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PTS Update 18 - Feedback Thread for Jewelry Crafting

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
This is the official feedback thread for Jewelry Crafting. Specific feedback that the team is looking for includes the following:
  • Which sets are you looking forward to crafting once this system goes live?
  • Were you able to successfully research the new traits? Could you easily find the source?
  • Which was your favorite trait, and why?
  • Did you understand how to obtain the raw materials for Jewelry Crafting?
  • Were you able to find the Survey Report locations?
  • Were you able to get certified?
  • Were you able to successfully attune a Crafting Station to a Jewelry Crafting Station?
  • Did you craft any new furnishings with Jewelry Crafting?
  • Did you try Transmutation with Jewelry Crafting?
  • Did you get any Writs in Jewelry Crafting?
  • Do you have any other general feedback?
Gina Bruno
Senior Creator Engagement Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • VicRedguard
    VicRedguard
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    Why is there no hireling for JwC ? Is this planned for a later release ? There is one for everything except Alchemy, for clear reasons (very different based system).
  • Sordidfairytale
    Sordidfairytale
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    I'm stunned that the attunable stations cost 250 vouchers. I wasn't a fan that woodworking cost the same as cloth and blacksmith either, but this is robbery.

    Reasonably 100 writ vouchers would be sufficient?
    The Vegemite Knight

    "if the skeleton kills you, your dps is too low." ~STEVIL

    The Elder World of WarScrollCraft Online ~joaaocaampos
  • LonePirate
    LonePirate
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    Jewelry Crafting stations are currently missing from the base camps in both Cyrodiil and the Imperial City, at least for Ebonheart.
  • TerraDewBerry
    TerraDewBerry
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    An immediate pain point is that there are not nearly enough seam nodes. There are going to be a zillion crafters all trying to get raw materials so they can level jewelry crafting from scratch and at least at this point, it looks like you're going to starve us for raw resources. Also, am I mistaken that a portion of regular ore nodes were just turned into seam nodes? So, if that is true, it's going to make it so there are less ore nodes as well. Crafters have waited a long time for jewelry crafting and we are going to need a huge amount of raw resources to work with. We should be tripping over nodes at this point (at least initially). Please significantly up the nodes and if you just turned some of the old ore nodes into new seam nodes.. please don't do that. Seam nodes should be in addition to regular ore nodes and should be all over the place just like other raw material nodes are.
  • VaranisArano
    VaranisArano
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    Add seam nodes. Swapping out ore nodes for seam nodes is just asking for me and other farmers to price gouge on ores.
  • VicRedguard
    VicRedguard
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    You should put Jewerly Stations (and Outfit stations for that matter) on top of map icons, with Woodworking Station for example , rather than at the bottom. Keep separated merchants and stations.
  • DarcyMardin
    DarcyMardin
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    I spent several hours on the PTS today mainly looking for jewelry crafting nodes. I searched in the rocky areas of Summerset and found none at all on my first foray. I figured it was probably because I didn't know what they looked like and, with no points in the craft at all, I couldn’t buy the keen eye passive.

    I then went to my favorite mat farming zone in the base game (still on the PTS) and spent an hour or so running around. I picked up lots of rubidite ore and other mats, but a total of only four jewelry nodes (compared to ten times as many ore nodes). Now that I knew what they looked like, I traveled back to Summerset, ran around for another hour, and found exactly ONE jewelry node there.

    I understand that jeweler nodes might realistically be more rare than the common ores, but seriously, all crafters are going to want to level jewelry—this is one of the prime features of the Summerset expansion. I can envision people camping a single node when the game comes out and fighting ruthlessly over who gets to claim it. This is NOT a pleasant prospect.

    Please give us more jewelry nodes! A LOT more. Otherwise folks are gonna be howling from the rooftops.
    Edited by DarcyMardin on April 17, 2018 4:22AM
  • enjoyingcoma9
    enjoyingcoma9
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    Anyone tested deconning jewelry yet? Mine's still downloading - curious to know if its one grain per decon, or at least one grain.
    Edited by enjoyingcoma9 on April 17, 2018 3:43AM
  • majulook
    majulook
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    I had a grand 15 day research scroll that i got from the crown store. The tool tip stated was for Blacksmithing, Cothing, Wood Working, and Jewelry, but when I used it after I had started researching a jewelry trait, and I got a message that no researching was being done.

    I then got a jewelry specific research scroll form the crown store and that worked.
    Si vis pacem, para bellum
  • majulook
    majulook
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    Anyone tested deconning jewelry yet? Mine's still downloading - curious to know if its one grain per decon, or at least one grain.

    I deconned about 70 items that came with the template. I created a template character just put the items in my bank, and then logged in with my copied over master crafter (I completed the Jewelry certification quest before I did the deconning). I did not get any dust. The 70 items were about 50 purple and 20 gold items. I did get to level 13 in the craft. I was using a 150% XP scroll when I did this.

