Ragnarock41 wrote: »Ragnaroek93 wrote: »Ragnaroek93 wrote: »I can't believe that mag Dks think it's fine to have an undodgeable super strong dot, undodgeable stunn, undodgeable powerlash, undodgeable ultimate, undodgeable gapcloser and undodgeable proc set.
PvE is different tho, I agree on the concerns from mag Dks there. The PvP complaints are hilarious tho.
Last i checked, all dots are undodgable because they are on the actual person, last i checked, nearly all the classes have access to an undodgable stun, last i checked every aoe ultimate in the game is undodgable however leap has the problem of someone moving out of the range while the DK is mid flight which leads to no damage registering which isn't something that all the other aoe ultimates have, last i checked a class doesn't have it's own proc set, i believe you are referring to skoria which can be used by ANYONE.
All dots are undodgeable? The only other undodgeable dot that comes to my mind is the Warden dot (and Soul Trap which is garbage).Ragnaroek93 wrote: »I can't believe that mag Dks think it's fine to have an undodgeable super strong dot, undodgeable stunn, undodgeable powerlash, undodgeable ultimate, undodgeable gapcloser and undodgeable proc set.
PvE is different tho, I agree on the concerns from mag Dks there. The PvP complaints are hilarious tho.
Last I checked, people rarely die from a magDK's dots. What game are you playing???
They do, they just don't see it in the recap. People who think that pressure is worth nothing in PvP live in the past.For the people saying that magDK excel at 1v1 duels, and deserve the cooldown to whip and it being dodgeable, you are absolutely out of your mind if you think that should be the basis for balance in this game. The dueling community makes up what percentage of this game? Go watch the legend tournaments. There's not all that many people in there compared to weekly leaderboards for pve trials. Pull your head out of the sand and realize that there are other parts of the game than just 1v1 fights.
Edit: nothing against the dueling community, but some of these comments are absurd.
If duels don't matter, what the *** are you complaining about then? That the kind of builds which are free ap for a mag Dk will survive 10 seconds longer now that Powerlash can be dodged? You also ignore the fact that mag Dk is also very strong in Battlegrounds and in smallscale groups it's not bad either. You can't have everything, no class is top tier in everything.
so much of this.
MagDK is the most ridicilous thing to face as a medium armor build.
Even magicka wardens I can deal with, but not the bloody magDks with their 10k undodgeable power lash that also heal them to full.
now pve mDks need help, no lies about that. but pvp mDk... that is a different case.
Ragnarock41 wrote: »Ragnaroek93 wrote: »Ragnaroek93 wrote: »I can't believe that mag Dks think it's fine to have an undodgeable super strong dot, undodgeable stunn, undodgeable powerlash, undodgeable ultimate, undodgeable gapcloser and undodgeable proc set.
PvE is different tho, I agree on the concerns from mag Dks there. The PvP complaints are hilarious tho.
Last i checked, all dots are undodgable because they are on the actual person, last i checked, nearly all the classes have access to an undodgable stun, last i checked every aoe ultimate in the game is undodgable however leap has the problem of someone moving out of the range while the DK is mid flight which leads to no damage registering which isn't something that all the other aoe ultimates have, last i checked a class doesn't have it's own proc set, i believe you are referring to skoria which can be used by ANYONE.
All dots are undodgeable? The only other undodgeable dot that comes to my mind is the Warden dot (and Soul Trap which is garbage).Ragnaroek93 wrote: »I can't believe that mag Dks think it's fine to have an undodgeable super strong dot, undodgeable stunn, undodgeable powerlash, undodgeable ultimate, undodgeable gapcloser and undodgeable proc set.
PvE is different tho, I agree on the concerns from mag Dks there. The PvP complaints are hilarious tho.
Last I checked, people rarely die from a magDK's dots. What game are you playing???
They do, they just don't see it in the recap. People who think that pressure is worth nothing in PvP live in the past.For the people saying that magDK excel at 1v1 duels, and deserve the cooldown to whip and it being dodgeable, you are absolutely out of your mind if you think that should be the basis for balance in this game. The dueling community makes up what percentage of this game? Go watch the legend tournaments. There's not all that many people in there compared to weekly leaderboards for pve trials. Pull your head out of the sand and realize that there are other parts of the game than just 1v1 fights.
