lucky_Sage wrote: »UppGRAYxDD wrote: »so.....desert rose 5pc with 5 blackrose and a masters or maelstrom frost staff= permablocking magicka toon. Someone on PTS please test this
don't forget to add minor magickasteal on a Templar hitting a zerg which is 400 mana a sec per zerg member. so fighting a 30 man zerg prumablocking with ice staff and blazing shield 12000 magicka a sec aswell
It doesn't matter how many people you hit with Minor Magickasteal . You can only get 400 magicka per second maximum . I don't even know how do you get this information . Don't believe in such important things until you test it yourself .
Personofsecrets wrote: »Resto staff would make more sense.
1: Solution to permablock : just block (suppress ) any magica regain effects when blocking ( warlock ,desert rose, constitution etc.)
2: blocking with frost staff stops your magica and Stamina recovery .
3: no need for taunting on heavy attack , instead the caster can gain minor protection for 5 seconds
I'm a tank and I think it's the worst idea ever because of perma-block. Block with staff - drain magicka. Once your magica is out, switch to shield and drain stamina while your magicka regenerates. How come ZOS didn't think about that??? Seriously?
tinythinker wrote: »
Wall of Frost: Create an ice barrier (same visual effect you see NPCs with a frost staff make in delves) in front of you that absorbs X amount of incoming damage while immobilizing and doing damage over time to enemies in the area of effect. The amount of damage absorbed is based on your total magicka (so someone with 40K magicka gets a bigger barrier than someone with 20K magicka). This wall isn't 360 degrees so in PvP someone could still flank you. But for holding a breach in PvP or tanking in PvE it would work well. Coupled with Hardened Ward or other class-based magicka-cost mitigation and Dampen Magic it could give a decent amount of mitigation at key times without adding anything to let ice staff users get an unbalanced blocking buff. Could add some extra feature to Wall of Flames and Wall of Lightning to compensate.
@ZOS_GinaBruno
I agree that putting a taunt on the heavy attack doesn't sound like a good idea, not just because tanks don't like to drop block to taunt, but also because players who don't know about the taunt aspect will unwittingly get into trouble in a group and not have a good experience.
Give the heavy attack a group utility ability, like minor heroism or minor breach/fracture. Make the frost version of Destructive Touch a taunt.
1: Solution to permablock : just block (suppress ) any magica regain effects when blocking ( warlock ,desert rose, constitution etc.)
2: blocking with frost staff stops your magica and Stamina recovery .
3: no need for taunting on heavy attack , instead the caster can gain minor protection for 5 seconds
ZOS_GinaBruno wrote: »This is the official feedback thread for Frost Staff tanking. Please let us know what you think of this new playstyle, if you ran into any bugs, and any other feedback you'd like to give.
Personofsecrets wrote: »@ZOS_RichLambert @ZOS_GinaBruno ,
How about a 1 handed staff (wand) and shield (book) line.
It can be defensive based in magic and blocking could be visualized by a magic barrier when blocking.
Contraptions wrote: »I like the intention behind making magicka tanking a bit more mainstream and the idea of making tanking not always require a one hand/shield is nice. However, the current implementation is rather confusing and seems really rushed.
If you look at the 1H/S line it's clear that the line was designed from the beginning to support tanking. All the skills and passives have something useful to the role, whether it be apply taunt, debuffing enemies, preventing damage, reducing damage, enhancements to block etc. This is why people laugh if someone wants to use 1H/S for say DPS or healing in PVE. Because it is clearly NOT meant to do those things.
Destro staff at this point only has one passive, or rather one particular version of it that has any use to tanking at all. And of course that's the Tri Focus which grants a taunt on full heavy attack and the new Ancient Knowledge. Um. Yeah. Considering we already have a ranged magicka taunt that is instant, why would anyone want this? Dropping block for a tank is pretty risky. If the staff heavy attack was as fast as say the dual wield heavy attack maybe this would be viable, but at this point it's just not fast or useful enough. On top of that I'm losing all the useful passives and skills that would otherwise be available if I had chosen 1H/S instead. And I'm losing a set bonus as well. What, pray tell, is the advantage of frost staff tanking vs. 1H/S tanking? Maybe if the staff was on your off bar and 1H/S on your main bar perhaps... but still I don't really see the point.
I honestly think the destro line should be split into three different stave lines each with their own skills and passives. Trying to shoehorn tanking abilities into an already crowded skill tree seems a bit silly. (Would also make the number of magicka weapons equal to the number of stamina weapons, but that's a separate point.) If that's not possible, perhaps some redesign of existing skills/morphs would help make frost staff a viable replacement for 1H/S for tanking.
Force Shock - as is. Crushing Shock would be a nice replacement for the bash passive on 1H/S. Ranged interrupts at a larger cost.
Impulse - make the frost version apply Minor Lifesteal to all enemies hit. Applies to base and morphs. Adds some small group utility, esp when most enemies are immune to immobilizes and Mangle anyway.
Wall of Elements - frost version applies Minor Maim to all enemies hit for both base and morphs instead. Adds some small group utility, esp when most enemies are immune to immobilizes and Mangle anyway.
Elemental Susceptibility (morph of Weakness to Elements) - applies Major Breach and taunt. Still costs no Magicka. Frost Staff doesn't have Sword and Board, Battlefield Mobility and Deflect Bolts passive so loses out in sheer mitigation and mobility, but this might help it win a bit in terms of resource management and aggro control. Moving the taunt to this one morph means that no more accidental taunting by others via the heavy attack as well. This skill is also instant, making taunting using this comparable to Puncture in terms of risk.
Destructive touch - frost version applies Major Breach and immobilize to enemies hit. adds group utility.
Ultimate - make the frost version apply taunt to all enemies damaged maybe. An AOE taunt as an ultimate sounds nice, but many people seem opposed to it. Not too sure what can be changed here.
Overall, frost staff would get the advantage of being able to apply more debuffs and taunts quickly, in exchange for smaller mitigation and sustain capabilities. Destro also has range in exchange for higher skill costs. Again, this is just brainstorming, and maybe Wrobel has more changes in store, but some changes are needed to make frost staff more viable as a main bar tank tool.
Yolokin_Swagonborn wrote: »Why do we even need frost tanks? I get that as far as destruction staves go, Ice was least usefull. Fire and lightning have their advantages. But to create a whole new meta when there is so many other things that need to be fixed? its just perplexing.
"Nobody" is incorrect, there are builds that it synergizes wonderfully with. My Sorc tank has no use for blocking outside of preventing CC or extremely damaging boss heavies. That's because his primary means of damage mitigation is Hardened Ward and maintaining 100% uptime isn't a problem. When he's not actively casting something he's using the staff heavy attacks. In fact ZOS has done nothing but buff or supplement this build for PVE since I created it in update 1.6 on the PTS. Which is absolutely insane since it's easily the most overpowering build I've ever used for tanking, and I say that as someone who has exclusively tanked the entire time I've played ESO since early launch.First feedback I guess. If you want this to work, taunt with heavy attack has to go. Nobody is going to charge an heavy attack while unblocked in a trial or heavy boss.
At the moment, I'm not really a fan at all of this whole frost staff thing, but I do feel that if this goes through, it has to be done right.