The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

PTS Feedback Thread for the Housing Editor

  • Recremen
    Recremen
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    I've only played with it for about an hour, but I must say the editor is simply an A+ design. While I like being able to freely place things, the tool that snaps it to a surface was really helpful for the majority of rotation needs. Rotation tools are always a but funky to work with because spacial rotation is hard, but you've made it entirely bearable and that's saying a lot. Also props on disabling collision once you've picked an object up, it ruined my dreams of self-propelled flight but will probably lead to fewer bugs and weirdness.

    I only have three complaints/suggestions in general:
    1. Placing objects up high is a bit of a struggle. If you place, like, a cabinet up high and then want to put things on top of it you currently need to build yourself a little step ladder out of books or some such to be able to see up there. That isn't safe and we all know it. We'd be better off flying about magically so we could see clearly to place things, though I understand that's a difficult proposition
    2. Lighting is terrible at night. I mean absolutely atrocious. And it didn't seem like adding light sources made it better past a couple feet. I highly recommend adding some fine-tuning to light intensity, or even a slider for some kind of "ambient glow". Housing can only do well if we're able to see it all!
    3. While it was a stroke of pure genius to let items stack in the inventory, we're able to craft like 2000 unique items, and it's just improbable that we'll be able to carry that around in any meaningful way. We absolutely need something like the Crafting Bag, but for furniture. A Furniture Warehouse. I don't care if it's ESO+ or a one-time purchase, but we are definitely going to need that, and much sooner rather than later, or decorating is going to be an enormous hassle of inventory management instead of a fun, relaxing game of housekeeping. Please consider!
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • AbbieGoth
    AbbieGoth
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    If I wish to report an issue in-game for a piece of furniture, what sections would I select in the Bug Report?

    Because while using the High Elf Throne, my character was sitting inside the chair instead of on top of it, and there are no housing/furniture options in the bug report selections.
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  • Loralai_907
    Loralai_907
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    Was the Housing Editor easy to use?
    For the most part yes.

    Did you run into any issues using the Editor?
    I had a bit of trouble trying to put a huge statue on top of a fountain outside the Glenumbra Manor. I couldn't get it worked out right. I had the most trouble if it was higher than me. I tried from higher ground and that helped, but I ended up climbing on top of a boulder to get it right.

    I had trouble placing some of the crafting tables. The glowing green didn't really make me think oh we have a problem. But I figured it out. If its glowing and you place it anyways, you will not be able to interact with it. You will need to move it until it stops being highlighted, and then it will work correctly.

    Did you place any Collectibles such as pets, mounts or Assistants?
    A bunch of pets and a mount. Went fine.

    Were you able to properly set permissions and see how
    Yes, although the list is kind of a mess.
    PC-NA - formerly, mommadani907Guild: Weeping Angels - Co-GMTwitter: @ Loralai_907 several Alt accounts....CP 1700+
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  • wolfie1.0.
    wolfie1.0.
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    not sure if its been mentioned here but you can trap yourself (or others) if you place a solid object on to them. which I see as a problem if there are people in your home that dont have editor privileges
  • SirCritical
    SirCritical
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    I put a monkey on a table, then moved the table under the pet, and Raisins stayed on his original place, in the air.

    That would be cool, if the assistants (banker, merchant) coul be placed in sitting position, not just standing.
  • SirCritical
    SirCritical
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    Elephant42 wrote: »
    I could place my banker in the house but could not interact with it. After leaving the house and re-entering the banker was still there but still could not interact with it.

    Leaving the house, summoning and interacting with the banker in the wild and then re-entering the house had the banker no longer there. I did this twice with the same result each time.

    For your first: maybe you remained in editor mode? I could interact with mine.

