Out of curiosity...
For the people that miss Overload's third bar - what builds were you running for what, that needed the third bar?
Out of curiosity...
For the people that miss Overload's third bar - what builds were you running for what, that needed the third bar?
For me it’s missing utility mostly - having Deep Thought, Mines and Boundless on the OL bar was excellent. Removing the bar will leave your build with a lot more weaknesses now because we don’t have overloaded (pun intended) skills.
Emma_Overload wrote: »Wow, people have some really foggy memories. I remember EXACTLY what ESO was like at launch: full of game-breaking bugs, massive imbalances in PvP, bot trains flying though the sky, and huge chunks of the overland content were nearly impossible to solo. Only overpowered DKs would remember that time fondly!
Emma_Overload wrote: »Wow, people have some really foggy memories. I remember EXACTLY what ESO was like at launch: full of game-breaking bugs, massive imbalances in PvP, bot trains flying though the sky, and huge chunks of the overland content were nearly impossible to solo. Only overpowered DKs would remember that time fondly!
In 1.0 sorc was arguably more OP than DK was with 4 ultimate cost invisible batswarm...
So... Never.
(^_^)'
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »What about rebate now? It does nothing for stam sorcs, non-pet magsorcs and pve pet sorcs now. Can we finally change it to something useful that every sorc profits from?
Pets won't take damage only in the group content Rob listed. They will still be able to die in overland PvE, PvP, vMA, etc. It still exists, although I must admit my pets usually only die when I unsummon them upon entering a town/bank/trader, etc. So i'm not really getting much use of the passive as it is.
Okay, missed the vma part. But I still think petsorcs can bear the loss of rebate in overland content. This passive is just to niché now.As for Sorc - what would you expect from a combat designer who reportedly asked the class reps if the lack of bar space is because Sorc „has too many good abilities“?
If the class gets the long needed rework I’ll say that the shield changes were for the better, and the correct choice. It’s just that I doubt very much that it will happen within a reasonable timeframe (cf. Templars).
Lol "Too many good abilities."
They're just all equally ass so it looks like we're making 'interesting bar-slot choices', when in reality it's 'what sucks the least' as opposed to 'what do I like/works the best'.
Very much this - and also chosing complementary skills to those which made sorc builds unbelieveably unflexible for 3 years now.
Out of curiosity...
For the people that miss Overload's third bar - what builds were you running for what, that needed the third bar?
OL change accepted by: PvE DD Sorcs
(Out of curiosity...
For the people that miss Overload's third bar - what builds were you running for what, that needed the third bar?
Basically every build that consisted of more than 1-2-3 instagib, then streak away. Among the people I spoke to :
OL change MOST hated by: MagSorc healers. Even with the recent PTS changes, you need 2-4 more skill slots to do exactly the same stuff a templer does.
OL change much hated by: PetSorcs. Obviously.
OL change MUCH hated by: PvP StamSorcs. The loss of the third bar means a life as a rapid bot for those who run in groups, and the loss of useful skills like Defensive Rune, or support skills. That being said, the buff to the OL heavy attack makes StamSorcs superior AoE DDs, even outperforming some MagBlades in that role.
OL change RATHER hated by: Sorc tanks. The Clannfear must be double barred, and the only thing Sorc Tanks could better than a Warden/ DK was support (provided by the third bar) like throwing Orbs, or using a Altar, or a Rapid.
OL change not favoured by: Experienced Sorcs in general. The longer most people I spoke to had mained a Sorc, the more unhappy they were with the loss of the third bar. Even when they belonged to the group:
OL change accepted by: PvE DD Sorcs
As for Sorc - what would you expect from a combat designer who reportedly asked the class reps if the lack of bar space is because Sorc „has too many good abilities“?
If the class gets the long needed rework I’ll say that the shield changes were for the better, and the correct choice. It’s just that I doubt very much that it will happen within a reasonable timeframe (cf. Templars).
