Elsterchen wrote: »Extremely Unhappy with the implementation of trait research. I might be able to understand only being able to research a single ring trait and a single necklace trait at a time but as it currently stands 1 trait only is flat out ugly. if you can not afford to spend deep /hard cash to "speed up" research times it, it will take a completely unreasonable and insane amount of time to get everything learned id estimate somewhere around 5 to 6 months for a intense crafter and far more for the typical player which is simply unaccceptable.
With ESO+ membership and maxed out passives to reduce research time it will take 212 days or 7 months.
No, it won't.
It will take 140 days, same as woodworking.
Instead of reposting this pic that clearly shows data from a char with maxed research time modifier, please look at the real numbers i.e.: starting at level 1 with no option to put a skill point into advancing research time.
You may only add ONE skill point there after a few levels, a second skill point may be added a few levels later. ... After researching the correct level-up rates you may add the numbers.
Please keep in mind: the 21 is a monday (no golden vendor till saturday), existing jewellery is not deconstructable (which btw. is also true for jewellery in containers you may have stored up). I am pretty sure there will be one maybe 3 or even 10 people that will get help from guildmates/friends and get all new jewellery found on day one ... however I fear even for them its going to be a tough call to max out jewellery crafting on said day one. hence, there is no reason to assume the time analyzing traits starts with all skills maxed out already.
MyNameIsElias wrote: »soooo......has anybody figured out a fast way to lvl jewelry crafting yet?
Elsterchen wrote: »MyNameIsElias wrote: »soooo......has anybody figured out a fast way to lvl jewelry crafting yet?
as @Edaphon nicely pointed out you may take your 10% chance (RNG hates me so mine is definately closer to "not-worth-the-trouble") to pick up jewellery at dolmens with 1 dolmen ~ every 5 Minutes you may grind your senses to oblivion. If you scratch peeing, eating and sleeping for ~ 10 days straight, you might have enough to be close to level 50. Attention: do not forget to drink! Drinking is mandatory for living.
The whales may pick up golden jewellery at the golden vendor on Friday/Saturday ... and should be done after spending a hefty amount of gold (rumor has it its ~ 80 golden Rings...).
Casual peasants will try the usual ... quest, chests, dailies, PVP, PVE, stealing as well as murdering and fight over the rather expensive jewellery at guild vendors ... those that loose will have to do with the very and extremely expensive jewellery at guild vendors.
my guess.
Feedback and observations for the game devs...
Now I have a new item of feedback now that I've been trying to level JC. The skill line really needs to be reworked to mirror the other crafting skills.
Darauk
Oliviander wrote: »I wasn't on the test server but read all the comments on JC as I am eager to level it with all my chars.
Nearly everybody who critizises the way JC works, says something like bringing JC in line with the other
Crafting skills. But I really miss the argument, why that should be so.
Any help ?
Oliviander wrote: »I wasn't on the test server but read all the comments on JC as I am eager to level it with all my chars.
Nearly everybody who critizises the way JC works, says something like bringing JC in line with the other
Crafting skills. But I really miss the argument, why that should be so.
Any help ?
With the three main crafting skills, you get upgrade mats by refining raw materials. Refine some ore and you have a small chance to get a temper.
JC doesn't do that. Refine some dust you have a small chance to get … some upgrade dust. Which, itself, needs to be refined. All of the upgrade mats and trait mats behave like Malachite Shards. You need 10x upgrade dust to make 1x upgrade mat. And you need 8x gold upgrade mats to upgrade to legendary (if you have max traits). So that means farming 80x upgrade dust to get your 8x upgrade mats. Per jewelry item (240x dust to get 24x mats to upgrade 2x ring and 1x necklace).
To put it into loose context, imagine the Tempering Alloy equivalent. You would need 10x Tempering "Nuggets" to refine into just 1x Tempering Alloy. And you know how often a Tempering Alloy currently drops from refining ores...
