RavenRoxie wrote: »Templars...............................
I prefer the live version of orbs and shards.
But I do like the latest change compared to how it was before on PTS.
The shared cooldown still is meh though.
ZOS_GinaBruno wrote: »
Templar
- Aedric Spear
- Spear Shards: The synergy from this ability and its morphs now restores Magicka or Stamina based on whichever has the highest maximum, instead of whichever has the largest missing percentage.
I can't help but feel the simpler solution to Orbs and Shards would have been to just have a morph for each.
preedb16_ESO2 wrote: »RavenRoxie wrote: »Templars...............................
You forgot to remove the NB from your list.. Unless maybe magblades still work in some fashion?
@ZOS_GinaBruno @Wrobel @ZOS_RichLambertZOS_GinaBruno wrote: »Templar
- Aedric Spear
- Spear Shards: The synergy from this ability and its morphs now restores Magicka or Stamina based on whichever has the highest maximum, instead of whichever has the largest missing percentage.
Developer Comments:
- Known Issue: Luminous Shard’s resource return for the casting Templar is still restoring resources based on the largest missing percent. This will be fixed in future PTS patch.
Based on initial PTS feedback, we’ve changed the Magicka or Stamina this synergy gives you (as well as the Necrotic Orb synergy) to always restore the resource you have the highest maximum of so that it’s more consistent and reliable for your build type.
@ZOS_GinaBruno so nothing about the Morrowind music? I wanted at least to hear the whole new Morrowind theme.
I would 100% support this and it feels like a nice choice/consequence trade off.I can't help but feel the simpler solution to Orbs and Shards would have been to just have a morph for each.
Turelus OR... have orbs work as 1 morph of each, and one of the shards morphs return BOTH but a slightly lower value.
That way all classes can return both stats but have to make a choice on which (So aids good group play/setup), but Templars have an interesting and unique way to do it by restoring both at the same time.
agabahmeatshieldb14_ESO wrote: »ZOS_GinaBruno wrote: »
Templar
- Aedric Spear
- Spear Shards: The synergy from this ability and its morphs now restores Magicka or Stamina based on whichever has the highest maximum, instead of whichever has the largest missing percentage.
I'm not the first one to post about this but I just want to add my voice to the chorus. This is a PvE opinion exclusively, I should note.
My Magicka Dragonknight tank has higher values in Magicka than in Stamina. With the cooldown on (and nerf to) the Helping Hands passive, I can only convert a bit of that Magicka to Stamina at a time, and Shards was always a way to keep Stamina going for block and taunt on more intense fights. Making Shards restore the highest resource puts needless constraints on the way tanks build and assign their attributes.
I honestly don't think these changes to Orbs and Shards ever needed to happen. Keep Shards as a Stamina-returning synergy, or Magicka- and Stamina-returning with the Luminous morph. Keep Orbs as a Magicka-returning synergy, in both morphs. And keep them on separate timers.
The overall changes to sustain mean that these two consecutive nerfs, first to Shards itself then putting Orbs and Shards on the same cooldown, were not called for. Please consider returning them to their functionality on Live.
AtAfternoon wrote: »9999 Poison Damage and stunning any enemy hit for 5 seconds and can proc every 5 sec? Is this a typo?
Revenge of the Office Cat But I agree, this is... so OP...cragontheone wrote: »I seriously would like to know why they added those research scrolls... Like it really is a stab in the back to us master Crafters
Nah, it will be most beneficial to Master Crafters anyway - it will probably cost a wad of vouchers, and won't really make a big difference because of the cooldown.
Renamed the title "The Tick-Tock Terrorizer" to "Tick-Tock Tormentor".
ZOS_GinaBruno wrote: »
Templar
- Aedric Spear
- Spear Shards: The synergy from this ability and its morphs now restores Magicka or Stamina based on whichever has the highest maximum, instead of whichever has the largest missing percentage.
Developer Comments:
Based on initial PTS feedback, we’ve changed the Magicka or Stamina this synergy gives you (as well as the Necrotic Orb synergy) to always restore the resource you have the highest maximum of so that it’s more consistent and reliable for your build type.
Guild
- Undaunted
- Necrotic Orb: The synergy from this ability and its morphs now restores Magicka or Stamina based on whichever has the highest maximum, instead of whichever has the largest missing percentage.
I love that they are being added to the voucher store. It helps master crafters make more master crafters, faster. It's a big boon to existing master crafters, nearly halving the time to get your 8th and 9th traits on your 2nd+ crafter toons, if you are willing to invest the vouchers.cragontheone wrote: »I seriously would like to know why they added those research scrolls... Like it really is a stab in the back to us master Crafters
GreatGildersleeve wrote: »I hate to defend ZoS but I have to on this one...
The Defiler set everyone is complaining about has an 8% proc chance. That's less than the 10% on my Engine Guardian. I guarantee you will not have 100% up time on that stun.
GreatGildersleeve wrote: »I hate to defend ZoS but I have to on this one...
The Defiler set everyone is complaining about has an 8% proc chance. That's less than the 10% on my Engine Guardian. I guarantee you will not have 100% up time on that stun.
I garantee you, if this + Velidreth procs together, you are rekt.
GreatGildersleeve wrote: »I hate to defend ZoS but I have to on this one...
The Defiler set everyone is complaining about has an 8% proc chance. That's less than the 10% on my Engine Guardian. I guarantee you will not have 100% up time on that stun.