You all miss the important stuff. Who cares about DKs or Templars or even Wardens. Nightblades got buffs. That’s the thing the devs care for.
ZOS_GinaBruno wrote: »Storage Furnishings
- The “Storage Coffer, Fortified” collectible can now only be obtained from the Level Up Advisor at level 18.
People just do not learn, do they. First test the things and then comment on the changes. Not the other way around (QQ first and then test).
ZOS also repeatedly said that they will take a look at class balance NEXT patch, not this one.
People just do not learn, do they. First test the things and then comment on the changes. Not the other way around (QQ first and then test).
ZOS also repeatedly said that they will take a look at class balance NEXT patch, not this one.
I would say: Zenimax do not learn, not players. There has been a really good, valuable and insightful feedback so far with regard to off-balance nerfs and mDK problems. All this useful feedback was not only ignored but Zenimax did the opposite thing of what people were asking for. People have full rights to be pissed right now. I don't main mDK but I know how awful these changes are for the sustain of this class in PvE. Which you can also "test" on live - just replace flame lash with molten whip and good luck with sustain that.
Sorry to say this but combat experience in this game is getting worse and worse since Morrowind and it's a common opinion. It's slow-paced, boring, unenjoyable and unsatisfying. And I don't care about their statements that "they will take a look at class balance NEXT patch" cause it will take more than 3 months from now. We can't wait that long to fix the class that will be unbearable to play. This patch does nothing but deepens the differences even more and is a proof that Zenimax completely lost its touch with the playerbase and have no idea how raids look like atm. On the other hand we can't expect them to fix things if they don't see problems that need to be fixed...
For me one thing is clear: feedback is useless and giving it people are wasting their time. It's evident Zenimax treat PTS players like free bug finders and nothing more.
People just do not learn, do they. First test the things and then comment on the changes. Not the other way around (QQ first and then test).
ZOS also repeatedly said that they will take a look at class balance NEXT patch, not this one.
I would say: Zenimax do not learn, not players. There has been a really good, valuable and insightful feedback so far with regard to off-balance nerfs and mDK problems. All this useful feedback was not only ignored but Zenimax did the opposite thing of what people were asking for. People have full rights to be pissed right now. I don't main mDK but I know how awful these changes are for the sustain of this class in PvE. Which you can also "test" on live - just replace flame lash with molten whip and good luck with sustain that.
Sorry to say this but combat experience in this game is getting worse and worse since Morrowind and it's a common opinion. It's slow-paced, boring, unenjoyable and unsatisfying. And I don't care about their statements that "they will take a look at class balance NEXT patch" cause it will take more than 3 months from now. We can't wait that long to fix the class that will be unbearable to play. This patch does nothing but deepens the differences even more and is a proof that Zenimax completely lost its touch with the playerbase and have no idea how raids look like atm. On the other hand we can't expect them to fix things if they don't see problems that need to be fixed...
For me one thing is clear: feedback is useless and giving it people are wasting their time. It's evident Zenimax treat PTS players like free bug finders and nothing more.
ZOS_GinaBruno wrote: »
Nightblade
- Shadow
- Shadow Image (Summon Shade moprh): Fixed an issue where teleporting or attempting to teleport to your shade would cause you to lose some character functionality, such as the ability to mount or interact with objects.
Nephilim_NL wrote: »Dragonknight
Ardent Flame
Flame Lash (Lava Whip morph): The Power Lash attack from this morph now has a 3 second cooldown.
Lava Whip: This ability and its morphs no longer have a cooldown when they can set the enemy target Off Balance. Striking a stunned or immobile enemy will always set them Off Balance.
@ZOS_GinaBruno Could you please explain this? Does this mean that Dragonknights can set a target offbalance (whilst others can't due to the cooldown) as long as the enemy is stunned or immobile?
bigdavid11b16_ESO wrote: »what i dont understand is how wardens still have ____ING undodgable spammable attacks, which hit HARDER than powerlash, and they dont need to proc it.
ex. shimmering shield costs half of what wings cost. WTF IS GOIN ON THERE
zos is such a pay to win company. i hope they lose BILLIONS like EA did with the battlefront 2 scandle
wait a minute. WAIT A MINUTE> are you seriously forcing people into leveling a new character in order to get all 8 storage chests??? REALLY ZOS? and before anyone says anything about "its only lvl 18" there are plenty of people who have no character slots left. there are people who don't like leveling alts. there are people who are essentially being told - delete your existing, established alt or spend crowns to get a new one.
