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PTS Update 18 - Feedback Thread for Jewelry Crafting

  • Darlon
    Darlon
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    Like you said @Edaphon doing it again it took me 361 purple cp160 jewelry to hit rank 50, so gold jewelry gives far less inspiration than i would expect.
    I hope that gets changed gold should at least give the same inspiration than purple.

    Wow, this seems really weird...

    Did you by chance create the gold jewelry yourself @MisterKarnos ? That would explain it, since self made items always gave way less inspiration...
    Edited by Darlon on May 4, 2018 9:34AM
  • Nebthet78
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    Darlon wrote: »
    Like you said @Edaphon doing it again it took me 361 purple cp160 jewelry to hit rank 50, so gold jewelry gives far less inspiration than i would expect.
    I hope that gets changed gold should at least give the same inspiration than purple.

    Wow, this seems really weird...

    Did you by chance create the gold jewelry yourself @MisterKarnos ? That would explain it, since self made items always gave way less inspiration...

    It almost sounds like ZOS had originally intended people to be able to deconstruct any jewellery, new and old with release and had reduced the inspiration received from gold jewellery to counter the number of people who may have safed up a crap tonne of gold jewellery over the years from trials, but then they decided to not allow the decon of the old jewellery, but forgot to fix the inspiration on the gold so it gives more the the inspiration on the purple.

    @ZOS_GinaBruno, @ZOS_JessicaFolsom

    This needs to be fixed. Deconstructing gold jewellery should be giving way more inspiration than deconning purple jewellery.
    Far too many characters to list any more.
  • Elephant42
    Elephant42
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    Like you said @Edaphon doing it again it took me 361 purple cp160 jewelry to hit rank 50, so gold jewelry gives far less inspiration than i would expect.
    I hope that gets changed gold should at least give the same inspiration than purple.

    I wouldn't be at all surprised if instead, ZOS change the other colours to match (or be worse than) gold :/
    Edited by Elephant42 on May 4, 2018 8:45PM
  • MisterKarnos
    MisterKarnos
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    Darlon wrote: »
    Like you said @Edaphon doing it again it took me 361 purple cp160 jewelry to hit rank 50, so gold jewelry gives far less inspiration than i would expect.
    I hope that gets changed gold should at least give the same inspiration than purple.

    Wow, this seems really weird...

    Did you by chance create the gold jewelry yourself @MisterKarnos ? That would explain it, since self made items always gave way less inspiration...

    None of the jewelry i deconned was crafted, all of it was bought from traders, Imperial City vendors in this case.
  • saf227_ESO
    saf227_ESO
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    This is loosely related, but does anyone know if seams in Craglorn will occasionally reward nirncrux? They're a raw mat node, so I assume so. But you know what assuming does.
  • Tyrobag
    Tyrobag
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    "Do you have any other general feedback?"

    My general feedback: HOLY MOTHER OF SATIN, WHAT WERE YOU THINKING? The grind makes jewelry crafting entirely not worth it in any way, shape, or form. I'd rather be sub par dps then spend an entire year (and I do mean 8760 hours) and all of my money trying to get enough materials to craft a single gold ring. No thank you.

    Why would you guys decide "Yeah, jewelry crafting should be 10x more annoying in every way"?
    It should just be another crafting line, and be no more tedious than any of the others.
  • eagles9595b16_ESO
    eagles9595b16_ESO
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    ZoS I think you better change that "grind fest/10 times harder" really fast !

    A lot of player are posting complains about this new craft systems.. and it's only in PTS.
    Guess what will happen when it'll hit live servers...

    Personally I'll not recommend this expansion to anyone in it's state.
    New craft system = boring 1000% grindy system
    New skill set = ok but not many skills will be really used in hard dungeons/trials (to be seen)

    If your idea was to make sure people would still do vet trials dungeon.. I think you're completly wrong.
    People who couldn't do them because their stats are not good enough (DPS etc.) , will still not be able to do them.
    People who didn't do them ( but could) and wanted to start doing them to deconstruct ring/neclace, will not do them
    due to the poor ratio you put on decon versus ressources.

    congratulation !!
    From something that could have been a great new feature..you just ruined it to something 1000% boring and grindy
  • Darlon
    Darlon
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    They really dropped the ball on this...

