Khajiit is not amused. There is a difference in trimming one's claws and smashing them into Oblivion with a blacksmith's hammer.Horowonnoe wrote: »ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Art & Animation
General
- The claws of Khajiit and Argonian player characters will no longer be removed when wearing boots from the following armor sets:
- Medium Soul Shriven boots
- Medium Dark Brotherhood boots
- Light Skinchanger boots
- Light Malacath boots
Can you have the art team look into the Yokudan Medium gloves? They still remove Khajiit claws on the medium set despite being open-handed. I've bugged this multiple times (like the errors with the Khajiit armor color channels) but it's never been fixed. My hands look like they've been violently mashed in a doorstop without my claws. It's been like this ever since the armor came out with Craglorn's release.
For the love of Jone and Jode, please help us. XD GIVE KHAJIIT BACK OUR CLAWS
Claws been trimmed, khajiit. Punishment for scratching up the furniture and not using your scratching post.
Interesting change to Dual Wield. I wonder if that will further dissuade magicka classes from running Dual Wield.
Gilliamtherogue wrote: »Gilliamtherogue wrote: »The 6% bonus passive, Dual Wield Expert, is also no longer granting Spell Damage, so that's also a nerf to Magicka using them (mainly Templars).
I don't think it ever did.
The 6% applied to the Damage of the OH, meaning both Weapon and Spell damage. Now it does only applies to the Weapon damage, as the tooltip implies.
So a proper weave with a staff vs. dual wielding was already fairly close in terms of raw DPS for a magicka character.
Now we have nerf'd dual wield vs. a buffed staff.
Sounds like we're being pigeon holed into a staff build if you want to build properly.
Losing a main-hand items requires a complete build rework. I cant' just take off two swords and throw on a staff.
Guess it's back to farming. Great.
I do think that magicka users should be using staves, that dual-wield for magicka is an aberration, and that it's good that magicka DPS migrate to using staves.
silvereyes wrote: »ZOS_GinaBruno wrote: »The pricing with the merchant will be updated in next week's PTS patch.
Hi @ZOS_GinaBruno,
I see that the prices in the master writ voucher store have been updated already in this patch, up from the 1 voucher of last week. Does your comment mean that there are further price changes coming in v2.7.2? I really hope so, because for anyone without 9 trait research complete (to be able to finish the 100+ voucher master writs), the prices are probably too high on the attunable crafting stations.
ZOS_GinaBruno wrote: »
- Daggerfall Overlook now has a tower from which you may now look over Daggerfall.
So a proper weave with a staff vs. dual wielding was already fairly close in terms of raw DPS for a magicka character.
Now we have nerf'd dual wield vs. a buffed staff.
Sounds like we're being pigeon holed into a staff build if you want to build properly.
Losing a main-hand items requires a complete build rework. I cant' just take off two swords and throw on a staff.
Guess it's back to farming. Great.
For magicka users, you'll be losing only around 30 spell damage with this change--it's not really significant.
I do think that magicka users should be using staves, that dual-wield for magicka is an aberration, and that it's good that magicka DPS migrate to using staves. That having been said, the loss of 30 SD really is just a drop in the bucket that should not--and would not--change the staff-vs-DW equation. The changes to the fire and lightning staff passives, on the other hand, are far more significant than this change.
So a proper weave with a staff vs. dual wielding was already fairly close in terms of raw DPS for a magicka character.
Now we have nerf'd dual wield vs. a buffed staff.
Sounds like we're being pigeon holed into a staff build if you want to build properly.
Losing a main-hand items requires a complete build rework. I cant' just take off two swords and throw on a staff.
Guess it's back to farming. Great.
For magicka users, you'll be losing only around 30 spell damage with this change--it's not really significant.
I do think that magicka users should be using staves, that dual-wield for magicka is an aberration, and that it's good that magicka DPS migrate to using staves. That having been said, the loss of 30 SD really is just a drop in the bucket that should not--and would not--change the staff-vs-DW equation. The changes to the fire and lightning staff passives, on the other hand, are far more significant than this change.
Its not just about the SD drop, and its not just about PvE DPS. Its about dual wield when compared to the new buffed staff with all the new passives and the utility gained from holding the staff (range, and heavy attack regeneration). The latter of which mean a lot in PvP.
Gilliamtherogue wrote: »Gilliamtherogue wrote: »The 6% bonus passive, Dual Wield Expert, is also no longer granting Spell Damage, so that's also a nerf to Magicka using them (mainly Templars).
I don't think it ever did.
The 6% applied to the Damage of the OH, meaning both Weapon and Spell damage. Now it does only applies to the Weapon damage, as the tooltip implies.
When I tested this months ago, skilling this passive didn't change my spell damage, and it didn't change my damage output. All it did was waste skillpoints. So I'm pretty sure you're mistaken.So a proper weave with a staff vs. dual wielding was already fairly close in terms of raw DPS for a magicka character.
Now we have nerf'd dual wield vs. a buffed staff.
Sounds like we're being pigeon holed into a staff build if you want to build properly.
Losing a main-hand items requires a complete build rework. I cant' just take off two swords and throw on a staff.
Guess it's back to farming. Great.
I do think that magicka users should be using staves, that dual-wield for magicka is an aberration, and that it's good that magicka DPS migrate to using staves.