Out of curiosity...
For the people that miss Overload's third bar - what builds were you running for what, that needed the third bar?
(Out of curiosity...
For the people that miss Overload's third bar - what builds were you running for what, that needed the third bar?
Basically every build that consisted of more than 1-2-3 instagib, then streak away. Among the people I spoke to :
OL change MOST hated by: MagSorc healers. Even with the recent PTS changes, you need 2-4 more skill slots to do exactly the same stuff a templer does.
OL change much hated by: PetSorcs. Obviously.
OL change MUCH hated by: PvP StamSorcs. The loss of the third bar means a life as a rapid bot for those who run in groups, and the loss of useful skills like Defensive Rune, or support skills. That being said, the buff to the OL heavy attack makes StamSorcs superior AoE DDs, even outperforming some MagBlades in that role.
OL change RATHER hated by: Sorc tanks. The Clannfear must be double barred, and the only thing Sorc Tanks could better than a Warden/ DK was support (provided by the third bar) like throwing Orbs, or using a Altar, or a Rapid.
OL change not favoured by: Experienced Sorcs in general. The longer most people I spoke to had mained a Sorc, the more unhappy they were with the loss of the third bar. Even when they belonged to the group:
OL change accepted by: PvE DD Sorcs
Actually, in the long term, we all should be happy. Lets face it, the 3rd bar was a gimmick, a crouch, an excuse. Short tem it will be... Dunno , will be something. But by next patch i hope that they will adjust everything else, the long neglected skills, the overcrowded bars, rhe dual slotted nonsenses.
At least thats what im hoping.
Out of curiosity...
For the people that miss Overload's third bar - what builds were you running for what, that needed the third bar?
I was using it on stamsorc.
Frontbar: Ransack, reverb, streak, vigor, Bound Armaments- Overload
Backbar: Dark Deal, Executioner, Hurricane, Rally, Bound Armaments- Dawnbreaker
Overload Bar: Caltrops, Rapid, Shuffle, Critsurge, Flex Spot.
So ye, my buff Rotation needs my 3rd bar to get Shuffle, crit surge and gave me some additional skills for group utility. These skills (caltrops and rapid + whatever the group leader wanted due to my flex spot) made my stamsorc very welcomed in group play. Now i cant effort to run rapid or caltrops anymore due to the loss of my 3rd skillbar wich was already needed to carry all the important buff. So for future, looks like i am forced to drop Bound Armaments to get shuffle and crit surge on my main bar. Resulting in damage loss (8% stam) and sustain loss (20% more health/stam recovery)
Thanks ZOS. Anyway, no competetive group would take my stamsorc now cause i cant offer anything to the group anymore.
Out of curiosity...
For the people that miss Overload's third bar - what builds were you running for what, that needed the third bar?
I was using it on stamsorc.
Frontbar: Ransack, reverb, streak, vigor, Bound Armaments- Overload
Backbar: Dark Deal, Executioner, Hurricane, Rally, Bound Armaments- Dawnbreaker
Overload Bar: Caltrops, Rapid, Shuffle, Critsurge, Flex Spot.
So ye, my buff Rotation needs my 3rd bar to get Shuffle, crit surge and gave me some additional skills for group utility. These skills (caltrops and rapid + whatever the group leader wanted due to my flex spot) made my stamsorc very welcomed in group play. Now i cant effort to run rapid or caltrops anymore due to the loss of my 3rd skillbar wich was already needed to carry all the important buff. So for future, looks like i am forced to drop Bound Armaments to get shuffle and crit surge on my main bar. Resulting in damage loss (8% stam) and sustain loss (20% more health/stam recovery)
Thanks ZOS. Anyway, no competetive group would take my stamsorc now cause i cant offer anything to the group anymore.
Out of curiosity...
For the people that miss Overload's third bar - what builds were you running for what, that needed the third bar?
