Flame Lash (Lava Whip morph): The Power Lash attack from this morph now has a 3 second cooldown.
Well, here's to another 3 months of not being able to play ESO. Gotta find some way to screw over DKs every patch..
Thank god. Overperforming imho. Infinites offensive healing while enemies CC'ing infinitely. Not to mention the s***show that was happening. 5 power lashes in a row with the Zaan set was seriously cancerous.
Zaan a bit nerfed, nice, it needed it, I wonder if it still be OP or not anymore now
- This Item Set’s proc now occurs on any Light or Heavy Attack, instead of only critical strikes with Light or Heavy Attacks, but the proc chance has been reduced to 20% from 100%.
- Increased the cooldown of this Item Set’s proc to 18 seconds from 15 seconds.
Ragnarock41 wrote: »Rave the Histborn wrote: »Ragnarock41 wrote: »Ragnaroek93 wrote: »Ragnaroek93 wrote: »I can't believe that mag Dks think it's fine to have an undodgeable super strong dot, undodgeable stunn, undodgeable powerlash, undodgeable ultimate, undodgeable gapcloser and undodgeable proc set.
PvE is different tho, I agree on the concerns from mag Dks there. The PvP complaints are hilarious tho.
Last i checked, all dots are undodgable because they are on the actual person, last i checked, nearly all the classes have access to an undodgable stun, last i checked every aoe ultimate in the game is undodgable however leap has the problem of someone moving out of the range while the DK is mid flight which leads to no damage registering which isn't something that all the other aoe ultimates have, last i checked a class doesn't have it's own proc set, i believe you are referring to skoria which can be used by ANYONE.
All dots are undodgeable? The only other undodgeable dot that comes to my mind is the Warden dot (and Soul Trap which is garbage).Ragnaroek93 wrote: »I can't believe that mag Dks think it's fine to have an undodgeable super strong dot, undodgeable stunn, undodgeable powerlash, undodgeable ultimate, undodgeable gapcloser and undodgeable proc set.
PvE is different tho, I agree on the concerns from mag Dks there. The PvP complaints are hilarious tho.
Last I checked, people rarely die from a magDK's dots. What game are you playing???
They do, they just don't see it in the recap. People who think that pressure is worth nothing in PvP live in the past.For the people saying that magDK excel at 1v1 duels, and deserve the cooldown to whip and it being dodgeable, you are absolutely out of your mind if you think that should be the basis for balance in this game. The dueling community makes up what percentage of this game? Go watch the legend tournaments. There's not all that many people in there compared to weekly leaderboards for pve trials. Pull your head out of the sand and realize that there are other parts of the game than just 1v1 fights.
Edit: nothing against the dueling community, but some of these comments are absurd.
If duels don't matter, what the *** are you complaining about then? That the kind of builds which are free ap for a mag Dk will survive 10 seconds longer now that Powerlash can be dodged? You also ignore the fact that mag Dk is also very strong in Battlegrounds and in smallscale groups it's not bad either. You can't have everything, no class is top tier in everything.
so much of this.
MagDK is the most ridicilous thing to face as a medium armor build.
Even magicka wardens I can deal with, but not the bloody magDks with their 10k undodgeable power lash that also heal them to full.
now pve mDks need help, no lies about that. but pvp mDk... that is a different case.
As someone that main'd a med Argonian stam DK in pvp all I can say is you might wanna try Cooking Mama, that sounds like your speed if they were that much trouble.
Im pretty sure my magDk will destroy your argonian sDk any day and any time. I can even bet my account on it.
I can easily get ridicilous crits on my power lash, I do have proof to my claims. and what about you?
Where is your super strong argonian medium armor stamDk that magically manages to beat top dog magDks?
I'm pretty sure you would get a lot of respect coming up with a medium armor open world build and beating a magDk.
So what stops you then?
Why aren't you beating *** up in duel tournaments huh?
could it be... could it be that you have no idea?
