ZOS_GinaBruno wrote: »This is the official feedback thread for Frost Staff tanking. Please let us know what you think of this new playstyle, if you ran into any bugs, and any other feedback you'd like to give.
ZOS_GinaBruno wrote: »This is the official feedback thread for Frost Staff tanking. Please let us know what you think of this new playstyle, if you ran into any bugs, and any other feedback you'd like to give.
josh.lackey_ESO wrote: »Make 2 hand weapons count as two set pieces already.
lucky_Sage wrote: »please don't keep frost staff tanking Its really a bad idea.
how it should be
FIRE STAFF- increases spell dmg
FROST STAFF-gives spell pen
LIGHTNING STAFF-increase crit change
make two handing weapons count as to set pieces
IzakiBrotherSs wrote: »lucky_Sage wrote: »please don't keep frost staff tanking Its really a bad idea.
how it should be
FIRE STAFF- increases spell dmg
FROST STAFF-gives spell pen
LIGHTNING STAFF-increase crit change
make two handing weapons count as to set pieces
What if i tell you your ideas are worse?
uniq_faznrb18_ESO wrote: »To those who say permanently blocking is back.. Doesn't block stops stamina from recovering regardless? So even if you do block from frost staff, that stamina is not going to go up.
Tri Focus:
This passive ability now taunts the enemy after you use a fully-charged Frost Heavy Attack.
This passive ability now causes your block to drain Magicka (instead of Stamina) and stops your Magicka Recovery (instead of Stamina Recovery) while blocking when you have a Frost Destruction Staff equipped.
uniq_faznrb18_ESO wrote: »To those who say permanently blocking is back.. Doesn't block stops stamina from recovering regardless? So even if you do block from frost staff, that stamina is not going to go up.
@uniq_faznrb18_ESO ZOS specifically changed this for frost staves. When blocking with a frost staff, your stam will regen, but your magicka won't. So you can regen stamina on your staff bar, then swap to a S&B bar and block to regen magicka instead.Tri Focus:
This passive ability now taunts the enemy after you use a fully-charged Frost Heavy Attack.
This passive ability now causes your block to drain Magicka (instead of Stamina) and stops your Magicka Recovery (instead of Stamina Recovery) while blocking when you have a Frost Destruction Staff equipped.
I'm not experienced enough to provide any valuable insight, but conceptually I love this idea. I mainly play a magicka based Templar tank and I feel like being able to tank with a frost staff will be the final step in making my battle mage/spellsword playstyle come to fruition.
One major thing I'll agree with tho is that using a 2 hand weapon is really disruptive to completing set bonuses over a sword and shield.
Great idea, I just hope it can be implemented in a way that makes it viable so I don't get laughed out of groups for playing like this.
I'm not experienced enough to provide any valuable insight, but conceptually I love this idea. I mainly play a magicka based Templar tank and I feel like being able to tank with a frost staff will be the final step in making my battle mage/spellsword playstyle come to fruition.
One major thing I'll agree with tho is that using a 2 hand weapon is really disruptive to completing set bonuses over a sword and shield.
Great idea, I just hope it can be implemented in a way that makes it viable so I don't get laughed out of groups for playing like this.
Really it just means you need to choose your sets differently. if one of your sets has a 15-20-30 or longer cooldown its great for these weapons. Take lich iirc, its like a massive magreg boost with a 1min cooldown. For many builds, swap over to lich to trigger the sustain boost then swap back for the 1m.
Clever alchemist another good one - swap over to drink pots, then swap off until potions again in 45s.
etc
etc
etc.
Alright, so, a change on my playing field. Or you would think? Right? Well after having tested almost every possible scenario I can say that this is not the case. The entire make-over frost staff has gotten on the PTS will not change anything at all when it comes to tanking meta in pve. It just makes an already pretty useless weapon useless in a different way. Let me elaborate on this:
The taunt issue
First of all, a taunt was implemented into the frost staff. Sounds good, right? You will taunt an enemy when you hit them with a fully charged heavy attack. A tank, whose main job is to absorb damage has to drop block for two and half seconds in order to use a heavy attack to taunt? Two and a half seconds of vulnerability in order to taunt. This makes absolutely no sense.
