Maintenance for the week of September 1:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – September 2, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

PTS Update 18 - Feedback Thread for Jewelry Crafting

  • eso_nya
    eso_nya
    ✭✭✭✭✭
    Casdha wrote: »
    One thing I think should be added is that if you improve an old piece of jewelry it should be where you can then deconstruct it. That is a lot of mats to use and not be able to get any of them back especially if it is bound.

    Even if u could, there is only a chance to get one grain back. Improving the wrong item will hurt really bad.
    Edited by eso_nya on April 28, 2018 5:16PM
  • Vandellia
    Vandellia
    ✭✭✭
    Extremely Unhappy with the implementation of trait research. I might be able to understand only being able to research a single ring trait and a single necklace trait at a time but as it currently stands 1 trait only is flat out ugly. if you can not afford to spend deep /hard cash to "speed up" research times it, it will take a completely unreasonable and insane amount of time to get everything learned id estimate somewhere around 5 to 6 months for a intense crafter and far more for the typical player which is simply unaccceptable.
  • haygrubb
    haygrubb
    ✭✭✭
    POps75p wrote: »
    One thing that I haven't seen posted anywhere is the difference between Pre-Summerset and post-Summerset jewellery. I know you can't decon pre-Summerset jewellery but when something is posted on a trader, how can you know that it will be deconn-able or not just by looking at it? If there isn't something to indicate this then loads of folks will get scammed.

    Pre Summerset jewelry will state that it cannot be deconstructed in the description.

    but are you able to change the trait on the old jewellery?

    Yep. Pre summerset jewelry can be upgraded and transmuted.
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    Even with reading the negative reports, I was shocked at how bad this grind will be. There will be farming bots everywhere early on, and little incentive for anyone else to even WANT to participate.
  • Edaphon
    Edaphon
    ✭✭✭✭✭
    ✭✭✭
    Vandellia wrote: »
    Extremely Unhappy with the implementation of trait research. I might be able to understand only being able to research a single ring trait and a single necklace trait at a time but as it currently stands 1 trait only is flat out ugly. if you can not afford to spend deep /hard cash to "speed up" research times it, it will take a completely unreasonable and insane amount of time to get everything learned id estimate somewhere around 5 to 6 months for a intense crafter and far more for the typical player which is simply unaccceptable.

    Your estimate is a bit off.

    Researching all jewelry traits will take the same amount of time as researching all woodworking traits and woodworking is the fastest of the 3 current research skill lines.
    Without any research scrolls that's 140 days (with ESO+ and 4 points in the research passive) and you can cut that time in half* by using the scrolls from the master writ vendor.
    So it's roughly 70 days for "intense crafters" without spending any real money. If you think that's unreasonable and insane you should stay away from blacksmithing and clothing.


    *technically the scrolls only have a 20 hour cooldown but 24 hours is a more realistic assumption for the majority of players
  • POps75p
    POps75p
    ✭✭✭✭
    haygrubb wrote: »
    POps75p wrote: »
    One thing that I haven't seen posted anywhere is the difference between Pre-Summerset and post-Summerset jewellery. I know you can't decon pre-Summerset jewellery but when something is posted on a trader, how can you know that it will be deconn-able or not just by looking at it? If there isn't something to indicate this then loads of folks will get scammed.

    Pre Summerset jewelry will state that it cannot be deconstructed in the description.

    but are you able to change the trait on the old jewellery?

    Yep. Pre summerset jewelry can be upgraded and transmuted.

    many thanks
  • robted1
    robted1
    Soul Shriven
    I purchased a tunable jewelry station, tuned it to "seducer" and set up in my house; no difficulty. The difficulty will be in getting beyond the 3 jewelry traits that are on old jewelry.

    Pardon, my ignorance, I am new to beta, but how do I set up a "template" character.

    Robted
  • Taleof2Cities
    Taleof2Cities
    ✭✭✭✭✭
    ✭✭✭✭✭
    robted1 wrote: »
    I purchased a tunable jewelry station, tuned it to "seducer" and set up in my house; no difficulty. The difficulty will be in getting beyond the 3 jewelry traits that are on old jewelry.

    Pardon, my ignorance, I am new to beta, but how do I set up a "template" character.

    Robted

    Hey there, @robted1.

    To start a template character, simply go to the drop-down menu at the very top left of the character main menu in PTS.