    A cool new feature that many people have asked for in the past implemented in such a Grindy tedious form will *** off many many people...

    @ZOS_GinaBruno @ZOS_RichLambert
  • AgentOrangeR
    I can't see this posted anywhere, but with the recent PTS update there is a considerable improvement in the number of seams, so finding materials is on par with the others. Trait/furnishing materials are rare, but better than nirn but less than regulus for example. To me the balance is just right.

    edit: I ran around Summerset, craglorn, wrothgar and khenarthi's roost for maybe 30-40 mins total to find enough material for a daily crafting writ, if not more.
    Edited by AgentOrangeR on May 7, 2018 10:08AM
  • Darlon
    Darlon
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    I can't see this posted anywhere, but with the recent PTS update there is a considerable improvement in the number of seams, so finding materials is on par with the others. Trait/furnishing materials are rare, but better than nirn but less than regulus for example. To me the balance is just right.

    edit: I ran around Somerset, craglorn, wrothgar and khenarthi's roost for maybe 30-40 mins total to find enough material for a daily crafting writ, if not more.

    Agree to that.
    The normal crafting materials are not going to be the main problem though..
    It is the upgrade materials that are extremely tedious
  • eagles9595b16_ESO
    eagles9595b16_ESO
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    @AgentOrangeR, as explained the problem is not about crafting white rings or necklaces !
    You ran for 30/40 minutes.. but based on information posted, some guys tried the new craft system for more than half a hour and highlighted a major potential issue.

    Return to your test and try to make green and purple items..; come back and tell us how fun it was for you (if you even manage to do a purple item).
  • Edaphon
    Edaphon
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    They should just get rid of green, blue and purple plating grains and give us the platings directly while still keeping the grains for gold platings. Or better yet, get rid of gold grains too and just increase the required mats from 8 to 80. No need to clutter our inventory.

    That way JC would be more accessible to the average Joe without devaluing gold jewelry from other content because upgrading to gold would still be just as hard as it is now.
  • CoyoteNZ
    CoyoteNZ
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    How long on the test server does it take to make a gold ring from scratch, compared to earning the amount of money to buy it from the golden? (Xbox player so I don’t get to play on PTS)
    Edited by CoyoteNZ on May 7, 2018 6:39PM
  • drake88131
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    Sooooooo no need to jewelry craft then except to retrait?
  • Elephant42
    Elephant42
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    drake88131 wrote: »
    Sooooooo no need to jewelry craft then except to retrait?

    It's pretty simple really, based on the current PTS if the main reason you are planning to buy Summerset is to be able to _craft_ your own jewellery, then you might as well save your $$$ and wait and see what happens. That's my plan at this point...

    If they change JC to be more in line with the other crafts then I'd buy it in a heartbeat. If it comes on sale at a hefty discount in its' current incarnation I _might_ be tempted to buy it...
  • rosendoichinoveb17_ESO
    rosendoichinoveb17_ESO
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    Bloodthirsty got overfeed. It needs to be 15% damage.

    It is not sufficient to loose ~150 weapon/spell damage (with infused and modifiers) prior to the execute phase to gain only 10% extra damage on that phase.

    Bloodthirsty over-performed in target dummy cheese parses but in real trial scenario the numbers will be different as you not only loose a good amount of damage prior to execute phase but bloodthirsty will become less potent the shorter the execute phase becomes.

    Even with the old values it was not worth using it in 4 man dungeons or in trials with short execute phase, and even worse when multiple people were using it as the phase would get even shorter.

    Now everyone will run 3 infused in trials which is not the diversity we were hoping for.
  • drake88131
    drake88131
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    Elephant42 wrote: »
    drake88131 wrote: »
    Sooooooo no need to jewelry craft then except to retrait?