Can't say I agree with this notion. I've always used staves since as a sorc, you don't really have a choice in the matter apart from running overload builds in VMA. But I think allowing magicka users to have a few niche builds with dual wield is a pretty cool concept. And if I recall correctly, the devs once said in an ESO live that they would not try to eliminate this type of playstyle for magicka builds.
ZOS_GinaBruno wrote: »
- Daggerfall Overlook now has a tower from which you may now look over Daggerfall.
That sounds great! But please remove the Daggerfall Covenant flags from inside the castle, the other manors don't have things like these and this makes it less appealing for other alliances to own, and please fix the back of the throne room so you can walk to the very end.
silvereyes wrote: »ZOS_GinaBruno wrote: »The pricing with the merchant will be updated in next week's PTS patch.
Hi @ZOS_GinaBruno,
I see that the prices in the master writ voucher store have been updated already in this patch, up from the 1 voucher of last week. Does your comment mean that there are further price changes coming in v2.7.2? I really hope so, because for anyone without 9 trait research complete (to be able to finish the 100+ voucher master writs), the prices are probably too high on the attunable crafting stations.
Ouch. I knew the attunement stations weren't going to be cheap, but 250 vouchers?!
ZOS_GinaBruno wrote: »
- Daggerfall Overlook now has a tower from which you may now look over Daggerfall.
That sounds great! But please remove the Daggerfall Covenant flags from inside the castle, the other manors don't have things like these and this makes it less appealing for other alliances to own, and please fix the back of the throne room so you can walk to the very end.
Agreed over and over again. I was confused why I couldn't walk to the very end...
ZOS_GinaBruno wrote: »
- Daggerfall Overlook now has a tower from which you may now look over Daggerfall.
That sounds great! But please remove the Daggerfall Covenant flags from inside the castle, the other manors don't have things like these and this makes it less appealing for other alliances to own, and please fix the back of the throne room so you can walk to the very end.
Agreed over and over again. I was confused why I couldn't walk to the very end...
Majeure @MissBizz
They have fixed this it seems.
* Keep DW, and you lose like 30-40 spell damage. Big deal, you still keep a few hundred more than a staff.
* Pick up a staff and you'll be more than fine with the 8% AOE or single target buff. They're huge.
The nerf just cut down some of the the performance 'distance' between the two build types, so the two are more balanced.
ZOS_GinaBruno wrote: »
- Daggerfall Overlook now has a tower from which you may now look over Daggerfall.
That sounds great! But please remove the Daggerfall Covenant flags from inside the castle, the other manors don't have things like these and this makes it less appealing for other alliances to own, and please fix the back of the throne room so you can walk to the very end.
Agreed over and over again. I was confused why I couldn't walk to the very end...
Majeure @MissBizz
They have fixed this it seems.
@ShadowHvo Thanks. Are the banners still there?
Same here. The door doesn't work.starkerealm wrote: »I found the tower, but don't seem to be able to use the door. Maybe it's not the one I think it is?ZOS_GinaBruno wrote: »Homes
- Daggerfall Overlook now has a tower from which you may now look over Daggerfall.
DW is definitely a nerf to many magicka builds- mine for sure. I think (and I may be wrong) what they were trying to do was make the damage bonus to fire staff=DW=2H sword. The other consideration, which many people have asked for forever, is that any 2H weapon results in a loss of a set piece, which limits build diversity. If the devs spent all this time making a ton of new weapon/armor sets, why not make 2H items count as 2 pieces and EVERYONE will be happy?
silvereyes wrote: »ZOS_GinaBruno wrote: »The pricing with the merchant will be updated in next week's PTS patch.
Hi @ZOS_GinaBruno,
I see that the prices in the master writ voucher store have been updated already in this patch, up from the 1 voucher of last week. Does your comment mean that there are further price changes coming in v2.7.2? I really hope so, because for anyone without 9 trait research complete (to be able to finish the 100+ voucher master writs), the prices are probably too high on the attunable crafting stations.
Ouch. I knew the attunement stations weren't going to be cheap, but 250 vouchers?!
That depends how many vouchers in average we will get.
silvereyes wrote: »ZOS_GinaBruno wrote: »The pricing with the merchant will be updated in next week's PTS patch.
Hi @ZOS_GinaBruno,
I see that the prices in the master writ voucher store have been updated already in this patch, up from the 1 voucher of last week. Does your comment mean that there are further price changes coming in v2.7.2? I really hope so, because for anyone without 9 trait research complete (to be able to finish the 100+ voucher master writs), the prices are probably too high on the attunable crafting stations.
Ouch. I knew the attunement stations weren't going to be cheap, but 250 vouchers?!
That depends how many vouchers in average we will get.
I had to craft a gold 2h ancient orc battle axe from imperial city and got 21 vouchers, for an example.
ZOS_GinaBruno wrote: »Housing
Homes
- Daggerfall Overlook now has a tower from which you may now look over Daggerfall.
silvereyes wrote: »ZOS_GinaBruno wrote: »The pricing with the merchant will be updated in next week's PTS patch.
Hi @ZOS_GinaBruno,
I see that the prices in the master writ voucher store have been updated already in this patch, up from the 1 voucher of last week. Does your comment mean that there are further price changes coming in v2.7.2? I really hope so, because for anyone without 9 trait research complete (to be able to finish the 100+ voucher master writs), the prices are probably too high on the attunable crafting stations.