quadraxis666 wrote: »░░░░░░█░░ZOS░░░▄▀▀░▐
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░░░▀▀░[DragonKnight]░▐▄▄▄▀
@ZOS_RichLambert Werewolf skills cost adjustment? Pretty please tyvm
Seminolegirl1992 wrote: »
I like the changes of the Spear Shards! It finally makes this Templar ability unique again.
The buff of the NB Strikes seems to be a step in the right duration. Lets see if you can finally sustain for over 30 seconds.
The changes of the instant frags hurt, but since they are really strong it seems reasonable.
Please buff the Battle Roar passive!
I still miss return of the old cost reduction values in the armor passives. It would allow to run a rotation without spamming 90% Heavy Attacks.
@AuT6GHad
It IS NOT A BUFF TO NIGHTBLADE SUSTAIN. It a nerf compared to our present situation on live, and frankly, it is worse than previous iterations, at the 20 second delay in regaining resources means we cannot weave light attacks into our rotations to regain stamina as effectively, nor can we maintain as much uptime for Relentless Focus, among many other things.
Please do not fall into the trap of calling later patch note iterations buffs. They are nerfs when compared to live.
[quote=
Sorcerer
- Dark Magic
- Crystal Fragments (Crystal Shard morph): Reduced the damage bonus of this morph’s instant-cast proc to 10% from 20%.
Developer Comments:Sorcerer’s sustained damage in PvE and burst damage in PvP is currently too high, so reducing the damage bonus from Crystal Fragments brings them down slightly in both areas without being too punishing to the overall damage kit.
If you would play your own game, you would know that there will be 0 sorcs running crystal frags in PVE
Still every sorc will run it in PvE. Now it can hit even for 50k so You're saying everyone will unslot it because it'll hit max ~45k ?... Also crystal is skill from dark magic and provides 3% spell crit buff to whole group for 20 seconds from passive.
Nobody will run it anymore, because people are using heavy attacks in PVE now. And on a HA sorc build, frags does not longer find its way to a sorcs front or back bar. This is not because of the 10% nerf, but simply because the meta is changing.
This^
^Not this.
Frags will still be a viable tool for bursting down adds. Those who aren't already running it certainly won't add it, but those who use it regularly probably won't use it less than they do now, even in rotations.
The frag nerf is a red herring. It isn't actually supposed to do anything. It's only here because sorcs didn't get any class-specific nerfs (which even the Warden got), and the outcry was enough to prompt a minor nerf to a skill unpopular with its victims in PvP.
This nerf does not impact sorc DoT/cleave rotations in a meaningful way, even if you have to HA more to get sustain.
Also, in case anyone reading this didn't hear, the whole Lightning Staff HA thing isn't going to happen per these latest patch notes.
so, in the end, this thread is all about "Zos, with class changes may be you balanced PvP, but you are completely screwing PvE."
so, in the end, this thread is all about "Zos, with class changes may be you balanced PvP, but you are completely screwing PvE."
Balancing PvP? Have you ever fought another player a day in your life? These changes are ruining PvP. The nerfing of healing because many PvErs are crying for other classes being viable for endgame healing has utterly destroyed Templar for PvP.
ZOS_GinaBruno wrote: »
General
- Fixed an issue where visual effects would occasionally not display, or would take a long time to display.
- Fixed an issue where the highest resolution versions of environment textures would take a long time to load in.
It's both. Their answer on the last ESO Live was a bit disingenuous. While I agree that SKILLS and mechanics shouldn't be different in PVE/PVP so players can learn in one and then not be completely useless in the other, they ignored the fact that they could have completely separate STATS for PVE and PVP, that way they can tweak each accordingly without screwing up the other.
Balancing PvP? Have you ever fought another player a day in your life? These changes are ruining PvP. The nerfing of healing because many PvErs are crying for other classes being viable for endgame healing has utterly destroyed Templar for PvP.
With about an 800 recovery, which is about where most non-primary stats will sit, you're going to be able to DD once every 8 seconds. (Cost of the cast / time to recover that amount). The streak still had non-combat regen, as he streaked towards the fight, not into it. The next DD's were able to happen because he started at full stats, so 5 times in 9 seconds may happen, but it's only gonna happen once (and that assumes a 15k pool). (Combat logs shows a total of 16 in-combat casts over 127 second, which oddly is one every 8 seconds, averaged out.)Merlin13KAGL wrote: »Endlessly, eh? I count an one every 10 seconds (which works out to be what his regen probably allows. Some of these are out of combat. None of those get interrupted. All of these are against PuGs (his title, not mine.)
First seconds of the fight, he Streaks into a close encounter and then he proceeds to do 2 Dark Deals.
Then 4 seconds passes and he does 2 other Dark Deals.
I count 4 Dark Deals every 8 seconds, after a Streak.
Of course during a battle where he's outnumbered he doesn't spam it like a noob, he's one of the top players in the game not a 250CP who joined when Homestead was release ffs.
In 1vs1 or even 1vs2 fight a stamsorc can Dark Deal 5 times in 9 seconds.
That's 15k stamina, it's like adding 3k recovery.
Plus 8k health multiplied per 5 times, plus the 8% HP from every cast thanks to the passives.
How can you say this is not OP?
Currently, a StamDK with a 38k max pool has to spend 10% more magicka to receive 5k less stamina and no health back from Igneous Shield spam casting.
Nightblades can gain a lot of stamina and Magicka with Siphoning Attacks but that requires them to be active, to expose themselves, it's highly rewarding because of the risk.