    It's pretty simple really, based on the current PTS if the main reason you are planning to buy Summerset is to be able to _craft_ your own jewellery, then you might as well save your $$$ and wait and see what happens. That's my plan at this point...

    If they change JC to be more in line with the other crafts then I'd buy it in a heartbeat. If it comes on sale at a hefty discount in its' current incarnation I _might_ be tempted to buy it...

    I already bought summerset, but definitely only going to do JC for the trait research and transmute. No way anyone sane is going to try to upgrade unless they have nothing else to do ever.

  • argouru
    argouru
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    Apologies if this is a repeat question, but I had a question regarding researching traits. Must rings and necklaces be researched separately, or does each trait research count for both necklaces and rings?

    Example: I research the arcane trait in a ring. Does that unlock the arcane trait for crafting only arcane rings, or does it also unlock the arcane trait for necklaces with the single bit of research.
  • Apherius
    Apherius
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    2 Pulverized Dawn-Prism (10 needed to make a Dawn-Prism for the Triune trait)

    So rare for something useless ...
  • drake88131
    drake88131
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    Apherius wrote: »
    2 Pulverized Dawn-Prism (10 needed to make a Dawn-Prism for the Triune trait)

    So rare for something useless ...

    Wait. Seriously? Zos... you guys seriously need a common sense check for all major new ideas. I mean I guess if you're all sadists and you like watching us suffer I can understand it but being cruel just to be cruel isn't all it is cracked up to be.

  • BrightOblivion
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    argouru wrote: »
    Apologies if this is a repeat question, but I had a question regarding researching traits. Must rings and necklaces be researched separately, or does each trait research count for both necklaces and rings?

    Example: I research the arcane trait in a ring. Does that unlock the arcane trait for crafting only arcane rings, or does it also unlock the arcane trait for necklaces with the single bit of research.

    You need to research for each of them (9 for ring, 9 for necklace), and can only have one (one ring or one necklace) going at a time.

    Because ZOS.
  • Jayne_Doe
    Jayne_Doe
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    I still plan to participate in this craft, but I don't expect to be able to craft anything for my own use until probably a year later.

    I don't think that most of us want JC to be handed to us, but we also don't want it to be the grindfest it currently looks like it will be. I think there's room for some middle ground here.

    It's too bad, really, as in its current form, JC has become less appealing to me.

    ETA: I really should have learned by now to manage my excitement/expectations when it comes to any new feature they announce. They always manage to find a way to make new features overly grindy or highly monetized...or both, in the case of housing.
    Edited by Jayne_Doe on May 8, 2018 7:45PM
  • argouru
    argouru
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    argouru wrote: »
    Apologies if this is a repeat question, but I had a question regarding researching traits. Must rings and necklaces be researched separately, or does each trait research count for both necklaces and rings?

    Example: I research the arcane trait in a ring. Does that unlock the arcane trait for crafting only arcane rings, or does it also unlock the arcane trait for necklaces with the single bit of research.

    You need to research for each of them (9 for ring, 9 for necklace), and can only have one (one ring or one necklace) going at a time.

    Because ZOS.

    Yesh that's ridiculous. Thanks for the answer.
  • Apherius
    Apherius
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  • Jayne_Doe
    Jayne_Doe
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    argouru wrote: »
    argouru wrote: »
    Apologies if this is a repeat question, but I had a question regarding researching traits. Must rings and necklaces be researched separately, or does each trait research count for both necklaces and rings?

    Example: I research the arcane trait in a ring. Does that unlock the arcane trait for crafting only arcane rings, or does it also unlock the arcane trait for necklaces with the single bit of research.

    You need to research for each of them (9 for ring, 9 for necklace), and can only have one (one ring or one necklace) going at a time.

    Because ZOS.

    Yesh that's ridiculous. Thanks for the answer.

    I'm not sure why that's ridiculous. There are far less items to research with JC than there are with the other gear crafts.

