From a PvP perspective, this is a pretty revolutionary change. Being able to block on a magicka character without destroying my ability to break free is huge.
It allows me to work around the biggest vulnerability of a mDK: since you have no great heals like a templar and no great shields like a sorc, nor can you disengage with cloak like a NB, your basically have to block or die. But blocking for more than a couple of seconds always results in empty stamina bar due to stopped regen/block drain, which leads to a 4.5 second fear with you can not break out of, and death.
Blocking on a mDK: damned if you do, damned if you don't. Yay for ice staff change.
covenant_merchant wrote: »From a PvP perspective, this is a pretty revolutionary change. Being able to block on a magicka character without destroying my ability to break free is huge.
It allows me to work around the biggest vulnerability of a mDK: since you have no great heals like a templar and no great shields like a sorc, nor can you disengage with cloak like a NB, your basically have to block or die. But blocking for more than a couple of seconds always results in empty stamina bar due to stopped regen/block drain, which leads to a 4.5 second fear with you can not break out of, and death.
Blocking on a mDK: damned if you do, damned if you don't. Yay for ice staff change.
Uhm block with one hand and shield and do a heavy attack that restores a lot of stamina? I know I tank end-game PVE on my magicka sorc(vDSA, vet HM dungeons. Not 12man trials though on sorc because it's annoying), and I never have stamina regen issues?
And if you're talking about PVP, you have mistform, heavy attacks, and ultis. Also igneous shield. Really, out of all the problems that plague mana dk, blocking shouldn't be an issue.
Personofsecrets wrote: »~snip~
I don't really want to comment on frost staff tanking, as it is somewhat crazy. I don't even know who would like to do that.
But I want to outline, what terrible thing you did to the Ancient Knowledge passive.
+8% single target for fire. Look, stamina is already extinct from trials because of not enough survivability and utility. And now magicka is going to perform even better? Why are you doing this?
+8% AoE for lightning. So, you nerfed destroult for 5% which won't help as it should be just made blockable or have reduced radius. But then you buffed it for another 8%? GOOD JOB.
UltimaJoe777 wrote: »Perused this stuff to inform a friend, found something outrageous.
"Chilled no longer snares but inflicts Minor Maim"
Zenimax, Ice is traditionally a speed reducer within the entire series. Or at least in Skyrim... This change breaks tradition, making it less of an Elder Scrolls game. I get the change is to support the shift to this whole tanking thing but the change to Chilled NEEDS to be reversed. Remove movement speed reduction from Ice and you remove the traditional Ice element of The Elder Scrolls itself.
That is all I intend to say. I still have no interest in this game to truly care beyond that. I say it more for your sake since being an Elder Scrolls game is why anyone plays this game at this point.
Like Woeler said above: the taunt on the Heavy Attack has gotta go. It's way better to just apply the Undaunted taunt while blocking than to drop block and be vulnerable while charging a Heavy Attack.Doctordarkspawn wrote: »The thing it's losing to Sword and Board on, is physical debuffs, and heroism. It needs a way to apply major fracture, and gain heroism. Otherwise, Sword and shield is objectively better.
How about instead of a taunt, a Heavy Attack grants the caster Minor Heroism? Would be nice for initiating combat
If blocking on a Ice Staff allows you to regen Stamina, this game will be broken beyond belief.
I think Ice staff block costing Magicka may work but both regens needs to be zero.
This mechanic will already be border line broken with Desert Rose or Black Rose sets.
UppGRAYxDD wrote: »so.....desert rose 5pc with 5 blackrose and a masters or maelstrom frost staff= permablocking magicka toon. Someone on PTS please test this
lucky_Sage wrote: »UppGRAYxDD wrote: »so.....desert rose 5pc with 5 blackrose and a masters or maelstrom frost staff= permablocking magicka toon. Someone on PTS please test this
don't forget to add minor magickasteal on a Templar hitting a zerg which is 400 mana a sec per zerg member. so fighting a 30 man zerg prumablocking with ice staff and blazing shield 12000 magicka a sec aswell
I'm a tank and I think it's the worst idea ever because of perma-block. Block with staff - drain magicka. Once your magica is out, switch to shield and drain stamina while your magicka regenerates. How come ZOS didn't think about that??? Seriously?