People just do not learn, do they. First test the things and then comment on the changes. Not the other way around (QQ first and then test).
ZOS also repeatedly said that they will take a look at class balance NEXT patch, not this one.
I would say: Zenimax do not learn, not players. There has been a really good, valuable and insightful feedback so far with regard to off-balance nerfs and mDK problems. All this useful feedback was not only ignored but Zenimax did the opposite thing of what people were asking for. People have full rights to be pissed right now. I don't main mDK but I know how awful these changes are for the sustain of this class in PvE. Which you can also "test" on live - just replace flame lash with molten whip and good luck with sustain that.
Sorry to say this but combat experience in this game is getting worse and worse since Morrowind and it's a common opinion. It's slow-paced, boring, unenjoyable and unsatisfying. And I don't care about their statements that "they will take a look at class balance NEXT patch" cause it will take more than 3 months from now. We can't wait that long to fix the class that will be unbearable to play. This patch does nothing but deepens the differences even more and is a proof that Zenimax completely lost its touch with the playerbase and have no idea how raids look like atm. On the other hand we can't expect them to fix things if they don't see problems that need to be fixed...
For me one thing is clear: feedback is useless and giving it people are wasting their time. It's evident Zenimax treat PTS players like free bug finders and nothing more.
My point was on the recent changes on the pts that could not have been tested yet (Obviously as PTS is still down)
I am fully aware that ZOS that a very poor job handeling balance in the game. The reason why we are in this mess in the first place is because of players QQing stuff is OP. (I am not innocent here either)
You are mistaken, the reason why we are in a mess is because they introduced the CP system "ESO 2.0" if you recall and they left so many things unchanged. They slowly started to adjust content to match and reworked skills as well as hitting certain classes without proper thinking (templar execute was never in the game till CP update if you recall). Remember how seriously stupidly the templar was in pve and pvp? How many nerfs did the mDk get in one single update? (around 12 nerfs) how the NBs were also changed radically with their ultis, passives and skills? I can go on and remind you how the stamina DKs were still dealing fire damage and how they split their CP in two trees. Or how everyone (except the mDk due to fire damage) also split between elemental defender and mighty?
How many times did ZOS changed, adjust, rework the CP system before they even increased the cap? Oh wait, we did not have a cap for a while, and you had players in cyrodiil with 800,900 and 1000CP fighting against other players with 100-300 CP.
If you consider all that and how zenimax is trying (badly i might add) to bandage the issues, obviously you will have players QQing about it, but it is not their fault. You can not seriously sit there and tell me that in any of the updates since CP was introduced back in update 6, that any skill/change/ability(CP/passive felt like the devs actually thought about it. It was rushed, untested, poorly designed and seriously faulty.
Here we are today QQing about all this because the results speak for themselves. It is not about "this is OP" or "this needs a buff", it is just the lack of the devs even trying to do something about the whole system. To me, it feels more like "just slap this change to this ability and our job is done" is what they are doing. Can you seriously say that all the devs are sitting around the table in their meeting thinking "okay let us take a look at this" or "how can we improve this"? I for one can not.
Players will always QQ about anything, small or big, but you have to admit, the state of the game is just out of control and the lack of support/dedication (at least the way i see it and feel) from Zenimax indicates that they want the easiest bandage for a massive problem, is that acceptable to you?
[quote="SidewalkChalk5;c-4806361"For any medium armor build, more often than not soul assault was just a delete button. No viable counterplay at all.
Even more NB Buffs? No love for DK and Zaan is still completely overperfoming in pvp.
deepseamk20b14_ESO wrote: »DK power lash cool down is gonna be a biznatch. I’m gonna have to adjust to that on my DK. I’m not mad about the being dodgable part, but if you’re going to make something like that dodgeable why give it a cool down? Makes no sense. I’m glad at least when I PvE I’m just tanking. PvP is where it’s going to affect me the most.
deepseamk20b14_ESO wrote: »Even more NB Buffs? No love for DK and Zaan is still completely overperfoming in pvp.
It’s one buff really, for NB that honestly helps with the melee usage of the skill as LA’s sometimes do damage and not add to the stack. I’m guessing this is there fix. It will be really strong, they should of just reduced the proc to 4 LA’s again and figured out why attacks don’t add to the stack. I can list all the nerfs to NB if you’d like so don’t go all high and mighty on that. They sure as hell have not cloaked the chopping board in the past. Haha see what I did there?
People complaining about shadow image makes no sense. It was broken and it’s (if actually fixed) back to how it was supposed to be. Not to mention people never really complained about image in the first place as it’s easy to counter a lot more so than cloak. If they put a shade somewhere that’s unreachable by the enemy that’s just good strategy, no different from ANY class running around a rock or tree as it damn near does the same thing by giving breathing room for the person.
DK power lash cool down is gonna be a biznatch. I’m gonna have to adjust to that on my DK. I’m not mad about the being dodgable part, but if you’re going to make something like that dodgeable why give it a cool down? Makes no sense. I’m glad at least when I PvE I’m just tanking. PvP is where it’s going to affect me the most.