But I already gear you say “Then just use inner fire!”. And I will explain why this is bad. The job of a tank is not to just stand there, taunt and block. Anyone who believes this is the only thing a tank does (or should do) has no idea what he or she is talking about. A tank is besides a damage absorber and a combat organizer, a group-buff and boss-debuff machine. Reducing the resistances and increasing the vulnerability of the boss is a crucial aspect of tanking. The same goes for group buffing. A good tank plays 80% support and around 20% pure tank.
The taunt from sword and board applies both major fracture and major breach onto the enemy. These are the biggest armor debuffs in the game and are crucial in combat optimization. Without those DPS in the group is significantly reduced. Inner fire has no such debuff. The fact that a boss should always be taunted indirectly makes sure that a boss is (almost) always debuffed. With inner fire there is no debuffing at all. The same goes for the heavy attack. The tank has been stripped of one of his most crucial utilities, and that does not make sense at all.
Minor Maim
Minor maim is a debuff on an enemy that makes sure the enemy does 15% less damage on your allies. This debuff can be applied by the Heroic Slash skill in the sword and board tree. This is another debuff that is lacking with the frost staff. Yes, the chilled status effect that a frost staff can proc does apply minor maim, but the chance is 1% on dots and 5% on AOE abilities. Crucial debuffs like this should NEVER rely on a proc. When you encounter a pack of mobs in Veteran Maw, say like 5 mobs. They will be dead before you even get to proc minor main on all of them with a frost staff. With heroic slash I would have them all debuffed in under 10 seconds.
Battlefield Mobility
Sword and board has a passive that increases your movement speed while blocking by 60%. This is a crucial passive that allows for better mobility on the battlefield allthewhile staying behind the protection of your block. Frost staff has no such thing. A frost staff severely cripples the movement of a tank in combat. Don’t believe me? Try it out yourself. Equip a staff, block and walk and then do the same with a sword and shield. You will see the difference is massive.
Block cost reduction and mitigation
So, overall these passives are ok. There is one downside to them that makes them pretty much useless. In order to actually get the mitigation and cost reduction you need to slot a destruction staff ability. This would be no problem if not ALL destruction staff skills would be COMPLETELY useless for a tank. They bring zero advantage. Why are you making players slot useless abilities in order to get a passive they actually invested skillpoints in?
Secondly, there are passives for sword and board that reduce the incoming damage from projectiles even more. Staves have no such thing.
So here is it all in bullet points. While wearing a frost staff you have:
Negatives:
- No major fracture
- No major breach
- No reliable minor maim
- No minor heroism
- Less block cost reduction
- Crippled battlefield mobility
- No useful damage absorber
- A set-piece you will lose
- Less damage mitigation from projectiles
Positives:
- Blocking that costs magicka
Nobody in his right mind will give up all these utility aspects in order to use a frost staff. This entire change is pointless if you do not acknowledge “blocking and taunting” IS NOT tanking in this game.
Here is what I propose to at least make it a little more viable:
1. Make one of the destructive touch morphs apply minor maim.
2. Make Elemental susceptibility (other morph of elemental drain) apply taunt for 15 seconds while still keeping the spell resistance debuff on there. It’s not optimal, but at least it is something.
3. This whole “You need to slot a skill to get cost reduction and mitigation” needs to go, asap.
4. Some form of mobility increase needs to be added. Lacking the battlefield mobility passives is too much of a crippling effect. It just doesn’t make sense to be the one that needs to position everything on the field while being slower than a “stamplar buff” getting onto the live server.
You’re making people choose between a perfectly optimized set of skills or shooting yourself in the foot. What do you think people are going to choose?
As for now, this change means nothing and will change nothing. If this was truly meant for tanking it only proves one thing: The person that came up with it has no clue about tanking... at all... zero.
And that brings me to another point. Why no reaching out to the community? Now we are in the PTS phase again, and with or without feedback and changes, this is going live in February. Instead of first coming to community members you know have knowledge about these topics and asking them for opinions you just put this out on the PTS again. There it will be in the "six-weeks-test" phase and go live. Done, set. No more changes. Bad or good, whatever.
