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PTS Update 18 - Feedback Thread for Jewelry Crafting

  • Llyn.Quennel
    Llyn.Quennel
    Soul Shriven
    Going to add my voice that there are not enough seams for the raw materials. After I started on the test server, I kept track of how much dust I collected before I made a template char.

    3 pewter dusts from one node. That's it. For about eight hours of game play before making a template character, harvesting every single node I found. This really needs to be upped, and jewelry seams need their own locations, not taking over rubedite nodes.
  • Llyn.Quennel
    Llyn.Quennel
    Soul Shriven
    Going to add my voice that there are not enough seams for the raw materials. After I started on the test server, I kept track of how much dust I collected before I made a template char.

    3 pewter dusts from one node. That's it. For about eight hours of game play before making a template character, harvesting every single node I found.

    This really needs to be upp and jewelry seams need their own locations, not taking over rubedite nodes.
  • Anazasi
    Anazasi
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    I agree the nodes are not frequent enough and they need to be seperate from all others. I gained more jewelry resources from the P-rifts than from cracking rocks.
  • Valkysas154
    Valkysas154
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    Been on pts since it went live every day
    Still have not found the Crafting certificate person there not by the stations in Alinor or in the Mage/fighter guild in summerset or Auridon -where they normally are-

  • JasonSilverSpring
    JasonSilverSpring
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    Been on pts since it went live every day
    Still have not found the Crafting certificate person there not by the stations in Alinor or in the Mage/fighter guild in summerset or Auridon -where they normally are-

    The crafting certificate guy is just outside the entrance to the building where the crafting stations are. He has a quest marker. I am not in game so I forget his name, but he is outside that building.
  • Donari
    Donari
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    Been on pts since it went live every day
    Still have not found the Crafting certificate person there not by the stations in Alinor or in the Mage/fighter guild in summerset or Auridon -where they normally are-

    The crafting certificate guy is just outside the entrance to the building where the crafting stations are. He has a quest marker. I am not in game so I forget his name, but he is outside that building.

    When you emerge from the crafting area, look diagonally to your right to the nearby Altmer man. That's the guy. He never moves, you have to run back and forth to him for every certification step, so after one certification his location will be burned into your brain for all your alts.
  • Elsonso
    Elsonso
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    I also have to say I'm a little worried that, ZOS is going to see the crafter's response to the lack of raw jewelry nodes on the forums and think, "Oh, a few crafters had a problem with this" because there is not that much of an outcry (so far) on the forums.

    I am more worried that they will come up with another form of punishment as part of the rework of the node spawn rate. They obviously want it that way. They have some sort of design goal that demands it. Even if they change it, that goal does not go away. They have to come up with some other means to achieve it.

    Rather than complain, and be ignored or punished in a different way, I just crossed Jewelry Crafting off the list of reasons to buy this Chapter. I'm not going to pay money for a (edit: another) brand new feature that they don't want me to use.

    Edited by Elsonso on April 20, 2018 10:57PM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Grimm13
    Grimm13
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    using a new character for the Beta. Finding that jewelry to decon is rather hard to find. Seams are few, been getting mainly nodes and collecting those bot don't get the seams when returning as they are already taken on the flip.

    Jewelry boxes rarely containing jewelry pieces, here's an idea put some jewelry on those RNG Charts

    EDIT: If to drops rates are gonna remain the same then let us decon the old jewelry.
    Edited by Grimm13 on April 20, 2018 11:38PM
    https://sparkforautism.org/

    Season of DraggingOn
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    PC-NA
  • Malnaur
    Malnaur
    Soul Shriven
    Spent well over an hour wandering Summerset farming mats. Informally, I'm getting approx 10:1 metal ore to jewelry dust. The pewter nodes are very hard to make out, even with keen eye 1 due to the silver color blending with the surrounding rock. It does seem like the ore node density is higher overall. This probably needs rebalancing a bit. I expect to be crafting less jewelry (as oppposed to full armor sets consuming loads of metal) so the ratio is less of a problem than the visibulity. I'm also running with grass off.
  • mlstevens42_ESO
    mlstevens42_ESO
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    For one the nodes are bit to scarce to have a hope of being able to craft anything if you have little time.

    Two needing to have ten pieces of whatever for traits and upgrades makes this very much a grind.