Ragnarock41 wrote: »Rave the Histborn wrote: »Ragnarock41 wrote: »Ragnaroek93 wrote: »Ragnaroek93 wrote: »I can't believe that mag Dks think it's fine to have an undodgeable super strong dot, undodgeable stunn, undodgeable powerlash, undodgeable ultimate, undodgeable gapcloser and undodgeable proc set.
PvE is different tho, I agree on the concerns from mag Dks there. The PvP complaints are hilarious tho.
Last i checked, all dots are undodgable because they are on the actual person, last i checked, nearly all the classes have access to an undodgable stun, last i checked every aoe ultimate in the game is undodgable however leap has the problem of someone moving out of the range while the DK is mid flight which leads to no damage registering which isn't something that all the other aoe ultimates have, last i checked a class doesn't have it's own proc set, i believe you are referring to skoria which can be used by ANYONE.
All dots are undodgeable? The only other undodgeable dot that comes to my mind is the Warden dot (and Soul Trap which is garbage).Ragnaroek93 wrote: »I can't believe that mag Dks think it's fine to have an undodgeable super strong dot, undodgeable stunn, undodgeable powerlash, undodgeable ultimate, undodgeable gapcloser and undodgeable proc set.
PvE is different tho, I agree on the concerns from mag Dks there. The PvP complaints are hilarious tho.
Last I checked, people rarely die from a magDK's dots. What game are you playing???
They do, they just don't see it in the recap. People who think that pressure is worth nothing in PvP live in the past.For the people saying that magDK excel at 1v1 duels, and deserve the cooldown to whip and it being dodgeable, you are absolutely out of your mind if you think that should be the basis for balance in this game. The dueling community makes up what percentage of this game? Go watch the legend tournaments. There's not all that many people in there compared to weekly leaderboards for pve trials. Pull your head out of the sand and realize that there are other parts of the game than just 1v1 fights.
Edit: nothing against the dueling community, but some of these comments are absurd.
If duels don't matter, what the *** are you complaining about then? That the kind of builds which are free ap for a mag Dk will survive 10 seconds longer now that Powerlash can be dodged? You also ignore the fact that mag Dk is also very strong in Battlegrounds and in smallscale groups it's not bad either. You can't have everything, no class is top tier in everything.
so much of this.
MagDK is the most ridicilous thing to face as a medium armor build.
Even magicka wardens I can deal with, but not the bloody magDks with their 10k undodgeable power lash that also heal them to full.
now pve mDks need help, no lies about that. but pvp mDk... that is a different case.
As someone that main'd a med Argonian stam DK in pvp all I can say is you might wanna try Cooking Mama, that sounds like your speed if they were that much trouble.
Im pretty sure my magDk will destroy your argonian sDk any day and any time. I can even bet my account on it.
I can easily get ridicilous crits on my power lash, I do have proof to my claims. and what about you?
Where is your super strong argonian medium armor stamDk that magically manages to beat top dog magDks?
I'm pretty sure you would get a lot of respect coming up with a medium armor open world build and beating a magDk.
So what stops you then?
Why aren't you beating *** up in duel tournaments huh?
could it be... could it be that you have no idea?
f047ys3v3n wrote: »Joy_Division wrote: »
It would be great if damage wasn't the only thing classes brought to the table, but that seems to be the way of things.
Remember when NB's had meaningful off-heals with refreshing path and funnel health.
Remember when the mitigation ultimates veil, nova, and corrosive were a thing.
Remember when there were actually DPS's in trials that could run resto back bars because virtually all your DPS wasn't DOT's.
Remember when all the mobs in trials wern't always CC immune and people could chain adds in for better AOE burns. Remember when deaths were a bigger deal than DPS because you had a limited number of them, your score was greatly effected by them, and most of the mechanics weren't being broken with DPS.
Remember when the entire leaderboard for the trial of the week would fill because that many guilds were running it despite a subscription and lower game population.
Remember when the differences between classes did not feel like they added up roughly to a few different names on DOT's.
Remember when weapon abilities filled in for a few weaknesses in class abilities instead of class abilities adding a few nuances to a basically weapon dominated world.