    For the 2nd: that's annoying.
  • LegacyDM
    LegacyDM
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    I'm not sure what I am doing wrong. I completed the initial housing quest, became a permanent tenant, I've got 600k on me, and am a hero of all three factions, yet there is no option to buy other houses with gold? Only preview... What am I missing or doing wrong?
    Edited by LegacyDM on January 5, 2017 7:16AM
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • Loralai_907
    Loralai_907
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    Oh yes, and one more thing. Under placing mounts, the cats are not wolves.
    PC-NA - formerly, mommadani907Guild: Weeping Angels - Co-GMTwitter: @ Loralai_907 several Alt accounts....CP 1700+
    Active characters:Fauna Rosewood ( Bosmer Stam DK - Master Crafter/AD)///Loralai Darknova (Drunken Zombie Bosmer Stam Sorc - PvP/AD)Lilith Darknova ( Dunmer Mag DK - Master Crafter - PvP/AD)///and roughly 1billion alts
  • AzraelKrieg
    AzraelKrieg
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    not sure if its been mentioned here but you can trap yourself (or others) if you place a solid object on to them. which I see as a problem if there are people in your home that dont have editor privileges

    I found that hilarious when myself, @Beerbong_Ginn and @Sigtric were all messing around in the houses. But yes, it could be a problem. However, you can always teleport to someone else or press the button to return to the safe zone for the house
    Gold Dragons Guildmaster PC-NACR2000+
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  • silky_soft
    silky_soft
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    Was the Housing Editor easy to use?

    - No, why is the camera on me and not floating. Why cant I lock objects to others?

    Did you run into any issues using the Editor?

    - I can place things in the sky, half way though walls. But can't lock them to another.

    Did you place any Collectibles such as pets, mounts or Assistants?

    - Yes, why cant I ride them? Why can I walk through them?

    Were you able to properly set permissions and see how many items were in your home?

    - About the only thing that worked.

    Do you have any other general feedback?

    - Fix the camera to float while placing items
    - I hope that you wont be charging 400 crowns for 1 bowl
    - Seating doesnt work
    - Mountin doesnt work
    - I clip through rugs and other objects
    - How come I cannot climb the volcano?
    Here $15, goat mount please. Not paying 45 : lol :
    Netch is free with a cleanse and free magika. You nerf siphon into the ground. Nice balance team.
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    Step 1: roll templar. Step 2: level up jabs. Step 3: slap on weapon damage build. Step 4: que for bg. Step 5: leap...jabsjabsjabsjabs
  • NightbladeMechanics
    NightbladeMechanics
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    I encountered an issue with the editor when previewing Tapestries would show them in the ground, where I couldn't see them. The top edges of all the tapestries was juuuust visible on the ground. Couldn't find a workaround.
    Kena
    Legion XIII
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    Apex Predator.

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  • NightbladeMechanics
    NightbladeMechanics
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    I was just trying to place the Nibenay blacksmithing station -- the really big one -- and I got stuck inside of it when it was placed on the ground over me! xD
    Kena
    Legion XIII
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    Legend
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    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
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  • NightbladeMechanics
    NightbladeMechanics
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    Placed a table and crashed... lol won't be bothering to log back in tonight xD
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
    https://discord.gg/UHtZhz8

    Sorcerer Discussion:
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    Templar Discussion:
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    Warden Discussion:
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    General Healing Discussion:
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    TONKS!
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    Werewolf Discussion:
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  • Enodoc
    Enodoc
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    silky_soft wrote: »
    Was the Housing Editor easy to use?
    - No, why is the camera on me and not floating. Why cant I lock objects to others?
    [...]
    - Fix the camera to float while placing items
    This game does not feature a floating camera.
    Did you place any Collectibles such as pets, mounts or Assistants?
    - Yes, why cant I ride them? Why can I walk through them?
    [...]
    - Mountin doesnt work
    Mounts are not supposed to be interactable. As for clipping, the jury's out. Pets and assistants have no clipping in the world, so I wouldn't really expect them to have clipping in a house either.
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  • Enodoc
    Enodoc
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    Something on the editor from the other thread:
    Vidahr wrote: »
    When we Hover over an item or Grab it while in House Editor mode, can we get a tooltip somewhere that displays what the item actually is? Like, it would be great to have a name pop up somewhere on the screen when I hover over it, about to grab it.
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  • Epona222
    Epona222
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    It could honestly do with a little tutorial the first time you try to place an item, I spent about half an hour wondering what I was doing wrong the first time I used it, then spent time helping others out.