Instead of simply asking a few questions to dedicated community members (and this goes for more changes, ergo Stamplar and for instance @Alcast ) you simply put them out there on the PTS, which triggers this inevitable "go-live" deadline. so in these six weeks you have to get all the feedback, evaluate, redo stuff, ask for feedback again, re-evaluate and hope that now everything is good. And then... oh, launch day, well too bad, it's going in like this. Halfway done, and further improvements will end up in some old cardboard box in the basement, because now we need to work on new stuff. If only there was some way to get feedback before we throw ourselves into the deadline ultimatum...
And no, these feedback threads are not a good form of feedbacking. Do you see discussion here between developers and players? Well I sure don't. It's just like the "idea-box" every boss hangs in the office, but pretty much never opens. If you want feedback, talk, discuss, present your case, make us understand, because this is not working.
Who knows, maybe I get proven wrong this time.
Alright, so, a change on my playing field. Or you would think? Right? Well after having tested almost every possible scenario I can say that this is not the case. The entire make-over frost staff has gotten on the PTS will not change anything at all when it comes to tanking meta in pve. It just makes an already pretty useless weapon useless in a different way. Let me elaborate on this:
The taunt issue
First of all, a taunt was implemented into the frost staff. Sounds good, right? You will taunt an enemy when you hit them with a fully charged heavy attack. A tank, whose main job is to absorb damage has to drop block for two and half seconds in order to use a heavy attack to taunt? Two and a half seconds of vulnerability in order to taunt. This makes absolutely no sense.
But I already gear you say “Then just use inner fire!”. And I will explain why this is bad. The job of a tank is not to just stand there, taunt and block. Anyone who believes this is the only thing a tank does (or should do) has no idea what he or she is talking about. A tank is besides a damage absorber and a combat organizer, a group-buff and boss-debuff machine. Reducing the resistances and increasing the vulnerability of the boss is a crucial aspect of tanking. The same goes for group buffing. A good tank plays 80% support and around 20% pure tank.
The taunt from sword and board applies both major fracture and major breach onto the enemy. These are the biggest armor debuffs in the game and are crucial in combat optimization. Without those DPS in the group is significantly reduced. Inner fire has no such debuff. The fact that a boss should always be taunted indirectly makes sure that a boss is (almost) always debuffed. With inner fire there is no debuffing at all. The same goes for the heavy attack. The tank has been stripped of one of his most crucial utilities, and that does not make sense at all.
Minor Maim
Minor maim is a debuff on an enemy that makes sure the enemy does 15% less damage on your allies. This debuff can be applied by the Heroic Slash skill in the sword and board tree. This is another debuff that is lacking with the frost staff. Yes, the chilled status effect that a frost staff can proc does apply minor maim, but the chance is 1% on dots and 5% on AOE abilities. Crucial debuffs like this should NEVER rely on a proc. When you encounter a pack of mobs in Veteran Maw, say like 5 mobs. They will be dead before you even get to proc minor main on all of them with a frost staff. With heroic slash I would have them all debuffed in under 10 seconds.
Battlefield Mobility
Sword and board has a passive that increases your movement speed while blocking by 60%. This is a crucial passive that allows for better mobility on the battlefield allthewhile staying behind the protection of your block. Frost staff has no such thing. A frost staff severely cripples the movement of a tank in combat. Don’t believe me? Try it out yourself. Equip a staff, block and walk and then do the same with a sword and shield. You will see the difference is massive.
Block cost reduction and mitigation
So, overall these passives are ok. There is one downside to them that makes them pretty much useless. In order to actually get the mitigation and cost reduction you need to slot a destruction staff ability. This would be no problem if not ALL destruction staff skills would be COMPLETELY useless for a tank. They bring zero advantage. Why are you making players slot useless abilities in order to get a passive they actually invested skillpoints in?
Secondly, there are passives for sword and board that reduce the incoming damage from projectiles even more. Staves have no such thing.
