So for PvE doesn't off balance last 4 seconds and power lash cooldown is 3 seconds, so now dragonknights get to have 2 free casts every 15-20 seconds or you can choose if you want to heavy attack
oh boi i'm gonna go grind one up right now, it's way too powerful.
Amazing what such a terrible patch Morrowind turned out to be and ruined the game in many aspects that has taken up to almost a year now to correct, and one class is still unplayable in PvE so it's not even fixed yet. It's going to take over a damn year.
kiLLahweSPe wrote: »
No, they are slowly killing tanking (for all classes) with each patch, DKs might not feel the hit as much as some classes, but I can feel it on every class on my tanks.
Its a buff and a nerf. 3s hard cooldown. Before it could proc from interrupts and niche lightning staff builds more than every 5s. Also now dodgable. But compared to live it can proc once every 3s through the normal CC>lash>power method, instead of every 5s. And the offbalance part can be 100% up.
It is weird, because it fixes none of the issues MDK actually has in PvP. The damage is fine. Its just the lack of in class defense/mobility. Wings being *** and DK being a slower class in general.
Reflective Scale: Fixed an issue where recasting this ability and its morphs would not refresh the amount of projectile reflections allowed.
kiLLahweSPe wrote: »
No, they are slowly killing tanking (for all classes) with each patch, DKs might not feel the hit as much as some classes, but I can feel it on every class on my tanks.
Do realise than no one is using block cost glyph in PvP ? So do you realise the decrease cost on base block cost is a HUGE buff to everyblocktard in PvP ?
Ragnaroek93 wrote: »Ragnaroek93 wrote: »I can't believe that mag Dks think it's fine to have an undodgeable super strong dot, undodgeable stunn, undodgeable powerlash, undodgeable ultimate, undodgeable gapcloser and undodgeable proc set.
PvE is different tho, I agree on the concerns from mag Dks there. The PvP complaints are hilarious tho.
Last i checked, all dots are undodgable because they are on the actual person, last i checked, nearly all the classes have access to an undodgable stun, last i checked every aoe ultimate in the game is undodgable however leap has the problem of someone moving out of the range while the DK is mid flight which leads to no damage registering which isn't something that all the other aoe ultimates have, last i checked a class doesn't have it's own proc set, i believe you are referring to skoria which can be used by ANYONE.
All dots are undodgeable? The only other undodgeable dot that comes to my mind is the Warden dot (and Soul Trap which is garbage).Ragnaroek93 wrote: »I can't believe that mag Dks think it's fine to have an undodgeable super strong dot, undodgeable stunn, undodgeable powerlash, undodgeable ultimate, undodgeable gapcloser and undodgeable proc set.
PvE is different tho, I agree on the concerns from mag Dks there. The PvP complaints are hilarious tho.
Last I checked, people rarely die from a magDK's dots. What game are you playing???
They do, they just don't see it in the recap. People who think that pressure is worth nothing in PvP live in the past.For the people saying that magDK excel at 1v1 duels, and deserve the cooldown to whip and it being dodgeable, you are absolutely out of your mind if you think that should be the basis for balance in this game. The dueling community makes up what percentage of this game? Go watch the legend tournaments. There's not all that many people in there compared to weekly leaderboards for pve trials. Pull your head out of the sand and realize that there are other parts of the game than just 1v1 fights.
Edit: nothing against the dueling community, but some of these comments are absurd.
If duels don't matter, what the *** are you complaining about then? That the kind of builds which are free ap for a mag Dk will survive 10 seconds longer now that Powerlash can be dodged? You also ignore the fact that mag Dk is also very strong in Battlegrounds and in smallscale groups it's not bad either. You can't have everything, no class is top tier in everything.
Its a buff and a nerf. 3s hard cooldown. Before it could proc from interrupts and niche lightning staff builds more than every 5s. Also now dodgable. But compared to live it can proc once every 3s through the normal CC>lash>power method, instead of every 5s. And the offbalance part can be 100% up.
It is weird, because it fixes none of the issues MDK actually has in PvP. The damage is fine. Its just the lack of in class defense/mobility. Wings being *** and DK being a slower class in general.
ZOS_GinaBruno wrote: »
Outfit System
- Reduced the price of the Outfit Station furnishing to 500 Writ Vouchers from 1500.
- You can now complete the “Fully Styled” achievement across multiple transactions, instead of having to change all eight slots at once.
- Changing any of your Outfit Styles no longer replays the unsheathe effect for your weapon enchantment.
- The Help Menu entry for the Outfit System now includes an image showcasing the Outfit Station.
DosPanchos wrote: »*Counting the number of people who finish their rants with "I'm done".*
CrazYDunm3r wrote: »I'm happy you guys fixed the bugs related to the DK wings, but has the fossilize bug already been dealt with where it is sometimes not possible to root someone who is not using anything that causes immovability?
Greetz.
Edit: I think overall MagDK is one of the most left behind classes, it performs well in duels and in big groups in Cyrodiil, but that is it. PVE wise it is a problem. I hope to see some MagDK and StamDK love in the future, I hope you guys actually read the forum posts of DK's and start working towards something they propose, because all I see are bug fixes and nerfs.
I would be fine with the changes to Power Lash being dodgeable if there weren't other spammables in game that are also undodgeable...
Is there really a reason a skill that now has a cooldown and requires setup to use is dodgeable, but birds and numerous other attacks are undodgeable (birds being the largest culprit)??
So for PvE doesn't off balance last 4 seconds and power lash cooldown is 3 seconds, so now dragonknights get to have 2 free casts every 15-20 seconds or you can choose if you want to heavy attack
oh boi i'm gonna go grind one up right now, it's way too powerful.
Amazing what such a terrible patch Morrowind turned out to be and ruined the game in many aspects that has taken up to almost a year now to correct, and one class is still unplayable in PvE so it's not even fixed yet. It's going to take over a damn year.
Oh great, you basically erased Soul Attack from my ultimate. Now everyone can just run and go. The ability could've been blocked you know.