    Its just the 1st day of the PTS so maybe not quite ready for prime time.

    Did anyone else deconn a bunch of jewelry???

    Edited by majulook on April 17, 2018 4:52AM
    Si vis pacem, para bellum
  • Donari
    Donari
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    It could be that over time things will even out, but the above posts about the rarity of seams make solid points.

    I unlocked JC on my main fairly easily, though I had to carefully scrutinize the relevant Natch Potes for where to go for it. But after roaming over most of the isle and finding -one- seam (platinum), and that one early on, I decided to swap alts so I could find skill points for Keen Eye. That in itself took a while since I don't use add ons while in PTS so could not easily find sky shards (if there are any in Summerset, no blue beams ever caught my eye).

    With Keen Eye acquired, I began to run around rocky areas. I finally found some copper seams (which look like reddish blobby pyramid rocks) in Stonefalls near the volcano. And after those, nothing. Tons and tons of other mat nodes, there's no competition yet on the PTS, including many ores I could find even without an Ore Keen Eye. But seams? Nope!

    This is going to be painful and frustrating when the zerg rush commences, and I say that as someone generally content to slowly accrue mats in normal play.
  • lostcloud
    lostcloud
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    The seams share the same spawn locations as mine nodes, harvested 135 nodes 104 were rubedite 31 were seams. Will say again that they share the same spawn locations as mine nodes, so thus if you mine a node then come back later it may have spawned a seam. But as we know there will be people who will only grab the seams thus all you will see is nodes to harvest, so harvest the mine nodes if you want to see seams spawn. Jewelry mats will be expensive in the extreme with a far lower spawn rate than normal nodes.

    Need to spend more time levelling the skill but those who remember how slow it was to level enchanting at release well this might possibly take longer, far longer.
    Nocturnal (AD AvA Oceanic guild, still kicking after 5 years) Formed in 1999 DAoC Beta now in our 21st year.
  • TerraDewBerry
    TerraDewBerry
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    lostcloud wrote: »
    The seams share the same spawn locations as mine nodes, harvested 135 nodes 104 were rubedite 31 were seams. Will say again that they share the same spawn locations as mine nodes, so thus if you mine a node then come back later it may have spawned a seam. But as we know there will be people who will only grab the seams thus all you will see is nodes to harvest, so harvest the mine nodes if you want to see seams spawn. Jewelry mats will be expensive in the extreme with a far lower spawn rate than normal nodes.

    Need to spend more time levelling the skill but those who remember how slow it was to level enchanting at release well this might possibly take longer, far longer.

    If this is what they have done, then that is absolutely not a good idea. Seam nodes need to be separate nodes from ore nodes. This is going to just be frustrating and stupid at this point. This is a huge part of the new chapter and they are going to make harvesting raw nodes something people get angry about? This is a bad plan, ZOS.
  • notyuu
    notyuu
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    Small summary of my experience with jewelry crafting so far

    1:had notable trouble finding jewelry for new trait research
    2: failed to find even a single seam of raw materials [even with the keen eye perk...did notice coming across almost double the amount of smithing nodes however, possible bug?]
    3: didn't know where to look/couldn't find the person that gives the quest to get certified [possibly just me being a blind ***]
    4: it refused to let me craft any furnishings despite having the requisite materials and skill [possibly an instance bug, when asking around others reported no issues]
    5: upgrading jewelry from purple to gold half the time does not provide any increase to the listed or actual benefits of from a set [for example I upgraded my soulshine rings and neck to gold, matching the armor, but the set bonus didn't increase one bit]
  • Jormasaurus
    There appears to be a bug with the infused trait, namely with the "Potion speed" glyph. I managed to reduce my potion cooldown to around 3 seconds. It seems that every infused trait is increasing the effect of each glyph, not sure if this is intended but it's definitely very broken. Video below:


    https://streamable.com/f6d5q


    PS4 EU @Jormasaurus
    PC EU @YRMAE
  • Feanor
    Feanor
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    There appears to be a bug with the infused trait, namely with the "Potion speed" glyph. I managed to reduce my potion cooldown to around 3 seconds. It seems that every infused trait is increasing the effect of each glyph, not sure if this is intended but it's definitely very broken. Video below:


    https://streamable.com/f6d5q


    LOL. Characters on PEDs. Awesome.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Jormasaurus
    Just tested it with lingering health potions and you can stack 15 HoTs from the potions at once. It healed me faster than I could lose health by spamming equilibrium. xD
    PS4 EU @Jormasaurus
    PC EU @YRMAE
  • Elsterchen
    Elsterchen
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    Were you able to successfully attune a Crafting Station to a Jewelry Crafting Station?

