bigdavid11b16_ESO wrote: »what i dont understand is how wardens still have ____ING undodgable spammable attacks, which hit HARDER than powerlash, and they dont need to proc it.
ex. shimmering shield costs half of what wings cost. WTF IS GOIN ON THERE
zos is such a pay to win company. i hope they lose BILLIONS like EA did with the battlefront 2 scandle
Yeah its funny they don't touch warden at all pvp wise when they are by all accounts over performing.
BlazingDynamo wrote: »What's the point to come out with new and interesting monster sets that perform really well to only nerf them into the ground so they aren't any better than what's already available?.. This dlc just became worthless.
BlazingDynamo wrote: »What's the point to come out with new and interesting monster sets that perform really well to only nerf them into the ground so they aren't any better than what's already available?.. This dlc just became worthless.
Duuuuuuuuuuuude I was literally thinking the same thing. It doesn't help when literally EVERY SINGLE STREAMER CAME OUT AND SAID OMG THIS IS SO OP. Of course it's gonna get nerfed with that many videos out saying the same thing. That's the only reason I wanted that dlc. Some monster sets SHPULD be better than others otherwise why farm?
Ragnaroek93 wrote: »I can't believe that mag Dks think it's fine to have an undodgeable super strong dot, undodgeable stunn, undodgeable powerlash, undodgeable ultimate, undodgeable gapcloser and undodgeable proc set.
PvE is different tho, I agree on the concerns from mag Dks there. The PvP complaints are hilarious tho.
what about using an snare or a CC before your ultimate? The soul assult snare was brutal and removed counterplay
That means wasting another slot for a cc ability, as a mag sorc. Frags no longer stun, SA will no longer stun. Besides, stamina people easily break CC in pvp. SA snare effectively countered those fast, erratic NBs.
SA was brutal mostly to those who didn't know how to counter it. It was effective most of the time, as all ultis should. (though use it wrong - near obstacle and you will be out of any ulti points with zero damage!) Reducing the snare is one thing but going from 70% to 0% is just nonsense.
Plus it was a nice rewarded ultimate, unlocked to those who actually played the game and finished the main quest..
For the people saying that magDK excel at 1v1 duels, and deserve the cooldown to whip, you are absolutely out of your mind if you think that should be the basis for balance in this game. The dueling community makes up what percentage of this game? Go watch the legend tournaments. There's not all that many people in there compared to weekly leaderboards for pve trials. Pull your head out of the sand and realize that there are other parts of the game than just 1v1 fights.
Ragnaroek93 wrote: »I can't believe that mag Dks think it's fine to have an undodgeable super strong dot, undodgeable stunn, undodgeable powerlash, undodgeable ultimate, undodgeable gapcloser and undodgeable proc set.
PvE is different tho, I agree on the concerns from mag Dks there. The PvP complaints are hilarious tho.
Ragnaroek93 wrote: »I can't believe that mag Dks think it's fine to have an undodgeable super strong dot, undodgeable stunn, undodgeable powerlash, undodgeable ultimate, undodgeable gapcloser and undodgeable proc set.
PvE is different tho, I agree on the concerns from mag Dks there. The PvP complaints are hilarious tho.
Ragnaroek93 wrote: »I can't believe that mag Dks think it's fine to have an undodgeable super strong dot, undodgeable stunn, undodgeable powerlash, undodgeable ultimate, undodgeable gapcloser and undodgeable proc set.
PvE is different tho, I agree on the concerns from mag Dks there. The PvP complaints are hilarious tho.
Last i checked, all dots are undodgable because they are on the actual person, last i checked, nearly all the classes have access to an undodgable stun, last i checked every aoe ultimate in the game is undodgable however leap has the problem of someone moving out of the range while the DK is mid flight which leads to no damage registering which isn't something that all the other aoe ultimates have, last i checked a class doesn't have it's own proc set, i believe you are referring to skoria which can be used by ANYONE.
Nice! Now all that's left is Inspiration from Crafting progression, and increases in the special counters of the World skill lines (Legerdemain, Vampire, Werewolf), and Loot History will have succeeded in rendering one add-on redundant (which should always be the aim for vanilla UI improvements).ZOS_GinaBruno wrote: »Gameplay
- Guild reputation gains will now appear in the Loot History UI.