I was using it on stamsorc.
Frontbar: Ransack, reverb, streak, vigor, Bound Armaments- Overload
Backbar: Dark Deal, Executioner, Hurricane, Rally, Bound Armaments- Dawnbreaker
Overload Bar: Caltrops, Rapid, Shuffle, Critsurge, Flex Spot.
So ye, my buff Rotation needs my 3rd bar to get Shuffle, crit surge and gave me some additional skills for group utility. These skills (caltrops and rapid + whatever the group leader wanted due to my flex spot) made my stamsorc very welcomed in group play. Now i cant effort to run rapid or caltrops anymore due to the loss of my 3rd skillbar wich was already needed to carry all the important buff. So for future, looks like i am forced to drop Bound Armaments to get shuffle and crit surge on my main bar. Resulting in damage loss (8% stam) and sustain loss (20% more health/stam recovery)
Thanks ZOS. Anyway, no competetive group would take my stamsorc now cause i cant offer anything to the group anymore.
Redesign suggestion for Summoning:
Having a Summoning ability slotted, one bar is sufficient, increases magicka or stamina pool by 8%, whichever is higher. Also increases health and stamina regen by 20%. This works while on either bar.
Adjust corresponding NB passive to require only one bar, as well.
Would that solve most of your problems?
Out of curiosity...
For the people that miss Overload's third bar - what builds were you running for what, that needed the third bar?
I was using it on stamsorc.
Frontbar: Ransack, reverb, streak, vigor, Bound Armaments- Overload
Backbar: Dark Deal, Executioner, Hurricane, Rally, Bound Armaments- Dawnbreaker
Overload Bar: Caltrops, Rapid, Shuffle, Critsurge, Flex Spot.
So ye, my buff Rotation needs my 3rd bar to get Shuffle, crit surge and gave me some additional skills for group utility. These skills (caltrops and rapid + whatever the group leader wanted due to my flex spot) made my stamsorc very welcomed in group play. Now i cant effort to run rapid or caltrops anymore due to the loss of my 3rd skillbar wich was already needed to carry all the important buff. So for future, looks like i am forced to drop Bound Armaments to get shuffle and crit surge on my main bar. Resulting in damage loss (8% stam) and sustain loss (20% more health/stam recovery)
Thanks ZOS. Anyway, no competetive group would take my stamsorc now cause i cant offer anything to the group anymore.
Redesign suggestion for Summoning:
Having a Summoning ability slotted, one bar is sufficient, increases magicka or stamina pool by 8%, whichever is higher. Also increases health and stamina regen by 20%. This works while on either bar.
Adjust corresponding NB passive to require only one bar, as well.
Would that solve most of your problems?
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »What about rebate now? It does nothing for stam sorcs, non-pet magsorcs and pve pet sorcs now. Can we finally change it to something useful that every sorc profits from?
Pets won't take damage only in the group content Rob listed. They will still be able to die in overland PvE, PvP, vMA, etc. It still exists, although I must admit my pets usually only die when I unsummon them upon entering a town/bank/trader, etc. So i'm not really getting much use of the passive as it is.
Okay, missed the vma part. But I still think petsorcs can bear the loss of rebate in overland content. This passive is just to niché now.As for Sorc - what would you expect from a combat designer who reportedly asked the class reps if the lack of bar space is because Sorc „has too many good abilities“?
If the class gets the long needed rework I’ll say that the shield changes were for the better, and the correct choice. It’s just that I doubt very much that it will happen within a reasonable timeframe (cf. Templars).
Lol "Too many good abilities."
They're just all equally ass so it looks like we're making 'interesting bar-slot choices', when in reality it's 'what sucks the least' as opposed to 'what do I like/works the best'.
Edit: ZOS, you need to stop nerfing based on statistics. Sometimes people use this or that because it's FUN. And you should make other stuff fun instead of dragging everything ever down into the dirt with all the other unloved toys.