@ZOS_GinaBruno @Wrobel @ZOS_RichLambertZOS_GinaBruno wrote: »Templar
- Aedric Spear
- Spear Shards: The synergy from this ability and its morphs now restores Magicka or Stamina based on whichever has the highest maximum, instead of whichever has the largest missing percentage.
Developer Comments:
- Known Issue: Luminous Shard’s resource return for the casting Templar is still restoring resources based on the largest missing percent. This will be fixed in future PTS patch.
Based on initial PTS feedback, we’ve changed the Magicka or Stamina this synergy gives you (as well as the Necrotic Orb synergy) to always restore the resource you have the highest maximum of so that it’s more consistent and reliable for your build type.
God, no...
So magicka players have NO way now to restore Stamina? Aside from Repentance which is a completely selfish skill now AND it requires you to get kills first - so no proactive stam sustain. And again - some classes will get hit more than others because other classes have, even as magicka spec - stamina sustain tools.
This is a very bad change.
How about - leave Orbs the way they are before this change, make Blazing Spear restore magicka only, make Luminous restore Stamina only and let the Luminous synergy return alone for the casting Templar (ie. - whichever resource pool is lower).
ZOS_GinaBruno wrote: »
Warden
- Animal Companions
- Savage Beast: This passive ability now generates Ultimate when you cast an Animal Companion ability, instead of when you deal damage with an Animal Companion ability.
Developer Comments:This change will make generating Ultimate from this passive more reliable for Wardens, as it can now proc off non-damaging Animal Companion abilities such as Betty Netch and Falcon’s Swiftness.
ZOS_GinaBruno wrote: »
Warden
- Animal Companions
- Savage Beast: This passive ability now generates Ultimate when you cast an Animal Companion ability, instead of when you deal damage with an Animal Companion ability.
Developer Comments:This change will make generating Ultimate from this passive more reliable for Wardens, as it can now proc off non-damaging Animal Companion abilities such as Betty Netch and Falcon’s Swiftness.
@ZOS_GinaBruno It will be so reliable that they won't even have to do it while in combat. Can all classes get a way to generate ultimate at will?
Perhaps it can be on shards for the Templar so the skill isn't worthless? Ultimate on cast for shards!
I'll even forfeit major mending in my Igneous Shield for ultimate on cast for my mDK.
I'm sure the Nightblades and Sorcs would also like in the party of free ultimate generation.
ZOS_GinaBruno wrote: »
Warden
- Animal Companions
- Savage Beast: This passive ability now generates Ultimate when you cast an Animal Companion ability, instead of when you deal damage with an Animal Companion ability.
Developer Comments:This change will make generating Ultimate from this passive more reliable for Wardens, as it can now proc off non-damaging Animal Companion abilities such as Betty Netch and Falcon’s Swiftness.
@ZOS_GinaBruno It will be so reliable that they won't even have to do it while in combat. Can all classes get a way to generate ultimate at will?
Perhaps it can be on shards for the Templar so the skill isn't worthless? Ultimate on cast for shards!
I'll even forfeit major mending in my Igneous Shield for ultimate on cast for my mDK.
I'm sure the Nightblades and Sorcs would also like in the party of free ultimate generation.
So nightblades have similar ability but must hit enemies for it to work. Yet another class skill or passive that Warden does better.
ZOS_GinaBruno wrote: »World
- Werewolf
- Pounce: Fixed an issue where this ability and its morphs were not applying the charge snare to the target enemy.
Do you PvP? If you do, then you'd know how important stamina sustain is there, regardless of spec.@ZOS_GinaBruno @Wrobel @ZOS_RichLambertZOS_GinaBruno wrote: »Templar
- Aedric Spear
- Spear Shards: The synergy from this ability and its morphs now restores Magicka or Stamina based on whichever has the highest maximum, instead of whichever has the largest missing percentage.
Developer Comments:
- Known Issue: Luminous Shard’s resource return for the casting Templar is still restoring resources based on the largest missing percent. This will be fixed in future PTS patch.
Based on initial PTS feedback, we’ve changed the Magicka or Stamina this synergy gives you (as well as the Necrotic Orb synergy) to always restore the resource you have the highest maximum of so that it’s more consistent and reliable for your build type.
God, no...
So magicka players have NO way now to restore Stamina? Aside from Repentance which is a completely selfish skill now AND it requires you to get kills first - so no proactive stam sustain. And again - some classes will get hit more than others because other classes have, even as magicka spec - stamina sustain tools.
This is a very bad change.