Edit: nothing against the dueling community, but some of these comments are absurd.
If duels don't matter, what the *** are you complaining about then? That the kind of builds which are free ap for a mag Dk will survive 10 seconds longer now that Powerlash can be dodged? You also ignore the fact that mag Dk is also very strong in Battlegrounds and in smallscale groups it's not bad either. You can't have everything, no class is top tier in everything.
so much of this.
MagDK is the most ridicilous thing to face as a medium armor build.
Even magicka wardens I can deal with, but not the bloody magDks with their 10k undodgeable power lash that also heal them to full.
now pve mDks need help, no lies about that. but pvp mDk... that is a different case.
RIP Magicka DKs in PvE for now. Honestly, at some point i gotta wonder whether you guys dont play your game. Magicka DK damage is tied to off-balance and how do you expect them to sustain? how do you want them to be included in any group?
16% off-balance at maximum. Power lash cooldown is ridiculous as well for PvE.
I can already predict that off-balance will be erased from raids. Guaranteed.
beetleklee wrote: »RIP MagDK in PVE. I already started playing more StamDK and this just kills MagDK for me. Why bother when StamDK does more DPS, has infinite sustain and a braindead easy rotation compared to MagDK?
Me as well as others have been posting for months not to have MagDK's sustain so tied to off balance and this is what we get ):
This plus lower off-balance uptime...RIP.
usmcjdking wrote: »Why is power lash being nerfed when power lash wasn't what got buffed to begin with?
Offbalance needed to be nerfed ON PLAYERS. C'mon ZOS.
Rave the Histborn wrote: »Ragnarock41 wrote: »Ragnaroek93 wrote: »Ragnaroek93 wrote: »I can't believe that mag Dks think it's fine to have an undodgeable super strong dot, undodgeable stunn, undodgeable powerlash, undodgeable ultimate, undodgeable gapcloser and undodgeable proc set.
PvE is different tho, I agree on the concerns from mag Dks there. The PvP complaints are hilarious tho.
Last i checked, all dots are undodgable because they are on the actual person, last i checked, nearly all the classes have access to an undodgable stun, last i checked every aoe ultimate in the game is undodgable however leap has the problem of someone moving out of the range while the DK is mid flight which leads to no damage registering which isn't something that all the other aoe ultimates have, last i checked a class doesn't have it's own proc set, i believe you are referring to skoria which can be used by ANYONE.
All dots are undodgeable? The only other undodgeable dot that comes to my mind is the Warden dot (and Soul Trap which is garbage).Ragnaroek93 wrote: »I can't believe that mag Dks think it's fine to have an undodgeable super strong dot, undodgeable stunn, undodgeable powerlash, undodgeable ultimate, undodgeable gapcloser and undodgeable proc set.
PvE is different tho, I agree on the concerns from mag Dks there. The PvP complaints are hilarious tho.
Last I checked, people rarely die from a magDK's dots. What game are you playing???
They do, they just don't see it in the recap. People who think that pressure is worth nothing in PvP live in the past.For the people saying that magDK excel at 1v1 duels, and deserve the cooldown to whip and it being dodgeable, you are absolutely out of your mind if you think that should be the basis for balance in this game. The dueling community makes up what percentage of this game? Go watch the legend tournaments. There's not all that many people in there compared to weekly leaderboards for pve trials. Pull your head out of the sand and realize that there are other parts of the game than just 1v1 fights.
Edit: nothing against the dueling community, but some of these comments are absurd.
If duels don't matter, what the *** are you complaining about then? That the kind of builds which are free ap for a mag Dk will survive 10 seconds longer now that Powerlash can be dodged? You also ignore the fact that mag Dk is also very strong in Battlegrounds and in smallscale groups it's not bad either. You can't have everything, no class is top tier in everything.
so much of this.
MagDK is the most ridicilous thing to face as a medium armor build.
Even magicka wardens I can deal with, but not the bloody magDks with their 10k undodgeable power lash that also heal them to full.
now pve mDks need help, no lies about that. but pvp mDk... that is a different case.