    Three it costing one hundred platinum to make a piece of 160 cp jewelry is a bit costly considering everything else and consider you will have had to have ten whatever trait stone, twenty green pieces for two green upgrade mats, thirty for three blue upgrade mats, forty for four purple upgrade mats and eighty gold pieces for eight gold upgrade mats just to make ONE item. Then see above for rare nodes. This is not fun.

    The jewelry station seems to work is attuned did twice born star since closest to house need to put it in. While I like the look of the jewelry station I do not like how much space all of these stations are taking.

    Why did you make this where one has to have separate stations for each set? Why not make the station hold stones or runes or whatever that represent the sets. You take this rune stone whatever and go and attune this and pop the item into the station rather then attune each station. Have a drop down menu that lets you pick the set from the list of sets you happen to have attuned. It can still cost 250 vouchers per stone or rune and maybe separate cost for the station that holds them. I am just asking that we not tie up space in houses with multiple stations of the same type. Many houses do not have that much level space to be putting all of these stations. If they are not level they do not work to close together they do not work. It is not just the fact that slots are limited it is they take to much space.

    I did find one piece of ivory after an hour or so of killing anything that should carry ivory...horkers mammoths echatere...ect one piece. I do not know if this is enough to make anything out of but I doubt it and I don't know because even though have spent considerable time in pts testing and all I have not received any prints for any new furnishing items let alone anything for the jewelry housing things.
  • Darlon
    Darlon
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    Bug:

    Done a jewelry writ, and the reward was an enchanter survey.... That can't be intended... Should be a jewelry survey...

    as if it isn't hard enough to find the materials....
  • Lark82
    Lark82
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    Darlon wrote: »
    Bug:

    Done a jewelry writ, and the reward was an enchanter survey.... That can't be intended... Should be a jewelry survey...

    as if it isn't hard enough to find the materials....

    Yep, that happened to me too...
  • Shantu
    Shantu
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    Ok, I was able to find a lot more Pewter nodes by leaving Summerset and running some old Rubedite grinding routes. Seems they've just used some of these nodes for Pewter. I'm hoping this is a work in progress and not a strategy.
  • Apherius
    Apherius
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    A lot of Jewelry crafting stations are missing:
    • Imperial City, Sewers base
    • Cyrodiil, Main base
    • Craglorn raid, Hof and AS.

    The Telvar general Merchant should sell Platinium
    Edited by Apherius on April 21, 2018 4:31PM
  • lostcloud
    lostcloud
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    Darlon wrote: »
    Bug:

    Done a jewelry writ, and the reward was an enchanter survey.... That can't be intended... Should be a jewelry survey...

    as if it isn't hard enough to find the materials....

    Spent some more time on JC and now have 8 characters certified, picked up 2 maps that were also enchanting maps as stated above.

    The fastest way to level JC is to simply disenchant drops it would seem, have it at level 22 atm, I don't think it will take all that long to level JC to 50 but it will take a long time to gather the mats to make anything beyond blue quality. I suggest getting all of your alts certified, I did 8 characters today it dosent take long and the mats needed to craft the rings and necks isn't much. I actually ended up with more pewter than I started with if you break the white items you get as rewards. The rewards you will get from all of these characters will start to stack up as you level your main JC.
    Crafting from raw mats seems to give so little inspiration it just does not seem worth the effort, so just harvest the seams and use the materials for doing JC dailies. The roughly 50/50 split on seams does slow gathering down with materials you can use as opposed to platinum of which I have over 600oz, thus by the time I need to use it I will have more than I could possibly need even at 100 per item.
    I would suggest holding onto your harvested mats and not processing them unless you need some ounces for crafting, wait until you have 3 points spent in the skill that has a higher chance to yield more materials when you process and get as many alts certified as you can, they will all provide some upgrade mats, just let them level from the inspiration the quest gives invest your time in 1 JC to start with.

    This is probably the wrong thread for this.
    Nocturnal (AD AvA Oceanic guild, still kicking after 5 years) Formed in 1999 DAoC Beta now in our 21st year.
  • Darauk
    Darauk
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    An immediate pain point is that there are not nearly enough seam nodes... Please significantly up the nodes and if you just turned some of the old ore nodes into new seam nodes.. please don't do that.