So here is it all in bullet points. While wearing a frost staff you have:
Negatives:
- No major fracture
- No major breach
- No reliable minor maim
- No minor heroism
- Less block cost reduction
- Crippled battlefield mobility
- No useful damage absorber
- A set-piece you will lose
- Less damage mitigation from projectiles
Positives:
- Blocking that costs magicka
Nobody in his right mind will give up all these utility aspects in order to use a frost staff. This entire change is pointless if you do not acknowledge “blocking and taunting” IS NOT tanking in this game.
Here is what I propose to at least make it a little more viable:
1. Make one of the destructive touch morphs apply minor maim.
2. Make Elemental susceptibility (other morph of elemental drain) apply taunt for 15 seconds while still keeping the spell resistance debuff on there. It’s not optimal, but at least it is something.
3. This whole “You need to slot a skill to get cost reduction and mitigation” needs to go, asap.
4. Some form of mobility increase needs to be added. Lacking the battlefield mobility passives is too much of a crippling effect. It just doesn’t make sense to be the one that needs to position everything on the field while being slower than a “stamplar buff” getting onto the live server.
You’re making people choose between a perfectly optimized set of skills or shooting yourself in the foot. What do you think people are going to choose?
As for now, this change means nothing and will change nothing. If this was truly meant for tanking it only proves one thing: The person that came up with it has no clue about tanking... at all... zero.
And that brings me to another point. Why no reaching out to the community? Now we are in the PTS phase again, and with or without feedback and changes, this is going live in February. Instead of first coming to community members you know have knowledge about these topics and asking them for opinions you just put this out on the PTS again. There it will be in the "six-weeks-test" phase and go live. Done, set. No more changes. Bad or good, whatever.
Instead of simply asking a few questions to dedicated community members (and this goes for more changes, ergo Stamplar and for instance @Alcast ) you simply put them out there on the PTS, which triggers this inevitable "go-live" deadline. so in these six weeks you have to get all the feedback, evaluate, redo stuff, ask for feedback again, re-evaluate and hope that now everything is good. And then... oh, launch day, well too bad, it's going in like this. Halfway done, and further improvements will end up in some old cardboard box in the basement, because now we need to work on new stuff. If only there was some way to get feedback before we throw ourselves into the deadline ultimatum...
And no, these feedback threads are not a good form of feedbacking. Do you see discussion here between developers and players? Well I sure don't. It's just like the "idea-box" every boss hangs in the office, but pretty much never opens. If you want feedback, talk, discuss, present your case, make us understand, because this is not working.
Who knows, maybe I get proven wrong this time.
I wish ZOS would acknoledge posts like this. You are 100% correct. About everything too.
Frost Staves bring only one thing to the table, which is a new breed of cancer for PvP via Desert Rose. (and a future wave of Group Finder group disbands/kicks especially of newer players).
Lightspeedflashb14_ESO wrote: »Alright, so, a change on my playing field. Or you would think? Right? Well after having tested almost every possible scenario I can say that this is not the case. The entire make-over frost staff has gotten on the PTS will not change anything at all when it comes to tanking meta in pve. It just makes an already pretty useless weapon useless in a different way. Let me elaborate on this:
The taunt issue
First of all, a taunt was implemented into the frost staff. Sounds good, right? You will taunt an enemy when you hit them with a fully charged heavy attack. A tank, whose main job is to absorb damage has to drop block for two and half seconds in order to use a heavy attack to taunt? Two and a half seconds of vulnerability in order to taunt. This makes absolutely no sense.
But I already gear you say “Then just use inner fire!”. And I will explain why this is bad. The job of a tank is not to just stand there, taunt and block. Anyone who believes this is the only thing a tank does (or should do) has no idea what he or she is talking about. A tank is besides a damage absorber and a combat organizer, a group-buff and boss-debuff machine. Reducing the resistances and increasing the vulnerability of the boss is a crucial aspect of tanking. The same goes for group buffing. A good tank plays 80% support and around 20% pure tank.