    Once the template character is created, you’ll have to spend a few extra minutes getting it up to speed ... such as allocating attributes, skill points, riding lessons, champ points, getting a mundus, and so on.
  • robted1
    robted1
    Soul Shriven
    robted1 wrote: »
    I purchased a tunable jewelry station, tuned it to "seducer" and set up in my house; no difficulty. The difficulty will be in getting beyond the 3 jewelry traits that are on old jewelry.

    Pardon, my ignorance, I am new to beta, but how do I set up a "template" character.

    Robted

    Hey there, @robted1.

    To start a template character, simply go to the drop-down menu at the very top left of the character main menu in PTS.

    Once the template character is created, you’ll have to spend a few extra minutes getting it up to speed ... such as allocating attributes, skill points, riding lessons, champ points, getting a mundus, and so on.

    thanks
  • POps75p
    POps75p
    ✭✭✭✭
    robted1 wrote: »
    I purchased a tunable jewelry station, tuned it to "seducer" and set up in my house; no difficulty. The difficulty will be in getting beyond the 3 jewelry traits that are on old jewelry.

    Pardon, my ignorance, I am new to beta, but how do I set up a "template" character.

    Robted

    Hey there, @robted1.

    To start a template character, simply go to the drop-down menu at the very top left of the character main menu in PTS.

    Once the template character is created, you’ll have to spend a few extra minutes getting it up to speed ... such as allocating attributes, skill points, riding lessons, champ points, getting a mundus, and so on.

    what is a "Template Character" For?
  • Donari
    Donari
    ✭✭✭✭
    POps75p wrote: »
    what is a "Template Character" For?

    It's for people that don't have a character absolutely maxed out at everything but want to test high end stuff. ZoS needs feedback on end-game as much as on the starter new tutorial. It provides instant max skill at new skill lines (unless disabled while ZoS tests skill acquisition) so the player can move on to actually testing the content rather than spending hours they don't have to spare grinding up their skill.
  • Aesthier
    Aesthier
    ✭✭✭✭✭
    Just one "side effect" that ZoS needs to consider with the farming for jewelry materials and their limited node supply.

    We already know the limited amount of "seams" will not support the current population of the game once this expansion goes live.

    Consider:

    As you level your character the world levels with you that means if you are taking a level 50 out to farm seams you will only find the max level of material. Therefore it makes it next to impossible for existing crafting toons to work this skill from ground up without purchasing from a very very limited supply.

    For new toons that are created specifically for this, they will easily out-level their ability to find the applicable level of materials for their jewelry crafting.


    The more I think about this the more I feel ZoS is:

    1. Being flat out lazy
    2. or purposely trying to put gold straight into traders pockets... at least the .05% of bots that will be able to farm the mats.


    It wouldn't surprise me to see a bot sitting at every ore node laying claim to that particular node just waiting for it to spawn a seam.
    Edited by Aesthier on April 30, 2018 1:47PM
  • JasonSilverSpring
    JasonSilverSpring
    ✭✭✭✭✭
    Aesthier wrote: »
    Just one "side effect" that ZoS needs to consider with the farming for jewelry materials and their limited node supply.

    We already know the limited amount of "seams" will not support the current population of the game once this expansion goes live.

    Consider:

    As you level your character the world levels with you that means if you are taking a level 50 out to farm seams you will only find the max level of material. Therefore it makes it next to impossible for existing crafting toons to work this skill from ground up without purchasing from a very very limited supply.

    For new toons that are created specifically for this, they will easily out-level their ability to find the applicable level of materials for their jewelry crafting.


    The more I think about this the more I feel ZoS is:

    1. Being flat out lazy
    2. or purposely trying to put gold straight into traders pockets... at least the .05% of bots that will be able to farm the mats.


    It wouldn't surprise me to see a bot sitting at every ore node laying claim to that particular node just waiting for it to spawn a seam.

    Actually you find 50% your level and 50% your crafting level. So a max level character starting jewelry crafting will find pewter and platinum. After the long grind to level jewelry crafting hopefully we should have a decent amount of platinum to refine.

    But, yes, I worry bots will be a thing as I suspect jewelry mats will be very pricey for a while.
  • POps75p
    POps75p
    ✭✭✭✭
    Donari wrote: »
    POps75p wrote: »
    what is a "Template Character" For?

