The most frustrating thing about this, IMO, is despite the vast number of threads there have been discussing how ridiculous this grind is, there has been no response from ZOS. (Please do correct me if I'm wrong.)
Damn I guess I'm the only one here absolutely fine with the new system. You say that the majority is against it as it is, but remember that the majority dont do endgame content, they just want everithing right now and without effort. And Im glad that not only I wont sell golden rings to a vendor but will make some profit from them. Dont worry though, craglorn trials are farmed so much prices will drop quickly
Extremely Unhappy with the implementation of trait research. I might be able to understand only being able to research a single ring trait and a single necklace trait at a time but as it currently stands 1 trait only is flat out ugly. if you can not afford to spend deep /hard cash to "speed up" research times it, it will take a completely unreasonable and insane amount of time to get everything learned id estimate somewhere around 5 to 6 months for a intense crafter and far more for the typical player which is simply unaccceptable.
Extremely Unhappy with the implementation of trait research. I might be able to understand only being able to research a single ring trait and a single necklace trait at a time but as it currently stands 1 trait only is flat out ugly. if you can not afford to spend deep /hard cash to "speed up" research times it, it will take a completely unreasonable and insane amount of time to get everything learned id estimate somewhere around 5 to 6 months for a intense crafter and far more for the typical player which is simply unaccceptable.
With ESO+ membership and maxed out passives to reduce research time it will take 212 days or 7 months.
Extremely Unhappy with the implementation of trait research. I might be able to understand only being able to research a single ring trait and a single necklace trait at a time but as it currently stands 1 trait only is flat out ugly. if you can not afford to spend deep /hard cash to "speed up" research times it, it will take a completely unreasonable and insane amount of time to get everything learned id estimate somewhere around 5 to 6 months for a intense crafter and far more for the typical player which is simply unaccceptable.
With ESO+ membership and maxed out passives to reduce research time it will take 212 days or 7 months.
No, it won't.
It will take 140 days, same as woodworking.
Gallagher563 wrote: »The concern is not about dps or anything like that. The concern is that we are not getting what we expected when jewelry crafting was announced. If they had come out initially and said that you won't be able to craft anything for several months and it's going to take a year at least for the average player to upgrade anything to gold nobody would have bought the expansion. I pre-ordered because I thought it would function just like any other crafting skill and would be actually usable. Silly me.
Lord_Dexter wrote: »Gallagher563 wrote: »The concern is not about dps or anything like that. The concern is that we are not getting what we expected when jewelry crafting was announced. If they had come out initially and said that you won't be able to craft anything for several months and it's going to take a year at least for the average player to upgrade anything to gold nobody would have bought the expansion. I pre-ordered because I thought it would function just like any other crafting skill and would be actually usable. Silly me.
If ZOS want to keep other ways more effective for getting gold jewelry then atleast should allow upgrade easily to purple rather then need 40 x purple mats.
Extremely Unhappy with the implementation of trait research. I might be able to understand only being able to research a single ring trait and a single necklace trait at a time but as it currently stands 1 trait only is flat out ugly. if you can not afford to spend deep /hard cash to "speed up" research times it, it will take a completely unreasonable and insane amount of time to get everything learned id estimate somewhere around 5 to 6 months for a intense crafter and far more for the typical player which is simply unaccceptable.
With ESO+ membership and maxed out passives to reduce research time it will take 212 days or 7 months.
No, it won't.
It will take 140 days, same as woodworking.
drake88131 wrote: »Well everyone try to keep a good attitude about it. It's something we didn't have before and TBH I can't remember zos ever Not making the pts go live. Just focus on the ones you want and expand. I know I'm going to get bloodthirsty ring and infused neck and ring researched first then transmute jewelry I already am wearing and be happy while I learn the rest but that's me! So long as my current gear still hits about he same dps it will be all good!
Lord_Dexter wrote: »Gallagher563 wrote: »The concern is not about dps or anything like that. The concern is that we are not getting what we expected when jewelry crafting was announced. If they had come out initially and said that you won't be able to craft anything for several months and it's going to take a year at least for the average player to upgrade anything to gold nobody would have bought the expansion. I pre-ordered because I thought it would function just like any other crafting skill and would be actually usable. Silly me.
If ZOS want to keep other ways more effective for getting gold jewelry then atleast should allow upgrade easily to purple rather then need 40 x purple mats.
Lord_Dexter wrote: »Gallagher563 wrote: »The concern is not about dps or anything like that. The concern is that we are not getting what we expected when jewelry crafting was announced. If they had come out initially and said that you won't be able to craft anything for several months and it's going to take a year at least for the average player to upgrade anything to gold nobody would have bought the expansion. I pre-ordered because I thought it would function just like any other crafting skill and would be actually usable. Silly me.
If ZOS want to keep other ways more effective for getting gold jewelry then atleast should allow upgrade easily to purple rather then need 40 x purple mats.
