ZOS_GinaBruno wrote: »
GeneralDark Anchors
- Standing still while in combat with a Dark Anchor now causes an an extraplanar charge to gradually accumulate at your location. A charge that has built to critical levels explodes, damaging those who contributed to its growth and significantly reducing their health recovery.
ZOS_GinaBruno wrote: »
Animation
- Removed idle animations for Target Skeletons. They’re not even alive, after all.
That's not really fair to @Dorrino. All he did was make an Addon with API permitted by ZOS. And it's not like he kept it secret so that just he and his friends had the advantage. He made it public knowing there would be blowback and made a point to say that ZOS should change the API if they didn't want that information being available.
You've never seen people complain when devs nerf players toons? You must not of been playing very many mmo's. And that is what people are complaining about, or are you not reading what they are complaining about?
All these nerfs to players toons should not happen all at once.
Saying people are complaining about devs making content harder when what they are really complaining about is player nerfs doesn't make your claim true.
The devs did not buff the content as you are claiming, they nerfed the players.
Many players want to feel a sense of progression, not move backwards.
Players are NOT complaining about buffed content, because let's face it that hasn't really happened.
People ARE complaining about large nerfs to their character.
People have ALWAYS complained when game developers nerf their character and they will continue to do so. Sticking your head in the sand and saying it isn't so does not make it true. I honestly have no idea how you can say players don't complain when devs gimp their character.
How many mmo have you played, because if you have not seen people complain about devs nerfing players then you just weren't paying attention.
Uriel_Nocturne wrote: »*** Disclaimer: This is NOT an "I quit" post. ***
I know that I and many other people have repeatedly voiced our dismay, concern, and outright disappointment and rage at these changes coming down the pipe, and the same emotions that ZOS is not listening to our feedback one little bit.
We get canned, PR responses from the Reps who're allowed to post on these Forums; and those responses still fail to address any of the multitudinous concerns of the community.
But another emotion that the changes and lack of active listening by ZOS is bringing about; is depression.
I really loved ESO. I made that statement past tense because that love is already dwindling at an ever faster rate as these changes come closer to reality every day.
I Main a Magicka Templar. Two in fact, one is a Healer and one is a DPS monster; and both are going to become nigh useless once these changes go Live.
Now, I have/had a full slate of eight (8) characters on my Xbox account. I also have a PC account for this game (as I said, I loved ESO), and that account exists specifically so that I can participate in the PTS. I used to have eight characters, but I deleted my MagDk and MagNB a few nights back. There simply is no point to having them once this patch goes Live, as they will be completely useless to run in anything EXCEPT overland content, and I've already completed all that on every one of them.
I also have a couple of Magicka Sorcs, but I will be funneling that down to One (1) MagSorc, as there will be no point to having more than one.
I also will have to (deeply disappointed with this reality here) whittle my stable of Mag Templars down to one.
Couple all of that with and because of the changes ZOS is going to make regardless of Player feedback, and my actual play time in ESO will be greatly reduced as well. Changing the combat to be Heavy Attack focused is boring. It takes the "fun" out of what used to be a great combat system, and reduces it to a mindless slog of Heavy Attacks... and not much else.
There's a reason people build their characters to specifically avoid frequent uses of Heavy Attacks, ZOS. And that reason is that it's a boring, mindless, cheap combat system lacking in any kind of originality.
So my play time is going to drop from 14-28 hours per week, to about 1-4 hours per week. Just enough to keep my Guild running.
Why? Because I cannot devote that much time to a game where the Devs are determined to make the game as monotone and monotonous as you are shooting for with these changes.
About the only thing keeping me in ESO is the Elder Scrolls skin that it wears. And that's really every reason I have for keeping the two characters I plan on keeping. The Elder Scrolls skin.
Now; I have 20+ years of playing MMORPG's under my belt. I started with Asheron's Call, Ultima Online, and EverQuest. These were great MMORPG's in their day, and they were great because, despite the changes they made, they kept that "fun and unique" factor deeply embedded in every change that they made.