Remember a world with no cheat engine where when somebody owned you in PVP your first thought was "man, I got to figure out what he is doing" instead of "man, I know what he is running."
Remember ultimates as a meaningful part of your PVE character build and timing them a meaningful part of trials not just a DPS skill you hit every once in a long while.
Damn, you really set me thinking about some of the epic fights back in the day. There really used to be some fun endgame stuff despite how little endgame stuff we really had to play.
Lord_Dexter wrote: »
Power Lash is very OP and need this nerf!
CrazYDunm3r wrote: »Lord_Dexter wrote: »
Power Lash is very OP and need this nerf!
Please explain to me how power lash is "OP" in your eyes, I want to hear more.
are people really complaining about soul assault? The cheesiest ability in the game with no counter play at all?
If you are passionate about this skill you are bad and should feel bad.
Lord_Dexter wrote: »CrazYDunm3r wrote: »Lord_Dexter wrote: »
Power Lash is very OP and need this nerf!
Please explain to me how power lash is "OP" in your eyes, I want to hear more.
Fight yourself good MDK and see what your death recap shows!
Lord_Dexter wrote: »
Power Lash is very OP and need this nerf!
Fight yourself good MDK and see what your death recap shows!
Lord_Dexter wrote: »CrazYDunm3r wrote: »Lord_Dexter wrote: »
Power Lash is very OP and need this nerf!
Please explain to me how power lash is "OP" in your eyes, I want to hear more.
Fight yourself good MDK and see what your death recap shows!
RandomName123 wrote: »Lord_Dexter wrote: »CrazYDunm3r wrote: »Lord_Dexter wrote: »
Power Lash is very OP and need this nerf!
Please explain to me how power lash is "OP" in your eyes, I want to hear more.
Fight yourself good MDK and see what your death recap shows!
uhhh.. considering you can only have 5 skills on a bar, and each class has their spammable, I would expect to see it on your recap. That's like saying nerf frags cuz I see it on my recap most of the times killed by a sorc. So yea, nerf DKs /s
CrazYDunm3r wrote: »Lord_Dexter wrote: »CrazYDunm3r wrote: »Lord_Dexter wrote: »
Power Lash is very OP and need this nerf!
Please explain to me how power lash is "OP" in your eyes, I want to hear more.
Fight yourself good MDK and see what your death recap shows!
Maybe it is a l2p issue if you die by a skill, it happens a lot when you play PvP.
RandomName123 wrote: »Lord_Dexter wrote: »CrazYDunm3r wrote: »Lord_Dexter wrote: »
Power Lash is very OP and need this nerf!
Please explain to me how power lash is "OP" in your eyes, I want to hear more.
Fight yourself good MDK and see what your death recap shows!
uhhh.. considering you can only have 5 skills on a bar, and each class has their spammable, I would expect to see it on your recap. That's like saying nerf frags cuz I see it on my recap most of the times killed by a sorc. So yea, nerf DKs /s
Lord_Dexter wrote: »RandomName123 wrote: »Lord_Dexter wrote: »CrazYDunm3r wrote: »Lord_Dexter wrote: »
Power Lash is very OP and need this nerf!
Please explain to me how power lash is "OP" in your eyes, I want to hear more.
Fight yourself good MDK and see what your death recap shows!
uhhh.. considering you can only have 5 skills on a bar, and each class has their spammable, I would expect to see it on your recap. That's like saying nerf frags cuz I see it on my recap most of the times killed by a sorc. So yea, nerf DKs /s
Lol, power lash hit hard and with exploiters passive its utterly broken. Do not deny facts about MDK in PVP!
ZOS_GinaBruno wrote: »[*]Seventh Legion Brute: This Item Set’s proc now has a 2 second cooldown.
Developer Comment:This set was scaling too effectively when fighting more than one opponent; the short cooldown brings the set more in line with what was originally intended.]
RandomName123 wrote: »Lord_Dexter wrote: »RandomName123 wrote: »Lord_Dexter wrote: »CrazYDunm3r wrote: »Lord_Dexter wrote: »
Power Lash is very OP and need this nerf!