Editorial
I can't recall the exact terms, so I'm just using some approximate terms and amounts. Please don't yell me for inaccuracies.
I'm just trying to make the point that the upgrade mat farming is explosively more involved than the other crafting skills. And since JC seam nodes seem to appear about 40-50% less than ore nodes, it's going to be a bit of a slog unless you pay gold to the guild traders to bulk up mats to ease the grind.
End Editorial
Edit: To be fair to ZOS, they did disclose all of this up front in a fairly recent post.
https://www.elderscrollsonline.com/en-us/news/post/26357
I read it. I understood it. I didn't appreciate it. Now I do. And I don't enjoy it.
Elsterchen wrote: »MyNameIsElias wrote: »soooo......has anybody figured out a fast way to lvl jewelry crafting yet?
as @Edaphon nicely pointed out you may take your 10% chance (RNG hates me so mine is definately closer to "not-worth-the-trouble") to pick up jewellery at dolmens with 1 dolmen ~ every 5 Minutes you may grind your senses to oblivion. If you scratch peeing, eating and sleeping for ~ 10 days straight, you might have enough to be close to level 50. Attention: do not forget to drink! Drinking is mandatory for living.
The whales may pick up golden jewellery at the golden vendor on Friday/Saturday ... and should be done after spending a hefty amount of gold (rumor has it its ~ 80 golden Rings...).
Casual peasants will try the usual ... quest, chests, dailies, PVP, PVE, stealing as well as murdering and fight over the rather expensive jewellery at guild vendors ... those that loose will have to do with the very and extremely expensive jewellery at guild vendors.
my guess.
Turned in my fifth daily jewelry crafting writ (three silver rings) and, again, the inspiration promised did not add to the crafting level status counter. So no crafting level advancement from doing daily writs (for the thirt time now)
The Pewter writs did give 2000 points, the Copper and Silver writs so far have given no points.
Anybody else having this issue ?
JasonSilverSpring wrote: »As for ZOS telling us up front about the extra grind for traits and upgrade mats, that post was after pre-orders started. They should have shared that info then.
I see they upgraded the amount of seams that spawn.. this is good.
I can deal with the 10x to get ounces.... however, the 10x on the traits needs to be lowered to something like 5x needed.
Then, I would suggest that there be NO 10x requirment for grains. They are rare enough from decon and refinement that these should be given out at plating, or else you need to upgrade the number we get from decon.
I don't mind a little grind, but after two days of doing nothing but grinding this stuff out... yeah... waaaaaaaay too much of a grind on live.
I see they upgraded the amount of seams that spawn.. this is good.
I can deal with the 10x to get ounces.... however, the 10x on the traits needs to be lowered to something like 5x needed.
Then, I would suggest that there be NO 10x requirment for grains. They are rare enough from decon and refinement that these should be given out at plating, or else you need to upgrade the number we get from decon.
I don't mind a little grind, but after two days of doing nothing but grinding this stuff out... yeah... waaaaaaaay too much of a grind on live.
I've been grinding for five days on Live at this point.
- Seam spawns are improved, but still pale in comparison to ore.
- The 10x to get ounces is fine, as that's in line with the other crafting skills.
- I completely agree with you: the 10x raw for trait materials and plating materials is heinous. It will take forever to get enough mats to craft and/or upgrade jewelry to Legendary for my main and all of my alts.
drake88131 wrote: »Try pvp? I'm guessing this is a push to get people to play pvp for transmute stones? If so it's going to work for me!!!!
only jewels i get have healthy, arcane and 1 more. how do we get other traits?
JasonSilverSpring wrote: »only jewels i get have healthy, arcane and 1 more. how do we get other traits?
@Kaxxi, there are specific ways to find the other traits. Read this guide fir the specifics:
https://www.elderscrollsonline.com/en-us/news/post/26357?Check-out-Jewelry-Crafting-With-this-Preview-&-Guide
You can also look at guild stores, but prices can be high currently.