WillhelmBlack wrote: »Doesn't take a genius to figure out perma-block would be back with this so why did you put it in @Wrobel ?
Frost staff bar 1
Sword and Board bar 2
Perma block.
I feel a Blockplar meta coming...
I once made a thread like this:
https://forums.elderscrollsonline.com/en/discussion/300287/possible-changes-for-abilities-and-classification-of-weapons-for-the-future#latest
While I am excited to test new magicka tanks, 2 handed frost staff might not be the best way to implement it and definietly not in fully charged heavy attack. Pherhaps you should consider creating new 1 handed magic weapons and magic off-hand items (eg. wands & talismans) for magic tanking?
Lord_Dexter wrote: »Change is really good, i like a lot to have magicka tank and finally frost staff will have some use.
But please give Armor Piercing like skill + minor Heroism.
This is going to open a new chapter for magicka DPS/Tanks build.
I underestimated this change before but its really good, also u need to add ultimate morph bonuss to be tank relevant.
Also change taunt passive to increaae Spell/physical resistance bonus to mitigate shield absence.
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WillhelmBlack wrote: »Doesn't take a genius to figure out perma-block would be back with this so why did you put it in @Wrobel ?
Frost staff bar 1
Sword and Board bar 2
Perma block.
I feel a Blockplar meta coming...
1) Taunt on Heavy Attack. Not only will this be way to slow in any even remotely difficult content (you might say just use other taunts then) the more serious issue is overtaunting when you need resources back. One skill a good tank has is knowing the windows where they can sneak in a heavy attack to get back some resources. With taunt on attack, this will be almost impossible, since it has to be timed with other taunts. This means unless you are running staff on both bars, no heavy attack for damage or resource recovery for you. I think that is a big issue.
2) Breach and Fracture. The fact that taunting also applies these debuffs with sword and shield is huge. People running frost staff will have to apply them separately, usually with 2 different skills (elemental drain and a class skill usually). Its not impossible, but it's certainly cumbersome, and another reason why people won't like grouping with frost tanks, because these debuffs won't be as reliably applied.
Hey . First of all , this is my first time commenting on Frost Staff tanking . I had to test it first . Second , I really want to support you on this because when you start something , you don't cancel it easily . So , better to give suggestions rather than complaining , right ? I want to talk about some certain topics . Everything I say is tested and used several times in PTS by myself . Let's start .
1- Why Frost Staff is changed to tanking weapon ?
It is really obvious . Because it was the most useless weapon is PvE . Literally , there was no reason to use it . People who used it were roleplayers who don't even bother to read passives . People complained that they can't do heavy attack with frost staff anymore . Well , first passive clearly says Flame Staff does 12% more damage . This was just an example . I don't care about people who used it as a DPS weapon in PvE . They chose the wrong weapon from start , should have known better . Shock was still being used for AOE DPS and flame is the best for single target obviously . This is why they chose Frost staff . It wasn't being used as a DPS or Healer , so , only other choice is tank . It was obvious that you didn't want it to be the best DPS weapon , so no one should be complaining from PvE side .
Looking from PvP perspective , frost staff still can be used for perma root and now gives reduced cost for blocking . Only disadvantage is not every attack being a snare . Snare can be applied with a lot of things so I don't see a harm in that . Again , it was the least used weapon in PvP too . Comparing previous passives with the new ones from a PvP perspective , I think new ones are better . 30% block cost reduction is amazing for a Magicka character and no one can deny that .
2- Blocking Animation and Magicka Shield
So the animation for blocking with frost staff . When I block with a frost staff , I consume Magicka . When I block with Flame staff , I consume Stamina . The animation is same . I block with a wooden stick . Why the consumed resource is different ? Frost Staff MUST have a different animation for blocking . Creating a magical shield around you for example . Otherwise , it doesn't make sense .
