Think of it like Ebony - same name, different substance. Copper, I think, is already in use (style mat?)idahogeekette wrote: »3) Not important to game, just a thought that is stuck in my head, but "Pewter" named nodes are sort of silly since pewter is an Alloy........ Does also make me wonder why Copper isn't usable...... maybe mix with Tin, silver, gold, etc. ? I know, I know, its just a game......but one of the draws I love with ESO is how its more realistically grounded than many games with very logical and realistic gear, props, and costuming.
Ahnastashia wrote: »An immediate pain point is that there are not nearly enough seam nodes. There are going to be a zillion crafters all trying to get raw materials so they can level jewelry crafting from scratch and at least at this point, it looks like you're going to starve us for raw resources. Also, am I mistaken that a portion of regular ore nodes were just turned into seam nodes? So, if that is true, it's going to make it so there are less ore nodes as well. Crafters have waited a long time for jewelry crafting and we are going to need a huge amount of raw resources to work with. We should be tripping over nodes at this point (at least initially). Please significantly up the nodes and if you just turned some of the old ore nodes into new seam nodes.. please don't do that. Seam nodes should be in addition to regular ore nodes and should be all over the place just like other raw material nodes are.
Sordidfairytale wrote: »I'm stunned that the attunable stations cost 250 vouchers. I wasn't a fan that woodworking cost the same as cloth and blacksmith either, but this is robbery.
Reasonably 100 writ vouchers would be sufficient?
I have found a lot of Jewelry Boxes to loot, and almost all of them have contained trait and style stones for non-jewelry items, which makes no sense. One (so far) has had a piece of jewelry I could decon. I understand you want to not throw out an overabundance of JC materials to begin with, but obtaining non-JC items in JC containers can't be the answer.
joaaocaampos wrote: »Harmony
- Increases the power of activated Synergy effects and reduces Synergy's cooldown.
Swift
- Increases your non-mounted movement speed and reduces the duration of all snare effects on you.
I had suggested adding the Training or Prosperous effects to Swift, but that would lose the Trait fantasy. So above is a valid suggestion!
Protective
- Increases Physical and Spell Resistance, and Critical Resistance.
- Increases Physical and Spell Resistance, and increases the amount of damage you can block.
idahogeekette wrote: »1) Curious why not every crafting location has had a jewelry station added. Some of the old-world areas do not have one (Bleakrock, for example)
JHartEllis wrote: »Jewelry crafting will be popular and open up much more build diversity, especially with the new traits and in conjunction with the 2H weapon double set bonus change. However, I'm dreadful of the upcoming crafted jewelry market based on the distinction between the Crown-based research and the voucher-based research.
A major feature of the Crown Research Scrolls is that they have no cooldown:
Compared to the scrolls from the writ voucher Achievement Mediator, which do have a cooldown:
With maximum Lapidary Research and ESO+, the total time to research all 9 traits is 70 days, so it would take ~35 days using a Research Scroll, Jewelry Crafting, 1 Day every day to finish research for either necklaces or rings.
For popular 6-trait sets like Hunding's Rage and Julianos, those that purchase Crown Instant Jewelry Crafting Research are going to have a market monopoly for the first week of Summerset. For 9-trait sets, this Crown-exclusive monopoly is over a month! Those that pay for the Crown research are going to be the only ones able to create these sets, and this really flips the current Crown model upside down: Crown purchases for research or horse riding lessons have been used to CATCH UP with other players and not to LEAP AHEAD of the player base.
This also compromises the integrity of the trading system by creating an unlevel playing field. Jewelry crafting is going to be a huge market out the gate, and only those that pay many tens of thousands of Crowns will have access to benefit from the frenzy.
There would be several ways to avoid this troubling market scenario:
1) Add Instant Jewelry Crafting Research Scrolls (and the wording and effect from Instant All Research) only AFTER Summerset has been live for some time. A full 35-day wait would completely eliminate the effect, though even a week or two would severely mitigate the issue.
2) Add Grand and Major equivalent research scrolls to the writ voucher Achievement Mediator, even if at very high prices. This would shorten the total 35-day window down to about 10 days.
3) Remove the 20-hour cooldown from the Research Scroll, Jewelry Crafting, 1 Day. This would completely alleviate the issue, though the Writ Voucher cost should probably be significantly increased in this case.
As a trading guild leader, I'm very much concerned about the potential for the sudden existence of a Crown-exclusive market, and it makes me worry about the game direction if it hits live as is, so I hope action is taken before then.
could someone please tell me if you can use the Current Crafting Vouchers to Purchase and Attuned Jewelry Crafting station for the 250 vouchers, or do you need to have the Jewelry Crafting Master Writ one?
tks in advance
could someone please tell me if you can use the Current Crafting Vouchers to Purchase and Attuned Jewelry Crafting station for the 250 vouchers, or do you need to have the Jewelry Crafting Master Writ one?
tks in advance
@POps75p
U could always buy "new" voucher stuff with the vouchers u got before the things were introduced. The vouchers the jewelery writs promise dont look any different than the currently available.
So it _should_ be the same for attunables.
Will come back here and let u know if this changed for some reason, after pts got eu char copy.
A legendary, bloodthirsty ring of a 9 trait set, will take 80 of the golddusts (id assume those should be around ~800k gold on the guildtrader, u can also refine ~8000 raw mats to get them or run 80 vtrials in hm, or buy and decon 80 of cyro vendors rings....)
KudnaBeefhooked wrote: »One thing that I haven't seen posted anywhere is the difference between Pre-Summerset and post-Summerset jewellery. I know you can't decon pre-Summerset jewellery but when something is posted on a trader, how can you know that it will be deconn-able or not just by looking at it? If there isn't something to indicate this then loads of folks will get scammed.
JasonSilverSpring wrote: »KudnaBeefhooked wrote: »One thing that I haven't seen posted anywhere is the difference between Pre-Summerset and post-Summerset jewellery. I know you can't decon pre-Summerset jewellery but when something is posted on a trader, how can you know that it will be deconn-able or not just by looking at it? If there isn't something to indicate this then loads of folks will get scammed.
Pre Summerset jewelry will state that it cannot be deconstructed in the description.