ZOS_GinaBruno wrote: »lunalitetempler wrote: »@ZOS_GinaBruno any idea when pts will be up?
Likely within the next couple hours.
ZOS_GinaBruno wrote: »lunalitetempler wrote: »@ZOS_GinaBruno any idea when pts will be up?
Likely within the next couple hours.
@ZOS_GinaBruno Spoilers! Maybe change that to "The Daedric boss will no longer slide while turning."ZOS_GinaBruno wrote: »Quests
- The Clockwork City: Barbas will no longer slide while turning.
I like new changes to orbs and shards but...does that not making tank with higher magicka then stamina little problematic ?
Onefrkncrzypope wrote: »I like the adaptation that orbs can restore the highest resource pool of either stam OR mag- this is excellent for DPS. But what about my poor tank friends??!! Before I could send shards for stam and orbs for magica, depending on their need, now they'll only ever get one- especially looking at magica intensive tanks not getting stamina back from any allied source now. (Except from the minor stam recovery buff they could get from a warden healer I guess?)
But they are blocking : ( regen don't matter.
<sarcasm>They want tanks to stop blocking all time... so what is the issue. You will have plenty of regen when not blocking.</sarcasm>
I have a two tanks with more magic than stam. I don't like this change at all.
Neither do I like the changes to blocking (being charged stamina twice as much). The change to Repentance is punishing for my DK tank only. My Templar tank will still benefit, if the Templar healer doesn't need Repentance in his rotation. At this point I have no opinion yet on the impact of the change to Battle Roar. Will evaluate that one when EU chars are copied over.
ZOS_GinaBruno wrote: »@ZOS_GinaBruno which parts, if any, are included in and or lifted from the NDA?
The class changes from the base game are not under NDA.
Also, everyone, please remember this is only the start of our second week on the PTS. There are still adjustments to be made in the coming patches.
What kind of changes can we expect? Will it be similar to the Homestead patch, where everyone told you, that sorcs were overpowered and you did exactly nothing and it went live exactly as on the PTS?ZOS_GinaBruno wrote: »@ZOS_GinaBruno which parts, if any, are included in and or lifted from the NDA?
The class changes from the base game are not under NDA.
Also, everyone, please remember this is only the start of our second week on the PTS. There are still adjustments to be made in the coming patches.
Templar
Aedric Spear
Spear Shards: The synergy from this ability and its morphs now restores Magicka or Stamina based on whichever has the highest maximum, instead of whichever has the largest missing percentage.
Known Issue: Luminous Shard’s resource return for the casting Templar is still restoring resources based on the largest missing percent. This will be fixed in future PTS patch.
Developer Comments:
Spoiler
Based on initial PTS feedback, we’ve changed the Magicka or Stamina this synergy gives you (as well as the Necrotic Orb synergy) to always restore the resource you have the highest maximum of so that it’s more consistent and reliable for your build type.
preedb16_ESO2 wrote: »I have already figured out the solution to the shards/orbs problem of nog being able to restore other than one type of resource..
Step 1: Gear up so you have roughly the same amount of magicka and stamina..
Step 2: Drink food with 5k magicka bonus, cast orbs/shards
Step 3: Drink food with 5k stamina bonus cast orbs/shards.
ZOS_GinaBruno wrote: »
Nightblade
- Shadow
- Shadow Barrier: Increased this passive ability’s base duration of Major Ward and Major Resolve to 3/6 seconds from 2/4 seconds.
Developer Comments:Increasing the duration of this passive’s bonuses will improve the overall survivability of Nightblades. Heavy Armor, tank-focused Nightblades in particular should have a much smoother time maintaining nearly consistent uptime on these buffs with a combinations of abilities such as Refreshing Path or Summon Shades.
- Siphoning
- Siphoning Strikes: Fixed an issue where the heal from this ability and its morphs could not critically strike.
[/list]
ZOS_GinaBruno wrote: »
General
- Key Fragments, found in Imperial City (and its sewers and dungeons), will now stack to 200.
ZOS_GinaBruno wrote: »@ZOS_GinaBruno which parts, if any, are included in and or lifted from the NDA?
The class changes from the base game are not under NDA.
Also, everyone, please remember this is only the start of our second week on the PTS. There are still adjustments to be made in the coming patches.
ZOS_GinaBruno wrote: »
General
- Key Fragments, found in Imperial City (and its sewers and dungeons), will now stack to 200.
ZOS_GinaBruno wrote: »@ZOS_GinaBruno which parts, if any, are included in and or lifted from the NDA?
The class changes from the base game are not under NDA.
Also, everyone, please remember this is only the start of our second week on the PTS. There are still adjustments to be made in the coming patches.
hobicabobjob wrote: »Can nightblade cloak make us invisible to our group mates, please? This would really help us not get noticed for our non contribution to the group.
Nightblade
Shadow
Shadow Barrier: Increased this passive ability’s base duration of Major Ward and Major Resolve to 3/6 seconds from 2/4 seconds.
Developer Comments:
Spoilerhide
Increasing the duration of this passive’s bonuses will improve the overall survivability of Nightblades. Heavy Armor, tank-focused Nightblades in particular should have a much smoother time maintaining nearly consistent uptime on these buffs with a combinations of abilities such as Refreshing Path or Summon Shades.