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https://forums.elderscrollsonline.com/en/discussion/668861

Champion of the gods /deadra worship :CP to next level

Tipsy
Tipsy
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I've played a few mmo's in the past where players had a birthsign, which gave them unique attributes and sometimes skills
and i'd love the rework of CP to enable a whole new level of character customization ,based on the god or deadra a character chooses

9_divines.jpg
A few possible skills

Akatosh
Skills: time magic,empower artifact,heroism
Favored item: necklace
Alignment:Lawful good

Arkay
Skills: Exorcism,divine requiem,improved immunity
Favored item : ring
Alignment:Neutral good

Dibella
Skills:rejuvenation,mysticism,soulgift
Favored item :gloves
Alignment:True Neutral

Julianos
Skills:Arcane logic,excellence,mark of the wizard
Favored item : scrolls
Alignment:Chaotic good

Kynareth
Skills:primal bond,implosion,whirlwind
Favored item : boots
Alignment:Neutral good

Mara
Skill: Mara's mercy,cleansing nova,guardian angel
Favored item : restoration staff
Alignment:Chaotic good

Stendarr
Skill:preservation,day of protection,song of peace
Favored item :shield
Alignment:Lawful good

Zenithar
Skills: Telekinesis,fortune,summon feast
Favored item :bag
Alignment:True neutral


(the deadra that are not appearing as antagonist)

Uu1O9D0.jpg

Meridia

Skills :shrug darkness,blessing,aura
Favored item : sword
Alignment: chaotic good

Hircine
Skills :mark sacrifice,ritual of the hunt,tame nature
Favored item : bow
Alignment:Neutral evil

Sanguine:
Skills:mesmerize,enchant drinks,lure
Favored item : drinks
Alignment:Chaotic evil

Boethia
Skills :curse item ,dark gifted,consume soul
Favored item : onehanded mace
Alignment:Lawful evil

Clavicus Vile
Skills :cheat death,legion of doom,toxic cloud
Favored item : pants
Alignment:Chaotic evil

Hermaeus Mora
Skill;etherial knowledge,mindflay,cerebral hemorage
Favored item : helmet
Alignment:Neutral evil

Malacath
Skills ;endless rage, might over magic,battlecry
Favored item : twohanded axe
Alignment:Neutral evil

Mehrunes Dagon
Skills: armageddon ,demonology ,flame of oblivion
Favored item : oblivion items
Alignment:Lawful evil

Mephala
Skills: summon spider ,sorrow,pain reflection
Favored item :shoulders
Alignment :chaotic evil

Azura
Skills: eclipse,azura's star,omnipresence
Favored item :twohanded sword
Alignment:chaotic neutral

Narima
Skills:wither, consume nature ,leach
Favored item :gloves
Alignment:Lawful evil

Sheogorath
Skills:transform (chicken,pig,guar),trance,feeblemind(opponent forgets spell its casting)
Favored item :food (especially cheese)
Alignment; just chaotic

Sithis
Skills: death blossom,void gazer,wrath of Sithis
Favored item :daggers
Alignment:neutral

And if antagonists are allowed:

Nocturnal
Skills:night terrors,embrace darkness,raven eye (spymaster in raven form)
Favored item :chest
Alignment:Lawful evil

Molag Bal
Skills:enslave,souldrink,minor anchor summoner
Favored item :twohanded mace
Alignment:Lawful evil

Edited by Tipsy on March 10, 2019 1:29AM
  • Ermiq
    Ermiq
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    I always wanted something like that.
    But it should have some restrictions, e.g., Necromancers shouldn't be able to use Arkay's and Meridia's features, the same with vampires, I believe.
    And it's not gonna happen in ESO since the community has no tolerance to any restrictions. They want to be able to get and to do everything and everywhere, and ZOS don't want players to have limited choices (or maybe they just don't bother to implement relevant workarounds to the restrictions).
    So, if we could get Necromancer blessed by Arkay, then I would rather don't have this system at all. It's already enough that my Dunmer characters have to deal with Necromancers.
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

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  • r34lian
    r34lian
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    Where is mah mistress Nocturnul !!!
    2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • Nestor
    Nestor
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    As long as they can be changed out like Mundus, this could add to the game.

