Carbonised wrote: »silvereyes wrote: »ZOS_GinaBruno wrote: »The pricing with the merchant will be updated in next week's PTS patch.
Hi @ZOS_GinaBruno,
I see that the prices in the master writ voucher store have been updated already in this patch, up from the 1 voucher of last week. Does your comment mean that there are further price changes coming in v2.7.2? I really hope so, because for anyone without 9 trait research complete (to be able to finish the 100+ voucher master writs), the prices are probably too high on the attunable crafting stations.
250 vouchers is something like 3 gold weapon hand ins, which amounts to something like 280-300k
Way, way, way, way too much for something that might save you a 5 minute trip to Craglorn.
Generally, these voucher prices are much too high comparing to how many vouchers you get from the writs. I we need to hand in stuff that requires 8 gold tempers, it sure as heck gotta be worth more than that.
CosmicSoul wrote: »Tnx Zos you are still keep going to destroy my DW MagSorc it is like u are saying me we dont want you in this game anymore...Cuz i only play PVP and only play with My DW MAG SORC ... pls keep going like that ...eventually i will say enough and stop playing ESO ..
Thank you...
@ZOS_RichLambert
I am sorry but I cannot agree this is destroying the magsorc, all you did was look a little different with dual wield it does not mean you used the weapons, now things are more balanced with 2h, and the staff got a nice increase, I really do not see the big deal, if anything I thought it was lame you cannot actually use the swords and be effective anyways being magicka thats the real problem.
Pls read better my mate,
I said "MY" MagSORC...!!! mean my build my play style that im having fun to...
I play with DW sorc and my main dps skill is velicious curse on this build is all Based SPELLDAMAGE...with burst
But for me now they destroyed that with those changes that it was not NEEDED...
Believe me there are MORE biger issues they need to change AS in the name of BALANCE...
What they adressed to make balance are not really to bring balance
Gilliamtherogue wrote: »If they want to make 2H on-par with DW, just make it so 2H weapons count as 2 set pieces.
It's such a freakin obvious change that has been requested many times.
That wouldn't make them on par either. The entire Two Handed skill line would need HEAVY reworking before they could be dealing damage on par with Dual Wield (PvE). The issue isn't the weapon itself, it's the skills. That being said, Two Handed offers unparalleled advantages in PvP that Dual Wield can't compare to.
DRXHarbinger wrote: »So basically you need to be a magdk using a sharp inferno and lit staff to actually get a buff this patch? New meta is the super powered heavy attack builds....strange.
James-Wayne wrote: »Carbonised wrote: »silvereyes wrote: »ZOS_GinaBruno wrote: »The pricing with the merchant will be updated in next week's PTS patch.
Hi @ZOS_GinaBruno,
I see that the prices in the master writ voucher store have been updated already in this patch, up from the 1 voucher of last week. Does your comment mean that there are further price changes coming in v2.7.2? I really hope so, because for anyone without 9 trait research complete (to be able to finish the 100+ voucher master writs), the prices are probably too high on the attunable crafting stations.
250 vouchers is something like 3 gold weapon hand ins, which amounts to something like 280-300k
Way, way, way, way too much for something that might save you a 5 minute trip to Craglorn.
Generally, these voucher prices are much too high comparing to how many vouchers you get from the writs. I we need to hand in stuff that requires 8 gold tempers, it sure as heck gotta be worth more than that.
If they increased the drop rate for gold tempers during writs it might actually be viable (especially for Blacksmith) but as it stands now it's simply not worth the convenience unless they want us to buy from the crown store... will wait to see those prices.
NOTE: I also did one Master Gold Axe and got 21 vouchers That's almost 12 gold items for 250 vouchers. You need 8 to assure its going to be gold (RnG gods hate me so never chance it) so at 8.7k per Blacksmith Gold Temper equals about 70k times 12 weapons = 840k for 250 vouchers..... yeah nah!!
So, you guys reverting the curse nerf?
Maybe I can reinstall and sub all 3 of my accounts again.