The taunt from sword and board applies both major fracture and major breach onto the enemy. These are the biggest armor debuffs in the game and are crucial in combat optimization. Without those DPS in the group is significantly reduced. Inner fire has no such debuff. The fact that a boss should always be taunted indirectly makes sure that a boss is (almost) always debuffed. With inner fire there is no debuffing at all. The same goes for the heavy attack. The tank has been stripped of one of his most crucial utilities, and that does not make sense at all.
Minor Maim
Minor maim is a debuff on an enemy that makes sure the enemy does 15% less damage on your allies. This debuff can be applied by the Heroic Slash skill in the sword and board tree. This is another debuff that is lacking with the frost staff. Yes, the chilled status effect that a frost staff can proc does apply minor maim, but the chance is 1% on dots and 5% on AOE abilities. Crucial debuffs like this should NEVER rely on a proc. When you encounter a pack of mobs in Veteran Maw, say like 5 mobs. They will be dead before you even get to proc minor main on all of them with a frost staff. With heroic slash I would have them all debuffed in under 10 seconds.
Battlefield Mobility
Sword and board has a passive that increases your movement speed while blocking by 60%. This is a crucial passive that allows for better mobility on the battlefield allthewhile staying behind the protection of your block. Frost staff has no such thing. A frost staff severely cripples the movement of a tank in combat. Don’t believe me? Try it out yourself. Equip a staff, block and walk and then do the same with a sword and shield. You will see the difference is massive.
Block cost reduction and mitigation
So, overall these passives are ok. There is one downside to them that makes them pretty much useless. In order to actually get the mitigation and cost reduction you need to slot a destruction staff ability. This would be no problem if not ALL destruction staff skills would be COMPLETELY useless for a tank. They bring zero advantage. Why are you making players slot useless abilities in order to get a passive they actually invested skillpoints in?
Secondly, there are passives for sword and board that reduce the incoming damage from projectiles even more. Staves have no such thing.
So here is it all in bullet points. While wearing a frost staff you have:
Negatives:
- No major fracture
- No major breach
- No reliable minor maim
- No minor heroism
- Less block cost reduction
- Crippled battlefield mobility
- No useful damage absorber
- A set-piece you will lose
- Less damage mitigation from projectiles
Positives:
- Blocking that costs magicka
Nobody in his right mind will give up all these utility aspects in order to use a frost staff. This entire change is pointless if you do not acknowledge “blocking and taunting” IS NOT tanking in this game.
Here is what I propose to at least make it a little more viable:
1. Make one of the destructive touch morphs apply minor maim.
2. Make Elemental susceptibility (other morph of elemental drain) apply taunt for 15 seconds while still keeping the spell resistance debuff on there. It’s not optimal, but at least it is something.
3. This whole “You need to slot a skill to get cost reduction and mitigation” needs to go, asap.
4. Some form of mobility increase needs to be added. Lacking the battlefield mobility passives is too much of a crippling effect. It just doesn’t make sense to be the one that needs to position everything on the field while being slower than a “stamplar buff” getting onto the live server.
You’re making people choose between a perfectly optimized set of skills or shooting yourself in the foot. What do you think people are going to choose?
As for now, this change means nothing and will change nothing. If this was truly meant for tanking it only proves one thing: The person that came up with it has no clue about tanking... at all... zero.
And that brings me to another point. Why no reaching out to the community? Now we are in the PTS phase again, and with or without feedback and changes, this is going live in February. Instead of first coming to community members you know have knowledge about these topics and asking them for opinions you just put this out on the PTS again. There it will be in the "six-weeks-test" phase and go live. Done, set. No more changes. Bad or good, whatever.
Instead of simply asking a few questions to dedicated community members (and this goes for more changes, ergo Stamplar and for instance @Alcast ) you simply put them out there on the PTS, which triggers this inevitable "go-live" deadline. so in these six weeks you have to get all the feedback, evaluate, redo stuff, ask for feedback again, re-evaluate and hope that now everything is good. And then... oh, launch day, well too bad, it's going in like this. Halfway done, and further improvements will end up in some old cardboard box in the basement, because now we need to work on new stuff. If only there was some way to get feedback before we throw ourselves into the deadline ultimatum...