    Balancing this? That will be the real trick.
    Enjoy the game, life is what you really want to be worried about.

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  • VaranisArano
    VaranisArano
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    Hail Sithis!
  • Cinbri
    Cinbri
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    Than I will still prefer to play noCP because there is 1 true god, that wasn't mentioned
    DYax2JvX4AEN1IK.png
  • Tipsy
    Tipsy
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    Im not sure if it should be as easily changed out as mundus stone.Maybe it would require some devotion to unlock?
    A level of standing with the god/deadra based on approval ratings

    The reason I didn't include nocturnal and molag bal is because they are antagonists.
    While I wouldn't mind players to be able to play evil character

    if antagonists are allowed,something like this maybe:

    Nocturnal
    Skills:night terrors,embrace darkness,raven eye (spymaster)

    Molag Bal
    Skills:enslave,souldrink,minor anchor summoner


    Ermiq has a point about necromancer unable to use Arkay and Meridia
    It would be easy to explain why:approval of necromancy is impossible for those 2
    I think there is nothing wrong with some options being disabled for certain classes.You can't fight for Daggerfall in cyrodiil if you are Ebonheart pact for example.Maybe restriction is negative way of looking at it;rather options that are disabled based on other choices you made.

    Well Sithis is neither god nor deadra ,but i guess it would be something like this

    Sithis
    Skills: death blossom,void gazer,wrath of Sithis

    Also: gaining approval with meridia would lower approval with Molag bal for example
    Thus choice would have an impact.
    Edited by Tipsy on March 7, 2019 5:32PM
  • greenmachine
    greenmachine
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    Cool idea! HAIL DAEDRA!
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  • Tipsy
    Tipsy
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    Maybe aside of new skills ,the worship of a certain god or deadra could also grant a boon to certain items,or favored items could gain a new skill
    and maybe gods and deadras need an alignment if it would work with an approval system,although giving an alignment to each might not be an easy task
    as for a lot its a matter of perspective maybe.How about this;

    Akatosh
    Alignment:Lawful good
    Favored item: necklace

    Arkay
    Alignment:Neutral good
    Favored item : ring

    Dibella
    Favored item :gloves
    Alignment:True Neutral

    Julianos
    Favored item : scrolls
    Alignment:Chaotic good

    Kynereth
    Favored item : boots
    Alignment:Neutral good

    Mara
    Favored item : restoration staff
    Alignment:Chaotic good

    Stendarr
    Favored item :ring
    Alignment:Lawful good

    Zenithar
    Favored item :bag
    Alignment:True neutral

    Meridia
    Favored item : sword
    Alignment: chaotic good

    Hircine
    Favored item : bow
    Alignment:Neutral evil

    Sanguine:
    Favored item : drinks
    Alignment:Chaotic evil

    Boethia
    Favored item : onehanded mace
    Alignment:Lawful evil

    Clavicus Vile
    Favored item : pants
    Alignment:Chaotic evil

    Hermaeus Mora
    Favored item : helmet
    Alignment:Neutral evil

    Malacath
    Favored item : twohanded axe
    Alignment:Neutral evil

    Mehrunes Dagon
    Favored item : oblivion items
    Alignment:Lawful evil

    Mephala
    Favored item :shoulders
    Alignment :chaotic evil

    Azura
    Favored item :twohanded sword
    Alignment:chaotic neutral

    Narima
    Favored item :gloves
    Alignment:Lawful evil

    Sheogorath
    Favored item :food (especially cheese)
    Alignment; just chaotic :D

    Nocturnal
    Favored item :chest
    Alignment:Lawful evil

    Sithis
    Favored item :daggers
    Alignment:neutral

    Molag Bal
    Favored item :twohanded mace
    Alignment:Lawful evil
    Edited by Tipsy on March 8, 2019 12:03AM
  • Sylvermynx
    Sylvermynx
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    I like this a lot! Great deal of thought in this, thanks @Tipsy !
  • Tipsy
    Tipsy
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    really excited about this ,thanks @Sylvermynx