Did those games make some truly horrible changes along the way? Sure. And that's ultimately what led to them "dying off", even if they all haven't "shut the lights off" and powered down the servers. It has happened with some truly great MMO's as well (i.e. Star Wars Galaxies).
I would rather not see this same thing happen to ESO, especially since it is still very young for an MMO at only three (3) years old. But this seems to be what you as a development company are determined to do, despite the legions of Players trying to tell you what to do to avoid this very same fate for ESO.
So; my play time is going to decrease, and indeed it already has. I haven't logged into the Live server except for a minuscule total of four (4) hours over the last two weeks, and that's due to these changes you're forcing upon a player base that doesn't want them. I mean, what's the point of logging in and supporting a game that is determined to remove anything unique about the various classes and to reduce the formerly unique combat down to a mindless Heavy Attack slog? I also have all-but quit logging into the PTS, except for a couple of hours here and there. Again; what's the point to dropping into the PTS and testing and leaving Feedback, when it is only going to fall on deaf ears of a development company that doesn't listen unless the Feedback only gives glowing praise of the destruction you are inflicting on your own game?
So really, ZOS; what's the point anymore?
My play time will stay at a meager 2-4 hours per week, if even that much, once these changes go live. There will not be any more Crown Store purchases. I've already cancelled all of my Subscriptions on mine and my wife's accounts. And my characters in my stable will drop to only two.
Because due to your intransigence over these changes, and outright willful dismissal of Player concerns; there's zero reasons to give you or your game any more of my limited, precious free-time that I get to enjoy my Gaming hobby.
There's plenty of other great MMORPG's on the market currently, and several more releasing over the next year that hold a lot of promise. So while I will still hope that ESO improves, you have pushed me to explore those other MMORPG's much more than I would have, had you not taken the intransigent stance that you have over these changes, and willful dismissal of your Player's concerns.
So; while I am NOT quitting ESO, I quite frankly, have other MMO's to explore that DO have a desire to keep uniqueness and fun in their design and development core values.
The fault for this change in my attitude lies squarely on your shoulders, ZOS. This is no one's fault but your own.
And I have a strong suspicion that I am not alone in this.
Peace,
Vampire Nox
Uriel_Nocturne wrote: »*** Disclaimer: This is NOT an "I quit" post. ***
I know that I and many other people have repeatedly voiced our dismay, concern, and outright disappointment and rage at these changes coming down the pipe, and the same emotions that ZOS is not listening to our feedback one little bit.
We get canned, PR responses from the Reps who're allowed to post on these Forums; and those responses still fail to address any of the multitudinous concerns of the community.
But another emotion that the changes and lack of active listening by ZOS is bringing about; is depression.
I really loved ESO. I made that statement past tense because that love is already dwindling at an ever faster rate as these changes come closer to reality every day.
I Main a Magicka Templar. Two in fact, one is a Healer and one is a DPS monster; and both are going to become nigh useless once these changes go Live.
Now, I have/had a full slate of eight (8) characters on my Xbox account. I also have a PC account for this game (as I said, I loved ESO), and that account exists specifically so that I can participate in the PTS. I used to have eight characters, but I deleted my MagDk and MagNB a few nights back. There simply is no point to having them once this patch goes Live, as they will be completely useless to run in anything EXCEPT overland content, and I've already completed all that on every one of them.
I also have a couple of Magicka Sorcs, but I will be funneling that down to One (1) MagSorc, as there will be no point to having more than one.
I also will have to (deeply disappointed with this reality here) whittle my stable of Mag Templars down to one.
Couple all of that with and because of the changes ZOS is going to make regardless of Player feedback, and my actual play time in ESO will be greatly reduced as well. Changing the combat to be Heavy Attack focused is boring. It takes the "fun" out of what used to be a great combat system, and reduces it to a mindless slog of Heavy Attacks... and not much else.
There's a reason people build their characters to specifically avoid frequent uses of Heavy Attacks, ZOS. And that reason is that it's a boring, mindless, cheap combat system lacking in any kind of originality.
So my play time is going to drop from 14-28 hours per week, to about 1-4 hours per week. Just enough to keep my Guild running.
