@stania The way I see this patch is that they are boosting magic DK and giving the staff a taunt right?
Well obviously they give a f****k about stamina and now they want to make magic tanks.
This will "fix" the lack of tank ,yea right!!!!
This will do nothing more than devalue tanks even more.The idea in general doesn't seems bad but they have fix SnS skill line first and theeeeen come with this.
Lightspeedflashb14_ESO wrote: »Great write-up @dws90 though I have to point out you can still have 2 five piece by having a different ice staff on each bar, I was thinking something along the lines of Magicka furnace on the main bar with a dragonguard back bar, this way you can still use blood spawn. Pretty much the only thing that sucks about using a staff is that you can't fit Ebony with another set and a monster set.
Lightspeedflashb14_ESO wrote: »Great write-up @dws90 though I have to point out you can still have 2 five piece by having a different ice staff on each bar, I was thinking something along the lines of Magicka furnace on the main bar with a dragonguard back bar, this way you can still use blood spawn. Pretty much the only thing that sucks about using a staff is that you can't fit Ebony with another set and a monster set.
That's true, though that depends on how essential Seducer is for sustaining. I suppose losing the 8% cost reduction on your back bar isn't a big deal. Dragonguard on the back bar is a great idea, since the 5 piece is worthless except for the moment you activate your ult.
Dragonguard was one of the two I was considering for the 4 piece. You've sold me.
(Just picked up a charged Dragon ice staff from a vendor on live)
Waffennacht wrote: »@dws90 for effects like chilled you can reach 85% up time (reference vulnerability vs infallible thread) torug etc
Alright, so, a change on my playing field. Or you would think? Right? Well after having tested almost every possible scenario I can say that this is not the case. The entire make-over frost staff has gotten on the PTS will not change anything at all when it comes to tanking meta in pve. It just makes an already pretty useless weapon useless in a different way. Let me elaborate on this:
The taunt issue
First of all, a taunt was implemented into the frost staff. Sounds good, right? You will taunt an enemy when you hit them with a fully charged heavy attack. A tank, whose main job is to absorb damage has to drop block for two and half seconds in order to use a heavy attack to taunt? Two and a half seconds of vulnerability in order to taunt. This makes absolutely no sense.
But I already gear you say “Then just use inner fire!”. And I will explain why this is bad. The job of a tank is not to just stand there, taunt and block. Anyone who believes this is the only thing a tank does (or should do) has no idea what he or she is talking about. A tank is besides a damage absorber and a combat organizer, a group-buff and boss-debuff machine. Reducing the resistances and increasing the vulnerability of the boss is a crucial aspect of tanking. The same goes for group buffing. A good tank plays 80% support and around 20% pure tank.
The taunt from sword and board applies both major fracture and major breach onto the enemy. These are the biggest armor debuffs in the game and are crucial in combat optimization. Without those DPS in the group is significantly reduced. Inner fire has no such debuff. The fact that a boss should always be taunted indirectly makes sure that a boss is (almost) always debuffed. With inner fire there is no debuffing at all. The same goes for the heavy attack. The tank has been stripped of one of his most crucial utilities, and that does not make sense at all.
Minor Maim
Minor maim is a debuff on an enemy that makes sure the enemy does 15% less damage on your allies. This debuff can be applied by the Heroic Slash skill in the sword and board tree. This is another debuff that is lacking with the frost staff. Yes, the chilled status effect that a frost staff can proc does apply minor maim, but the chance is 1% on dots and 5% on AOE abilities. Crucial debuffs like this should NEVER rely on a proc. When you encounter a pack of mobs in Veteran Maw, say like 5 mobs. They will be dead before you even get to proc minor main on all of them with a frost staff. With heroic slash I would have them all debuffed in under 10 seconds.
Battlefield Mobility
Sword and board has a passive that increases your movement speed while blocking by 60%. This is a crucial passive that allows for better mobility on the battlefield allthewhile staying behind the protection of your block. Frost staff has no such thing. A frost staff severely cripples the movement of a tank in combat. Don’t believe me? Try it out yourself. Equip a staff, block and walk and then do the same with a sword and shield. You will see the difference is massive.
Block cost reduction and mitigation
So, overall these passives are ok. There is one downside to them that makes them pretty much useless. In order to actually get the mitigation and cost reduction you need to slot a destruction staff ability. This would be no problem if not ALL destruction staff skills would be COMPLETELY useless for a tank. They bring zero advantage. Why are you making players slot useless abilities in order to get a passive they actually invested skillpoints in?
Secondly, there are passives for sword and board that reduce the incoming damage from projectiles even more. Staves have no such thing.
So here is it all in bullet points. While wearing a frost staff you have:
Negatives:
- No major fracture
- No major breach
- No reliable minor maim
- No minor heroism
- Less block cost reduction
- Crippled battlefield mobility
- No useful damage absorber
- A set-piece you will lose
- Less damage mitigation from projectiles
Positives:
- Blocking that costs magicka
Nobody in his right mind will give up all these utility aspects in order to use a frost staff. This entire change is pointless if you do not acknowledge “blocking and taunting” IS NOT tanking in this game.
Here is what I propose to at least make it a little more viable:
1. Make one of the destructive touch morphs apply minor maim.
2. Make Elemental susceptibility (other morph of elemental drain) apply taunt for 15 seconds while still keeping the spell resistance debuff on there. It’s not optimal, but at least it is something.
3. This whole “You need to slot a skill to get cost reduction and mitigation” needs to go, asap.
4. Some form of mobility increase needs to be added. Lacking the battlefield mobility passives is too much of a crippling effect. It just doesn’t make sense to be the one that needs to position everything on the field while being slower than a “stamplar buff” getting onto the live server.
You’re making people choose between a perfectly optimized set of skills or shooting yourself in the foot. What do you think people are going to choose?
As for now, this change means nothing and will change nothing. If this was truly meant for tanking it only proves one thing: The person that came up with it has no clue about tanking... at all... zero.
And that brings me to another point. Why no reaching out to the community? Now we are in the PTS phase again, and with or without feedback and changes, this is going live in February. Instead of first coming to community members you know have knowledge about these topics and asking them for opinions you just put this out on the PTS again. There it will be in the "six-weeks-test" phase and go live. Done, set. No more changes. Bad or good, whatever.
Instead of simply asking a few questions to dedicated community members (and this goes for more changes, ergo Stamplar and for instance @Alcast ) you simply put them out there on the PTS, which triggers this inevitable "go-live" deadline. so in these six weeks you have to get all the feedback, evaluate, redo stuff, ask for feedback again, re-evaluate and hope that now everything is good. And then... oh, launch day, well too bad, it's going in like this. Halfway done, and further improvements will end up in some old cardboard box in the basement, because now we need to work on new stuff. If only there was some way to get feedback before we throw ourselves into the deadline ultimatum...
And no, these feedback threads are not a good form of feedbacking. Do you see discussion here between developers and players? Well I sure don't. It's just like the "idea-box" every boss hangs in the office, but pretty much never opens. If you want feedback, talk, discuss, present your case, make us understand, because this is not working.
Who knows, maybe I get proven wrong this time.