Please explain to me how power lash is "OP" in your eyes, I want to hear more.
Fight yourself good MDK and see what your death recap shows!
uhhh.. considering you can only have 5 skills on a bar, and each class has their spammable, I would expect to see it on your recap. That's like saying nerf frags cuz I see it on my recap most of the times killed by a sorc. So yea, nerf DKs /s
Lol, power lash hit hard and with exploiters passive its utterly broken. Do not deny facts about MDK in PVP!
Sorcs with their frags hit really hard, and they have range with it. Totally broken in PvP; deny you should not!
Lord_Dexter wrote: »Healing ward + HM makes this class completely OP and very harder to fight
Lord_Dexter wrote: »RandomName123 wrote: »Lord_Dexter wrote: »RandomName123 wrote: »Lord_Dexter wrote: »CrazYDunm3r wrote: »Lord_Dexter wrote: »
Power Lash is very OP and need this nerf!
Please explain to me how power lash is "OP" in your eyes, I want to hear more.
Fight yourself good MDK and see what your death recap shows!
uhhh.. considering you can only have 5 skills on a bar, and each class has their spammable, I would expect to see it on your recap. That's like saying nerf frags cuz I see it on my recap most of the times killed by a sorc. So yea, nerf DKs /s
Lol, power lash hit hard and with exploiters passive its utterly broken. Do not deny facts about MDK in PVP!
Sorcs with their frags hit really hard, and they have range with it. Totally broken in PvP; deny you should not!
My friend,
MDK have best healing, tankiness, burst damage and good ultility,
They can stun, root or snare very easily. Healing ward + HM makes this class completely OP and very harder to fight
Their burst damage need to be reduced and ZOS is on right path!
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Wrobel @ZOS_RichLambert
I have been doing a lot of tinkering so far since the PTS went back up this morning with the new suggested changes currently up for testing.
So far the damage output in multiple situations where off balance maybe a factor is actually really good. Yes of course it has dropped somewhat based on the fact there is a cool down on the boss's ability to be knocked off balance but still good none the less.
However some feedback on what i have seen so far, some positive, and some suggestions from observation.
The target skeleton... I have been testing a lot on this (and real bosses of course for comparison) and can see that once off balance has disappeared, it CAN be reapplied AFTER it has run out, which is awesome especially for trash fights but this does underline a VERY important point which i am actually very happy about....this does NOT apply to bosses. Bosses have a cool down....(15-20secs, which i think is a bit high but w/e).
THIS means that a skeleton "parse" is 100% "invalid" where off balance is present because it cannot physically simulate the same status effect behavior as a boss, meaning this will somewhat "prevent" the common toxicity of "if you cannot hit bla bla deeps so you are not welcome in my friends list/trial"
There are many ways to perform on a dps character and not all of them are valid on a skeleton due to random/chance based effects, and now this further enforces it in my opinion, which is a GOOD thing!
Rather than using it as a gauge to outcast people, you can now use it as i think it was first intended, for PRACTICE!
Now It can show a player the numbers to expect DURING off balance procs so they can see actual numbers and alter if required, BUT cannot give a full accurate reading of what YOUR dps actually is because there are variables in a fight which have elements of CHANCE.
This makes it even easier in my opinion for people to further understand that NO parse will ever be exactly the same vs a real target because of fluctuating or chance based effects.
I see far too many players being excluded from content regardless of their capabilities because they are apparently UNDER the "requirements" (note: zos have NEVER posted a "you must have this much dps to perform" ).
You will hear "it's all about the scoreboard" but 99% of those people have never hit the scores they are talking about and with this attitude never will. They forgot what it means to play as a team and now with these possible changes to combat they will have to understand that the "Window of opportunity" part of the fight is ACTUALLY a "THING".
Which also leads to why i like this change. It offers a chance to use your initiative and decide when to use certain skills and WHEN to heavy attack for sustain IF required and how to change the tide of battle in your favor IF such effects happen.