    No, Hlaalu Rolis does not offer Jewelery Crafting Stations. Not the normal ones nor the attuned ones are listed as purchesable items.

    :'(

    PTS/PC/EU
  • Carbonised
    Carbonised
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    Elsterchen wrote: »
    Were you able to successfully attune a Crafting Station to a Jewelry Crafting Station?

    No, Hlaalu Rolis does not offer Jewelery Crafting Stations. Not the normal ones nor the attuned ones are listed as purchesable items.

    :'(

    PTS/PC/EU

    They're not on Rolis, they're on the NPC next to him. Not sure if intended or not.
  • zaria
    zaria
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    There appears to be a bug with the infused trait, namely with the "Potion speed" glyph. I managed to reduce my potion cooldown to around 3 seconds. It seems that every infused trait is increasing the effect of each glyph, not sure if this is intended but it's definitely very broken. Video below:


    https://streamable.com/f6d5q

    Nice so the sustain problems are solved :)
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Mystrius_Archaion
    Mystrius_Archaion
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    I just have 2 concerns:

    1) I hope normal crafting writs follow the same pattern of requiring plain un-traited items for this new crafting line. The traits sound far too tedious and costly to be wasted on normal writs.

    2) Master writs are very concerning. The way the trait items are obtained sounds like it is as rare as, or more rare than, nirnhoned for every trait beyond the base game 3 and the materials seem more rare than nirnhoned, sometimes by huge amounts.
    I really hope the master writs will always be giving at least 100 writ vouchers with the pvp centric and trial centric traits giving more like 400 vouchers from every "single item required"(dear god not multiple items per quest) writ quest.

    If that is not met then I will ignore these master writs just like I currently ignore any potion master writ(poisons are more efficient) and the mostly worthless cooking master writs. Also, legendary upgrade materials are worth too much to waste on master writs for any of the "durable crafting skills", not just in gold but in my own use. I only had enough tempers from blacksmithing to get maybe 2 sets gold in my entire 2 plus years here.



    FYI, this is from the perspective of a player who still needs most items in the game to use for myself and can't be bothered with guild dues to get a guild with a trader to sell anyway. That means I also must farm everything the old fashioned way rather than getting gold either directly or indirectly from bot farmers.
    After over 2 years, I finally upgrade my bank space the last 5 times just 3 days ago. I don't even have all traits researched on every item yet on my crafter main oldest character(56 days /played and over 18 months old) nor all the motifs and recipes needed for master writs that dropped for me.

    Everything is just too grindy right now from my perspective. I hate the gold sinks added more and more also. I just end up funding the rich players while I get poorer. I'm getting tired. When will I have time to run endgame hard mode trials if I'm still gearing up and figuring out which class works best for me to do so? I've got to work and eat and sleep too.
    Edited by Mystrius_Archaion on April 17, 2018 12:12PM
  • Casdha
    Casdha
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    I'm guessing that you are gonna wait until folks get bored with jewelry to have daily writs for them, or are they gonna be in a different place than the other writs?

    Also,only a piece of a trait stone every few seams that has be to refined like the base material 10 to 1, are they not gonna pop out by refining the base materials like they do for the rest of the craft materials?

    Is it gonna be like other crafts in that is easier to learn with deconing higher level materials or is meant for max level crafters only?
    Edited by Casdha on April 17, 2018 12:25PM
    Proud member of the Psijic Order - The first wave - The 0.016%

  • Aesthier
    Aesthier
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    It would make more sense to me if "seam" spawn locations were added in great amounts into all the delves and dungeons instead of just being dumped into the spawn pools of ore world wide.
  • Cinbri
    Cinbri
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    There appears to be a bug with the infused trait, namely with the "Potion speed" glyph. I managed to reduce my potion cooldown to around 3 seconds. It seems that every infused trait is increasing the effect of each glyph, not sure if this is intended but it's definitely very broken. Video below:


    https://streamable.com/f6d5q


    Gold infused enchant is 14sec reduce cd of pot. Stack it and get this... it must be looked into coz it gamebreakingly OP... especially on argonians.
  • shaddomoth
    shaddomoth
    Soul Shriven
    It has been mentioned several times already, but I want to simply add my voice to swell the chorus: Please increase the Jewelry mats nodes!!!