3- Permablocking with Frost Staff
It is possible . At least in PvE . I am using Spell Symmetry (considered one of the most useless skills) on my DK tank . I like it . I can spam any magicka skill anytime I want . It is nice skill when used correctly . This skill will allow every class to permablock as long as there is healing incoming . I don't know if this was the intention but I like what you did there . Making it possible to permablock with every class is a nice change . Even if someone doesn't use this skill , they can still tank with Minor Magickasteal and Magicka Orb support .
It is definitely can be used as a off-bar weapon . For those who have issues with Stamina sustain can slot a Frost Staff on back bar and when they run out of stamina , they can change bars and they are good with Magicka . They let their Stamina to regenerate and go back to 1h/s . Easy .
4- Comparing Frost Staff to 1h/s
This is the biggest issue for me . Even though I will definitely test it in a trial environment (when EU characters are copied) as a front bar weapon to see how it goes , I don't see a reason to do other than that .
a) Permablocking with 1h/s is easy and to be able to permablock , you don't need a Frost Staff . Of course as I said before , other classes can do that now easier with a caring healer .
No suggestion here , it is all good for anyone who has a decent build .
b) Debuffs applied are the biggest problem of Frost Staff . Ok , let's see . 1h/s can provide Minor Maim with 100% uptime (12 seconds duration) with an extra of Minor Heroism . Frost Staff needs to damage target and can only apply Minor Maim with a small chance for 5 seconds with not guaranteed uptime . Using Frost Staff steals 1 extra item slot which hurts the debuffing/buffing potential . While Frost Staff doesn't reduce any armor , 1h/s applies both Spell and Physical Major Resist debuffs . That means 10% damage boost to both Magicka and Stamina DDs .
My suggestion is , giving Frost Staff some nice debuffs . Every skill of Destruction Staff tree applies Chilled . Maybe make some skills reduce armor when target is Chilled ? Or have them take increased damage from critical hits ? Without debuffs like this , Frost Staff have no reason to be used as a tank .
c) Item trait is an issue as well . I use a Infused 1h right now for maximum amount of armor reduction . If I do that with a Frost Staff , I will have really low resistances which is an issue while main tanking . If I use Defending , I will have enough Resistances (about 2k more than 1h/s to be exact) but my Crusher enchant will be almost useless . There is a big difference between Infused and Defending weapon when it comes to armor reduction potential of Crusher enchant . If I have both armor reduction and Resistance values with 1h/s , why would I use Frost Staff ?
My suggestion from the above still applies . Another suggestion could be giving Frost Staff a cooldown reduction on the enchant . 6 seconds instead of 10 maybe ? It has the cooldown of Infused 1h but doesn't have the increased armor reduction value of it .
d) With the heavy attack change , you are giving us a free range taunt with casting time . I appreciate the free part but a tank needs to be precise with timing . If I can't taunt immediately and need to wait 2-3 seconds , there is a big possibility of messing up . Also , that 2-3 seconds are impossible to get in certain fights like axes in AA . Simply put , I don't see a reason to use the heavy attack taunt while there is already a range taunt with instant cast . A tank should always have resources for anything at any moment so Inner Fire is definitely the better choice in any situation even though it takes a skill slot .
Suggestion : Put it into a skill . Best bet should be a instant skill . Destructive Touch seems like good choice .
To sum up , Frost Staff makes us lose so much compared to what it gives . Give it some unique and useful buffs/debuffs so we can at least use it on back bar . I really like the build diversity potential here , so please , make it cover the disadvantages it gives so we can actually want to use it .
Cheers ,
Liofa
As far as i know, overtaunting is a thing of the past. It is not possible to overtaunt a mob as long as only one person is doing the taunting.
The staff is meant for magicka tanks, and their taunt (inner rage) already does not apply any debuffs.
As for inner rage, there is a reason no one uses it except for fights that need ranged taunt for some reason like MoL twins, or if they need their stam for something else. I don't think the range is worth losing 2 major debuffs except, as mentioned, in very niche circumstances. Even then frost taunt is worse than inner rage because it's not instant, though its free I suppose, but if you have time to channel a full heavy frost attack you have plenty of time to regen magicka as well.