This is so far in testing from my point of view a very solid alteration to off balance HOWEVER i would also like to note that i think the cool down is a little bit scatty and slightly longer than it should be... 15-20 seconds is not a clear figure you can work with because it is a little too random, also i think "A" cool-down should be KEPT but REDUCED.
8-10 seconds mark MAXIMUM. 15 seconds is too long and doesn't really match with other cool down mechanics, it is way over double what others are. But in a nutshell a good starting point for this type of effect. A move in the right direction!
The mag DK by the way again in my opinion is a big plus!
1) you can whip (flame lash) something every 3 seconds (down from 5) to go off balance if immobilized meaning you don't have to wait so long from one trash mob to the next, the whip is still free if it is off balance and hits like a truck, this also alters the sustain for long fights where you don't get free whips 100% of the time (which was a little bit too strong for sure sustain wise).
2) In pvp I know there are a lot of tears but usually they are from the people that assume they should be treated differently from the rest of the community and that their "never fail cheeses" setup should be protected.
MOST "mag dk pvpers" out there (lets not get confused, they are generally hybrids not MAG) focus on HIGH ability to block, almost perma-block, with almost infinite magicka sustain for their cc abilities (claws and fossilize) to flat out cripple the opponents resources...THEN to add to it, their whip makes them off balance when they are stuck in claws, THEN the whip cannot be dodged AND THEN it is FREE and does MORE damage?
I am sorry to say but this was BROKEN from the start and i am glad they are offering some form of counter play to it...it is STILL high damage, it is STILL free, it is STILL supplying off balance , the cool down for that has been reduced so why cry? if you miss, just keep on with your infinite claws of death and reapply again in 3 seconds instead of 5 ...for FREE!
On that note by the way the pigeons for the warden (dive) SHOULD NOT be UN-dodge-able, that also is broken
Above all a positive update so far surrounding the above issues, also note however I am fully aware as should others be, that this is ALL just in "TESTING" at the moment, NOTHING is final until the day of release (and even then things can change)...people complain all the time, "why don't they test this stuff?".....what do you think the PTS is for?
Keep it up ZOS! and to the players, don't panic too much. The game is ever changing...if something we use a lot gets altered (good or bad), we just need to adapt to change
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Wrobel @ZOS_RichLambert
I have been doing a lot of tinkering so far since the PTS went back up this morning with the new suggested changes currently up for testing.
So far the damage output in multiple situations where off balance maybe a factor is actually really good. Yes of course it has dropped somewhat based on the fact there is a cool down on the boss's ability to be knocked off balance but still good none the less.
However some feedback on what i have seen so far, some positive, and some suggestions from observation.
The target skeleton... I have been testing a lot on this (and real bosses of course for comparison) and can see that once off balance has disappeared, it CAN be reapplied AFTER it has run out, which is awesome especially for trash fights but this does underline a VERY important point which i am actually very happy about....this does NOT apply to bosses. Bosses have a cool down....(15-20secs, which i think is a bit high but w/e).
THIS means that a skeleton "parse" is 100% "invalid" where off balance is present because it cannot physically simulate the same status effect behavior as a boss, meaning this will somewhat "prevent" the common toxicity of "if you cannot hit bla bla deeps so you are not welcome in my friends list/trial"
There are many ways to perform on a dps character and not all of them are valid on a skeleton due to random/chance based effects, and now this further enforces it in my opinion, which is a GOOD thing!
Rather than using it as a gauge to outcast people, you can now use it as i think it was first intended, for PRACTICE!
Now It can show a player the numbers to expect DURING off balance procs so they can see actual numbers and alter if required, BUT cannot give a full accurate reading of what YOUR dps actually is because there are variables in a fight which have elements of CHANCE.
This makes it even easier in my opinion for people to further understand that NO parse will ever be exactly the same vs a real target because of fluctuating or chance based effects.
I see far too many players being excluded from content regardless of their capabilities because they are apparently UNDER the "requirements" (note: zos have NEVER posted a "you must have this much dps to perform" ).