Why? Because I cannot devote that much time to a game where the Devs are determined to make the game as monotone and monotonous as you are shooting for with these changes.
About the only thing keeping me in ESO is the Elder Scrolls skin that it wears. And that's really every reason I have for keeping the two characters I plan on keeping. The Elder Scrolls skin.
Now; I have 20+ years of playing MMORPG's under my belt. I started with Asheron's Call, Ultima Online, and EverQuest. These were great MMORPG's in their day, and they were great because, despite the changes they made, they kept that "fun and unique" factor deeply embedded in every change that they made.
Did those games make some truly horrible changes along the way? Sure. And that's ultimately what led to them "dying off", even if they all haven't "shut the lights off" and powered down the servers. It has happened with some truly great MMO's as well (i.e. Star Wars Galaxies).
I would rather not see this same thing happen to ESO, especially since it is still very young for an MMO at only three (3) years old. But this seems to be what you as a development company are determined to do, despite the legions of Players trying to tell you what to do to avoid this very same fate for ESO.
So; my play time is going to decrease, and indeed it already has. I haven't logged into the Live server except for a minuscule total of four (4) hours over the last two weeks, and that's due to these changes you're forcing upon a player base that doesn't want them. I mean, what's the point of logging in and supporting a game that is determined to remove anything unique about the various classes and to reduce the formerly unique combat down to a mindless Heavy Attack slog? I also have all-but quit logging into the PTS, except for a couple of hours here and there. Again; what's the point to dropping into the PTS and testing and leaving Feedback, when it is only going to fall on deaf ears of a development company that doesn't listen unless the Feedback only gives glowing praise of the destruction you are inflicting on your own game?
So really, ZOS; what's the point anymore?
My play time will stay at a meager 2-4 hours per week, if even that much, once these changes go live. There will not be any more Crown Store purchases. I've already cancelled all of my Subscriptions on mine and my wife's accounts. And my characters in my stable will drop to only two.
Because due to your intransigence over these changes, and outright willful dismissal of Player concerns; there's zero reasons to give you or your game any more of my limited, precious free-time that I get to enjoy my Gaming hobby.
There's plenty of other great MMORPG's on the market currently, and several more releasing over the next year that hold a lot of promise. So while I will still hope that ESO improves, you have pushed me to explore those other MMORPG's much more than I would have, had you not taken the intransigent stance that you have over these changes, and willful dismissal of your Player's concerns.
So; while I am NOT quitting ESO, I quite frankly, have other MMO's to explore that DO have a desire to keep uniqueness and fun in their design and development core values.
The fault for this change in my attitude lies squarely on your shoulders, ZOS. This is no one's fault but your own.
And I have a strong suspicion that I am not alone in this.
Peace,
Vampire Nox
Dark Anchors
Standing still while in combat with a Dark Anchor now causes an an extraplanar charge to gradually accumulate at your location. A charge that has built to critical levels explodes, damaging those who contributed to its growth and significantly reducing their health recovery.
Still no ranged CC for bow. And no change to passives. Auto fire won't make it competitive. Easier maybe but not competitive.
@KilandrosThis game needs a new Development team so badly it hurts. The current Devs are completely out of touch, have a stale and uninteresting vision for combat (Heavy Attack spam lulz), and continue to give nothing but lip service to the "Play the Way you Want" marketing gimmick while continuing to further shoehorn classes into defined roles.
At this point the best thing we can hope for is Morrowind to be a bust and have ZOS management acknowledge that the game needs fresh development blood.
This development team did the whole transition from a dying niche game that it was with subscription to one of the best MMOs on the market.
I, for one, after playing the beta could have never thought the game ends up being that good as it became by the time of Tamriel Unlimited. I could've got bored with it in couple of months after that if it wouldn't become even better with updates.
What happens now is that some people don't understand that One Tamriel approach REQUIRES nerfs to the classes and gear and does NOT support vertical progression and power creep, unlike many traditional MMOS.
Yes, it would be much better if ZOS implemented balance changes more often. Yes, it would be awesome if ZOS fixed outstanding performance issues. Yes, it would be awesome if ZOS nerfed mag sorcs:)
But they keep adding a lot of new MECHANICS instead of just putting in batches of recolored old content and call it an expansion.