And no, these feedback threads are not a good form of feedbacking. Do you see discussion here between developers and players? Well I sure don't. It's just like the "idea-box" every boss hangs in the office, but pretty much never opens. If you want feedback, talk, discuss, present your case, make us understand, because this is not working.
Who knows, maybe I get proven wrong this time.
I wish ZOS would acknoledge posts like this. You are 100% correct. About everything too.
Frost Staves bring only one thing to the table, which is a new breed of cancer for PvP via Desert Rose. (and a future wave of Group Finder group disbands/kicks especially of newer players).
He is only right if you intend to use a frost staff 100% of the time. Which is not how a good tank would use it. I intend to use one on my back bar for magic regen and a free taunt. It is going to be nice to have option for your back bar instead of just another S/B.
Alright, so, a change on my playing field. Or you would think? Right? Well after having tested almost every possible scenario I can say that this is not the case. The entire make-over frost staff has gotten on the PTS will not change anything at all when it comes to tanking meta in pve. It just makes an already pretty useless weapon useless in a different way. Let me elaborate on this:
The taunt issue
First of all, a taunt was implemented into the frost staff. Sounds good, right? You will taunt an enemy when you hit them with a fully charged heavy attack. A tank, whose main job is to absorb damage has to drop block for two and half seconds in order to use a heavy attack to taunt? Two and a half seconds of vulnerability in order to taunt. This makes absolutely no sense.
But I already gear you say “Then just use inner fire!”. And I will explain why this is bad. The job of a tank is not to just stand there, taunt and block. Anyone who believes this is the only thing a tank does (or should do) has no idea what he or she is talking about. A tank is besides a damage absorber and a combat organizer, a group-buff and boss-debuff machine. Reducing the resistances and increasing the vulnerability of the boss is a crucial aspect of tanking. The same goes for group buffing. A good tank plays 80% support and around 20% pure tank.
The taunt from sword and board applies both major fracture and major breach onto the enemy. These are the biggest armor debuffs in the game and are crucial in combat optimization. Without those DPS in the group is significantly reduced. Inner fire has no such debuff. The fact that a boss should always be taunted indirectly makes sure that a boss is (almost) always debuffed. With inner fire there is no debuffing at all. The same goes for the heavy attack. The tank has been stripped of one of his most crucial utilities, and that does not make sense at all.
Minor Maim
Minor maim is a debuff on an enemy that makes sure the enemy does 15% less damage on your allies. This debuff can be applied by the Heroic Slash skill in the sword and board tree. This is another debuff that is lacking with the frost staff. Yes, the chilled status effect that a frost staff can proc does apply minor maim, but the chance is 1% on dots and 5% on AOE abilities. Crucial debuffs like this should NEVER rely on a proc. When you encounter a pack of mobs in Veteran Maw, say like 5 mobs. They will be dead before you even get to proc minor main on all of them with a frost staff. With heroic slash I would have them all debuffed in under 10 seconds.
Alright, so, a change on my playing field. Or you would think? Right? Well after having tested almost every possible scenario I can say that this is not the case. The entire make-over frost staff has gotten on the PTS will not change anything at all when it comes to tanking meta in pve. It just makes an already pretty useless weapon useless in a different way. Let me elaborate on this:
The taunt issue
First of all, a taunt was implemented into the frost staff. Sounds good, right? You will taunt an enemy when you hit them with a fully charged heavy attack. A tank, whose main job is to absorb damage has to drop block for two and half seconds in order to use a heavy attack to taunt? Two and a half seconds of vulnerability in order to taunt. This makes absolutely no sense.
But I already gear you say “Then just use inner fire!”. And I will explain why this is bad. The job of a tank is not to just stand there, taunt and block. Anyone who believes this is the only thing a tank does (or should do) has no idea what he or she is talking about. A tank is besides a damage absorber and a combat organizer, a group-buff and boss-debuff machine. Reducing the resistances and increasing the vulnerability of the boss is a crucial aspect of tanking. The same goes for group buffing. A good tank plays 80% support and around 20% pure tank.