You will hear "it's all about the scoreboard" but 99% of those people have never hit the scores they are talking about and with this attitude never will. They forgot what it means to play as a team and now with these possible changes to combat they will have to understand that the "Window of opportunity" part of the fight is ACTUALLY a "THING".
Which also leads to why i like this change. It offers a chance to use your initiative and decide when to use certain skills and WHEN to heavy attack for sustain IF required and how to change the tide of battle in your favor IF such effects happen.
This is so far in testing from my point of view a very solid alteration to off balance HOWEVER i would also like to note that i think the cool down is a little bit scatty and slightly longer than it should be... 15-20 seconds is not a clear figure you can work with because it is a little too random, also i think "A" cool-down should be KEPT but REDUCED.
8-10 seconds mark MAXIMUM. 15 seconds is too long and doesn't really match with other cool down mechanics, it is way over double what others are. But in a nutshell a good starting point for this type of effect. A move in the right direction!
The mag DK by the way again in my opinion is a big plus!
1) you can whip (flame lash) something every 3 seconds (down from 5) to go off balance if immobilized meaning you don't have to wait so long from one trash mob to the next, the whip is still free if it is off balance and hits like a truck, this also alters the sustain for long fights where you don't get free whips 100% of the time (which was a little bit too strong for sure sustain wise).
2) In pvp I know there are a lot of tears but usually they are from the people that assume they should be treated differently from the rest of the community and that their "never fail cheeses" setup should be protected.
MOST "mag dk pvpers" out there (lets not get confused, they are generally hybrids not MAG) focus on HIGH ability to block, almost perma-block, with almost infinite magicka sustain for their cc abilities (claws and fossilize) to flat out cripple the opponents resources...THEN to add to it, their whip makes them off balance when they are stuck in claws, THEN the whip cannot be dodged AND THEN it is FREE and does MORE damage?
I am sorry to say but this was BROKEN from the start and i am glad they are offering some form of counter play to it...it is STILL high damage, it is STILL free, it is STILL supplying off balance , the cool down for that has been reduced so why cry? if you miss, just keep on with your infinite claws of death and reapply again in 3 seconds instead of 5 ...for FREE!
On that note by the way the pigeons for the warden (dive) SHOULD NOT be UN-dodge-able, that also is broken
Above all a positive update so far surrounding the above issues, also note however I am fully aware as should others be, that this is ALL just in "TESTING" at the moment, NOTHING is final until the day of release (and even then things can change)...people complain all the time, "why don't they test this stuff?".....what do you think the PTS is for?
Keep it up ZOS! and to the players, don't panic too much. The game is ever changing...if something we use a lot gets altered (good or bad), we just need to adapt to change
RandomName123 wrote: »Lord_Dexter wrote: »RandomName123 wrote: »Lord_Dexter wrote: »RandomName123 wrote: »Lord_Dexter wrote: »CrazYDunm3r wrote: »Lord_Dexter wrote: »
Power Lash is very OP and need this nerf!
Please explain to me how power lash is "OP" in your eyes, I want to hear more.
Fight yourself good MDK and see what your death recap shows!
uhhh.. considering you can only have 5 skills on a bar, and each class has their spammable, I would expect to see it on your recap. That's like saying nerf frags cuz I see it on my recap most of the times killed by a sorc. So yea, nerf DKs /s
Lol, power lash hit hard and with exploiters passive its utterly broken. Do not deny facts about MDK in PVP!
Sorcs with their frags hit really hard, and they have range with it. Totally broken in PvP; deny you should not!
My friend,
MDK have best healing, tankiness, burst damage and good ultility,
They can stun, root or snare very easily. Healing ward + HM makes this class completely OP and very harder to fight
Their burst damage need to be reduced and ZOS is on right path!
My buddy,
Sorcs have best mobility (of which mDKs have none), shields, sustain, ranged CC and good utility... oh and lets not forget the execute that mDK does not have.
They can stun from range, streak away, have additional shield, can exchange resource pools, have execute... this all makes the class completely OP and very harder to fight.
Their burst damage needs to be reduced...
WillhelmBlack wrote: »