In one Tamriel everybody got housing system for free. You didn't even get to buy a dlc.
Now they made a huge zone, filled with lore and vistas. They are adding battlegrounds for all your trigger-happy fun. They are adding a new trial and according to people's feedback it's quite nice.
They are re-balancing the classes to fix the issues we all have been complaining about for quite a while.
And you just keep complaining that 'you can't sustain'.
That's the damn purpose that you should NOT be able to sustain.
The game has exactly 2 (two) manually activated cooldowns as far as the game mechanics are concerned: ultimates and potion. Everything else is spammable as long as you have the resources for that.
Let me reiterate: as long as you have the resources.
In the result of previously made balance decisions and power creep caused by iterative raising of CP cap current state of the game allows to effectively disregard resources levels in pve, and, which is even more gamebreaking, in pvp.
We all know that people don't die in both pvp and pve because they ran out of the resources unless they are not experienced with the game.
And since we've been playing this game where resources are not a factor for at least (at least) a year a lot of people assume that's how the game's supposed to be played. This period of resource-irrelevance is fully on ZOS though. It's not great they're trying to fix it only now, but it HAD to happen.
This is the first example from an mmo that i ever played when people rage at devs for making the game HARDER and more complex. I've seen people being mad when devs streamlined classes and game mechanics. I've seen people complain when devs kept nerfing the content. But this is the first time when i see people shouting and swearing when devs are trying to make a non-cooldown and non-downtime gameplay to rely on SOMETHING.
You don't like to use heavies to sustain? Then WHAT would you like to use instead? Nothing? Sustain should 'just happen'? What is YOUR job then? To perform really simple (compared to many other mmos) rotations and don't stand in red? Is THAT what you're trying this game combat to be? Is that the pinnacle of mmo experience?
So what are you complaining about again?
NightbladeMechanics wrote: »Still no ranged CC for bow. And no change to passives. Auto fire won't make it competitive. Easier maybe but not competitive.
Bow has a close range cc that creates distance. Giving it a long ranged cc to combo with snipe would be op. No.
Also making its heavy attacks release automatically is a nerf to the weapon line.
@KilandrosThis game needs a new Development team so badly it hurts. The current Devs are completely out of touch, have a stale and uninteresting vision for combat (Heavy Attack spam lulz), and continue to give nothing but lip service to the "Play the Way you Want" marketing gimmick while continuing to further shoehorn classes into defined roles.
At this point the best thing we can hope for is Morrowind to be a bust and have ZOS management acknowledge that the game needs fresh development blood.
This development team did the whole transition from a dying niche game that it was with subscription to one of the best MMOs on the market.
I, for one, after playing the beta could have never thought the game ends up being that good as it became by the time of Tamriel Unlimited. I could've got bored with it in couple of months after that if it wouldn't become even better with updates.
What happens now is that some people don't understand that One Tamriel approach REQUIRES nerfs to the classes and gear and does NOT support vertical progression and power creep, unlike many traditional MMOS.
Yes, it would be much better if ZOS implemented balance changes more often. Yes, it would be awesome if ZOS fixed outstanding performance issues. Yes, it would be awesome if ZOS nerfed mag sorcs:)
But they keep adding a lot of new MECHANICS instead of just putting in batches of recolored old content and call it an expansion.
In one Tamriel everybody got housing system for free. You didn't even get to buy a dlc.
Now they made a huge zone, filled with lore and vistas. They are adding battlegrounds for all your trigger-happy fun. They are adding a new trial and according to people's feedback it's quite nice.
They are re-balancing the classes to fix the issues we all have been complaining about for quite a while.
And you just keep complaining that 'you can't sustain'.
That's the damn purpose that you should NOT be able to sustain.
The game has exactly 2 (two) manually activated cooldowns as far as the game mechanics are concerned: ultimates and potion. Everything else is spammable as long as you have the resources for that.
Let me reiterate: as long as you have the resources.
In the result of previously made balance decisions and power creep caused by iterative raising of CP cap current state of the game allows to effectively disregard resources levels in pve, and, which is even more gamebreaking, in pvp.