    Just a "Press E to place the item, once placed you can select and move it then press E again when you have it where you want" tutorial style popup would go a long way to encountering the initial *er... how does this even work* feeling that I got on first use. Once you know to place an item then move it, it is much easier :D I'm not daft, and it wasn't just me who took a while to work that out. I spent a good while trying to pick it up and move it from the preview screen before I had used E to actually put it in the house.

    Edit: Also a lot of the furniture items that are available for crown purchase in the editor menu are not fully visible - a lot of them are either zoomed in too close to see the entire item, or are mostly below the floor in preview mode.

    I seem to be able to align items to the floor, but a full "snap to grid" type option to help me get items aligned correctly wrt the walls too, and an "align with this other item that is here" option would be most useful.

    I do like that you can put stuff just about anywhere.

    Seating options should say in crown store, on blueprint, at crafting bench, and in editor when placing, whether they are interactable seating objects that you can sit on, or merely decoration.
    Edited by Epona222 on January 5, 2017 10:21AM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Alcast
    Alcast
    Class Representative
    Was the Housing Editor easy to use?
    Yes, after a while it was pretty clear on how to use it without reading any instructions.
    Did you run into any issues using the Editor?
    Only 1 thing that seemed a bit weird, when I tried to bring items closer or further away to place them and my cursor went over something else I had to start from new trying to get it closer or further away. (9:04 in the video)
    Did you place any Collectibles such as pets, mounts or Assistants?
    Yes, worked flawlessly, also liked that you could turn around the pets how you want <3
    Were you able to properly set permissions and see how many items were in your home?
    Setting Permissions worked fine, did not check on how many Items.
    Do you have any other general feedback?
    This is an amazing tool for the future of ESO! <3

    https://youtu.be/7aBSg2Q2Lqg
    Edited by Alcast on January 5, 2017 11:37AM
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  • Norakai
    Norakai
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    Was the Housing Editor easy to use?
    Yes.
    Did you run into any issues using the Editor?
    No
    Did you place any Collectibles such as pets, mounts or Assistants?
    Yes, but putting pets in weird positions seems to not safe. They fall back on previous position when reloading the Manor.
    Were you able to properly set permissions and see how many items were in your home?
    Yes
    Do you have any other general feedback?
    The amount of items i can place in my house is way to low for beeing really creative. The most i found was like 700 pieces. So if i want to be very detailed i can maybe decorate 2 rooms and have to ignore the rest of the house. ( Think about a dining table for 12 persons. where every fork is handled as one item )
  • nathan_bri
    nathan_bri
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    I had quite a bit of fun playing with Rift’s Dimension system, which is not too far from ESO’s Homestead system, except that the spaces were much larger, including invisible ceilings that were sometimes 1000 feet off the ground. In Dimensions, you could build all sorts of neat things way into the sky. Many people built jumping puzzles, which is what I did. I had a blast doing it.

    Last night, I tried to do something similar in the large Auridon homestead, and quickly ran into ceiling limits. I could only build so high before I could no longer progress upwards and, unless my camera was angled correctly, I could not even remove objects near the top to place them elsewhere.

    Since I was “playing in the air” rather than sitting things on floors and other on tables, I quickly ran into the issue of 3D objects that would not fully render. Turn a rock upside down and it could easily become hollow, with only a bare hint of itself remaining due to the surface normals. Please give all 3D objects a full skin that completely surrounds it. Please don’t make the assumption that people are only going to use objects with the default rotation in space.

    One thing I miss from Rift’s Dimensions is the ability to stand atop items you are editing while editing them. This was a neat way to move yourself through 3D space. You stand on top of a block and nudge it upward, then jump and could be on top of it. Keep doing that and you’ve propelled yourself upward to build more things in the air. It was lovely. I tried doing that last night and immediately fell through the plank on which I was standing as soon as I moved it.

    A second thing I miss is the ability to move things along the X, Y and Z axis using 3D controls designed for that. It made it really easy to line things up in 3D space. Last night, I had to keep readjusting myself so that the item I was placing “looked” like it lined up, but it never quite did. It was really hit-or-miss.

    A third thing I miss is the ability to scale objects up or down. It may seem trivial, but there is great utility in scaling up a rock or plank of wood by 20% to add perceived variety in objects even though they are the same object.