Even with the proc chance to Zaan going to 20% it just lends to more unskilled, build centric play that already plagues the game.
At least templars got a TINY buff lol.
They still need to add stun back to frags. It’s easily dodgeable, if you don’t dodge or block it you SHOULD be punished.
That’s my two cents. Overall I’m happy with everything else.
Maybe you need to look better. I don't use soul assault but I play pvp quite a lot and I have seen plenty of great players in PC EU destroyed by soul assault. In a 1v1 scenario and if you manage your stamina well, you can of course survive it. Especially as a NB. I have cloaked many SA's. Problem is that often it is not cast on you when you have full stamina, or eveb worse, in Xv1, at which point you just get deleted.[quote="SidewalkChalk5;c-4806361"For any medium armor build, more often than not soul assault was just a delete button. No viable counterplay at all.
I'm YET to see that "delete" button in Vivec. Use SA on above average players in Vivec and tell me the results. Tell me how many people you didn't kill with it, NBs included. Good NBs can even stealth after 2s. There are far more toxic stuff out there that can be combined and SA effect is greatly exaggerated here, probably by annoyed players.
People also fail to realize that SA is 1v1 ability and the casting of 4s leaves you vulnerable to attacks from others or you have to cancel it. I can't help but to roll my eyes to those that point finger to an ultimate that is universally available for every magicka class, yet the Wardens remain overpowered and destro ultis are still being overused by toxic zerg trains and bomb groups.
rhapsodious wrote: »theivorykitty wrote: »Hey guys!
Loving the new patch, loving the outfit system, etc.
Biggest issue I have seen - the 'hide helmet' option has been removed from the Settings -> Gameplay options menu. This removes our ability to hide our helmets for anything except for outfits.
... So, for those of us that like our real armor and want to hide our helmet, or for those of us that wear a lot of crown-purchased costumes but dislike the helmets that come with them (which is almost 100% of the time), we can no longer hide those helmets.
Please return this option to the menu! I did not expect the outfit system to remove costuming options we already had in the game...
I believe there's now a collectible in your hats menu to hide the helmet, as well. So "equip" that, which is actually an invisible hat, to get the intended effect. (Unless you have a polymorph, in which case... they might figure it out?)
"The “Storage Coffer, Fortified” collectible can now only be obtained from the Level Up Advisor at level 18."
This is a terrible change. It looks like a money-grab for players who have max characters - they would need to buy another slot.
I think you need to make this chest available on all the sources (crown, voucher, tel var) but just have in the tooltip that leveling to 18 will also award it! So players have a choice!
deepseamk20b14_ESO wrote: »They still need to add stun back to frags. It’s easily dodgeable, if you don’t dodge or block it you SHOULD be punished.
That’s my two cents.
"The “Storage Coffer, Fortified” collectible can now only be obtained from the Level Up Advisor at level 18."
This is a terrible change. It looks like a money-grab for players who have max characters - they would need to buy another slot.
I think you need to make this chest available on all the sources (crown, voucher, tel var) but just have in the tooltip that leveling to 18 will also award it! So players have a choice!
Agreed! All my characters are past level 18, and while I was unhappy with having to pay 100 vouchers for one when new players would get it for free, at least I was still able to get it without having to fork over 1500 Crowns.
Terrible move, ZOS! The FREE base game update is getting less and less free for your longtime players:
-Crown Crates: to me, not a huge deal since they could just contain crap
-Sorrel Horse: which was previously purchasable in-game, but now removed (available at level 10, I think, so many longtime players will miss out on it if they haven't already purchased it)
-Choice of costume: since this is account-wide, I think players would only get one of the three anyway, but still, it's a free costume and I think all three are no longer available in the CS
The above are all cosmetic, so in the end you could argue that players are just missing out on fluff. However, the storage coffer (30 slots) is a pretty big deal to miss out on for those players with a lot of storage issues. But, in order for a long-time player to get the full home storage available as part of a FREE UPDATE, they will have to spend 1500 crowns if they have max slots and all characters are past level 18.
ZOS, why are you insisting on forcing your dedicated, long-time players into paying real money for a FREE update? Your solution for your long-time players is not to make the account-wide awards retroactive, which would be a nice gesture for players who've spent a lot of time and money on your game already, but to make an additional character slot available for them to spend 1500 Crowns on, thus making the FREE update cost 1500 Crowns!
Ectheliontnacil wrote: »Awesome changes!!! Gj Zenimax, really glad you listened to a lot of player feedback
f047ys3v3n wrote: »Joy_Division wrote: »
It would be great if damage wasn't the only thing classes brought to the table, but that seems to be the way of things.
Remember when NB's had meaningful off-heals with refreshing path and funnel health.
Remember when the mitigation ultimates veil, nova, and corrosive were a thing.
