Maintenance for the week of September 1:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

PTS Patch Notes v2.7.1

  • Preyfar
    Preyfar
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    Horowonnoe wrote: »
    Preyfar wrote: »
    FIXES & IMPROVEMENTS, BASE GAME PATCH

    Art & Animation
    General
    • The claws of Khajiit and Argonian player characters will no longer be removed when wearing boots from the following armor sets:
      • Medium Soul Shriven boots
      • Medium Dark Brotherhood boots
      • Light Skinchanger boots
      • Light Malacath boots
    rI93hdH.jpg

    Can you have the art team look into the Yokudan Medium gloves? They still remove Khajiit claws on the medium set despite being open-handed. I've bugged this multiple times (like the errors with the Khajiit armor color channels) but it's never been fixed. My hands look like they've been violently mashed in a doorstop without my claws. It's been like this ever since the armor came out with Craglorn's release.

    For the love of Jone and Jode, please help us. XD GIVE KHAJIIT BACK OUR CLAWS

    Claws been trimmed, khajiit. Punishment for scratching up the furniture and not using your scratching post.
    Khajiit is not amused. There is a difference in trimming one's claws and smashing them into Oblivion with a blacksmith's hammer.
  • Mitoice
    Mitoice
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    dpencil wrote: »
    Interesting change to Dual Wield. I wonder if that will further dissuade magicka classes from running Dual Wield.

    @dpencil

    No it wont..... the only reason i use dual wield as magicka, its for the 2 set bonus it provides... so i can wear 2 sets and a monster helm with its shoulder.... if i use a 2 handed i can only use 1 set and a monster helm or 2 sets with no monster helm...

    I guess this is not part of the balance
    Edited by Mitoice on January 9, 2017 7:07PM
  • Dymence
    Dymence
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    Dymence wrote: »
    The 6% bonus passive, Dual Wield Expert, is also no longer granting Spell Damage, so that's also a nerf to Magicka using them (mainly Templars).

    I don't think it ever did.

    The 6% applied to the Damage of the OH, meaning both Weapon and Spell damage. Now it does only applies to the Weapon damage, as the tooltip implies.

    When I tested this months ago, skilling this passive didn't change my spell damage, and it didn't change my damage output. All it did was waste skillpoints. So I'm pretty sure you're mistaken.
    code65536 wrote: »
    BigES wrote: »
    So a proper weave with a staff vs. dual wielding was already fairly close in terms of raw DPS for a magicka character.

    Now we have nerf'd dual wield vs. a buffed staff.

    Sounds like we're being pigeon holed into a staff build if you want to build properly.

    Losing a main-hand items requires a complete build rework. I cant' just take off two swords and throw on a staff.

    Guess it's back to farming. Great.

    I do think that magicka users should be using staves, that dual-wield for magicka is an aberration, and that it's good that magicka DPS migrate to using staves.

    Can't say I agree with this notion. I've always used staves since as a sorc, you don't really have a choice in the matter apart from running overload builds in VMA. But I think allowing magicka users to have a few niche builds with dual wield is a pretty cool concept. And if I recall correctly, the devs once said in an ESO live that they would not try to eliminate this type of playstyle for magicka builds.
    Edited by Dymence on January 9, 2017 7:12PM
  • Pandorii
    Pandorii
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    silvereyes wrote: »
    The pricing with the merchant will be updated in next week's PTS patch.

    Hi @ZOS_GinaBruno,

    I see that the prices in the master writ voucher store have been updated already in this patch, up from the 1 voucher of last week. Does your comment mean that there are further price changes coming in v2.7.2? I really hope so, because for anyone without 9 trait research complete (to be able to finish the 100+ voucher master writs), the prices are probably too high on the attunable crafting stations.
    ivaf3yvhuptw.png

    Ouch. I knew the attunement stations weren't going to be cheap, but 250 vouchers?!
  • Majeure
    Majeure
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    • Daggerfall Overlook now has a tower from which you may now look over Daggerfall.

