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PTS Patch Notes v2.7.1

ZOS_GinaBruno
OVERVIEW
The Elder Scrolls Online v2.7.1 is the first incremental patch for the PTS that mainly focuses on fixing issues surrounding our player housing system including homes, furnishings, and the housing editor. Please note that we’re still evaluating our recent balance changes in regards to classes and combat, and plan to make adjustments based on data and your feedback in next week’s patch. You can expect the size of this patch to be approximately 145MB.


FIXES & IMPROVEMENTS, DARK BROTHERHOOD DLC GAME PACK
  • Exploration & Itemization

FIXES & IMPROVEMENTS, BASE GAME PATCH
  • Art & Animation
  • Combat & Gameplay
  • Crafting & Economy
  • Crown Store & Crown Crates
  • Exploration & Itemization
  • Housing
  • Quests & Zones
  • UI
Edited by ZOS_GinaBruno on January 9, 2017 5:10PM
Gina Bruno
Community Manager - The Elder Scrolls Online
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Staff Post
  • ZOS_GinaBruno
    FIXES & IMPROVEMENTS, DARK BROTHERHOOD DLC GAME PACK

    Exploration & Itemization
    Merchants
    • Updated the descriptions for the Dark Ledger and Preserved Sweetrolls items, found on the Achievement Furnisher in the Gold Coast.
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Facebook | Twitter | Google+ | Tumblr | YouTube
    Staff Post
  • ZOS_GinaBruno
    FIXES & IMPROVEMENTS, BASE GAME PATCH

    Art & Animation
    General
    • You can now properly dye the Colovian Filigreed Hood and Colovian Fur Hood, obtained from the New Life Festival.
    • The claws of Khajiit and Argonian player characters will no longer be removed when wearing boots from the following armor sets:
      • Medium Soul Shriven boots
      • Medium Dark Brotherhood boots
      • Light Skinchanger boots
      • Light Malacath boots
    Gina Bruno
    Community Manager - The Elder Scrolls Online
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    Staff Post
  • ZOS_GinaBruno
    Exploration & Itemization
    General
    • Updated various items, such as raw furnishing crafting materials, to appear in categories more as expected on Guild Traders and other such services.

    Achievements
    • Fixed an issue where some achievements obtained by placing furnishings in your home would not complete in some cases.
    • Adjusted the number of items that must be placed to complete each of the Decorator achievements.

    Collectibles
    • Updated the Acquire Hint for some Collectibles that could be obtained from various pre-orders, purchases of other products, or contests and giveaways.

    Itemization
    • Fixed an issue where items in the Lord Warden item set had the incorrect default Enchantment. Heavy items now have Health, Medium items have Stamina, and Light items have Magicka, as with other Monster Mask item sets.
    • Fixed an issue where many item sets, including those found on vendors from capturing towns in Cyrodiil, were sourcing Rings and Necklaces at a 50/50 ratio. They are now sourcing Rings more often than Necklaces, as originally intended.
    • Fixed an issue where some items in the Shadow Dancer's Raiment item set did not drop with the correct default Enchantment. Weapons in this item set now drop with the Absorb Magicka enchantment.

    Merchants
    • Updated Fro Snow-Hair's name to Frohilde Snow-Hair. She has grown weary of her childhood nickname, and is trying to be more professional these days.
    • Made some minor adjustments to Alchemist merchant offerings so they no longer sell furnishing recipes unrelated to Alchemy.
    • Adjusted the positioning of Zanil Theran in the Hollow City of Coldharbour so he no longer bumps into his counter.
    Gina Bruno
    Community Manager - The Elder Scrolls Online
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    Staff Post
  • ZOS_GinaBruno
    Housing
    Furnishings
    • Corrected the bind-type on a large number of furnishings.
    • Crafting Tables placed in your home will no longer display health bars when targeted, because you can't kill a crafting table…
    • Corrected the appearance and description of the "Yokudan Tumbler" accolade item. This has also been renamed to "Yokudan Puzzle Column".
    • Added paintings to treasure chests found in the world. They're rare! If you find one, cherish it. Or don't!
    • Fixed an issue where some PvP-specific achievement furnishings were displaying as the incorrect alliance.
    • Target Skeletons placed in homes will now properly glow yellow and red when appropriate.
    • Updated the Bowl of Blood, found on the Achievement Furnisher in Rivenspire. This item is now named "Crimson-Stained Bowl", and has a new description.
    • Updated the furnishing "Crafting Station, Enchanting" to match its fellows in visual quality.
    • Fixed a number of minor icon issues for some basket and produce box furnishings.
    • Fixed an issue that was preventing a small number of furnishings to play their audio when placed in a home.