    It's for people that don't have a character absolutely maxed out at everything but want to test high end stuff. ZoS needs feedback on end-game as much as on the starter new tutorial. It provides instant max skill at new skill lines (unless disabled while ZoS tests skill acquisition) so the player can move on to actually testing the content rather than spending hours they don't have to spare grinding up their skill.

    Can Xbox players do pats as well, or do u need a pc account
  • JasonSilverSpring
    JasonSilverSpring
    ✭✭✭✭✭
    POps75p wrote: »
    Donari wrote: »
    POps75p wrote: »
    what is a "Template Character" For?

    It's for people that don't have a character absolutely maxed out at everything but want to test high end stuff. ZoS needs feedback on end-game as much as on the starter new tutorial. It provides instant max skill at new skill lines (unless disabled while ZoS tests skill acquisition) so the player can move on to actually testing the content rather than spending hours they don't have to spare grinding up their skill.

    Can Xbox players do pats as well, or do u need a pc account

    You must own the PC version to access PTS.
  • Carbonised
    Carbonised
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jewelrycrafting master writs still need a much higher voucher value.

    Right now they're even more trash than the perfect roe writs.

    Considering that you made jewelrycrafting traits and upgrad tempers a grind more than 10 x harder than the other crafting skills, you cannot keep the voucher reward at the same level.

    If the current system goes live, I will certainly just press delete on every jewelrycrafting writ I get.
  • ghinaglia
    ghinaglia
    Soul Shriven
    Hello,

    My house now has all attuned stations.

    I'm wondering about dimensions of Jewelry attunable station.

    It's the same size of other furnishing stations like Clothing or Blacksmithing?

    It's possible to place the new jewelry station in a row with the other three without size differences?

    Thanks
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    NBrookus wrote: »
    Even with reading the negative reports, I was shocked at how bad this grind will be. There will be farming bots everywhere early on, and little incentive for anyone else to even WANT to participate.

    Yeah, and considering that ZOS does not have a stellar rep in the fight against bots, the botters and gold sellers are the only ones that will have a lot of this jewelry crafing stuff.
    Edited by Elsonso on May 2, 2018 10:10PM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Stickbow
    Stickbow
    ✭✭✭
    Have been working on the number of days it will take to reach full traits on both types of jewelcrafting item.

    If you started with all the points you could put in JC's research timer trait (which requires that you level JC w/o learning traits,, plus had ESO plus, it looks like it would take 108 days to learn all the traits -- this calculated while at work, knowing only one pair of facts clearly -- that it takes 27 days for the last trait, and each previous is supposed to be half that amount of time.

    Being the nerd I am, but generally bad at head math, here's the spreadsheet I had to use to calculate it. I am pretty sure that this is more precise than actual; I expect that they have a rounding that this doesn't take into account; I just don't know if it's up or down, and can't log in to a toon without any traits to see what the first interval (Trait no. 1) is.
    9lkd8p0eu8hr.png

    This also assumes that you start the next trait research pretty much the second the previous one completed, have the item to research, etc.

    <edited to bold that you must have ESO+ for these numbers>
    Edited by Stickbow on May 2, 2018 7:00PM
  • Stickbow
    Stickbow
    ✭✭✭
    This is absolutely no different than any other of the crafting lines that have traits -- it's identical to woodworking in terms of the number of days (with those same assumptions), since Carpentry Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once. (So you can learn the 6 item types in two batches)

    If you don't have ESO Plus, it starts at 30 days to research the last trait, so goes to 60 days for one, 120 for both items as someone earlier noted.


  • JasonSilverSpring
    JasonSilverSpring
    ✭✭✭✭✭
    Stickbow wrote: »
    This is absolutely no different than any other of the crafting lines that have traits -- it's identical to woodworking in terms of the number of days (with those same assumptions), since Carpentry Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once. (So you can learn the 6 item types in two batches)

    If you don't have ESO Plus, it starts at 30 days to research the last trait, so goes to 60 days for one, 120 for both items as someone earlier noted.


    I have no issue with research times, but the requirement of getting 10x the upgrade and trait mats that is too much of a grind in my opinion.

    I could deal with a compromise of only requiring 10x for gold upgrade and master writs either being all purple or much higher voucher values for ones requiring gold.

    I have been out of town all week. I see in the latest release they increased the jewelry nodes. Was it noticable or just a slight increase?