Ragnaroek93 wrote: »I can't believe that mag Dks think it's fine to have an undodgeable super strong dot, undodgeable stunn, undodgeable powerlash, undodgeable ultimate, undodgeable gapcloser and undodgeable proc set.
PvE is different tho, I agree on the concerns from mag Dks there. The PvP complaints are hilarious tho.
Last i checked, all dots are undodgable because they are on the actual person, last i checked, nearly all the classes have access to an undodgable stun, last i checked every aoe ultimate in the game is undodgable however leap has the problem of someone moving out of the range while the DK is mid flight which leads to no damage registering which isn't something that all the other aoe ultimates have, last i checked a class doesn't have it's own proc set, i believe you are referring to skoria which can be used by ANYONE.
Ragnaroek93 wrote: »I can't believe that mag Dks think it's fine to have an undodgeable super strong dot, undodgeable stunn, undodgeable powerlash, undodgeable ultimate, undodgeable gapcloser and undodgeable proc set.
PvE is different tho, I agree on the concerns from mag Dks there. The PvP complaints are hilarious tho.
Last I checked, people rarely die from a magDK's dots. What game are you playing???
For the people saying that magDK excel at 1v1 duels, and deserve the cooldown to whip and it being dodgeable, you are absolutely out of your mind if you think that should be the basis for balance in this game. The dueling community makes up what percentage of this game? Go watch the legend tournaments. There's not all that many people in there compared to weekly leaderboards for pve trials. Pull your head out of the sand and realize that there are other parts of the game than just 1v1 fights.
Edit: nothing against the dueling community, but some of these comments are absurd.
No proc expiration when fully charged?ZOS_GinaBruno wrote: »
Nightblade
- Assassination
- Grim Focus: The stacks you build toward the bow proc for this ability and its morphs will now remain if you recast the ability early, or if the ability expires. The partial stack will be removed if you exit combat.
Here you go - a new gang one shot build incoming - Blob's already working on it.
And I guess sorcs will cry to preserve their frag proc too now.
As a Magblade I feel sorry for all of you guys who play magicka DK as main character...
I hope Wrobel will finally open his eyes and see how bad this situation is...
Ragnaroek93 wrote: »Ragnaroek93 wrote: »I can't believe that mag Dks think it's fine to have an undodgeable super strong dot, undodgeable stunn, undodgeable powerlash, undodgeable ultimate, undodgeable gapcloser and undodgeable proc set.
PvE is different tho, I agree on the concerns from mag Dks there. The PvP complaints are hilarious tho.
Last i checked, all dots are undodgable because they are on the actual person, last i checked, nearly all the classes have access to an undodgable stun, last i checked every aoe ultimate in the game is undodgable however leap has the problem of someone moving out of the range while the DK is mid flight which leads to no damage registering which isn't something that all the other aoe ultimates have, last i checked a class doesn't have it's own proc set, i believe you are referring to skoria which can be used by ANYONE.
All dots are undodgeable? The only other undodgeable dot that comes to my mind is the Warden dot (and Soul Trap which is garbage).Ragnaroek93 wrote: »I can't believe that mag Dks think it's fine to have an undodgeable super strong dot, undodgeable stunn, undodgeable powerlash, undodgeable ultimate, undodgeable gapcloser and undodgeable proc set.
PvE is different tho, I agree on the concerns from mag Dks there. The PvP complaints are hilarious tho.
Last I checked, people rarely die from a magDK's dots. What game are you playing???
They do, they just don't see it in the recap. People who think that pressure is worth nothing in PvP live in the past.For the people saying that magDK excel at 1v1 duels, and deserve the cooldown to whip and it being dodgeable, you are absolutely out of your mind if you think that should be the basis for balance in this game. The dueling community makes up what percentage of this game? Go watch the legend tournaments. There's not all that many people in there compared to weekly leaderboards for pve trials. Pull your head out of the sand and realize that there are other parts of the game than just 1v1 fights.
Edit: nothing against the dueling community, but some of these comments are absurd.
If duels don't matter, what the *** are you complaining about then? That the kind of builds which are free ap for a mag Dk will survive 10 seconds longer now that Powerlash can be dodged? You also ignore the fact that mag Dk is also very strong in Battlegrounds and in smallscale groups it's not bad either. You can't have everything, no class is top tier in everything.
kiLLahweSPe wrote: »