    That sounds great! But please remove the Daggerfall Covenant flags from inside the castle, the other manors don't have things like these and this makes it less appealing for other alliances to own, and please fix the back of the throne room so you can walk to the very end. :)

    Edit: Apparently the invisible wall has been removed, but the flags are still there much to my dismay! And as many have pointed out, the tower door doesn't actually work, so keep at it ZOS, you can do it! :wink:
    Edited by Majeure on January 9, 2017 10:38PM
  • BigES
    BigES
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    code65536 wrote: »
    BigES wrote: »
    So a proper weave with a staff vs. dual wielding was already fairly close in terms of raw DPS for a magicka character.

    Now we have nerf'd dual wield vs. a buffed staff.

    Sounds like we're being pigeon holed into a staff build if you want to build properly.

    Losing a main-hand items requires a complete build rework. I cant' just take off two swords and throw on a staff.

    Guess it's back to farming. Great.

    For magicka users, you'll be losing only around 30 spell damage with this change--it's not really significant.

    I do think that magicka users should be using staves, that dual-wield for magicka is an aberration, and that it's good that magicka DPS migrate to using staves. That having been said, the loss of 30 SD really is just a drop in the bucket that should not--and would not--change the staff-vs-DW equation. The changes to the fire and lightning staff passives, on the other hand, are far more significant than this change.

    Its not just about the SD drop, and its not just about PvE DPS. Its about dual wield when compared to the new buffed staff with all the new passives and the utility gained from holding the staff (range, and heavy attack regeneration). The latter of which mean a lot in PvP.
  • SwaminoNowlino
    SwaminoNowlino
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    BigES wrote: »
    code65536 wrote: »
    BigES wrote: »
    So a proper weave with a staff vs. dual wielding was already fairly close in terms of raw DPS for a magicka character.

    Now we have nerf'd dual wield vs. a buffed staff.

    Sounds like we're being pigeon holed into a staff build if you want to build properly.

    Losing a main-hand items requires a complete build rework. I cant' just take off two swords and throw on a staff.

    Guess it's back to farming. Great.

    For magicka users, you'll be losing only around 30 spell damage with this change--it's not really significant.

    I do think that magicka users should be using staves, that dual-wield for magicka is an aberration, and that it's good that magicka DPS migrate to using staves. That having been said, the loss of 30 SD really is just a drop in the bucket that should not--and would not--change the staff-vs-DW equation. The changes to the fire and lightning staff passives, on the other hand, are far more significant than this change.

    Its not just about the SD drop, and its not just about PvE DPS. Its about dual wield when compared to the new buffed staff with all the new passives and the utility gained from holding the staff (range, and heavy attack regeneration). The latter of which mean a lot in PvP.

    At every step you can peel back the onion and see the rampant laziness this team is taking. Instead of making small incremental adjustments to sets or abilities and looking at things as a whole, instead they make a big sweeping change to pigeon hole all magicka users into certain sets and setups, and all stam builds into certain sets and setups. Once everyone is running the same thing, its easier to change things since you can reasonably account for what everyone is running.

    They argue for years they didn't want to take away these niche play styles and liked that magicka users had non-staff options. But it takes too much work to fix individual things, so they take the lazy way and just make big sweeping changes. Its not even about the dual wield nerf so much, its pretty small. Its just fairly annoying, the farming never ends, and we are supposed to accept them boogering things up in the name of "balance" as content to keep us playing.

    Edit to add my favorite tidbit, Ashen Grip got the same nerf from this team that Viper did. :)
    Edited by SwaminoNowlino on January 9, 2017 7:24PM
    Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

    "We want firing off Dark Exchange in the middle of combat to feel awesome." - The Balance Lord Wrobel
    - And now it sure does, better learn how to bash folks!

    I get by with a little help from logic.
  • BigES
    BigES
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    Dymence wrote: »
    Dymence wrote: »
    The 6% bonus passive, Dual Wield Expert, is also no longer granting Spell Damage, so that's also a nerf to Magicka using them (mainly Templars).

    I don't think it ever did.

    The 6% applied to the Damage of the OH, meaning both Weapon and Spell damage. Now it does only applies to the Weapon damage, as the tooltip implies.

    When I tested this months ago, skilling this passive didn't change my spell damage, and it didn't change my damage output. All it did was waste skillpoints. So I'm pretty sure you're mistaken.
    code65536 wrote: »
    BigES wrote: »
    So a proper weave with a staff vs. dual wielding was already fairly close in terms of raw DPS for a magicka character.

    Now we have nerf'd dual wield vs. a buffed staff.

