O almost forgot, please please please do something about race passives, it's just stupid right now, if i want to play a mag sorc I should make a high elf, every other race is just useless (maybe breton is ok).
Make the race passives less impactfull, Increases Max Magicka by 10% or Increases Stamina Recovery by 21%.or Increases damage done while in Stealth by 10% it's to much.
I propose something more with a flavor of the race not general buffs.
For example:
Khajiit the biggest bonus should be something like this "Increase the movement speed while in Crouch by 3%"
Wood Elf the biggest bonus should be something like this "Decrease the time it takes to Crouch by 3%."
Orc the biggest bonus should be something like this "increases Sprint speed by 3%"
The percentages can be lower or bigger on some cases but make them a flavor buff.
As for the rest they should be fun passives that wont affect combat or stats to much, something like this:
Orc first passive Increases your crafting Inspiration for Blacksmithing gained by X%.
Orc second passive Charge attacks like Critical Rush, Shield Assault have a specific Orc animation.
Orc third one should be the one from above "Increases Sprint speed by 1/2/3%"
This will allow ppl to play what race/class the want.
My main is a orc stam sorc, and I love orcs (ORC MASTER RACE) but some time I would like to play as mag sorc, even tho I have the skills to respec (I have all the skills in the game) and I do sometimes respec as mag, the racial passives are not useful, and I practically lose damage just because i'm not a High Elf with 10% more magicka.
timidobserver wrote: »Finally, one-shot gankers from stealth are good for the game, full stop. The playstyle is high-skill, counters many invincible builds by catching them off guard, and changes player behavior forcing them to be more cautious in PvP areas. The added tension in PvP areas is perfectly in line with the gravity of the activity performed therein.
I disagree with the part about gankers being good for the game. They are a huge new player detterant. Every player I talk to that dislikes PvP usually cites gankers as part of their reason. They also push people into zerging since standing in the middle of 50 people is the hard counter to gankers.
IMO, gankers are worse than lag. I've learned to deal with them over the years I have played the game, but I still find them to be the least attractive thing about Cyrodiil.
NightbladeMechanics wrote: »Still no ranged CC for bow. And no change to passives. Auto fire won't make it competitive. Easier maybe but not competitive.
Bow has a close range cc that creates distance. Giving it a long ranged cc to combo with snipe would be op. No.
Also making its heavy attacks release automatically is a nerf to the weapon line.
Because class change is free now. Delete a character and move along. You have 8 slots as it is and 50 is not hard to reach.ShayPatrickCormac wrote: »Onefrkncrzypope wrote: »DKs are perfectly balance good job ZoS
Useless, just useless....they just want us to leave this class and roll something else.
But how there are no Class chancge tokens and many players dont want to level a new char because their old ones are nerfed
Merlin13KAGL wrote: »Because class change is free now. Delete a character and move along. You have 8 slots as it is and 50 is not hard to reach.ShayPatrickCormac wrote: »Onefrkncrzypope wrote: »DKs are perfectly balance good job ZoS
Useless, just useless....they just want us to leave this class and roll something else.
But how there are no Class chancge tokens and many players dont want to level a new char because their old ones are nerfed
Regarding bow heavy attacks: A toggle would be ideal, but I think it should cost stam to hold a heavy attack, with increasing cost the longer you hold it and perhaps a movement penalty (similar to block). IRL you don't hold at full draw indefinitely.
ShayPatrickCormac wrote: »The Devs have time until the 22 May to fix everything. I bet they wont get it
ZOS_GinaBruno wrote: »Animation
- Removed idle animations for Target Skeletons. They’re not even alive, after all.
Waffennacht wrote: »So he can get more advertising? I think not! This is exactly how advertising works!
Blue
ShayPatrickCormac wrote: »The Devs have time until the 22 May to fix everything. I bet they wont get it
Thank you, Miat, for articulating this.
I may dislike some of the features of your PvP addons, but I sure as heck appreciate this post.usmcjdking wrote: »@Dorrino missed the most important cooldown in the game.
Malacath Flame Wand. How can I take his post seriously?
I KNEW somebody will catch me hiding the crucial information that mementos also have cooldowns!
Since my plan was exposed i have to inform you that Flame Ward is not the major contributing factor to the combat effectiveness! Rumors are having Atronach Transformation on you (p2w) increases your Fabulousness level slightly above 9000. Which is roughly 5% dps, but shhh!
Except that "animations" means "visualized movement" in the first example (bold) and "reanimated/resurrected" in the second one (picture). Not that it brings anything meaningful..."Removed idle animations for Target Skeletons. They’re not even alive, after all."
What if the idle skeletons create lagIf you weren't convinced that the people responsible for these changes have no idea what happens in this game, look no further than this hilarious change.
"Removed idle animations for Target Skeletons. They’re not even alive, after all."
The primary ingredient has a name derived from the very same Latin root as the word "animate." The description of the ingredient implies that they mimic being alive.
A lot of these changes feel as though they were thought up by people who were hired off the street and given a day to familiarize themselves with the concept of ESO before being told to update the game.
InvitationNotFound wrote: »The Morrowind Experience:
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(sorry for copying, but it fits pretty well)
Seriously, who expected that all these changes wouldn't hit live? What is implemented on PTS will always (with minor changes maybe) hit live servers. It doesn't matter how *** up the Wrobler and his friends and their decisions are.
Is this the real reason there are no toilets in ESO, because it's the players who are the toiletsInvitationNotFound wrote: »░░░░░░█░░ZOS░░░▄▀▀░▐
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ZOS_GinaBruno wrote: »
Animation
- Removed idle animations for Target Skeletons. They’re not even alive, after all.
They seem to be dead set on removing anything and everything that even remotely resembles something "fun" in this game...NightbladeMechanics wrote: »ZOS_GinaBruno wrote: »
Animation
- Removed idle animations for Target Skeletons. They’re not even alive, after all.
I just noticed this. I like those animations.
Stop removing flavor from the game, ZOS.