As someone that main'd a med Argonian stam DK in pvp all I can say is you might wanna try Cooking Mama, that sounds like your speed if they were that much trouble.
ZOS_GinaBruno wrote: »
- Grim Focus: The stacks you build toward the bow proc for this ability and its morphs will now remain if you recast the ability early, or if the ability expires. The partial stack will be removed if you exit combat.
Developer Comment:
- Known Issue: The bow proc will sometimes not play its distinct audio cue.
This change makes the ability effectiveness more consistent among players of different skill levels. It still rewards more skilled play, but is less punishing when someone makes a mistake.
These two changes in the same combat patch? I laughed.[*]Draconic Power
- Reflective Scale: Fixed an issue where recasting this ability and its morphs would not refresh the amount of projectile reflections allowed.
I'd love to see/hear the data that resulted in this change.[*]Siphoning
- Malevolent Offering: Reduced the health cost of this ability and the Healthy Offering morph to 4925 from 6751.
- Shrewd Offering (Malevolent Offering morph): Reduced the health cost of this morph to 4320 from 5940.
- Known Issue: The tooltip still displays the old cost value.
KhajiitHasSkooma wrote: »Nerfing Flame Lash is such a lazy way of dealing with the terrible, terrible proposed off balance system. The new system doesn't add anything "strategic" to combat. It just slows DPS. No PVE players is going to have time to deal with all the stuns, roots, immobilization mechanics the new dungeons throw at them and think, "oh the boss is off balance, I should heavy attack now."
victoriana-blue wrote: »I'd love to see/hear the data that resulted in this change.[*]Siphoning
- Malevolent Offering: Reduced the health cost of this ability and the Healthy Offering morph to 4925 from 6751.
- Shrewd Offering (Malevolent Offering morph): Reduced the health cost of this morph to 4320 from 5940.
- Known Issue: The tooltip still displays the old cost value.
RIP Magicka DKs in PvE for now. Honestly, at some point i gotta wonder whether you guys dont play your game. Magicka DK damage is tied to off-balance and how do you expect them to sustain? how do you want them to be included in any group?
16% off-balance at maximum. Power lash cooldown is ridiculous as well for PvE.
I can already predict that off-balance will be erased from raids. Guaranteed.
They might meant you should use molten whip for PVE,Zero cost and bonus dmg even healing is more op.If they can buff molten A little and solve sustain issue :/
No proc expiration when fully charged?ZOS_GinaBruno wrote: »
Nightblade
- Assassination
- Grim Focus: The stacks you build toward the bow proc for this ability and its morphs will now remain if you recast the ability early, or if the ability expires. The partial stack will be removed if you exit combat.
Here you go - a new gang one shot build incoming - Blob's already working on it.
And I guess sorcs will cry to preserve their frag proc too now.
So for PvE doesn't off balance last 4 seconds and power lash cooldown is 3 seconds, so now dragonknights get to have 2 free casts every 15-20 seconds or you can choose if you want to heavy attack
oh boi i'm gonna go grind one up right now, it's way too powerful.
Amazing what such a terrible patch Morrowind turned out to be and ruined the game in many aspects that has taken up to almost a year now to correct, and one class is still unplayable in PvE so it's not even fixed yet. It's going to take over a damn year.
People just do not learn, do they. First test the things and then comment on the changes. Not the other way around (QQ first and then test).
ZOS also repeatedly said that they will take a look at class balance NEXT patch, not this one.
People just do not learn, do they. First test the things and then comment on the changes. Not the other way around (QQ first and then test).
ZOS also repeatedly said that they will take a look at class balance NEXT patch, not this one.
Thats what i usually say as well, but I've put a lot of testing into Magicka DK on the PTS because it is one of my favourite toons, and I've already tested what a low off-balance uptime means for them by just using a fire blockade and its unbearable. Power lash+off-balance was the only thing that made them viable damagewise and enabled them to sustain at all.
First it sounded promising when they said that they want to make off-balance more useful for everyone, but this does exactly the opposite.
Joy_Division wrote: »
It would be great if damage wasn't the only thing classes brought to the table, but that seems to be the way of things.