    Maybe if they mixed them in with blacksmithing and rune nodes that would help. I get that it would be a lot of work to place new nodes in all zones.
  • commdt
    commdt
    ✭✭✭✭
    Stickbow wrote: »
    This is absolutely no different than any other of the crafting lines that have traits -- it's identical to woodworking in terms of the number of days (with those same assumptions), since Carpentry Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once. (So you can learn the 6 item types in two batches)

    If you don't have ESO Plus, it starts at 30 days to research the last trait, so goes to 60 days for one, 120 for both items as someone earlier noted.


    I have no issue with research times, but the requirement of getting 10x the upgrade and trait mats that is too much of a grind in my opinion.

    I could deal with a compromise of only requiring 10x for gold upgrade and master writs either being all purple or much higher voucher values for ones requiring gold.

    I have been out of town all week. I see in the latest release they increased the jewelry nodes. Was it noticable or just a slight increase?

    Maybe if they mixed them in with blacksmithing and rune nodes that would help. I get that it would be a lot of work to place new nodes in all zones.

    Well I was on PTS testing some other stuff and came across a number of seams. To my feelings they are on par with other resources now, at least in Summerset

    And I cant understand all this whining about "how hard would it be to gold out your rings". You couldnt do it previously and was fine with it, now you can. It doesnt mean that you should go full gold from day one, running vet trials, leaderbords and "The Golden" vendor should still be the primary source of gold rings, but now you just have an option to do it the other way if you absolutely need golden rings.
    Rawr
  • MisterKarnos
    MisterKarnos
    ✭✭✭
    After deconning 2000 necklaces of cp160 gold quality i finally reached rank 50 in jewelry crafting, so yes its def the most grindy skill line so far, it wont take that much considering the intricates + inspiration you can get from the writs.
    Still imagining to get that on more than one character seems pretty awful.
  • glavius
    glavius
    ✭✭✭✭✭
    After deconning 2000 necklaces of cp160 gold quality i finally reached rank 50 in jewelry crafting, so yes its def the most grindy skill line so far, it wont take that much considering the intricates + inspiration you can get from the writs.
    Still imagining to get that on more than one character seems pretty awful.

    I heard numbers around 330 purple to get max level.
  • MisterKarnos
    MisterKarnos
    ✭✭✭
    on the current PTS week its 2000 i just tested it.
  • Ashtaris
    Ashtaris
    ✭✭✭✭✭
    ✭✭
    Carbonised wrote: »
    Jewelrycrafting master writs still need a much higher voucher value.

    Right now they're even more trash than the perfect roe writs.

    Considering that you made jewelrycrafting traits and upgrad tempers a grind more than 10 x harder than the other crafting skills, you cannot keep the voucher reward at the same level.

    If the current system goes live, I will certainly just press delete on every jewelrycrafting writ I get.

    I might not delete them, but I’ll keep them in storage until such time that ZOS admits: “Oh, I guess we screwed up!” and changes the system.

  • Jayne_Doe
    Jayne_Doe
    ✭✭✭✭✭
    ✭✭
    POps75p wrote: »
    I'm stunned that the attunable stations cost 250 vouchers. I wasn't a fan that woodworking cost the same as cloth and blacksmith either, but this is robbery.

    Reasonably 100 writ vouchers would be sufficient?

    so each of the add on for crafting jewl will be 250 each, even if you already own the current station.

    All attunable stations (BS, WW, C) cost 250, though, so it's at least something the JC ones don't cost more.
  • Edaphon
    Edaphon
    ✭✭✭✭✭
    ✭✭✭
    glavius wrote: »
    After deconning 2000 necklaces of cp160 gold quality i finally reached rank 50 in jewelry crafting, so yes its def the most grindy skill line so far, it wont take that much considering the intricates + inspiration you can get from the writs.
    Still imagining to get that on more than one character seems pretty awful.

    I heard numbers around 330 purple to get max level.

    Yeah, 333 purple items.
    Gold items seem to give far less inspiration for some reason.

    Could you please test this again with purple items, @MisterKarnos ?



  • MisterKarnos
    MisterKarnos
    ✭✭✭
    Like you said @Edaphon doing it again it took me 361 purple cp160 jewelry to hit rank 50, so gold jewelry gives far less inspiration than i would expect.
    I hope that gets changed gold should at least give the same inspiration than purple.
  • Gythral
    Gythral
    ✭✭✭✭✭
    ✭✭✭
    While doing the Jewellery Certification quest, the area of the table is highlighted on the map of Alinor, but the stations do not have a quest marker on them

    jFwsEjJ.png
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
Sign In or Register to comment.