THIS IS A TERRIBLE CHANGE ZOS. please revert it back so that all storage containers can be purchased - make a note in a description or add a purchase warning stating that that one particular chest can be acquired as leveling reward, but make. it. buyable anyway. its bad enough that chests cannot be traded, this is making it even worse!
/deep breath
Most of this mess also came from Morrowind when they tried to drastically change the game and no one liked it but instead they stuck with it, almost a year later they are trying to correct it and still having troubles because of the intense sustain nerfs they made.People just do not learn, do they. First test the things and then comment on the changes. Not the other way around (QQ first and then test).
ZOS also repeatedly said that they will take a look at class balance NEXT patch, not this one.
I would say: Zenimax do not learn, not players. There has been a really good, valuable and insightful feedback so far with regard to off-balance nerfs and mDK problems. All this useful feedback was not only ignored but Zenimax did the opposite thing of what people were asking for. People have full rights to be pissed right now. I don't main mDK but I know how awful these changes are for the sustain of this class in PvE. Which you can also "test" on live - just replace flame lash with molten whip and good luck with sustain that.
Sorry to say this but combat experience in this game is getting worse and worse since Morrowind and it's a common opinion. It's slow-paced, boring, unenjoyable and unsatisfying. And I don't care about their statements that "they will take a look at class balance NEXT patch" cause it will take more than 3 months from now. We can't wait that long to fix the class that will be unbearable to play. This patch does nothing but deepens the differences even more and is a proof that Zenimax completely lost its touch with the playerbase and have no idea how raids look like atm. On the other hand we can't expect them to fix things if they don't see problems that need to be fixed...
For me one thing is clear: feedback is useless and giving it people are wasting their time. It's evident Zenimax treat PTS players like free bug finders and nothing more.
My point was on the recent changes on the pts that could not have been tested yet (Obviously as PTS is still down)
I am fully aware that ZOS that a very poor job handeling balance in the game. The reason why we are in this mess in the first place is because of players QQing stuff is OP. (I am not innocent here either)
ZOS_GinaBruno wrote: »[*]The “Resurrect Ally” ability can now always be interrupted, even if the enemy player has crowd-control immunity.
[/list]
ZOS_GinaBruno wrote: »Nightblade
- Assassination
- Grim Focus: The stacks you build toward the bow proc for this ability and its morphs will now remain if you recast the ability early, or if the ability expires. The partial stack will be removed if you exit combat.
Developer Comment:
- Known Issue: The bow proc will sometimes not play its distinct audio cue.
This change makes the ability effectiveness more consistent among players of different skill levels. It still rewards more skilled play, but is less punishing when someone makes a mistake.- Shadow
- Shadow Image (Summon Shade morph): If you are further than 28 meters away from your shade, this morph will now revert back to allowing you to summon a new shade, rather than letting you attempt to teleport to the shade and fail.
- Siphoning
- Malevolent Offering: Reduced the health cost of this ability and the Healthy Offering morph to 4925 from 6751.
- Shrewd Offering (Malevolent Offering morph): Reduced the health cost of this morph to 4320 from 5940.
- Known Issue: The tooltip still displays the old cost value.
ZOS_GinaBruno wrote: »Templar
- Aedric Spear
- Puncturing Strikes: Increased the width of the damage area of this ability and its morphs by 1 meter. It now hits targets in an 8x6 rectangle in front of you (8 meters long, 6 meters wide), previously 8x5.
Developer Comment:This change will help Templars land jabs more consistently, particularly while strafing.
World
- Soul Magic
- Soul Assault: This ability and its morphs no longer snare the enemy target.
Developer Comment:One of the main counters to channeled abilities is being able to break light of sight/out range the ability, which is extremely difficult when faced with a 70% snare.
Flame Lash (Lava Whip morph): The Power Lash attack from this morph now has a 3 second cooldown.
Well, here's to another 3 months of not being able to play ESO. Gotta find some way to screw over DKs every patch..
Nephilim_NL wrote: »Dragonknight
Ardent Flame
Flame Lash (Lava Whip morph): The Power Lash attack from this morph now has a 3 second cooldown.
Lava Whip: This ability and its morphs no longer have a cooldown when they can set the enemy target Off Balance. Striking a stunned or immobile enemy will always set them Off Balance.
@ZOS_GinaBruno Could you please explain this? Does this mean that Dragonknights can set a target offbalance (whilst others can't due to the cooldown) as long as the enemy is stunned or immobile?
MagDk is not dead