    Sounds like we're being pigeon holed into a staff build if you want to build properly.

    Losing a main-hand items requires a complete build rework. I cant' just take off two swords and throw on a staff.

    Guess it's back to farming. Great.

    I do think that magicka users should be using staves, that dual-wield for magicka is an aberration, and that it's good that magicka DPS migrate to using staves.

    Can't say I agree with this notion. I've always used staves since as a sorc, you don't really have a choice in the matter apart from running overload builds in VMA. But I think allowing magicka users to have a few niche builds with dual wield is a pretty cool concept. And if I recall correctly, the devs once said in an ESO live that they would not try to eliminate this type of playstyle for magicka builds.

    I agree 100%. My sorc uses a staff, and templar uses DW. I consider DW optimal in PvP on my templar since he back bars his staff. If DW will no longer offer optimal damage on my templar, I have to completely ditch the build (and my DW nightblade build). No way I would choose to forgo light attack damage (and probably more raw skill damage), the ability to consistently poison my target, heavy attack pressure, heavy attack sustain, etc, just to gain an extra set piece. Actually - I won't even gain the extra set piece. I have to now invert which bar holds two weapons and which is the staff, and probably back bar a proc set... etc. etc. etc.

    Poing being, changes like this that cause complete build reworks make me discouraged for the future of the game and whether its worth it to continue investing time in a constantly changing environment. If I wasn't waiting for Battlegrounds, I would have already left this game unfortunately.
  • Vynn
    Vynn
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    It just keeps going, and going and going.......nothing can stop the nerfbat energizer bunny that is ZOS.
  • code65536
    code65536
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    As people have mentioned, the door to the top of the new tower doesn't work.

    I also tried to get up to the top of the new tower by building a ramp to the top. There's an invisible wall preventing you from actually entering the top section. So the best I could do is stand on the ledge.

    wrQqIhq.png
    Nightfighters ― PC/NA and PC/EU

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  • MissBizz
    MissBizz
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    Majeure wrote: »
    • Daggerfall Overlook now has a tower from which you may now look over Daggerfall.

    That sounds great! But please remove the Daggerfall Covenant flags from inside the castle, the other manors don't have things like these and this makes it less appealing for other alliances to own, and please fix the back of the throne room so you can walk to the very end. :)

    Agreed over and over again. I was confused why I couldn't walk to the very end...
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • Akrasjel
    Akrasjel
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    Pandorii wrote: »
    silvereyes wrote: »
    The pricing with the merchant will be updated in next week's PTS patch.

    Hi @ZOS_GinaBruno,

    I see that the prices in the master writ voucher store have been updated already in this patch, up from the 1 voucher of last week. Does your comment mean that there are further price changes coming in v2.7.2? I really hope so, because for anyone without 9 trait research complete (to be able to finish the 100+ voucher master writs), the prices are probably too high on the attunable crafting stations.
    ivaf3yvhuptw.png

    Ouch. I knew the attunement stations weren't going to be cheap, but 250 vouchers?!

    That depends how many vouchers in average we will get.
    [PC][EU][Daggerfall Covenant]
    Akrasjel Lanate - Imperial Nightblade | 50 | CP900+
    Born: 2E 551

    Member of: | Traders of the Covenant | Hammerfell Trading | Imperial Trading Company |
    Houses: Strident Springs Demesne,


  • Minalan
    Minalan
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    * Keep DW, and you lose like 30-40 spell damage. Big deal, you still keep a few hundred more than a staff.

    * Pick up a staff and you'll be more than fine with the 8% AOE or single target buff. They're huge.

    The nerf just cut down some of the the performance 'distance' between the two build types, so the two are more balanced.

    [Edit to remove quoted content]
    Edited by [Deleted User] on January 10, 2017 12:55AM
  • ShadowHvo
    ShadowHvo
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    MissBizz wrote: »
    Majeure wrote: »
    • Daggerfall Overlook now has a tower from which you may now look over Daggerfall.

    That sounds great! But please remove the Daggerfall Covenant flags from inside the castle, the other manors don't have things like these and this makes it less appealing for other alliances to own, and please fix the back of the throne room so you can walk to the very end. :)

    Agreed over and over again. I was confused why I couldn't walk to the very end...

