One thing I think should be added is that if you improve an old piece of jewelry it should be where you can then deconstruct it. That is a lot of mats to use and not be able to get any of them back especially if it is bound.
JasonSilverSpring wrote: »KudnaBeefhooked wrote: »One thing that I haven't seen posted anywhere is the difference between Pre-Summerset and post-Summerset jewellery. I know you can't decon pre-Summerset jewellery but when something is posted on a trader, how can you know that it will be deconn-able or not just by looking at it? If there isn't something to indicate this then loads of folks will get scammed.
Pre Summerset jewelry will state that it cannot be deconstructed in the description.
but are you able to change the trait on the old jewellery?
Extremely Unhappy with the implementation of trait research. I might be able to understand only being able to research a single ring trait and a single necklace trait at a time but as it currently stands 1 trait only is flat out ugly. if you can not afford to spend deep /hard cash to "speed up" research times it, it will take a completely unreasonable and insane amount of time to get everything learned id estimate somewhere around 5 to 6 months for a intense crafter and far more for the typical player which is simply unaccceptable.
JasonSilverSpring wrote: »KudnaBeefhooked wrote: »One thing that I haven't seen posted anywhere is the difference between Pre-Summerset and post-Summerset jewellery. I know you can't decon pre-Summerset jewellery but when something is posted on a trader, how can you know that it will be deconn-able or not just by looking at it? If there isn't something to indicate this then loads of folks will get scammed.
Pre Summerset jewelry will state that it cannot be deconstructed in the description.
but are you able to change the trait on the old jewellery?
Yep. Pre summerset jewelry can be upgraded and transmuted.
I purchased a tunable jewelry station, tuned it to "seducer" and set up in my house; no difficulty. The difficulty will be in getting beyond the 3 jewelry traits that are on old jewelry.
Pardon, my ignorance, I am new to beta, but how do I set up a "template" character.
Robted
Taleof2Cities wrote: »I purchased a tunable jewelry station, tuned it to "seducer" and set up in my house; no difficulty. The difficulty will be in getting beyond the 3 jewelry traits that are on old jewelry.
Pardon, my ignorance, I am new to beta, but how do I set up a "template" character.
Robted
Hey there, @robted1.
To start a template character, simply go to the drop-down menu at the very top left of the character main menu in PTS.
Once the template character is created, you’ll have to spend a few extra minutes getting it up to speed ... such as allocating attributes, skill points, riding lessons, champ points, getting a mundus, and so on.
Taleof2Cities wrote: »I purchased a tunable jewelry station, tuned it to "seducer" and set up in my house; no difficulty. The difficulty will be in getting beyond the 3 jewelry traits that are on old jewelry.
Pardon, my ignorance, I am new to beta, but how do I set up a "template" character.
Robted
Hey there, @robted1.
To start a template character, simply go to the drop-down menu at the very top left of the character main menu in PTS.
Once the template character is created, you’ll have to spend a few extra minutes getting it up to speed ... such as allocating attributes, skill points, riding lessons, champ points, getting a mundus, and so on.
what is a "Template Character" For?
Just one "side effect" that ZoS needs to consider with the farming for jewelry materials and their limited node supply.
We already know the limited amount of "seams" will not support the current population of the game once this expansion goes live.
Consider:
As you level your character the world levels with you that means if you are taking a level 50 out to farm seams you will only find the max level of material. Therefore it makes it next to impossible for existing crafting toons to work this skill from ground up without purchasing from a very very limited supply.
For new toons that are created specifically for this, they will easily out-level their ability to find the applicable level of materials for their jewelry crafting.
The more I think about this the more I feel ZoS is:
1. Being flat out lazy
2. or purposely trying to put gold straight into traders pockets... at least the .05% of bots that will be able to farm the mats.
It wouldn't surprise me to see a bot sitting at every ore node laying claim to that particular node just waiting for it to spawn a seam.
what is a "Template Character" For?
It's for people that don't have a character absolutely maxed out at everything but want to test high end stuff. ZoS needs feedback on end-game as much as on the starter new tutorial. It provides instant max skill at new skill lines (unless disabled while ZoS tests skill acquisition) so the player can move on to actually testing the content rather than spending hours they don't have to spare grinding up their skill.
what is a "Template Character" For?
It's for people that don't have a character absolutely maxed out at everything but want to test high end stuff. ZoS needs feedback on end-game as much as on the starter new tutorial. It provides instant max skill at new skill lines (unless disabled while ZoS tests skill acquisition) so the player can move on to actually testing the content rather than spending hours they don't have to spare grinding up their skill.
Can Xbox players do pats as well, or do u need a pc account
Even with reading the negative reports, I was shocked at how bad this grind will be. There will be farming bots everywhere early on, and little incentive for anyone else to even WANT to participate.
This is absolutely no different than any other of the crafting lines that have traits -- it's identical to woodworking in terms of the number of days (with those same assumptions), since Carpentry Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once. (So you can learn the 6 item types in two batches)
If you don't have ESO Plus, it starts at 30 days to research the last trait, so goes to 60 days for one, 120 for both items as someone earlier noted.
JasonSilverSpring wrote: »This is absolutely no different than any other of the crafting lines that have traits -- it's identical to woodworking in terms of the number of days (with those same assumptions), since Carpentry Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once. (So you can learn the 6 item types in two batches)
If you don't have ESO Plus, it starts at 30 days to research the last trait, so goes to 60 days for one, 120 for both items as someone earlier noted.
I have no issue with research times, but the requirement of getting 10x the upgrade and trait mats that is too much of a grind in my opinion.
I could deal with a compromise of only requiring 10x for gold upgrade and master writs either being all purple or much higher voucher values for ones requiring gold.
I have been out of town all week. I see in the latest release they increased the jewelry nodes. Was it noticable or just a slight increase?
Maybe if they mixed them in with blacksmithing and rune nodes that would help. I get that it would be a lot of work to place new nodes in all zones.
MisterKarnos wrote: »After deconning 2000 necklaces of cp160 gold quality i finally reached rank 50 in jewelry crafting, so yes its def the most grindy skill line so far, it wont take that much considering the intricates + inspiration you can get from the writs.
Still imagining to get that on more than one character seems pretty awful.
Carbonised wrote: »Jewelrycrafting master writs still need a much higher voucher value.
Right now they're even more trash than the perfect roe writs.
Considering that you made jewelrycrafting traits and upgrad tempers a grind more than 10 x harder than the other crafting skills, you cannot keep the voucher reward at the same level.
If the current system goes live, I will certainly just press delete on every jewelrycrafting writ I get.
Sordidfairytale wrote: »I'm stunned that the attunable stations cost 250 vouchers. I wasn't a fan that woodworking cost the same as cloth and blacksmith either, but this is robbery.
Reasonably 100 writ vouchers would be sufficient?
so each of the add on for crafting jewl will be 250 each, even if you already own the current station.
MisterKarnos wrote: »After deconning 2000 necklaces of cp160 gold quality i finally reached rank 50 in jewelry crafting, so yes its def the most grindy skill line so far, it wont take that much considering the intricates + inspiration you can get from the writs.
Still imagining to get that on more than one character seems pretty awful.
I heard numbers around 330 purple to get max level.