Nazarousb14_ESO wrote: »So, you guys reverting the curse nerf?
Maybe I can reinstall and sub all 3 of my accounts again.
Accual it is only a slight nerf to that skill, so it's dps drops a bit. Though you can weave more so your force pulse, light attacks and so on. This increases those skills uptime and dps. So far with the little testing I have done shows a net gain dps.
ZOS_GinaBruno wrote: »
[*]Daggerfall Overlook now has a tower from which you may now look over Daggerfall.
Hi Zenimax ! Hi @ZOS_GinaBruno @ZOS_JessicaFolsom !
First of all you did an amazing job with Homestead, thank you very much !
... BUT ...
Can you please reconsider the Ebonheart Chateau ? I visited the three other manor and large homes and I noticed with astonishment how much better they are !
- Hunding's Palatial Hall (which is assumed to be smaller and less attractive) is FAR better : large outdoor areas , sandy beach , personal lighthouse and suspended terrace
- Serenity Falls Estate is also a far better manor : extra large outdoor areas , biggest stables than any other homes , and the cherry on the cake : waterfall and river
- Even the Daggerfall Overlook have great outdoors and a secret passage to escape... And now A TOWER !
Sadly, the great Ebonheart Chateau has none of that : small outdoors , small stables, and no place from where to admire the ash horizon or the summit of the Ash Mountain... It could have biggest outdoors and why not a pretty little terrace in font of the sea, like the Plantation Point Overlook (where you can find M'aiq) near from Fort Zeren in Bal Foyen.
So please Zenimax, offer the Ebonheart Chateau a small improvement to bring it to the same level of attractiveness as the other manors and large house.
Thank you to ear the dunmer request
ZOS_GinaBruno wrote: »Crafting & Economy
- Fixed an issue where buying something with Master Writ Vouchers would not update the total in the store UI.
- Fixed an issue where Enchanting Master Writs invitations were requiring the Aspect Improvement passive instead of the intended Potency Improvement.
- Removed an unattainable style motif from potential equipment Master Writs invitations.
- Fixed a rare issue that could cause a Master Alchemy Writ invitation to require an impossible combination of effects.
Nazarousb14_ESO wrote: »So, you guys reverting the curse nerf?
Maybe I can reinstall and sub all 3 of my accounts again.
Accual it is only a slight nerf to that skill, so it's dps drops a bit. Though you can weave more so your force pulse, light attacks and so on. This increases those skills uptime and dps. So far with the little testing I have done shows a net gain dps.
ZOS_GinaBruno wrote: »Combat & Gameplay
General
- Fixed an issue where casting an ability to quickly dismount was not displaying some or all of that ability's visual effects to other player characters.
- Increased the Dual Wield Weapon and Spell Damage penalty by roughly 3%. Weapon and Spell Damage while Dual Wielding (without modifiers) is now equal to using a Two Handed weapon.
- Note: This change was included in the 2.7.0 patch, but the patch note was unintentionally missed.
Weapons
- Restoration Staff
- Regeneration: Fixed an issue where this ability and its morphs were not correctly prioritizing low-health targets that did not already have the Heal over Time applied.
the_man_of_steal wrote: »ZOS_GinaBruno wrote: »Combat & Gameplay
General
- Fixed an issue where casting an ability to quickly dismount was not displaying some or all of that ability's visual effects to other player characters.
- Increased the Dual Wield Weapon and Spell Damage penalty by roughly 3%. Weapon and Spell Damage while Dual Wielding (without modifiers) is now equal to using a Two Handed weapon.
- Note: This change was included in the 2.7.0 patch, but the patch note was unintentionally missed.
Weapons
- Restoration Staff
- Regeneration: Fixed an issue where this ability and its morphs were not correctly prioritizing low-health targets that did not already have the Heal over Time applied.
Cmon ZoS this is getting ridiculous. Buff 2H dmg or make it so 2H weapons count for 2 of the sets! What the heck. Where is the diversity in this game!?!