    I noticed that some objects were way too huge to preview before placing, so I re-enabled the No, Thank You! add-on so that I was not zoomed in on my character when previewing. Of course, as luck would have it, no previews appeared when that add-on removed the zoom-in feature. That should be fixed.

    Please tell us that there is an API for the placeable objects. I could see some of these issues being remedied by an add-on if the API is robust enough. Rift did that and there is an indispensable add-on for precision object placement that is now almost a must.



    Edited by nathan_bri on January 5, 2017 1:28PM
  • Enodoc
    Enodoc
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    nathan_bri wrote: »
    Please tell us that there is an API for the placeable objects. I could see some of these issues being remedied by an add-on if the API is robust enough. Rift did that and there is an indispensable add-on for precision object placement that is now almost a must.
    Maybe? You'll have to look and see if you can find what you need :stuck_out_tongue_winking_eye:
    API Patch Notes 100018
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  • nathan_bri
    nathan_bri
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    Enodoc wrote: »
    nathan_bri wrote: »
    Please tell us that there is an API for the placeable objects. I could see some of these issues being remedied by an add-on if the API is robust enough. Rift did that and there is an indispensable add-on for precision object placement that is now almost a must.
    Maybe? You'll have to look and see if you can find what you need :stuck_out_tongue_winking_eye:
    API Patch Notes 100018

    Looks like they have added quite a bit to the API. Thanks for the link:

    * HousingEditorToggleSurfaceDragMode()

    * HousingEditorIsSurfaceDragModeEnabled()
    ** _Returns:_ *bool* _enabled_

    * HousingEditorRequestSelectedPlacement()
    ** _Returns:_ *[HousingRequestResult|#HousingRequestResult]* _result_

    * HousingEditorRequestItemPlacement(*[Bag|#Bag]* _bagId_, *integer* _slotIndex_, *integer* _worldX_, *integer* _worldY_, *integer* _worldZ_, *number* _pitchRadians_, *number* _yawRadians_, *number* _rollRadians_)
    ** _Returns:_ *[HousingRequestResult|#HousingRequestResult]* _result_

    * HousingEditorRequestCollectiblePlacement(*integer* _collectibleId_, *integer* _worldX_, *integer* _worldY_, *integer* _worldZ_, *number* _pitchRadians_, *number* _yawRadians_, *number* _rollRadians_)
    ** _Returns:_ *[HousingRequestResult|#HousingRequestResult]* _result_

    * HousingEditorRequestChangePositionAndOrientation(*id64* _furnitureId_, *integer* _worldX_, *integer* _worldY_, *integer* _worldZ_, *number* _pitchRadians_, *number* _yawRadians_, *number* _rollRadians_)
    ** _Returns:_ *[HousingRequestResult|#HousingRequestResult]* _result_

    * HousingEditorRequestChangePosition(*id64* _furnitureId_, *integer* _worldX_, *integer* _worldY_, *integer* _worldZ_)
    ** _Returns:_ *[HousingRequestResult|#HousingRequestResult]* _result_

    * HousingEditorRequestChangeOrientation(*id64* _furnitureId_, *number* _pitchRadians_, *number* _yawRadians_, *number* _rollRadians_)
    ** _Returns:_ *[HousingRequestResult|#HousingRequestResult]* _result_

    * HousingEditorGetFurnitureWorldPosition(*id64* _furnitureId_)
    ** _Returns:_ *integer* _worldX_, *integer* _worldY_, *integer* _worldZ_

    * HousingEditorGetFurnitureWorldBounds(*id64* _furnitureId_)
    ** _Returns:_ *integer* _minWorldX_, *integer* _minWorldY_, *integer* _minWorldZ_, *integer* _maxWorldX_, *integer* _maxWorldY_, *integer* _maxWorldZ_

    * HousingEditorGetFurnitureOrientation(*id64* _furnitureId_)
    ** _Returns:_ *number* _pitchRadians_, *number* _yawRadians_, *number* _rollRadians_

    * HousingEditorRequestRemoveSelectedFurniture()
    ** _Returns:_ *[HousingRequestResult|#HousingRequestResult]* _result_

    * HousingEditorRequestRemoveFurniture(*id64* _furnitureId_)
    ** _Returns:_ *[HousingRequestResult|#HousingRequestResult]* _result_