    @Majeure @MissBizz

    They have fixed this it seems.
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • MissBizz
    MissBizz
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    ✭✭✭✭✭
    ShadowHvo wrote: »
    MissBizz wrote: »
    Majeure wrote: »
    • Daggerfall Overlook now has a tower from which you may now look over Daggerfall.

    That sounds great! But please remove the Daggerfall Covenant flags from inside the castle, the other manors don't have things like these and this makes it less appealing for other alliances to own, and please fix the back of the throne room so you can walk to the very end. :)

    Agreed over and over again. I was confused why I couldn't walk to the very end...

    Majeure @MissBizz

    They have fixed this it seems.

    @ShadowHvo Thanks. Are the banners still there?
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • DragonBound
    DragonBound
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    * Keep DW, and you lose like 30-40 spell damage. Big deal, you still keep a few hundred more than a staff.

    * Pick up a staff and you'll be more than fine with the 8% AOE or single target buff. They're huge.

    The nerf just cut down some of the the performance 'distance' between the two build types, so the two are more balanced.

    Lets wait for next weeks patch notes, there may be another reason for this, for all we know they could be doing something else with stamina builds in general that people will like.
    Edited by [Deleted User] on January 10, 2017 12:56AM
  • ShadowHvo
    ShadowHvo
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    MissBizz wrote: »
    ShadowHvo wrote: »
    MissBizz wrote: »
    Majeure wrote: »
    • Daggerfall Overlook now has a tower from which you may now look over Daggerfall.

    That sounds great! But please remove the Daggerfall Covenant flags from inside the castle, the other manors don't have things like these and this makes it less appealing for other alliances to own, and please fix the back of the throne room so you can walk to the very end. :)

    Agreed over and over again. I was confused why I couldn't walk to the very end...

    Majeure @MissBizz

    They have fixed this it seems.

    @ShadowHvo Thanks. Are the banners still there?

    @MissBizz

    Sadly yes, but luckily, they're easily covered with other banners.
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • Enodoc
    Enodoc
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    Homes
    • Daggerfall Overlook now has a tower from which you may now look over Daggerfall.
    I found the tower, but don't seem to be able to use the door. Maybe it's not the one I think it is?
    Same here. The door doesn't work.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Fudly_budly
    Fudly_budly
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    I'm really trying to stay positive about Homestead. I'm at a loss as to why anyone with less than all 9 traits on every piece of gear should buy a home? Or, for that matter anyone with out level 50 maxed passives in all 6 Crafting skills?
    When I want to play "house" I'll just login to PTS because there's nothing here. Nothing!! I can do other than craft a couple of candles, sit on the floor of my cave and turn them on... off... on... off...
    Rule #1: RL trumps gaming.
    Rule #2: True immersion is RL.
    Rule #3: RL lag is wonderful.
    Rule #4: People matter. Pixels do not.
  • Ghost-Shot
    Ghost-Shot
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    @ZOS_GinaBruno are you supposed to be able to go into the tower at the daggerfall manor? I can't interact with the door
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    Daggerfall Overlook's new tower does not seem to work.

    Also I don't see any improvement on a Manor furniture capacity, it's still the same.

    Manors are not appealing in terms of cost/capacity ratio, especially since they're by default gated to certain achievements (not counting crown store of course).
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • S'yn
    S'yn
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    DW is definitely a nerf to many magicka builds- mine for sure. I think (and I may be wrong) what they were trying to do was make the damage bonus to fire staff=DW=2H sword. The other consideration, which many people have asked for forever, is that any 2H weapon results in a loss of a set piece, which limits build diversity. If the devs spent all this time making a ton of new weapon/armor sets, why not make 2H items count as 2 pieces and EVERYONE will be happy?
  • DragonBound
    DragonBound
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    S'yn wrote: »
    DW is definitely a nerf to many magicka builds- mine for sure. I think (and I may be wrong) what they were trying to do was make the damage bonus to fire staff=DW=2H sword. The other consideration, which many people have asked for forever, is that any 2H weapon results in a loss of a set piece, which limits build diversity. If the devs spent all this time making a ton of new weapon/armor sets, why not make 2H items count as 2 pieces and EVERYONE will be happy?

    Wait a second wouldn't that mean more build diversity since nearly everyone rolled dual wield over everything else in the first place? Also we have not seen the third patch notes there could be a reason.
  • Caff32
    Caff32
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    Akrasjel wrote: »
    Pandorii wrote: »
    silvereyes wrote: »
    The pricing with the merchant will be updated in next week's PTS patch.

