Give this man a meadal!!
Not one sigle player out there wich is happy with the sustain nerfs and all the rest you are killing! All your feedback is negative, all of it, but you just won't listen.. I hope a lot of players wil quit the game if you don't change it...We are the ones that has to play, and i don't understand why you are doiing something that nobody wants. Thats the same as opening a restaurant with food no dog will eat... Enjoy the hate mails and negative feedback, its obviously what you want!
DerpyShadowz wrote: »So leeching strikes has a duration of 20s, so when you kinda need better sustain you have to wait 20s for this to give back resources, since you also reduced the resource you get per light/heavy atk? How is this good in any way....I fail to see it.
and can be activated when you are near-empty on resources.
Maybe bad wording but it seems you can activate it to get the resource chunk from it? Not 100% sure how this works as this could technically be spammed to gain magicka if thats the case. Wont know for certain till the PTS is live.
That just means they lowered the cost of the ability, so you can still use it even if you're low. You still need to wait the full duration to get the big return they promised.
ZOS_GinaBruno wrote: »Sorcerer
- Dark Magic
- Crystal Fragments (Crystal Shard morph): Reduced the damage bonus of this morph’s instant-cast proc to 10% from 20%.
Developer Comments:Sorcerer’s sustained damage in PvE and burst damage in PvP is currently too high, so reducing the damage bonus from Crystal Fragments brings them down slightly in both areas without being too punishing to the overall damage kit.
[quote=
Sorcerer
- Dark Magic
- Crystal Fragments (Crystal Shard morph): Reduced the damage bonus of this morph’s instant-cast proc to 10% from 20%.
Developer Comments:Sorcerer’s sustained damage in PvE and burst damage in PvP is currently too high, so reducing the damage bonus from Crystal Fragments brings them down slightly in both areas without being too punishing to the overall damage kit.
Good steps in the right direction. I swear people pre-type their negative responses before they even read the notes.
so NB grim focus still not touched....nb will be still on bottom dps because of lack good damage in his skills lol with still removed bonus to attacks from stealth...I dont see future for this class in pve dps and open fights outside gank except just few players on server who have mastered this class
For PvP
Stamina Templar
Stamina Templars in general will be destroyed next patch if you don't adjust these things. 1. Vigor price, a good change to it would be NOT increasing it's price but making resolving vigor(vigor's morph) heal the caster only. 2. The medium, revert the changes which would allow stamina Templars sustain.
Warden
I am worried about the cliff racer being undodgeable. Stamina characters will have a hard time dealing with people spamming it because they won't be able to dodge it. You should also tone down the defile from once of it's abilities to minor defile.
ZOS_GinaBruno wrote: »
Nightblade
- Siphoning
- Leeching Strikes (Siphoning Strikes morph): This morph now restores less Stamina per Light or Heavy Attack, but now restores a significant amount of Stamina when the effect ends.
- Siphoning Attacks (Siphoning Strikes morph): This morph now restores less Magicka per Light or Heavy Attack, but now restores a significant amount of Magicka when the effect ends.
- Siphoning Strikes: Reduced the cost of this ability and its morphs by approximately 50%.
Developer Comments:While the overall resources restored by the Siphoning Strikes abilities and morphs should remain roughly the same, these changes make the abilities more consistent and convenient for all Nightblades. They now take fewer attacks to recoup the cost, and can be activated when you are near-empty on resources. They are also more effective even if you are not perfectly weaving Light Attacks which is desirable for tanks and healers who spend more time blocking or healing.
Shader_Shibes wrote: »Tri Focus: This passive’s splash damage with Lightning Staves is no longer increased by damage modifiers.
Developer Comments:
Area of Effect damage with Lightning Staff Heavy Attacks is currently too high, due to how the splash damage from Tri Focus “double dips” in damage modifiers; the damage modifier would first multiply the Heavy Attack damage, then also multiply the Tri Focus splash damage. This resulted in the splash damage being higher than the damage on the initial target, instead of the intended 100%.
R.I.P
Sorcerer
- Dark Magic
- Crystal Fragments (Crystal Shard morph): Reduced the damage bonus of this morph’s instant-cast proc to 10% from 20%.
Developer Comments:Sorcerer’s sustained damage in PvE and burst damage in PvP is currently too high, so reducing the damage bonus from Crystal Fragments brings them down slightly in both areas without being too punishing to the overall damage kit.
If you would play your own game, you would know that there will be 0 sorcs running crystal frags in PVE