    For instance, we have to research each trait on 7 weapons and 7 armor pieces for Blacksmithing. So, 14 individual pieces x 9 traits for a total of 126 traits. Even when you factor in the research passives that allow you to research 3 at a time, that's still going to take far more time than JC will. JC is just 2 individual pieces x 9 traits, for a total of 18 traits. The research part will take the least amount of time. I think that part is fine.

    It's the fact that most traits will only come in unrefined form and all tempers will only come in unrefined form that's the issue, coupled with the fact that seams are SHARING the same node spawns as ores. Yes, they increased the chance for a seam to spawn, but I don't think that it's 50/50. I think it would be far better for seams to have their own nodes and for the number of unrefined mats needed to create a trait or upgrade mat to be reduced.
  • Edaphon
    Edaphon
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    argouru wrote: »
    Apologies if this is a repeat question, but I had a question regarding researching traits. Must rings and necklaces be researched separately, or does each trait research count for both necklaces and rings?

    Example: I research the arcane trait in a ring. Does that unlock the arcane trait for crafting only arcane rings, or does it also unlock the arcane trait for necklaces with the single bit of research.

    You need to research for each of them (9 for ring, 9 for necklace), and can only have one (one ring or one necklace) going at a time.

    Because ZOS.

    No, because it would be too fast otherwise.

    1 research slot for 2 items is exactly the same as woodworking's 3 slots for 6 items. The research times for both are exactly the same: 140 days.

    It's 326 days for blacksmithing and clothing btw. So, really not a problem at all.


  • Dromede
    Dromede
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    Jayne_Doe wrote: »
    I still plan to participate in this craft, but I don't expect to be able to craft anything for my own use until probably a year later.

    I don't think that most of us want JC to be handed to us, but we also don't want it to be the grindfest it currently looks like it will be. I think there's room for some middle ground here.

    It's too bad, really, as in its current form, JC has become less appealing to me.

    ETA: I really should have learned by now to manage my excitement/expectations when it comes to any new feature they announce. They always manage to find a way to make new features overly grindy or highly monetized...or both, in the case of housing.

    Sadly have to agree. Nodes are impossible to find even with highlighting skill maxed out. Was farming in Reaper's March dead zone away from overcrowded places, found 1 node in 10 minutes, even though i collected a ton of wood and silk. Refining them and getting other mats is a whole different issue.

    I didn't expect JC to be easy at this stage in the game (you don't want people levelling it all the way at the end of day 1), but this is an overkill imo.
    Skye Cloude - Sorc DPS, Master Crafter. Main, the bestest
    Lae Lenne - Templar Healer Trial grade.
    Dromede - Stamina Nightblade, she's a newb and doesn't know what she's doing
    V'oghatta - Stamplar pretending to be a tank
    Ulville Thonvella - aspiring Fire Mage, be careful around her fire sticks!
    Dromedaris - lost and not found. Named after a shoe, what else can you expect from her? A proper tank in her wildest dreams
    Swims-Naked - too pretty to grind, too silly to quest.
    Sun Flair - Dunmer Templar that can't spell for life. To bad she's too broke to afford a name change... Well, at least she's pretty...
  • ezio45
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    The research and transmutation parts of the system are fine. The upgrade system is the only part thats utterly broken
  • Gallagher563
    Gallagher563
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    If they just made it the same as any other crafting skill it would be fine. All they would need to do to make it so no one has it day one is decrease research experience gained. All of this grains business is totally not needed.
  • hamsterontherocksb16_ESO
    The problem ist that once jc was announced half the population was crying: omg this will totally devaluate gold jewelery and there is no Need to do vet dungeons and trials anymore and this will totally *** everything up.
    Now they found a way to keep purple and gold jewelery worthy and everyone is freaking about about that.

    While I dislike the way it is now (jc extremely grindy) I see ZOS reasoning and don't want to be in their position, because however you do it you suck anyways and you're just moneygrabbing yadda yadda...
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