    Forgot shield ,maybe could give that to Stendarr as favored item since arkay has ring too

    Some would want it as easily obtainable as mundus stone
    Was wondering whether or not progression in ranks would be required to unlock certain of the new boons related to a god/deadra that is worshipped

    something like
    initiate - servant - champion

    initiate unlocks skill/perk rank I

    Servant unlocks skill/perk rank II and favored item boon

    Champion unlocks skill/perk rank III + new item skill(s)
    at this rank all skills will be able to get to rank IV
    Edited by Tipsy on March 8, 2019 12:57AM
  • Sylvermynx
    Sylvermynx
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    I like the rank progression. That means you can't just jump up the ladder without doing some questing or whatever.
  • jainiadral
    jainiadral
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    Hm. I like this as a supplement or maybe another skill tree to add to the CP system-- something to add some lore-based interest and variety. I don't like it as a replacement, however. The nice thing about the CP system is that it's totally customizable-- you can give yourself cost reductions in stealth for mag toons so you can make it through Orsinium, for example.

    This feels way too locked in and inflexible to me to be an exclusive system.
  • Tipsy
    Tipsy
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    Initially I had it in mind as an alternate advancement linked to CP,or as an expansion of it .Meeting in the middle maybe ;500cp required ?
    Or should players choose it more like an alliance at character creation(but then it would surely be inflexible)? maybe visit a place like when one wants to become a werewolf ?
  • russelmmendoza
    russelmmendoza
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    It should be a permanent devotion.
    With pros and cons.
    Like getting attacked by a oppossing devotion.
    Criminalized if daedra worshipper.
    And shunned from some guild.
  • Sylvermynx
    Sylvermynx
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    It should be a permanent devotion.
    With pros and cons.
    Like getting attacked by a oppossing devotion.
    <snip>

    Nope, not interested in thinly-disguised open world pvp.
    Edited by Sylvermynx on March 8, 2019 2:44AM
  • russelmmendoza
    russelmmendoza
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    Sylvermynx wrote: »
    It should be a permanent devotion.
    With pros and cons.
    Like getting attacked by a oppossing devotion.
    <snip>/quote]

    Nope, not interested in thinly-disguised open world pvp.

    Hehe, thinly disguised, no nothing of the sort.
    Well, maybe, a little bit of pvp here and there.
  • Sylvermynx
    Sylvermynx
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    Sylvermynx wrote: »
    It should be a permanent devotion.
    With pros and cons.
    Like getting attacked by a oppossing devotion.
    <snip>

    Nope, not interested in thinly-disguised open world pvp.

    Hehe, thinly disguised, no nothing of the sort.
    Well, maybe, a little bit of pvp here and there.

    No. If that flies, I'll take my gobs of money spent and go away.

    Unless of course your open world pvp REQUIRES input to flag for same the way WoW did on normal servers. In other words, if I never physically click the "flag for pvp" option, I will never be involved in pvp stupidity.
    Edited by Sylvermynx on March 8, 2019 2:46AM
  • jainiadral
    jainiadral
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    Tipsy wrote: »
    Initially I had it in mind as an alternate advancement linked to CP,or as an expansion of it .Meeting in the middle maybe ;500cp required ?
    Or should players choose it more like an alliance at character creation(but then it would surely be inflexible)? maybe visit a place like when one wants to become a werewolf ?

    I like it as a supplement, maybe. Choose one tree at the creation screen, like you do when you're building a character in any other Elder Scrolls game. Then you get access to a skill tree with passives and bonuses and skills like you've stated above. Kind of a fusion of say, weapon skills and racial passives. The biggest downside with skills is that you only have so many you can cast. Wish they'd expand that and create a clickable interface on PC... sigh, pipe dreams.

    Otherwise, it would be really cool as a 10th constellation (it is nine now, right? Not having a lot of luck picturing the screen layout in my head right now). Maybe with the item bonuses you've suggested as one of the QOL unlocks after a certain number of points gets invested. Same with the special skills you've suggested.