    I can't upvote this comment enough. I am a crafter and I am very much looking forward to jewelry crafting. I found *one* seam node in my first three hours on the PTS outside of the initial crafting write quest. I covered about half of the island looking for more nodes in the rocky areas around the coast and inland. I am other players were harvesting aggressively, but I would have expected to stumble on at least a couple nodes. I found dozens of all other mat types during the three hours.

    The quantity of seam nodes need to be increased significantly. And they should be _added_ to the game, not replacing ore nodes or other nodes.
    - Darauk
  • Sparky617
    Sparky617
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    As for the Jewelry Grind, Need I say more, but it is long overdue been wanting for this since launch,

    I am ok with needing to have 10 dust to refine into the metals to make jewelry items, just like blacksmithing clothing and woodworking just wish there were more NODES to get

    Pewter: Lv. 1-25
    Copper: Lv. 26-50
    Silver: CP 10-60
    Electrum: CP 70-140
    Platinum: CP 150-160

    but, why do we need 10 Plating Grains to make one Plating, so in order to even improve one piece of jewelry from purple to gold, I would need to refine 200 Chromium Grains to make enough Chromium Plating to make one piece of jewelry gold that's insane, not to mention finding enough to even make it green blue and purple first

    Terne: Improves from White to Green.
    Iridium: Improves from Green to Blue.
    Zircon: Improves from Blue to Purple.
    Chromium: Improves from Purple to Gold

    and then getting trait stones:
    (just using the infused trait for example)
    then I have to get 10, Pulverized Aurbic Amber to make Aurbic Amber
    I need 30 Pulverized Aurbic Amber to get 3 trait stones

    ZOS please fix this so it is not so much of a grind to make jewelry items something that a lot of us that have wanted since launch.

    i was going to write a similar post, but I'll just quote @Sir_Xalvador. Material cost is just too insanely high. Jewelry craft isn't even fun at this cost/grind.
  • Darlon
    Darlon
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    As for the Jewelry Grind, Need I say more, but it is long overdue been wanting for this since launch,

    I am ok with needing to have 10 dust to refine into the metals to make jewelry items, just like blacksmithing clothing and woodworking just wish there were more NODES to get

    Pewter: Lv. 1-25
    Copper: Lv. 26-50
    Silver: CP 10-60
    Electrum: CP 70-140
    Platinum: CP 150-160

    but, why do we need 10 Plating Grains to make one Plating, so in order to even improve one piece of jewelry from purple to gold, I would need to refine 200 Chromium Grains to make enough Chromium Plating to make one piece of jewelry gold that's insane, not to mention finding enough to even make it green blue and purple first

    Terne: Improves from White to Green.
    Iridium: Improves from Green to Blue.
    Zircon: Improves from Blue to Purple.
    Chromium: Improves from Purple to Gold

    and then getting trait stones:
    (just using the infused trait for example)
    then I have to get 10, Pulverized Aurbic Amber to make Aurbic Amber
    I need 30 Pulverized Aurbic Amber to get 3 trait stones

    ZOS please fix this so it is not so much of a grind to make jewelry items something that a lot of us that have wanted since launch.

    Agreed so much...

    You're numbers are a bit off, you'll 'only' need to refine 80 chromium grains to get the 8 platings needed to improve from purple to gold.

    But even then I don't see why this is needed and why it can't be just like the other crafts...
  • Feric51
    Feric51
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    Darlon wrote: »
    As for the Jewelry Grind, Need I say more, but it is long overdue been wanting for this since launch,

    I am ok with needing to have 10 dust to refine into the metals to make jewelry items, just like blacksmithing clothing and woodworking just wish there were more NODES to get

    Pewter: Lv. 1-25
    Copper: Lv. 26-50
    Silver: CP 10-60
    Electrum: CP 70-140
    Platinum: CP 150-160

    but, why do we need 10 Plating Grains to make one Plating, so in order to even improve one piece of jewelry from purple to gold, I would need to refine 200 Chromium Grains to make enough Chromium Plating to make one piece of jewelry gold that's insane, not to mention finding enough to even make it green blue and purple first

    Terne: Improves from White to Green.
    Iridium: Improves from Green to Blue.
    Zircon: Improves from Blue to Purple.
    Chromium: Improves from Purple to Gold

    and then getting trait stones:
    (just using the infused trait for example)
    then I have to get 10, Pulverized Aurbic Amber to make Aurbic Amber
    I need 30 Pulverized Aurbic Amber to get 3 trait stones

    ZOS please fix this so it is not so much of a grind to make jewelry items something that a lot of us that have wanted since launch.