We all know that people don't die in both pvp and pve because they ran out of the resources unless they are not experienced with the game.
And since we've been playing this game where resources are not a factor for at least (at least) a year a lot of people assume that's how the game's supposed to be played. This period of resource-irrelevance is fully on ZOS though. It's not great they're trying to fix it only now, but it HAD to happen.
This is the first example from an mmo that i ever played when people rage at devs for making the game HARDER and more complex. I've seen people being mad when devs streamlined classes and game mechanics. I've seen people complain when devs kept nerfing the content. But this is the first time when i see people shouting and swearing when devs are trying to make a non-cooldown and non-downtime gameplay to rely on SOMETHING.
You don't like to use heavies to sustain? Then WHAT would you like to use instead? Nothing? Sustain should 'just happen'? What is YOUR job then? To perform really simple (compared to many other mmos) rotations and don't stand in red? Is THAT what you're trying this game combat to be? Is that the pinnacle of mmo experience?
So what are you complaining about again?
Thank you, Miat, for articulating this.
I may dislike some of the features of your PvP addons, but I sure as heck appreciate this post.
GreenSoup2HoT wrote: »ZOS_GinaBruno wrote: »Guild
- Mages Guild
- Radiant Magelight (Magelight morph):
- This morph no longer passively reduces your damage taken by sneak attacks. It continues to passively prevent the stun from sneak attacks.
I remember some people were telling me i just refuse to add proper ganking protection to my build:)
And here we are
@Dorrino
The stun protection it gives you is still huge, and was always the main reason you and everyone else have been told to slot it. Every ganker would gladly let you have that extra damage protection back if we could just get that first stun on the opener--especially in a resource-management meta.
Im the opposite. The stun isn't what confirms my kills. Me using my combo perfectly does. Even though were in a resource heavy meta come morrowwind... a ganker will still go for max damage in my opinion... so resources are not necessary. I think ZOS has done all us gankers a favour removing the stealth damage mitigation which is not a good thing. This ability was the stealth counter and now there is none. The stealth damage bonus they are removing only harms 1 shot gankers, proc set gankers or heavy attack incap into execute gankers will just kill everyone now. Proxi bombing is going to hurt more now also since nobody can protect them with Radiant Mage Light. THINK OF THE PUGS!
@GreenSoup2HoT
We'd all get a lot more kills if they didn't have stun protection. Burning the victim's resources is how you get through a heavy armor magplar and it's your only hope if you don't catch the sorc with shields down. The break free cost of the stun would be a huge bonus, to say nothing of the time it gives you to rebuff or pop a DoT. Make no mistake, the stun protection from magelight is absolutely a stealth counter, and remains so even with that damage loss.
Moreover, the stealth damage bonus they are removing does not just harm 1-shot gankers. It is entirely possible to bomb from stealth with a variety of ultimates, and those attacks will suffer damage reduction as well.
Also, since gankers did get their crit from stealth dropped, and since stamina in general continues to bite the big one, I really think it's ok for the classes that slot magelight to die more. It will be good for them emotionally to come to terms with the absence of invincibility. It really isn't fair, and it never escapes notice, how everyone castigates any benefit that comes to stamina users generally, even when the benefit isn't just for stamina users.
Finally, one-shot gankers from stealth are good for the game, full stop. The playstyle is high-skill, counters many invincible builds by catching them off guard, and changes player behavior forcing them to be more cautious in PvP areas. The added tension in PvP areas is perfectly in line with the gravity of the activity performed therein. If you think the TH nightblade who 1vX'ed you is an example of this, think again: that nb performed 1vX with rally, vigor, blessed, and heaps of skill, not stealth damage, even when they used cloak.
Onefrkncrzypope wrote: »DKs are perfectly balance good job ZoS
Thank you, Miat, for articulating this.
I may dislike some of the features of your PvP addons, but I sure as heck appreciate this post.
usmcjdking wrote: »@Dorrino missed the most important cooldown in the game.
Malacath Flame Wand. How can I take his post seriously?