    Hi @ZOS_GinaBruno,

    I see that the prices in the master writ voucher store have been updated already in this patch, up from the 1 voucher of last week. Does your comment mean that there are further price changes coming in v2.7.2? I really hope so, because for anyone without 9 trait research complete (to be able to finish the 100+ voucher master writs), the prices are probably too high on the attunable crafting stations.
    ivaf3yvhuptw.png

    Ouch. I knew the attunement stations weren't going to be cheap, but 250 vouchers?!

    That depends how many vouchers in average we will get.

    I had to craft a gold 2h ancient orc battle axe from imperial city and got 21 vouchers, for an example.
  • Akrasjel
    Akrasjel
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    Caff32 wrote: »
    Akrasjel wrote: »
    Pandorii wrote: »
    silvereyes wrote: »
    The pricing with the merchant will be updated in next week's PTS patch.

    Hi @ZOS_GinaBruno,

    I see that the prices in the master writ voucher store have been updated already in this patch, up from the 1 voucher of last week. Does your comment mean that there are further price changes coming in v2.7.2? I really hope so, because for anyone without 9 trait research complete (to be able to finish the 100+ voucher master writs), the prices are probably too high on the attunable crafting stations.
    ivaf3yvhuptw.png

    Ouch. I knew the attunement stations weren't going to be cheap, but 250 vouchers?!

    That depends how many vouchers in average we will get.

    I had to craft a gold 2h ancient orc battle axe from imperial city and got 21 vouchers, for an example.

    Thats may be low, but it's still PTS.
    But vouchers aren't bound and will be tradeable, if so that changes things ?
    [PC][EU][Daggerfall Covenant]
    Akrasjel Lanate - Imperial Nightblade | 50 | CP900+
    Born: 2E 551

    Member of: | Traders of the Covenant | Hammerfell Trading | Imperial Trading Company |
    Houses: Strident Springs Demesne,


  • James-Wayne
    James-Wayne
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    Housing
    Homes
    • Daggerfall Overlook now has a tower from which you may now look over Daggerfall.

    Any chance we can get the door fixed so we can enter said tower?

    15875352_10155823014773782_971611363180278107_o.jpg?oh=a89a713248d8180217f3109d915a73c3&oe=58D98E46

    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

    TENTH ANNIVERSARY - Thanks for sticking with us for 10 years.
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  • Elder_III
    Elder_III
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    Please make the new tower that according to the natch potes allows one to "look over Daggerfall".... actually let us to the top in order to make use of it. It's a nice addition, but it needs to actually function as a tower and not just a prettier wall section. :)
    Semi retired from the trading aspects of the game.
  • Carbonised
    Carbonised
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    silvereyes wrote: »
    The pricing with the merchant will be updated in next week's PTS patch.

    Hi @ZOS_GinaBruno,

    I see that the prices in the master writ voucher store have been updated already in this patch, up from the 1 voucher of last week. Does your comment mean that there are further price changes coming in v2.7.2? I really hope so, because for anyone without 9 trait research complete (to be able to finish the 100+ voucher master writs), the prices are probably too high on the attunable crafting stations.
    ivaf3yvhuptw.png

    250 vouchers is something like 3 gold weapon hand ins, which amounts to something like 280-300k
    Way, way, way, way too much for something that might save you a 5 minute trip to Craglorn.

    Generally, these voucher prices are much too high comparing to how many vouchers you get from the writs. I we need to hand in stuff that requires 8 gold tempers, it sure as heck gotta be worth more than that.
  • souravami
    souravami
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    Nice, dual wield gets a 3%weapon and spell damage decrease. Most of stam DDS use DW in pve, so stamina gets a flat 3% nerf where as magica gets a flat 8% buff through destro staff passive changes. Nice job ZOS. No point in running a stam DD in trials anymore.
    Edited by souravami on January 9, 2017 10:32PM
    PC NA
    vMOL. vAA HM. vHRC HM. vSO HM. vMA on every single class.
    "A game should be fun to play. Balance always comes second."
  • Aarlur
    Aarlur
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    Tried the tower at Daggerfall Overlook. Cant access its door.
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