The taunt from sword and board applies both major fracture and major breach onto the enemy. These are the biggest armor debuffs in the game and are crucial in combat optimization. Without those DPS in the group is significantly reduced. Inner fire has no such debuff. The fact that a boss should always be taunted indirectly makes sure that a boss is (almost) always debuffed. With inner fire there is no debuffing at all. The same goes for the heavy attack. The tank has been stripped of one of his most crucial utilities, and that does not make sense at all.
Minor Maim
Minor maim is a debuff on an enemy that makes sure the enemy does 15% less damage on your allies. This debuff can be applied by the Heroic Slash skill in the sword and board tree. This is another debuff that is lacking with the frost staff. Yes, the chilled status effect that a frost staff can proc does apply minor maim, but the chance is 1% on dots and 5% on AOE abilities. Crucial debuffs like this should NEVER rely on a proc. When you encounter a pack of mobs in Veteran Maw, say like 5 mobs. They will be dead before you even get to proc minor main on all of them with a frost staff. With heroic slash I would have them all debuffed in under 10 seconds.
Everyhing you wrote above applies even today to any magicka tank. It is not a frost staff tanking deficiency, it is the deficiency of magicka tanking in general when compared to stamina tanking.
Inner fire inferior to puncture? Yes, but that's inner fire's fault, not frost staff's fault. I tank today without a frost staff as a mDK and suffer from the same issue (well, i don't because im not tanking hard content but i digress).
Alright, so, a change on my playing field. Or you would think? Right? Well after having tested almost every possible scenario I can say that this is not the case. The entire make-over frost staff has gotten on the PTS will not change anything at all when it comes to tanking meta in pve. It just makes an already pretty useless weapon useless in a different way. Let me elaborate on this:
The taunt issue
First of all, a taunt was implemented into the frost staff. Sounds good, right? You will taunt an enemy when you hit them with a fully charged heavy attack. A tank, whose main job is to absorb damage has to drop block for two and half seconds in order to use a heavy attack to taunt? Two and a half seconds of vulnerability in order to taunt. This makes absolutely no sense.
But I already gear you say “Then just use inner fire!”. And I will explain why this is bad. The job of a tank is not to just stand there, taunt and block. Anyone who believes this is the only thing a tank does (or should do) has no idea what he or she is talking about. A tank is besides a damage absorber and a combat organizer, a group-buff and boss-debuff machine. Reducing the resistances and increasing the vulnerability of the boss is a crucial aspect of tanking. The same goes for group buffing. A good tank plays 80% support and around 20% pure tank.
The taunt from sword and board applies both major fracture and major breach onto the enemy. These are the biggest armor debuffs in the game and are crucial in combat optimization. Without those DPS in the group is significantly reduced. Inner fire has no such debuff. The fact that a boss should always be taunted indirectly makes sure that a boss is (almost) always debuffed. With inner fire there is no debuffing at all. The same goes for the heavy attack. The tank has been stripped of one of his most crucial utilities, and that does not make sense at all.
Minor Maim
Minor maim is a debuff on an enemy that makes sure the enemy does 15% less damage on your allies. This debuff can be applied by the Heroic Slash skill in the sword and board tree. This is another debuff that is lacking with the frost staff. Yes, the chilled status effect that a frost staff can proc does apply minor maim, but the chance is 1% on dots and 5% on AOE abilities. Crucial debuffs like this should NEVER rely on a proc. When you encounter a pack of mobs in Veteran Maw, say like 5 mobs. They will be dead before you even get to proc minor main on all of them with a frost staff. With heroic slash I would have them all debuffed in under 10 seconds.
Everyhing you wrote above applies even today to any magicka tank. It is not a frost staff tanking deficiency, it is the deficiency of magicka tanking in general when compared to stamina tanking.
Inner fire inferior to puncture? Yes, but that's inner fire's fault, not frost staff's fault. I tank today without a frost staff as a mDK and suffer from the same issue (well, i don't because im not tanking hard content but i digress).
Which proves the changes I proposed make sense.
Waffennacht wrote: »Im really looking forward to the ice staff changes