Onefrkncrzypope wrote: »DKs are perfectly balance good job ZoS
Useless, just useless....they just want us to leave this class and roll something else.
Pirate Skeleton it's a good nerf but I think it's not the right way to address it.
I think it would be ok if Major Protection becomes Minor Protection.
The comment about tanks using it it's just stupid, no tank is using this set.
When people are gonna learn that Wroebel plays a Mag Sorc... that means theres no way... theyre gonna nerf sorc damage....
You have two options:
1. Roll yourself a mag sorc
2. Ignore it and keep playing
Its been years since weve been saying about sorc high dmg output vs other chars.... have they listen? no...
I just dont wanna waste anymore of my time...
Unless wroebel starts playing another class... sorcs are gonna be TOP dps in this game.... Live with it and stop complaining.
@KilandrosThis game needs a new Development team so badly it hurts. The current Devs are completely out of touch, have a stale and uninteresting vision for combat (Heavy Attack spam lulz), and continue to give nothing but lip service to the "Play the Way you Want" marketing gimmick while continuing to further shoehorn classes into defined roles.
At this point the best thing we can hope for is Morrowind to be a bust and have ZOS management acknowledge that the game needs fresh development blood.
This development team did the whole transition from a dying niche game that it was with subscription to one of the best MMOs on the market.
I, for one, after playing the beta could have never thought the game ends up being that good as it became by the time of Tamriel Unlimited. I could've got bored with it in couple of months after that if it wouldn't become even better with updates.
What happens now is that some people don't understand that One Tamriel approach REQUIRES nerfs to the classes and gear and does NOT support vertical progression and power creep, unlike many traditional MMOS.
Yes, it would be much better if ZOS implemented balance changes more often. Yes, it would be awesome if ZOS fixed outstanding performance issues. Yes, it would be awesome if ZOS nerfed mag sorcs:)
But they keep adding a lot of new MECHANICS instead of just putting in batches of recolored old content and call it an expansion.
In one Tamriel everybody got housing system for free. You didn't even get to buy a dlc.
Now they made a huge zone, filled with lore and vistas. They are adding battlegrounds for all your trigger-happy fun. They are adding a new trial and according to people's feedback it's quite nice.
They are re-balancing the classes to fix the issues we all have been complaining about for quite a while.
And you just keep complaining that 'you can't sustain'.
That's the damn purpose that you should NOT be able to sustain.
The game has exactly 2 (two) manually activated cooldowns as far as the game mechanics are concerned: ultimates and potion. Everything else is spammable as long as you have the resources for that.
Let me reiterate: as long as you have the resources.
In the result of previously made balance decisions and power creep caused by iterative raising of CP cap current state of the game allows to effectively disregard resources levels in pve, and, which is even more gamebreaking, in pvp.
We all know that people don't die in both pvp and pve because they ran out of the resources unless they are not experienced with the game.
And since we've been playing this game where resources are not a factor for at least (at least) a year a lot of people assume that's how the game's supposed to be played. This period of resource-irrelevance is fully on ZOS though. It's not great they're trying to fix it only now, but it HAD to happen.
This is the first example from an mmo that i ever played when people rage at devs for making the game HARDER and more complex. I've seen people being mad when devs streamlined classes and game mechanics. I've seen people complain when devs kept nerfing the content. But this is the first time when i see people shouting and swearing when devs are trying to make a non-cooldown and non-downtime gameplay to rely on SOMETHING.
You don't like to use heavies to sustain? Then WHAT would you like to use instead? Nothing? Sustain should 'just happen'? What is YOUR job then? To perform really simple (compared to many other mmos) rotations and don't stand in red? Is THAT what you're trying this game combat to be? Is that the pinnacle of mmo experience?
So what are you complaining about again?
Thank you, Miat, for articulating this.
I may dislike some of the features of your PvP addons, but I sure as heck appreciate this post.
ShayPatrickCormac wrote: »Onefrkncrzypope wrote: »DKs are perfectly balance good job ZoS
Useless, just useless....they just want us to leave this class and roll something else.
But how there are no Class chancge tokens and many players dont want to level a new char because their old ones are nerfed