How about - leave Orbs the way they are before this change, make Blazing Spear restore magicka only, make Luminous restore Stamina only and let the Luminous synergy return alone for the casting Templar (ie. - whichever resource pool is lower).
I never used a spear shard on my magica toons -ever! and I'm playing this game since beta.
Also if you refer to magica tanks than yes you might have a valid point but guess what there is a frost staff there that you can pair it with your sword and board to easy the stamina drain from blocking.
Thats a good change no need to change it further. Maybe just adjust the numbers here and there.
RDMyers65b14_ESO wrote: »Still no Cyrodil?
JamieAubrey wrote: »Still NO FIX for Streak
GG
Do you PvP? If you do, then you'd know how important stamina sustain is there, regardless of spec.@ZOS_GinaBruno @Wrobel @ZOS_RichLambertZOS_GinaBruno wrote: »Templar
- Aedric Spear
- Spear Shards: The synergy from this ability and its morphs now restores Magicka or Stamina based on whichever has the highest maximum, instead of whichever has the largest missing percentage.
Developer Comments:
- Known Issue: Luminous Shard’s resource return for the casting Templar is still restoring resources based on the largest missing percent. This will be fixed in future PTS patch.
Based on initial PTS feedback, we’ve changed the Magicka or Stamina this synergy gives you (as well as the Necrotic Orb synergy) to always restore the resource you have the highest maximum of so that it’s more consistent and reliable for your build type.
God, no...
So magicka players have NO way now to restore Stamina? Aside from Repentance which is a completely selfish skill now AND it requires you to get kills first - so no proactive stam sustain. And again - some classes will get hit more than others because other classes have, even as magicka spec - stamina sustain tools.
This is a very bad change.
How about - leave Orbs the way they are before this change, make Blazing Spear restore magicka only, make Luminous restore Stamina only and let the Luminous synergy return alone for the casting Templar (ie. - whichever resource pool is lower).
I never used a spear shard on my magica toons -ever! and I'm playing this game since beta.
Also if you refer to magica tanks than yes you might have a valid point but guess what there is a frost staff there that you can pair it with your sword and board to easy the stamina drain from blocking.
Thats a good change no need to change it further. Maybe just adjust the numbers here and there.
Also - even in PvE land you need stamina as a magicka spec. For roll, break free, block.
Just one example - I would like to see how well you do playing magicka, doing top boss vHRC, with 0 stamina sustain.
And, like I said - that's just one example.
FeaR Turbo wrote: »SO TANKS CAN ONLY GET BACK 1 KIND OF RESOURCE ?!?!?
WHAT IS GOING ON.
0 SUSTAIN CHANGES?????????????????
NOT EVEN ONE?????????????????
-_-
MisterBigglesworth wrote: »Developer Comments:This will be a buff if your Money You Gave Us is above 40 and a reduction if it is below.
ZOS_GinaBruno wrote: »JamieAubrey wrote: »Still NO FIX for Streak
GG
Posted about this in a streak-specific thread, but we have a fix for this coming in next week's PTS patch to be fully tested.
So you're saying that you do PvP, yes? And, as a magicka player you have never felt, ever, your stam pool being pressured.In PVP - magica players need stamina just to break free and roll dodge occasionally. If you need to use stamina skills - then that is a hybrid build and you need to prioritize you magica and stamina pools according to your resource needs.
Also you don't need to brake free all CCs or all roots. Prioritize them. For example let streak CC run out - you really don't need to break that free if your HP is not dangerously low.
I have 0 stamina skills on my PVP build and I could sustain my stamina for breaking free.
If breaking free is a problem in morrowind please send a report to ZOS - maybe they have to adjust braking free costs. But i didn't see any nerfs on stamina end for magica users either than these shards. Which I don't see how it helps you on live currently? Do you get a shard after each cc break or do you dark convert all your stamina for magica and then use a shard and you are 100% full on all resources? - If it's the second scenario then - well my friend that's the exact reason of all these nerfs happening.
;
RavenRoxie wrote: »preedb16_ESO2 wrote: »RavenRoxie wrote: »Templars...............................
You forgot to remove the NB from your list.. Unless maybe magblades still work in some fashion?
My nightblade is only used for crafting and thieving.
ZOS_GinaBruno wrote: »RDMyers65b14_ESO wrote: »Still no Cyrodil?
We actually just turned Cyrodiil on, along with a new event to test. Visit this thread for details: https://forums.elderscrollsonline.com/en/discussion/338947/pts-feedback-thread-for-midyear-mayhem