driosketch wrote: »TequilaFire wrote: »Wow every one of my dual wield characters took a hit.
Could not 2H been buffed instead?
That might have been the better approach. Outside of PvP, or solo questing, half the time my characters are now dual weiders, both magicka and stamina builds.
ZOS_GinaBruno wrote: »
- Increased the Dual Wield Weapon and Spell Damage penalty by roughly 3%. Weapon and Spell Damage while Dual Wielding (without modifiers) is now equal to using a Two Handed weapon.
Increased the Dual Wield Weapon and Spell Damage penalty by roughly 3%. Weapon and Spell Damage while Dual Wielding (without modifiers) is now equal to using a Two Handed weapon.
Note: This change was included in the 2.7.0 patch, but the patch note was unintentionally missed.
What is this??
ZOS_GinaBruno wrote: »
[*]Daggerfall Overlook now has a tower from which you may now look over Daggerfall.
Hi Zenimax ! Hi @ZOS_GinaBruno @ZOS_JessicaFolsom !
First of all you did an amazing job with Homestead, thank you very much !
... BUT ...
Can you please reconsider the Ebonheart Chateau ? I visited the three other manor and large homes and I noticed with astonishment how much better they are !
- Hunding's Palatial Hall (which is assumed to be smaller and less attractive) is FAR better : large outdoor areas , sandy beach , personal lighthouse and suspended terrace
- Serenity Falls Estate is also a far better manor : extra large outdoor areas , biggest stables than any other homes , and the cherry on the cake : waterfall and river
- Even the Daggerfall Overlook have great outdoors and a secret passage to escape... And now A TOWER !
Sadly, the great Ebonheart Chateau has none of that : small outdoors , small stables, and no place from where to admire the ash horizon or the summit of the Ash Mountain... It could have biggest outdoors and why not a pretty little terrace in font of the sea, like the Plantation Point Overlook (where you can find M'aiq) near from Fort Zeren in Bal Foyen.
So please Zenimax, offer the Ebonheart Chateau a small improvement to bring it to the same level of attractiveness as the other manors and large house.
Thank you to ear the dunmer request
Interesting change to Dual Wield. I wonder if that will further dissuade magicka classes from running Dual Wield.
Ah. Because this is the first time that I hear about a penalty, didn't know what this is supposed to mean.
lucky_Sage wrote: »
Really? passives aside staves still have the ranged attacks for damage.
ZOS_GinaBruno wrote: »Housing
Furnishings
- Crafting Tables placed in your home will no longer display health bars when targeted, because you can't kill a crafting table…
Really? passives aside staves still have the ranged attacks for damage.
...How bout counting weapons that take 2 slots as 2 of a set piece?
ZOS_GinaBruno wrote: »Combat & Gameplay
General
- Increased the Dual Wield Weapon and Spell Damage penalty by roughly 3%. Weapon and Spell Damage while Dual Wielding (without modifiers) is now equal to using a Two Handed weapon.
- Note: This change was included in the 2.7.0 patch, but the patch note was unintentionally missed.
ZOS_GinaBruno wrote: »Combat & Gameplay
General
- Increased the Dual Wield Weapon and Spell Damage penalty by roughly 3%. Weapon and Spell Damage while Dual Wielding (without modifiers) is now equal to using a Two Handed weapon.
- Note: This change was included in the 2.7.0 patch, but the patch note was unintentionally missed.
Let us all share a brief moment of silence for our fellow stambois. RIP.
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Art & Animation
General
- The claws of Khajiit and Argonian player characters will no longer be removed when wearing boots from the following armor sets:
- Medium Soul Shriven boots
- Medium Dark Brotherhood boots
- Light Skinchanger boots
- Light Malacath boots
This will not stop the dw meta since 2h/bow/stave dont count as 2 set pieces.
Then again with the way this patch is going, we have a better chance at offhands no longer counting for the set.
lucky_Sage wrote: »