    Dunno, just a couple of thoughts.
    It should be a permanent devotion.
    With pros and cons.
    Like getting attacked by a oppossing devotion.
    Criminalized if daedra worshipper.
    And shunned from some guild.

    Ugh. Ew. No. I'm not even worried about the PvP, necessarily, but the whole thought that your open world questing could be irrevocably broken with about half the choices.
  • Tipsy
    Tipsy
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    jainiadral wrote: »
    Tipsy wrote: »
    Initially I had it in mind as an alternate advancement linked to CP,or as an expansion of it .Meeting in the middle maybe ;500cp required ?
    Or should players choose it more like an alliance at character creation(but then it would surely be inflexible)? maybe visit a place like when one wants to become a werewolf ?

    I like it as a supplement, maybe. Choose one tree at the creation screen, like you do when you're building a character in any other Elder Scrolls game. Then you get access to a skill tree with passives and bonuses and skills like you've stated above. Kind of a fusion of say, weapon skills and racial passives. The biggest downside with skills is that you only have so many you can cast. Wish they'd expand that and create a clickable interface on PC... sigh, pipe dreams.

    Otherwise, it would be really cool as a 10th constellation (it is nine now, right? Not having a lot of luck picturing the screen layout in my head right now). Maybe with the item bonuses you've suggested as one of the QOL unlocks after a certain number of points gets invested. Same with the special skills you've suggested.

    like both scenario's

    Making the major choice at creation screen (or selection for already existing characters)
    Unlocking new perks and skills with each rank (initiate-servant-champion)

    Or functioning as 10th constellation supplement which would unlock at certain amount of CP ,500 or so.
    Players would make the choice later down the line.Some might see it as a downside they can't make the choice right away
    But on the other hand they'd have something new to work towards to and look forward to
    Once unlocked here, it could also rely on the rank system as progression

    Updated the original post with the favored item and alignments
    I think alignment might give players actually more leeway ;it could be allowed to change for example but only to god or deadra with same alignment .Not counting exceptions like necromancers unable to select arkay.
    Edited by Tipsy on March 8, 2019 1:08PM
  • Tipsy
    Tipsy
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    Aside from a 10th constellation, I've been wondering about the existing constellations and how gods & deadras might give them new fitting specialization domain supplement
    ,the theme's /domains that would fit with certain gods and deadra
    Maybe as you increase in rank (initiate,servant,champion) new specialization domains could unlock as well in existing constellations
    The specialization domain might not necessarily be linked to specific constellations,but this way it did help me to give everything a place as i went about it

    Warrior
    the Lord grants you Health and improves your vitality
    Lord : Zenithar ,Mehrunes dagon new specialization domain:rule
    the Lady gives you Health and protects you from Negative Effects
    Lady :Mara ,Meridia New specialization domain:Nourishment
    the Steed boots your Health and Shields you from damage
    Steed :Arkay ,Stendarr New specialization domain :preservation

    Mage
    the Ritual grants you Magica and makes your attacks more precise
    Ritual :Akatosh ,Azura,Kynerath New specialization domain :creation
    the Apprentice increases your Magicka and empowers your Spells
    Apprentice :Julianos ,Hermaeus mora - New specialization domain :manipulation
    the Atronach boosts your Magicka and trains your Skill-at-Arm
    Atronach Molag Bal , Malacath -New specialization domain :domination

    Thief
    the Tower raises your Stamina and makes you more efficient with Spells and Abilities
    Tower : Hircine ,Narima New specialization domain:defilement
    the Lover gives you Stamina and accelerates your Regeneration
    Lover :Dibella, Sanguine , Sheogorath New specialization domain :temptation
    he Shadow grants you Stamina and helps you elude your enemies
    Shadow: Boethia ,Nocturnal, Mephala New specialization domain:Obscuration
  • Solariken
    Solariken
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    Yes! I love it!
  • Casul
    Casul
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    Love the idea but saddened to see no Jyggalag :(
    PvP needs more love.
  • lucky_Sage
    lucky_Sage
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    i would think hurcine would be chaotic neutral. he isn't every he is just the god of the hunt and beast
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  • Tipsy
    Tipsy
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    wasn't Jyggalag like a split personality of Sheogorath?

