Lord_Dexter wrote: »CrazYDunm3r wrote: »Lord_Dexter wrote: »
Power Lash is very OP and need this nerf!
Please explain to me how power lash is "OP" in your eyes, I want to hear more.
Fight yourself good MDK and see what your death recap shows!
TequilaFire wrote: »Lord_Dexter wrote: »CrazYDunm3r wrote: »Lord_Dexter wrote: »
Power Lash is very OP and need this nerf!
Please explain to me how power lash is "OP" in your eyes, I want to hear more.
Fight yourself good MDK and see what your death recap shows!
If I go by my death recap, sorcs need a good nerfing! lol
FoulSnowpaw wrote: »Everything has to benefit PVP only. PVE has suffered series of nerfs because the transition always has an inability to balance each other out. PVP has sustain complaints, damage complaints, and so much more, which directly affects pve, reducing pvp damage potential, sustain, and even the pve diversity of skill lines. Metas and crap exist because the diversity potential for skills and sets are too narrow. Not saying metas are bad, but it has a very limited range of abilities one could use and inhibits certain styles of gamplay. PVP changes keep breaking the mechanics in pve. Like the magDK, it just keeps getting more narrow every time some pvp kid whines about something. Like git gud or go home.
IF ZOS wants to adjust PVP they could just change the base stat bonuses pvp regions give... like Battle Spirit. Play the way you want. The only way to play is following a one way meta or get excluded from any pve content. I play the meta, but I don't agree with the gameplay it forces me or anyone else to play as, merely because pvp has issues.
FoulSnowpaw wrote: »Everything has to benefit PVP only. PVE has suffered series of nerfs because the transition always has an inability to balance each other out. PVP has sustain complaints, damage complaints, and so much more, which directly affects pve, reducing pvp damage potential, sustain, and even the pve diversity of skill lines. Metas and crap exist because the diversity potential for skills and sets are too narrow. Not saying metas are bad, but it has a very limited range of abilities one could use and inhibits certain styles of gamplay. PVP changes keep breaking the mechanics in pve. Like the magDK, it just keeps getting more narrow every time some pvp kid whines about something. Like git gud or go home.
IF ZOS wants to adjust PVP they could just change the base stat bonuses pvp regions give... like Battle Spirit. Play the way you want. The only way to play is following a one way meta or get excluded from any pve content. I play the meta, but I don't agree with the gameplay it forces me or anyone else to play as, merely because pvp has issues.
Erm...you do know the changes to Flame Lash are a direct consequence of the changes to off balance, which ZOS thinks are necessary for PvE reasons? Right?
irstarkey57 wrote: »Not waisting my time beyond this post to try and tell you guys how to fix magicka dk. Further proof you guys don't play your own game. If you did it would be blatantly obvious that magdk needs a serious re-work, not other lazy nerfs. If these changes go live, no one will play it. It's ridiculous. Failure. Epic failure on one of the coolest classes to play in the game.
All those MagDKs crying about getting nerfed, when MagDKs have been dominating in duels, PvE DPS, PvE tanking and PvP tanking....
All those MagDKs crying about getting nerfed, when MagDKs have been dominating in duels, PvE DPS, PvE tanking and PvP tanking....
lol did they seriously just nerf magdk? They’re literally the worst class by a long shot for pve. You will never see a magdk in a trial for sure now.
This is why this game needs separate pve and pvp balancing.
theivorykitty wrote: »Hey guys!
Loving the new patch, loving the outfit system, etc.
Biggest issue I have seen - the 'hide helmet' option has been removed from the Settings -> Gameplay options menu. This removes our ability to hide our helmets for anything except for outfits.
... So, for those of us that like our real armor and want to hide our helmet, or for those of us that wear a lot of crown-purchased costumes but dislike the helmets that come with them (which is almost 100% of the time), we can no longer hide those helmets.
Please return this option to the menu! I did not expect the outfit system to remove costuming options we already had in the game...
The other morph, Molten Whip needs help for sure. It simply CANNOT be sustained, and the 100 or so spell damage you can on ardent flame abilities does not even come close to making up for the horrid sustain of molten. This is both on PTS and on Live.
Maybe Molten Whip's cost could be reduced, and the damage bonus increased to ardent flame abilities? From my tests so far, it does substantially less dps, and is near impossible to sustain. With the typical Flame Lash rotation, ~40k is possible on a target dummy (even though sustain is still a bit rough). With Molten Whip, it falls down to around 36k dps, which can be blamed on the lower damage from not having power lash procs, and can also be blamed on the need to do many heavy attacks just to keep your magicka pool from running out. Molten allows abilities like burning embers, engulfing flames, standard of might to tick a bit harder with the extra spell damage, but its just not enough to even come close to being on par with flame lash.