Nazarousb14_ESO wrote: »So, you guys reverting the curse nerf?
Maybe I can reinstall and sub all 3 of my accounts again.
Accual it is only a slight nerf to that skill, so it's dps drops a bit. Though you can weave more so your force pulse, light attacks and so on. This increases those skills uptime and dps. So far with the little testing I have done shows a net gain dps.
Lexxy is a PVPer. He does not care about weaving force pulse, uptime, or an optimal DPS rotation.
He wants to deliver three unblockable undodgable curses every 12 seconds. Not two.
Velocious duration is less than cloak, so the explosion always pulls a nightblade out of cloak. Every time.
Velocious is better against block stacking tanks, they have no choice but to take the full damage. Three shots per 12 seconds.
Velocious is harder to purge at 3.5 seconds, especially when paired with a hard CC.
Dodge rollers can't avoid curse.
Curse can't be reflected. To be fair force pulse can't either, but the damage force pulse does to anyone in heavy armor is trivial, vigor ticks higher per second.
Increased the Dual Wield Weapon and Spell Damage penalty by roughly 3%. Weapon and Spell Damage while Dual Wielding (without modifiers) is now equal to using a Two Handed weapon.
Note: This change was included in the 2.7.0 patch, but the patch note was unintentionally missed.
What is this??
Gilliamtherogue wrote: »Before everyone goes losing their minds about the "nerf" to Dual Wield;
Live servers;
PTS servers;
39 WD difference with Major Brut up + 5 medium armor passive.
Without Major Brut I have 2823 WD on live and on 2789 PTS. So yeah, it is being affected by buffs. Maximum of 51 WD lost if you're a sorc with Major/Minor brut and Flawless main barred (altho, not sure why you'd do that)
The 6% bonus passive, Dual Wield Expert, is also no longer granting Spell Damage. This was a bugged passive and was only retaining it's bonuses if you did something unintended with them, which is being fixed
This is less than 100 DPS lost for min/maxed situations. The world is not ending, calm down.
Lord_Dexter wrote: »With nerf to strife, i have replaced it with other skill to adjust my build.
Felt disappointed over this cost increases change
James-Wayne wrote: »Carbonised wrote: »silvereyes wrote: »ZOS_GinaBruno wrote: »The pricing with the merchant will be updated in next week's PTS patch.
Hi @ZOS_GinaBruno,
I see that the prices in the master writ voucher store have been updated already in this patch, up from the 1 voucher of last week. Does your comment mean that there are further price changes coming in v2.7.2? I really hope so, because for anyone without 9 trait research complete (to be able to finish the 100+ voucher master writs), the prices are probably too high on the attunable crafting stations.
250 vouchers is something like 3 gold weapon hand ins, which amounts to something like 280-300k
Way, way, way, way too much for something that might save you a 5 minute trip to Craglorn.
Generally, these voucher prices are much too high comparing to how many vouchers you get from the writs. I we need to hand in stuff that requires 8 gold tempers, it sure as heck gotta be worth more than that.
If they increased the drop rate for gold tempers during writs it might actually be viable (especially for Blacksmith) but as it stands now it's simply not worth the convenience unless they want us to buy from the crown store... will wait to see those prices.
NOTE: I also did one Master Gold Axe and got 21 vouchers That's almost 12 gold items for 250 vouchers. You need 8 to assure its going to be gold (RnG gods hate me so never chance it) so at 8.7k per Blacksmith Gold Temper equals about 70k times 12 weapons = 840k for 250 vouchers..... yeah nah!!
ZOS_GinaBruno wrote: »
- Daggerfall Overlook now has a tower from which you may now look over Daggerfall.
That sounds great! But please remove the Daggerfall Covenant flags from inside the castle, the other manors don't have things like these and this makes it less appealing for other alliances to own, and please fix the back of the throne room so you can walk to the very end.
Edit: Apparently the invisible wall has been removed, but the flags are still there much to my dismay! And as many have pointed out, the tower door doesn't actually work, so keep at it ZOS, you can do it!