    It is truly awful trying to find mats for this craft. I can understand that you don't want to casually insert a game breaking OP type source of "God Items" but this is pathetic

    You have taken a great idea, that many, many of us have looked forward to and crippled it into almost being unusable

    I also really like the above idea :smile:
    It would make more sense to me if "seam" spawn locations were added in great amounts into all the delves and dungeons instead of just being dumped into the spawn pools of ore world wide
    Edited by shaddomoth on April 17, 2018 2:03PM
  • Nucklez
    Nucklez
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    Have you guys figured out why some jewelry can be deconstructed and some cannot? It doesn't seem to be new jewelry can only be deconstructed, because I was able to deconstruct a few of them before I went venturing for more. I have several pieces in my bank, mostly unbound dolmen jewelry drops and some chest drops. I was able to deconstruct maybe two out of 10 pieces in my bank, and also pulled them out of the bank and put them in my inventory to try. I also had a couple pieces of locked jewelry that I unlocked and no go. I was able to research quite a few more than I could deconstruct, but not everything I had on me or in the bank was able to be deconstructed or researched for that matter. I'm just trying to figure out why. Thanks!

    ###Edit###
    Sorry, this has been discussed and I must've missed it. As Ashtaris says below, it is the old jewelry that cannot be deconstructed. To keep us from hoarding jewelry before the patch. Makes sense to me! I need to read up on this as I've missed every reference to this somehow. :)
    Edited by Nucklez on April 17, 2018 4:12PM
  • eso_nya
    eso_nya
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    Theres is no Jewelery Writs in the Master Crafters lost mail?

    What others already said: The system is far to grindy. I'm okay with the not being able to complete day one concept, but in the current state, its an invitation to bots and goldsellers.

    As far as masterwirts r concerned: I wouldnt even try to get them. Vouchers r not hard to get, so its more efficient to go with the crafts where i already fulfill the requirements to craft nearly anything.
    With the current grindiness and given that it will take 7 month to fully research the traits, the value of the mats will be far, far higher than the value of a writ voucher and i'll prolly just get writs i cant complete anyways.
    Looking at 10 vouchers in exchange for 2 perfect roe; 7 vouchers for a woodworking writ demanding Buy-an-Armchair motif.

    Strategy: have n characters do level 1 writs to obtain surveys, have one charater maxed out to collect the surveys, but dont do writs with it.

    Hope: Change the system so u can never get a writ the toon can't complete and rebalance the amount of vouchers giving the motif asked for a higher modifier. that would make being a good crafter more valuable than sending in as much alts as possible.
  • Ashtaris
    Ashtaris
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    An immediate pain point is that there are not nearly enough seam nodes. There are going to be a zillion crafters all trying to get raw materials so they can level jewelry crafting from scratch and at least at this point, it looks like you're going to starve us for raw resources. Also, am I mistaken that a portion of regular ore nodes were just turned into seam nodes? So, if that is true, it's going to make it so there are less ore nodes as well. Crafters have waited a long time for jewelry crafting and we are going to need a huge amount of raw resources to work with. We should be tripping over nodes at this point (at least initially). Please significantly up the nodes and if you just turned some of the old ore nodes into new seam nodes.. please don't do that. Seam nodes should be in addition to regular ore nodes and should be all over the place just like other raw material nodes are.

    I have to agree. I went out to one of the zones to do a bit of farming and only found 5 or 6 seams at the most for about an hour of farming. Plenty of regular ore, wood, and cloth nodes, but hardly anything in the way of seams. Another problem is that even with one point in the keen-eye passive, they are not exactly easy to see unless you are farming at night. They blend in so well with the natural rock. At least with Rubedite Ore you can spot that easily because of it’s distinctive red color. Not so with the Seam nodes. If ZOS doesn’t change something before this goes live, I predict much rage as people try to fight for nodes.
  • Ashtaris
    Ashtaris
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    Nucklez wrote: »
    Have you guys figured out why some jewelry can be deconstructed and some cannot? It doesn't seem to be new jewelry can only be deconstructed, because I was able to deconstruct a few of them before I went venturing for more. I have several pieces in my bank, mostly unbound dolmen jewelry drops and some chest drops. I was able to deconstruct maybe two out of 10 pieces in my bank, and also pulled them out of the bank and put them in my inventory to try. I also had a couple pieces of locked jewelry that I unlocked and no go. I was able to research quite a few more than I could deconstruct, but not everything I had on me or in the bank was able to be deconstructed or researched for that matter. I'm just trying to figure out why. Thanks!

    It’s been stated several times by ZOS here in the forums and their official article about Jewelry crafting that jewelry found and acquired BEFORE Summerset CANNOT be deconstructed. Only jewelry acquired after Summerset (PTS and Live) can be deconstructed. The reason being is that they didn’t want someone hoarding a bunch of jewelry and becoming instant max level jewelry crafters on the first day of release.

  • Mystrius_Archaion
    Mystrius_Archaion
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    eso_nya wrote: »
    Hope: Change the system so u can never get a writ the toon can't complete

    That would be great. The rest just sit in my inventory if I can't make them, and, at 2-7 writ vouchers for them, they are likely to get deleted.
    I still would like to get the more worthwhile writs to drop that I could possibly sell to other crafters(if I ever find a guild without dues that I can mostly ignore chat from).
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