Savos_Saren wrote: »As for the Major Expedition tied to Chains for a DK:
Yeah, it doesn't make much sense. You're gap closing... so it's kind of wasted. I love using Chains- but I feel like a major expedition buff on that skill line is pointless.
It would be more beneficial if ZoS put Major Expedition on a skill like Wings, Stone Fist, or Molten Weapons. It would actually make more sense on Stone Fist (since you'd be able to stun a target and then run up to them) or Molten Weapons (since this applies to StamDKs and MagDKs)
what about using an snare or a CC before your ultimate? The soul assult snare was brutal and removed counterplay
That means wasting another slot for a cc ability, as a mag sorc. Frags no longer stun, SA will no longer stun. Besides, stamina people easily break CC in pvp. SA snare effectively countered those fast, erratic NBs.
SA was brutal mostly to those who didn't know how to counter it. It was effective most of the time, as all ultis should. (though use it wrong - near obstacle and you will be out of any ulti points with zero damage!) Reducing the snare is one thing but going from 70% to 0% is just nonsense.
Plus it was a nice rewarded ultimate, unlocked to those who actually played the game and finished the main quest.So for PvE doesn't off balance last 4 seconds and power lash cooldown is 3 seconds, so now dragonknights get to have 2 free casts every 15-20 seconds or you can choose if you want to heavy attack
oh boi i'm gonna go grind one up right now, it's way too powerful.
Amazing what such a terrible patch Morrowind turned out to be and ruined the game in many aspects that has taken up to almost a year now to correct, and one class is still unplayable in PvE so it's not even fixed yet. It's going to take over a damn year.
Well said, whoever came up with some of the major morrowind changes should be removed from making anymore balance decisions. Game is dropping like a rock in how fun it is to play now patch after patch. Glad they are doing the outfit system because decorating homes and characters is the most enjoyable part of the game anymore.
Agree 100%. Post Morrowind this game is collapsing. Every single good change comes always with 10 bad ones.
Actually no. No matter how I oppose the Soul Assault change, the game is so much more balanced since Morrowind patch.
Better spread of CPs, better usage of traits, better usage of mundus stones, better armour balancing, better behaving of certain abused monster sets - to name a few. Some people fail to see that or are opposed to any change unless it's benefiting THEM, but that's their problem.
preedb16_ESO2 wrote: »MagDK are apparently OP in cyrodiil, so they have to nerf them with no regard to consequences for PVE... Nothing new, PVP "balance" changes always mess up PVE..
Blockcasting is op
preedb16_ESO2 wrote: »MagDK are apparently OP in cyrodiil, so they have to nerf them with no regard to consequences for PVE... Nothing new, PVP "balance" changes always mess up PVE..
ZOS_GinaBruno wrote: »
Dragonknight
- Ardent Flame
- Flame Lash (Lava Whip morph): The Power Lash attack from this morph now has a 3 second cooldown.
- Lava Whip: This ability and its morphs no longer have a cooldown when they can set the enemy target Off Balance. Striking a stunned or immobile enemy will always set them Off Balance.
Templar
Aedric Spear
Puncturing Strikes: Increased the width of the damage area of this ability and its morphs by 1 meter. It now hits targets in an 8x6 rectangle in front of you (8 meters long, 6 meters wide), previously 8x5.