    Homes
    • Slightly adjusted the total furnishing count in a number of furnished and unfurnished homes.
    • Daggerfall Overlook now has a tower from which you may now look over Daggerfall.
    • Fixed an issue causing incorrect text to display in a small number of housing purchase panels.
    • Fixed an issue with parts of the sky in Old Mistveil Manor from displaying correctly.
    • Adjusted the position of the tree in Velothi Reverie to be more consistent with general overland appearance.
    • Patched the roof in Sleek Creek so it will no longer rain inside your home.
    • Removed a tree from Quondam Indorilia that could not be adjusted.
    • Fixed an issue that allowed placement of objects blocking the Cliffshade home's door.
    • Slaughterfish will now appear further out from the property in the Hunding’s Palatial Hall’s waters.
    • Fixed an issue that was causing sounds to be quieter than intended when inside homes.
    • Earthtear Cavern now has a map for its interior space.
    • Added a missing ceiling panel in the Forsaken Stronghold.

    Housing Editor
    • Clicking in the Housing Editor without a piece of furniture targeted will no longer play a sound.
    • There is no longer a slight delay when selecting a piece of furniture inside your house, and the camera will now instantly adjust as expected.
    • You can no longer use the Housing Editor while your character is dead.
    • While previewing furniture, visual effects will now appear as they will when the furnishing is placed in your home.
    • Fixed an issue where you would need to replace lights included in homes upon purchase before they could be interacted with.
    • Fixed an issue causing some non-combat pets and assistants to disappear at certain angles in the placement editor.
    • Fixed an issue where an empty category could display in the Place screen within the Housing Editor.
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Facebook | Twitter | Google+ | Tumblr | YouTube
    Staff Post
  • ZOS_GinaBruno
    Quests & Zones
    Housing
    • Fixed an issue where the quest introducing player housing would not advance properly if you already had a furniture item in your inventory when the quest began.
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Facebook | Twitter | Google+ | Tumblr | YouTube
    Staff Post
  • ZOS_GinaBruno
    UI
    General
    • Fixed an issue where the Join Queue button could get disabled when it should be enabled.
    • Removed a duplicate error message from the new Dungeon Finder Ready Check.
    • Fixed a UI error that appeared while scrolling through the Crown Store.
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Facebook | Twitter | Google+ | Tumblr | YouTube
    Staff Post
  • TreeHugger1
    TreeHugger1
    ✭✭✭
    #1
    Edited by TreeHugger1 on January 9, 2017 4:37PM
  • Mady
    Mady
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    You can now properly dye the Colovian Filigreed Hood and Colovian Fur Hood, obtained from the New Life Festival.

    Thank you :p
    Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity. But the dreamers of the day are dangerous men for they may act their dream with open eyes, to make it possible.
  • dpencil
    dpencil
    ✭✭✭✭
    Interesting change to Dual Wield. I wonder if that will further dissuade magicka classes from running Dual Wield.
  • luen79rwb17_ESO
    luen79rwb17_ESO
    ✭✭✭✭✭
    Can't wait to see the new furnishing count...
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Grumble_and_Grunt
    Grumble_and_Grunt
    ✭✭✭✭
    Dat DW nerf
    PC EU
    GM Tamriels Emporium
    Papa Guar Guar Squad OP
    DD The Phoenix Reborn
    The Crucible
  • driosketch
    driosketch
    ✭✭✭✭✭
    Wow every one of my dual wield characters took a hit.
    Could not 2H been buffed instead?

    That might have been the better approach. Outside of PvP, or solo questing, half the time my characters are now dual weiders, both magicka and stamina builds.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    Alts: Red Drio (Stam DK), Embra Dria (Mag Sorc), Tatanya Fria (Tank/Hybrid DK), Deni (Stamplar), Fjori Elf-Blood (Mag NB),
    Ra'Ja the Whispering Fang (Unarmed/Stam DK), Renna Storm (Healer/Mag Sorc), Orok gro-Narzul (Stam NB)

    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭
    Am I misreading, or are they really buffing dual wield ?
    Auri-El is my savior !
  • Liam12548
    Liam12548
    ✭✭✭✭
    Not sure how I feel about that DW change. I guess we will see how it goes. Very excited to see how the balance feedback was interpreted by ZOS though. Hoping for the best.
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    dpencil wrote: »
    Interesting change to Dual Wield. I wonder if that will further dissuade magicka classes from running Dual Wield.

    They are trying to make the difference between stam and magicka even greater that it was
    The biggest problem within this game is the lack imagination on its player base and its developers...

    Currently taking some wonderful vacations at Mordor


    ― Our enemy was bold so we were bolder... our enemy was strong so we were stronger...

    ― Then, why did you lose?

    ― Our enemy was stupid...
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