Templars' way to restore stamina is free but once again, Repentance it's highly rewarding because you need to actually kill stuff to refresh yourself.
Dark Deal? It's not risky nor it restores just one pool.
Why is it SO REWARDING? Because of the "cast time"?
Merlin13KAGL wrote: »With about an 800 recovery, which is about where most non-primary stats will sit, you're going to be able to DD once every 8 seconds. (Cost of the cast / time to recover that amount). The streak still had non-combat regen, as he streaked towards the fight, not into it. The next DD's were able to happen because he started at full stats, so 5 times in 9 seconds may happen, but it's only gonna happen once (and that assumes a 15k pool). (Combat logs shows a total of 16 in-combat casts over 127 second, which oddly is one every 8 seconds, averaged out.)
Also, for the record, there is no 8% bonus from the cast. Blood Magic, just like repentance, has a requirement - it has to damage a target, which DD does not do. You're also forgetting Battle Spirit cuts healing in half.
And regarding healing vs DK's? How many passives/skills provide heals of some kind, vs sorc's skill line. Surge has to crit, blood magic has to hit, leaving DD as the only consistent class heal available.
Bash, interrupt, drain magicka/stamina poisons. There are counters available.
It's both. Their answer on the last ESO Live was a bit disingenuous. While I agree that SKILLS and mechanics shouldn't be different in PVE/PVP so players can learn in one and then not be completely useless in the other, they ignored the fact that they could have completely separate STATS for PVE and PVP, that way they can tweak each accordingly without screwing up the other.
It's even a simpler task than that. They have Battle Spirit, they can stuff everything in there.
No crit on proc sets? They could've put it there. No more major mending 100% uptime? They could have put it in there.
But I know this would basically destroy the already horrible PvP servers performance due to excessive computing.Balancing PvP? Have you ever fought another player a day in your life? These changes are ruining PvP. The nerfing of healing because many PvErs are crying for other classes being viable for endgame healing has utterly destroyed Templar for PvP.
Major mending is a tough loss and should be reverted or changed to let templars gain it for at least 30-50% of the time.
Repentance also is a bad change although it has been exploited a lot by highly coordinated groups.
But that's a L2P issue by the vast majority of the community.
The rest of the changes are not destroying PvP healing, are just making it more tactical and more challenging which is good tbh
quadraxis666 wrote: »░░░░░░█░░ZOS░░░▄▀▀░▐
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It's both. Their answer on the last ESO Live was a bit disingenuous. While I agree that SKILLS and mechanics shouldn't be different in PVE/PVP so players can learn in one and then not be completely useless in the other, they ignored the fact that they could have completely separate STATS for PVE and PVP, that way they can tweak each accordingly without screwing up the other.
It's even a simpler task than that. They have Battle Spirit, they can stuff everything in there.
No crit on proc sets? They could've put it there. No more major mending 100% uptime? They could have put it in there.
But I know this would basically destroy the already horrible PvP servers performance due to excessive computing.Balancing PvP? Have you ever fought another player a day in your life? These changes are ruining PvP. The nerfing of healing because many PvErs are crying for other classes being viable for endgame healing has utterly destroyed Templar for PvP.
Major mending is a tough loss and should be reverted or changed to let templars gain it for at least 30-50% of the time.
Repentance also is a bad change although it has been exploited a lot by highly coordinated groups.
But that's a L2P issue by the vast majority of the community.
The rest of the changes are not destroying PvP healing, are just making it more tactical and more challenging which is good tbh
Lol I'm a stamplar. Can't get more tactical then dodge roll rally vigor, which as of this patch will use up a third of my stamina. On top of that I lost major mending and my only way of sustaining stam which has been nerfed two patches in a row to the point its not even worth slotting. Why? Because of PvE. Plain and simple.
DisgracefulMind wrote: »How does one exploit Repentance, wat?
The change is awful and needs to be reverted. It's not a "free cast" like Gina seems to think it is. You spend resources to get this "FREE CAST" off of a corpse.
Of all the things I would have thought of that smaller groups can be "accused" of when "farming" - Repentance "abusing and exploiting" would have literally been the last thing.
Amazing...the things people would come up with these days...
Not to be a jerk but not many people play the game to fight training dummies. Considering all the cost increases to base defensive/healing capabilities for stamina + the cost increase of abilities after being heavy attacked by an enemy, a pure offensive rotation on a training dummy is a poor demonstration of what sustain will actually be like in challenging environments such as Vet Dungeons, Trials or PvP.following my recent video about how you "COULD" sustain with a stamina dk with good damage and solid sustain at the same time will all current pts changes in place. Here is the live PTS variation of the video showing how a 6mil skele is NO problem. While magicka cry for elemental drain for sustain on a 3mil even now. Hopefully this raises some hope for you stam DK players out there. DK is NOT dead:)
https://www.youtube.com/watch?v=JNLWiZCMUXU
Enjoy.
Of all the things I would have thought of that smaller groups can be "accused" of when "farming" - Repentance "abusing and exploiting" would have literally been the last thing.
Amazing...the things people would come up with these days...
Templars doing templar things! When will this madness end?!
Joy_Division wrote: »Of all the things I would have thought of that smaller groups can be "accused" of when "farming" - Repentance "abusing and exploiting" would have literally been the last thing.
Amazing...the things people would come up with these days...
Templars doing templar things! When will this madness end?!
The Morrowind expansion.
itscompton wrote: »A video of a smooth run through VMA with no sustain issues would go much further to validate your opinion.