    Agreed so much...

    You're numbers are a bit off, you'll 'only' need to refine 80 chromium grains to get the 8 platings needed to improve from purple to gold.

    But even then I don't see why this is needed and why it can't be just like the other crafts...

    I assume his numbers came from the required materials with none of the passives unlocked. Most of us can't remember a day when we had none of the crafting passives that reduced the needed gold tempers from 20 down to 8.
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


  • Darlon
    Darlon
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    Feric51 wrote: »
    Darlon wrote: »
    As for the Jewelry Grind, Need I say more, but it is long overdue been wanting for this since launch,

    I am ok with needing to have 10 dust to refine into the metals to make jewelry items, just like blacksmithing clothing and woodworking just wish there were more NODES to get

    Pewter: Lv. 1-25
    Copper: Lv. 26-50
    Silver: CP 10-60
    Electrum: CP 70-140
    Platinum: CP 150-160

    but, why do we need 10 Plating Grains to make one Plating, so in order to even improve one piece of jewelry from purple to gold, I would need to refine 200 Chromium Grains to make enough Chromium Plating to make one piece of jewelry gold that's insane, not to mention finding enough to even make it green blue and purple first

    Terne: Improves from White to Green.
    Iridium: Improves from Green to Blue.
    Zircon: Improves from Blue to Purple.
    Chromium: Improves from Purple to Gold

    and then getting trait stones:
    (just using the infused trait for example)
    then I have to get 10, Pulverized Aurbic Amber to make Aurbic Amber
    I need 30 Pulverized Aurbic Amber to get 3 trait stones

    ZOS please fix this so it is not so much of a grind to make jewelry items something that a lot of us that have wanted since launch.

    Agreed so much...

    You're numbers are a bit off, you'll 'only' need to refine 80 chromium grains to get the 8 platings needed to improve from purple to gold.

    But even then I don't see why this is needed and why it can't be just like the other crafts...

    I assume his numbers came from the required materials with none of the passives unlocked. Most of us can't remember a day when we had none of the crafting passives that reduced the needed gold tempers from 20 down to 8.

    Ah, right... that may be true... you're right, I won't ever try to improve something to gold without those passives...
  • Anazasi
    Anazasi
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    There has to be a balance between crafting jewelry and looting or buying off the gold vendor. It should be difficult and it should be costly to make / upgrade jewelry. I don't think the community wants things just given to them because if that's the case everything will be devalued very quickly.
  • megshere
    megshere
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    As others have said, the ratio of jewellery material seam is way too low. I ran two of my usual farming routes, and found the following:

    Rivenspire: The entire loop I run had 3 nodes, 2 of which had replaced the already fairly scarce rubedite ore nodes, and one that was in a new position. I didn't see anyone else in the area, and I ran it a few times, so I don't think it was just a matter of someone beating me to the nodes.

    Craglorn: My huge loop in upper Craglorn loop had 9 jewellery nodes - EIGHT of which replaced nodes that held rubedite ore previously. Again, no one else in the area, so I don't think I was being beaten to the nodes.

    Assuming these changes are static and each node doesn't have the CHANCE of being either jewellery mats or rubedite, this is ridiculous. Additional nodes of jewellery mats should be added, rather than replacing pre-existing mats, as that will cut down on the overall amounts of rubedite in the game in general. There is plenty of space in Tamriel's landscape for both to be plentiful.
    Guild Master at Black Market Wares on the PC NA server.
  • JasonSilverSpring
    JasonSilverSpring
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    Anazasi wrote: »
    There has to be a balance between crafting jewelry and looting or buying off the gold vendor. It should be difficult and it should be costly to make / upgrade jewelry. I don't think the community wants things just given to them because if that's the case everything will be devalued very quickly.

    Well, for very difficult to loot jewelry, perhaps that is the case. But, there are some jewelry sets that drop from activities like dolmens or treasure chests. Acquiring purple jewelry is not that difficult overall, so crafting it should not need to be such a grind.