Blue jewelry is from normal and purple is from vet, last boss. For many players the difference is huge, so it keeps the excitement
JasonSilverSpring wrote: »Lord_Dexter wrote: »Gallagher563 wrote: »The concern is not about dps or anything like that. The concern is that we are not getting what we expected when jewelry crafting was announced. If they had come out initially and said that you won't be able to craft anything for several months and it's going to take a year at least for the average player to upgrade anything to gold nobody would have bought the expansion. I pre-ordered because I thought it would function just like any other crafting skill and would be actually usable. Silly me.
If ZOS want to keep other ways more effective for getting gold jewelry then atleast should allow upgrade easily to purple rather then need 40 x purple mats.
Blue jewelry is from normal and purple is from vet, last boss. For many players the difference is huge, so it keeps the excitement
Well not all purple jewelry comes from dungeons. Some comes from dolmens or treasure chests. But, even with that argument, why should it take so many mats to upgrade to green or blue?
JasonSilverSpring wrote: »Lord_Dexter wrote: »Gallagher563 wrote: »The concern is not about dps or anything like that. The concern is that we are not getting what we expected when jewelry crafting was announced. If they had come out initially and said that you won't be able to craft anything for several months and it's going to take a year at least for the average player to upgrade anything to gold nobody would have bought the expansion. I pre-ordered because I thought it would function just like any other crafting skill and would be actually usable. Silly me.
If ZOS want to keep other ways more effective for getting gold jewelry then atleast should allow upgrade easily to purple rather then need 40 x purple mats.
Blue jewelry is from normal and purple is from vet, last boss. For many players the difference is huge, so it keeps the excitement
Well not all purple jewelry comes from dungeons. Some comes from dolmens or treasure chests. But, even with that argument, why should it take so many mats to upgrade to green or blue?
And so you have a choice:
1. Farm
2. Buy it cause it is dirt cheap anyway
3. Improve
Obviously N2 for me. I still buy golden jewelry from auction house/Golden vendor despite incoming update, and it is a good thing.
Lord_Dexter wrote: »Gallagher563 wrote: »The concern is not about dps or anything like that. The concern is that we are not getting what we expected when jewelry crafting was announced. If they had come out initially and said that you won't be able to craft anything for several months and it's going to take a year at least for the average player to upgrade anything to gold nobody would have bought the expansion. I pre-ordered because I thought it would function just like any other crafting skill and would be actually usable. Silly me.
If ZOS want to keep other ways more effective for getting gold jewelry then atleast should allow upgrade easily to purple rather then need 40 x purple mats.
Blue jewelry is from normal and purple is from vet, last boss. For many players the difference is huge, so it keeps the excitement
Quite apart from the whole upgrade mat fiasco...
To folks doing JC on PTS: how's the drop rate on the pulverized trait mats?
In the grind scheme of things (see what I did there?) it seams (omg, stop me) like the lesser of the evils in this new system.
Sorry for puns. I really do want an answer.
eagles9595b16_ESO wrote: »drake88131 wrote: »Well everyone try to keep a good attitude about it. It's something we didn't have before and TBH I can't remember zos ever Not making the pts go live. Just focus on the ones you want and expand. I know I'm going to get bloodthirsty ring and infused neck and ring researched first then transmute jewelry I already am wearing and be happy while I learn the rest but that's me! So long as my current gear still hits about he same dps it will be all good!
I have the same complains toward ZoS and the fact that they LIED to all of us by not giving us all the information.
Some might say that they didn't lie, they announced a new craft system and that's what we have...
That's truth is that they knew from the beginning that it'll would take 6/8 months minimum for most of us to craft anything purple or gold. They knew that we would need 10 times more resources to upgrade any rings/necklace.
They decided to hide these information on purpose in order to have many players believe that the system would be just like the other craft system.
As they let us think about the new system rather than telling us such huge difference at all evel of this new craft system, for me they LIED to us.
That's why I cancelled my ESO+ membership.. I refuse to support them anymore until they change this new system to something more acceptable (btw I was a ESO+ since the beginning, so 4 years)
You can acquire upgrade materials by refining Dust (the Jewelry Crafting base material) into Ounces. When refining Dust, you have a chance to acquire Grains of the different upgrade materials. You must refine 10 Grains in order to acquire a Bar, and you can use Bars to upgrade your necklaces and rings at a Jewelry Crafting Station.
Extremely Unhappy with the implementation of trait research. I might be able to understand only being able to research a single ring trait and a single necklace trait at a time but as it currently stands 1 trait only is flat out ugly. if you can not afford to spend deep /hard cash to "speed up" research times it, it will take a completely unreasonable and insane amount of time to get everything learned id estimate somewhere around 5 to 6 months for a intense crafter and far more for the typical player which is simply unaccceptable.
With ESO+ membership and maxed out passives to reduce research time it will take 212 days or 7 months.
No, it won't.
It will take 140 days, same as woodworking.