    As Jyggalag is considered to be the deadric prince of order I guess there is room for it
    Not sure if he should belong to the specilization domain domination
    I imagine in an attempt to maintain order there would be a certain amount of suppression/domination
    In any case ,I think the specialization domain of Jyggalag could be something like an anti-caster type

    How about;
    Jyggalag
    Skills: Blur(increase ranged defense against archers) , power drain(drain resources of opponents) ,steal enchantments
    Favored item :twohanded hammer
    ALignment: Lawful neutral

    hmm and i guess hircine could be choatic neutral.
    As he doesnt care for who the hunter & prey is , as long as he hunts the prey.
    Thats why I initially gave him neutral evil alignment,as he doesn't care for anyone at all ,neither if its cruel or not.
    Edited by Tipsy on March 9, 2019 2:57PM
  • Chaos2088
    Chaos2088
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    Cool idea, but fits more with D&D.....
    @Chaos2088 PC EU Server | AD-PvP
  • jainiadral
    jainiadral
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    Tipsy wrote: »
    jainiadral wrote: »
    Tipsy wrote: »
    Initially I had it in mind as an alternate advancement linked to CP,or as an expansion of it .Meeting in the middle maybe ;500cp required ?
    Or should players choose it more like an alliance at character creation(but then it would surely be inflexible)? maybe visit a place like when one wants to become a werewolf ?

    I like it as a supplement, maybe. Choose one tree at the creation screen, like you do when you're building a character in any other Elder Scrolls game. Then you get access to a skill tree with passives and bonuses and skills like you've stated above. Kind of a fusion of say, weapon skills and racial passives. The biggest downside with skills is that you only have so many you can cast. Wish they'd expand that and create a clickable interface on PC... sigh, pipe dreams.

    Otherwise, it would be really cool as a 10th constellation (it is nine now, right? Not having a lot of luck picturing the screen layout in my head right now). Maybe with the item bonuses you've suggested as one of the QOL unlocks after a certain number of points gets invested. Same with the special skills you've suggested.

    like both scenario's

    Making the major choice at creation screen (or selection for already existing characters)
    Unlocking new perks and skills with each rank (initiate-servant-champion)

    Or functioning as 10th constellation supplement which would unlock at certain amount of CP ,500 or so.
    Players would make the choice later down the line.Some might see it as a downside they can't make the choice right away
    But on the other hand they'd have something new to work towards to and look forward to
    Once unlocked here, it could also rely on the rank system as progression

    Updated the original post with the favored item and alignments
    I think alignment might give players actually more leeway ;it could be allowed to change for example but only to god or deadra with same alignment .Not counting exceptions like necromancers unable to select arkay.

    In retrospect, I think a late unlock of a 10th constellation might be the least confusing approach, with the birthsign as an unlock for alts once you've finished Cadwell's Silver on your first toon and have a few clues about how the game operates. Looking back to my first moments in ESO, the whole Alliance/race/class choice alone was confusing enough.

    I'm wondering if non-subs are going to gravitate to Zenithar ;)
  • Tipsy
    Tipsy
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    Keeping it simple with 10th constellation might be for the best yea
    Could still do something with the specialization domains, might rework it later on.
    jainiadral wrote: »

    I'm wondering if non-subs are going to gravitate to Zenithar ;)

    hmm yea I see :D
    What else could work for Zenithar?
    maybe somthing like the haggle skill in previous ES games?
    Ability to repair armor with own materials?
    Generating an income for people that visit your house,selling to your merchant/using your crafting stations?
    Crafting writ completion providing 150 procent?