    Maybe some of the new traits need to have a grind to them, but if I want to craft a purple set of seducer or julianos with arcane trait why does that need to be such an extreme grind?

    Maybe keep a high material requirement to upgrade to gold or use certain traits. But, not everything related to jewelry should be such an effort.
  • majulook
    majulook
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    Jewelry Crafting Survey Reports

    With the new templates (4/23/2018) you get some Jewelry Crafting Survey Reports. The problem I had was the template character had not unlocked any Wayshires in the survey target zone.

    I was able to bank the Jewelry Crafting Survey Reports and then use one of my charterers that was copied over from live to get to a couple of the survey locations with no issue.

    The surveys being text, and not maps that can be "pinned" to the users view. I thought the descriptions might be rather vague and could encompass a large area. They were not to difficult to find.
    Si vis pacem, para bellum
  • VaranisArano
    VaranisArano
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    I deliberately farmed for jewelry seams, and found them pretty easily when I was in familiar zones. Ochre is considerably rarer than Regulus, so i hope that's taken into account with Jewelry furnishing sketches.

    Results of farming zones I was very familiar with the location of blacksmithing nodes:
    876 Rubedite Ore
    163 Platinum Dust - Seams
    149 Pewter Dust - Seams

    223 Regulus - Blacksmithing Furnishing Mat
    12 Ochre - Jewelry Furnishing Mat

    2 Pulverized Dawn-Prism (10 needed to make a Dawn-Prism for the Triune trait)

    More explanation of the data here: https://forums.elderscrollsonline.com/en/discussion/408971/farming-for-jewelry-seams-how-bad-is-the-drop-rate
    Edited by VaranisArano on April 23, 2018 11:45PM
  • Katahdin
    Katahdin
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    I ran around the edge of the Summerset map along the shoreline where I could.
    Spent about 3 hours running around the map just exploring.
    I covered at least 50% of the beach area and came across a handful of people while doing so.

    I found 1 platinum node and 3 clams

    Seems very very rare to me. If this is any indication of the rates of nodes when this goes live, youll be able to craft a piece of jewlery in about 5 years.
    Beta tester November 2013
  • Kalcipher1
    Kalcipher1
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    Jewelry crafting could prove to be a very arduous task since 2 hours of exploring Summerset revealed only 2 pewter nodes and 1 clam...
  • ghastley
    ghastley
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    Checked it out quickly on an existing character and found the guy in Alinor to certify me. However, starting a new character in Summerset is not so easy. He dosn't appear to appear (?) until you have the other certs, and I couldn't find anyone to process those in Summerset. Only able to get certified in old six crafts by leaving the island.

    My new character was then wiped when the latest patch arrived, and I had to re-do that, so I'm not as far along with developing the crafting skill as I hoped. I haven't yet found out how to get a Jewel Crafting station of my own, let alone attune one.

    I did notice that one of the crafting hint pop-ups still refers to the "six crafting skills", but forgot to screen-capture in time.
  • idahogeekette
    idahogeekette
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    1) Curious why not every crafting location has had a jewelry station added. Some of the old-world areas do not have one (Bleakrock, for example)

    2) Really agree on jewelry mat drop rates. Old world too. I thought Summerset was just crowded with players, but there seems a real dearth of nodes for pewter and the trait materials.

    3) Not important to game, just a thought that is stuck in my head, but "Pewter" named nodes are sort of silly since pewter is an Alloy........ Does also make me wonder why Copper isn't usable...... maybe mix with Tin, silver, gold, etc. ? I know, I know, its just a game......but one of the draws I love with ESO is how its more realistically grounded than many games with very logical and realistic gear, props, and costuming.

  • Darauk
    Darauk
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    As for the Jewelry Grind...

    ZOS please fix this so it is not so much of a grind to make jewelry items something that a lot of us that have wanted since launch.

    Couldn't have said it better. After a bit more playing around Jewelry Crafting is too much of a grind. Other than the new zone itself, this was my second favorite planned feature. Now... I'm less enthusiastic.

    Balancing jewelry crafting against in-game activity rewards is certainly a must, but I have to think there is a better balance to be struck than the current approach.

    In full disclosure, I still need to hop to the mainland to run a few of my old routes as other players have mentioned, but I predict an inflated market (highly inflated) and a less-than-fun grind aspect.
    - Darauk
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