Remember when there were actually DPS's in trials that could run resto back bars because virtually all your DPS wasn't DOT's.
Remember when all the mobs in trials wern't always CC immune and people could chain adds in for better AOE burns. Remember when deaths were a bigger deal than DPS because you had a limited number of them, your score was greatly effected by them, and most of the mechanics weren't being broken with DPS.
Remember when the entire leaderboard for the trial of the week would fill because that many guilds were running it despite a subscription and lower game population.
Remember when the differences between classes did not feel like they added up roughly to a few different names on DOT's.
Remember when weapon abilities filled in for a few weaknesses in class abilities instead of class abilities adding a few nuances to a basically weapon dominated world.
Remember a world with no cheat engine where when somebody owned you in PVP your first thought was "man, I got to figure out what he is doing" instead of "man, I know what he is running."
Remember ultimates as a meaningful part of your PVE character build and timing them a meaningful part of trials not just a DPS skill you hit every once in a long while.
Damn, you really set me thinking about some of the epic fights back in the day. There really used to be some fun endgame stuff despite how little endgame stuff we really had to play.
ZOS_GinaBruno wrote: »Figure
- Kneepads no longer float when female characters equip the Silken Ring boots.
- The Emperor’s Regalia Costume has been reverted to its original state.
It's funny that everyone is complaining about ''balance changes'' yet they want ZOS to deliver spell crafting. I can't even imagine the unbalanced horror that change would bring up.
Harrdarrzarr wrote: »How can people say that Zaan is overperforming in pvp when it has not even hit live yet? People might find an easy counterplay within 1 day to deal with people wearing it.
Harrdarrzarr wrote: »How can people say that Zaan is overperforming in pvp when it has not even hit live yet? People might find an easy counterplay within 1 day to deal with people wearing it.
Or they might not, and then we’re stuck with it for the next 4 months just like it was with Viper and Selene. I like how @Valencer put it: It’s a set that rewards you with a kill just for staying near your opponent. Which isn’t that hard to do with gap closer spam.
Harrdarrzarr wrote: »How can people say that Zaan is overperforming in pvp when it has not even hit live yet? People might find an easy counterplay within 1 day to deal with people wearing it.
Or they might not, and then we’re stuck with it for the next 4 months just like it was with Viper and Selene. I like how @Valencer put it: It’s a set that rewards you with a kill just for staying near your opponent. Which isn’t that hard to do with gap closer spam.
Harrdarrzarr wrote: »How can people say that Zaan is overperforming in pvp when it has not even hit live yet? People might find an easy counterplay within 1 day to deal with people wearing it.
Or they might not, and then we’re stuck with it for the next 4 months just like it was with Viper and Selene. I like how @Valencer put it: It’s a set that rewards you with a kill just for staying near your opponent. Which isn’t that hard to do with gap closer spam.
Having done some duels with it on PTS... It isn't as strong as people think (or maybe I'm not using it correctly, idk).
You'll still have hard time getting through Troll King Heavy Armor for example, even if you try to combo things with the final few ticks. I found Skoria to still be a stronger set in duels as mDK, but maybe someone has gotten different results.
Harrdarrzarr wrote: »How can people say that Zaan is overperforming in pvp when it has not even hit live yet? People might find an easy counterplay within 1 day to deal with people wearing it.
Why remove SA snare completely? Reduce it to 30-50% at least, even with 70% stam builds could roll dodge to LOS. So what magplars are left with? Meteor which can be blocked and templars have no unblockable stun to make that combo effective? Cresent sweep taken away, Dawnbreaker physical, no good burst ulti left, ZOS wants me to be a healbot which I would rather quit than play it that way, that's it I'm done.
+1. Reduce it to 30-50% snare rather than to REMOVE it completely. It will make no sense at all. People will just run and get away with 10% damage or less.
One of the ultimates I had the most joy using it. It was fast, especially to eliminate pest players.
Joy_Division wrote: »Harrdarrzarr wrote: »How can people say that Zaan is overperforming in pvp when it has not even hit live yet? People might find an easy counterplay within 1 day to deal with people wearing it.
Are you suggesting we see how these sets work in actual game-lay conditions rather than our gut instinct? Are you new around here or something?
Lord_Dexter wrote: »Lord_Dexter wrote: »DK changes makes sense, Mag DK is currently very strong in PVP, Duels and Battlegrounds!
Burning Embers, talons and start lashing!
Hardly they have seen in End Game PVE trials!
This outcry is just to pressure ZOS, Zaan set wil be majorly used by DK.
Power Lash is very OP and need this nerf!
From my point of view, your entire post is irrelevant because in PvE the mDK has been brushed off and not used since Morrowind expansion.
A mDk spamming lash, talons and petrify is not a mDK.MDK is all about DOTS since the first day of eso, since CP update it has been seriously turned around and remained unchanged for 2 years now.
If MDK is all about DOTS then why do you even care about power lash nerf?
If you are not spamming then cooldown should not affect your build!