    In such cases it might be "favored item:estate"
    Edited by Tipsy on March 10, 2019 12:30AM
  • jainiadral
    jainiadral
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    Tipsy wrote: »
    Keeping it simple with 10th constellation might be for the best yea
    Could still do something with the specialization domains, might rework it later on.
    jainiadral wrote: »

    I'm wondering if non-subs are going to gravitate to Zenithar ;)

    hmm yea I see :D
    What else could work for Zenithar?
    maybe somthing like the haggle skill in previous ES games?
    Ability to repair armor with own materials?
    Generating an income for people that visit your house,selling to your merchant/using your crafting stations?
    Crafting writ completion providing 150 procent?

    In such cases it might be "favored item:estate"

    I mean, I don't see bag space bonuses as a bad thing. Someone needs to throw non-subs a bone. ZOS, though... :D

    I'd be all over armor repairs, honestly. Armor degredation has to be one of my least favorite mechanics/gold sinks in MMOs.
  • Tipsy
    Tipsy
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    jainiadral wrote: »
    I'd be all over armor repairs, honestly. Armor degredation has to be one of my least favorite mechanics/gold sinks in MMOs.

    yea and long time players with like 22kplatinum ore would at least get a use for it again,might be good for overall material value related to equipment


    Was reading this other topic for desire of more group oriented stuff and made me wonder
    How about Rituals that can be performed in group
    Rituals that could be peformed once every 2 hours by 10 servant players(one can initiate ritual but need 10 servants to complete ,and need to be servants of same god /deadra)

    10 servant ritual to Akatosh :summon an echo of Akatosh for 5 mins
    10 servant ritual to Arkay : create breath of Arkay ; consecrated ground
    10 servant ritual to Dibella: Become agents of Dibella for 5 mins & hunt down the opposite sex
    10 servant ritual to Julianos :Inner Omen of Julianos for 5 mins increasing the size and duration of your aoe
    10 servant ritual to Kynereth :Kynareth's Way summon a spriggan healer and lurcher wall ram + swiftness boon for 5 mins
    10 servant ritual to Mara :Warmth of Mara :create a fort size sanctuary for 5 mins where all targets become friendly
    10 servant ritual to Stendarr:Stendarr's aura damages and fearing nearby undead for 5 minutes
    10 servant ritual to Zenithar :Summon right Hand of Zenithar in x radius all loot & currency drop more plenty for 5 mins

    10 servant ritual to Meridia :Summon Meridia's Beacon :darkness & corruption are 50 procent less effect in its presence for 5 mins
    10 servant ritual to Hircine :create Hircine's Henge as a kind of camp where wolf& packbrothers come to your aid
    10 servant ritual to Mephala :Summon 2 spider daedra companions and a black widow for 5 mins
    10 servant ritual to Sanguine: create a Sanguine rose garden where any enemies will bleed walking in its thorns & when triggered random deadra is summoned
    10 servant ritual to Boethia: Boethiah's voice will mark a target that need to be killed in 5 mins;if successful she temporarily lends each of you her soulthirsty Artifact
    10 servant ritual to Clavicus Vile: Barbas bite ; Barbas wil sporadically join the battle for 5 mins
    10 servant ritual to Hermaeus Mora: Abyssum
    10 servant ritual to Malacath :gain Malacath's Torch gaining x strength for every x secs you are able to hold on to it ,if you drop it strength will diminish over time until normal again (interrupts could cause you to drop)
    10 servant ritual to Mehrunes Dagon :Summon oblivion gate
    10 servant ritual to Azura :Edict of Azura: banish opponents in radius to other dimension for x seconds
    10 servant ritual to Narima : Narima's mantle: enwrap yourselves in her coat of decay
    10 servant ritual to Sheogorath :The wabbajack's boon,imbues your weapon with the power of wabbajack for 5 mins and 2 golden saint escorts
    10 servant ritual to Sithis : Pull of the void
    10 servant ritual to Nocturnal :Mist of darkness
    10 servant ritual to Molag Bal :Summon 3 champions of Molag Bal
    10 servant ritual to Jyggalag :Cyrstal army

    ritual perfomed by champion rank players might be more effective,increased duration or have a new additional effect
    Not complete yet and some rituals might be too OP compared to others ,feel free to suggest things
    Edited by Tipsy on March 10, 2019 2:36AM
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