SidewalkChalk5 wrote: »Soul Assault needed a snare reduction. Fair enough. But going from 70% to 0% shows a serious lack of nuance and foresight on the part of whoever made that decision. Leave a modest 30% snare. In addition to LOS, there are already plenty of other counterplay options (l2p, seriously).
LiquidPony wrote: »BlazingDynamo wrote: »What's the point to come out with new and interesting monster sets that perform really well to only nerf them into the ground so they aren't any better than what's already available?.. This dlc just became worthless.
Duuuuuuuuuuuude I was literally thinking the same thing. It doesn't help when literally EVERY SINGLE STREAMER CAME OUT AND SAID OMG THIS IS SO OP. Of course it's gonna get nerfed with that many videos out saying the same thing. That's the only reason I wanted that dlc. Some monster sets SHPULD be better than others otherwise why farm?
Have you tested it?
It's OP.
It does nearly 2.5k DPS ... on a stam toon solo parse.
Lord_Dexter wrote: »DK changes makes sense, Mag DK is currently very strong in PVP, Duels and Battlegrounds!
Burning Embers, talons and start lashing!
Hardly they have seen in End Game PVE trials!
This outcry is just to pressure ZOS, Zaan set wil be majorly used by DK.
Power Lash is very OP and need this nerf!
People just do not learn, do they. First test the things and then comment on the changes. Not the other way around (QQ first and then test).
ZOS also repeatedly said that they will take a look at class balance NEXT patch, not this one.
I would say: Zenimax do not learn, not players. There has been a really good, valuable and insightful feedback so far with regard to off-balance nerfs and mDK problems. All this useful feedback was not only ignored but Zenimax did the opposite thing of what people were asking for. People have full rights to be pissed right now. I don't main mDK but I know how awful these changes are for the sustain of this class in PvE. Which you can also "test" on live - just replace flame lash with molten whip and good luck with sustain that.
Sorry to say this but combat experience in this game is getting worse and worse since Morrowind and it's a common opinion. It's slow-paced, boring, unenjoyable and unsatisfying. And I don't care about their statements that "they will take a look at class balance NEXT patch" cause it will take more than 3 months from now. We can't wait that long to fix the class that will be unbearable to play. This patch does nothing but deepens the differences even more and is a proof that Zenimax completely lost its touch with the playerbase and have no idea how raids look like atm. On the other hand we can't expect them to fix things if they don't see problems that need to be fixed...
For me one thing is clear: feedback is useless and giving it people are wasting their time. It's evident Zenimax treat PTS players like free bug finders and nothing more.
My point was on the recent changes on the pts that could not have been tested yet (Obviously as PTS is still down)
I am fully aware that ZOS that a very poor job handeling balance in the game. The reason why we are in this mess in the first place is because of players QQing stuff is OP. (I am not innocent here either)
LOL, soul assault user tells people to l2p. You really got to love this ignorance. I know we have a tank meta, but against anything other than heavy armor/SnB and shieldstack builds, this ult was OP as ***. For any medium armor build, more often than not soul assault was just a delete button. No viable counterplay at all. Anyone who cries about this nerf has clearly never played a medium build in pvp. Can't put this any other way. Oh and yea... Nothing stops you from snaring or cc'ing someone before soul assaulting. If your a magwarden, pop SA right before your deep fissure hits. One of the most cancerous combo's in the game right there.SidewalkChalk5 wrote: »Soul Assault needed a snare reduction. Fair enough. But going from 70% to 0% shows a serious lack of nuance and foresight on the part of whoever made that decision. Leave a modest 30% snare. In addition to LOS, there are already plenty of other counterplay options (l2p, seriously).
Lord_Dexter wrote: »DK changes makes sense, Mag DK is currently very strong in PVP, Duels and Battlegrounds!
Burning Embers, talons and start lashing!
Hardly they have seen in End Game PVE trials!
This outcry is just to pressure ZOS, Zaan set wil be majorly used by DK.
Power Lash is very OP and need this nerf!
From my point of view, your entire post is irrelevant because in PvE the mDK has been brushed off and not used since Morrowind expansion.
A mDk spamming lash, talons and petrify is not a mDK.MDK is all about DOTS since the first day of eso, since CP update it has been seriously turned around and remained unchanged for 2 years now.
SidewalkChalk5 wrote: »Soul Assault needed a snare reduction. Fair enough. But going from 70% to 0% shows a serious lack of nuance and foresight on the part of whoever made that decision. Leave a modest 30% snare. In addition to LOS, there are already plenty of other counterplay options (l2p, seriously).