boxes(crown crates, mystery boxes etc) as gambling, and in every other game I would call it that.
However, TESO has a unique fallback system where you can easily earn crown store gems and buy it outright. Which means even if you 'gamble' and get nothing, there is still a maximum amount of tries before you can outright get yourself the item at 100% chance. This removes the gambling part from the crown crates. On games with boxes similar to crown crates, I often praise the gem/fallback system TESO has in place.
PS: To ZOS: Would love to see a sale for character slots, and banker/merchant.
LordSarevok wrote: »As it stands, third party websites have tracked radiant apex mount drop rates to be sub 1% with thousands of examples. So an average to make it easy to translate from crowns, to real life money is needed. If you bought the crowns not on sale and fell into the average on attaining the mount, the estimated cost is USD $249.99 at today's crown prices to attain the average chance of getting the mount. I think most people would agree that $249.99 USD for a cosmetic is a bit much.
LordSarevok wrote: »As it stands, third party websites have tracked radiant apex mount drop rates to be sub 1% with thousands of examples. So an average to make it easy to translate from crowns, to real life money is needed. If you bought the crowns not on sale and fell into the average on attaining the mount, the estimated cost is USD $249.99 at today's crown prices to attain the average chance of getting the mount. I think most people would agree that $249.99 USD for a cosmetic is a bit much.
Besides the mount you'd have a lot of consumables (or gems) and likely costumes, pets, lesser mounts and other collectibles, so it's not fair to say that a radiant mount costs $250 by itself
Besides the mount you'd have a lot of consumables (or gems) and likely costumes, pets, lesser mounts and other collectibles, so it's not fair to say that a radiant mount costs $250 by itself
Fake Remedy wrote: »just make us all subscribe and rid the game of this cancer once and for all imo.
menathradiel wrote: »
Funny because the vast majority of games out there with loot boxes are rated T or M games not intended for child audiences.
I have yet to see a kid's game offer this feature.
Sims Freeplay (rated 10+) has "mystery boxes", which you open to get a random assortment of furniture items, where the more keys you use the rarer the items within it. Used to be that boxes were earned by doing weekly quests to get the keys that unlock them, now they also sell the keys directly in the store. It's basically the same mechanic as loot boxes except instead of buying the box you are buying the keys that open the box.
Funny thing. Who is the Publisher? EA. It seems EA is not in the video game business anymore but the gambling business now.
Lot's of fascists in this thread i see.Jayman1000 wrote: »
solid argument you have there
Are you implying innovation doesn't occur in a capitalist system? I have about 250 years of evidence to the contrary.
Jayman1000 wrote: »Lot's of fascists in this thread i see.Jayman1000 wrote: »
solid argument you have there
Are you implying innovation doesn't occur in a capitalist system? I have about 250 years of evidence to the contrary.
No I was simply laughing out loud about the use of the word "innovation" in this discussion about the lootbox mechanic. A mechanic that is everything but innovative and especially so in the ways that it is typically implemented (eso is not exempt from this sadly). While I generally agree that innovation usually thrives much better in capitalist systems you couldn't have chosen a worse context.
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Jayman1000 wrote: »Lot's of fascists in this thread i see.Jayman1000 wrote: »
solid argument you have there
Are you implying innovation doesn't occur in a capitalist system? I have about 250 years of evidence to the contrary.
No I was simply laughing out loud about the use of the word "innovation" in this discussion about the lootbox mechanic. A mechanic that is everything but innovative and especially so in the ways that it is typically implemented (eso is not exempt from this sadly). While I generally agree that innovation usually thrives much better in capitalist systems you couldn't have chosen a worse context.
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I wasn't saying I like loot crates, I don't.
The point was that allowing businesses to try different models, like it or dislike it, good model or bad model, is what leads to innovation in the long run.
And considering how much profit is derived from the loot box business model vs the old and strict p2p or b2p models i'd say it does indeed qualify as innovative. Regardless of whether or not we like it.
(You could argue that ESO implementing it isn't "innovative" since it's copying other companies models, but the model itself is relatively new, therefore an innovative model)
Syncronaut wrote: »People who defend lootboxes are generaly a gambling addicts. (or paid people who spread missinformation for living)
Eso however will not remove them in every country. Maybe in Belgium they will end up disabled, but for the rest of world right now no.
We have to wait and see what happens in future and hope Ea realy gets destroyed in court.
Oh also we need that cat in prison.
Jayman1000 wrote: »Jayman1000 wrote: »Lot's of fascists in this thread i see.Jayman1000 wrote: »
solid argument you have there
Are you implying innovation doesn't occur in a capitalist system? I have about 250 years of evidence to the contrary.
No I was simply laughing out loud about the use of the word "innovation" in this discussion about the lootbox mechanic. A mechanic that is everything but innovative and especially so in the ways that it is typically implemented (eso is not exempt from this sadly). While I generally agree that innovation usually thrives much better in capitalist systems you couldn't have chosen a worse context.
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I wasn't saying I like loot crates, I don't.
The point was that allowing businesses to try different models, like it or dislike it, good model or bad model, is what leads to innovation in the long run.
And considering how much profit is derived from the loot box business model vs the old and strict p2p or b2p models i'd say it does indeed qualify as innovative. Regardless of whether or not we like it.
(You could argue that ESO implementing it isn't "innovative" since it's copying other companies models, but the model itself is relatively new, therefore an innovative model)
So innovative = simply new ways of making the most profit? With no regard for how interesting or enjoyable those ways are? (or how much more enjoyable and interesting they could have been?) I kind of assumed you intended to use the word innovation positively, but I can see that I assumed wrong because here it just becomes everything that is wrong with capitalism. Effectively "innovative" means here "highly profitable moneygrabbing".
What I don't get is why you are defending lootboxes when you say you don't like them? Sounds pretty contradictory to me... you don't like them in ESO but you think it's all fine and dandy that they are there? Mind, no one here is proposing the government right out bans lootboxes do they? It's the gambling mechanic that needs to adhere to gambling laws, but gaming companies are circumventing these laws. They want to keep their gambling slot machines (that's what crown crates really are) and keep earning tons of cash on it, but they don't want to take the responsibility that the lawmakers actually intended for them to take.
--Mind, no one here is proposing the government right out bans lootboxes do they?--
Actually yes, people are. That's the entire premise of the thread and the sentiment of many posters that lootboxes shouldn't be allowed.