    * HousingEditorGetSelectedFurnitureId()
    ** _Returns:_ *id64:nilable* _furnitureId_

    * HousingEditorSelectFurnitureById(*id64* _furnitureId_)
    ** _Returns:_ *[HousingRequestResult|#HousingRequestResult]* _result_

    * HousingEditorRotateFurniture(*[AxisTypes|#AxisTypes]* _axis_, *number* _magnitude_)

    * HousingEditorPushFurniture(*number* _magnitude_)

    * HousingEditorAlignFurnitureToSurface()

    * HousingEditorCreateItemFurnitureForPlacement(*[Bag|#Bag]* _bagId_, *integer* _slotIndex_)
    ** _Returns:_ *bool* _success_

    * HousingEditorCreateCollectibleFurnitureForPlacement(*integer* _collectibleId_)
    ** _Returns:_ *bool* _success_

    * HousingEditorCreateFurnitureForPlacementFromMarketProduct(*integer* _marketProductId_)
    ** _Returns:_ *bool* _success_

    * HousingEditorEndCurrentPreview()

    * HousingEditorSelectTargettedFurniture()
    ** _Returns:_ *[HousingRequestResult|#HousingRequestResult]* _result_

    * HousingEditorCanSelectTargettedFurniture()
    ** _Returns:_ *bool* _hasTarget_

    * HousingEditorRequestModeChange(*[HousingEditorMode|#HousingEditorMode]* _mode_)

    * GetHousingEditorMode()
    ** _Returns:_ *[HousingEditorMode|#HousingEditorMode]* _mode_

    * GetHousingVisitorRole()
    ** _Returns:_ *[HousingVisitorRole|#HousingVisitorRole]* _role_

    * GetNextPlacedHousingFurnitureId(*id64:nilable* _lastFurnitureId_)
    ** _Returns:_ *id64:nilable* _nextFurnitureId_

    * GetPlacedHousingFurnitureInfo(*id64* _furnitureId_)
    ** _Returns:_ *string* _itemName_, *textureName* _icon_, *integer* _furnitureDataId_

    * GetPlacedHousingFurnitureQuality(*id64* _furnitureId_)
    ** _Returns:_ *[ItemQuality|#ItemQuality]* _quality_

    * HousingEditorCanPlaceCollectible(*integer* _collectibleId_)
    ** _Returns:_ *bool* _success_

    * HousingEditorJumpToSafeLocation()

    * GetHousingEditorConstants()
    ** _Returns:_ *number* _pushSpeedPerSecond_, *number* _rotationStepSizeRadians_, *integer* _numTicksPerSecondForRotationChange_

    * HousingEditorApplyTemplate(*integer* _houseTemplateId_)

    * GetCurrentHousePreviewTemplateId()
    ** _Returns:_ *integer* _houseTemplateId_

    * HousingEditorPreviewTemplate(*integer* _houseTemplateId_)

    * RequestOpenHouseStore()

    * GetHouseFurnishingPlacementLimit(*integer* _houseId_, *[HousingFurnishingLimitType|#HousingFurnishingLimitType]* _limitType_)
    ** _Returns:_ *integer* _furnishingPlacementLimit_

    * GetNumHouseFurnishingsPlaced(*[HousingFurnishingLimitType|#HousingFurnishingLimitType]* _limitType_)
    ** _Returns:_ *integer* _numFurnishingsPlaced_

    * IsOwnerOfCurrentHouse()
    ** _Returns:_ *bool* _isOwner_

    * HasAnyEditingPermissionsForCurrentHouse()
    ** _Returns:_ *bool* _canEdit_

    * HasPermissionSettingForCurrentHouse(*[HousePermissionSetting|#HousePermissionSetting]* _setting_)
    ** _Returns:_ *bool* _hasSetting_

    * GetFurnitureIdFromCollectibleId(*integer* _collectibleId_)
    ** _Returns:_ *id64* _furnitureId_

    * GetCollectibleIdFromFurnitureId(*id64* _furnitureId_)
    ** _Returns:_ *integer* _collectibleId_

    * GetItemUniqueIdFromFurnitureId(*id64* _furnitureId_)
    ** _Returns:_ *id64* _itemUniqueId_

    * GetFurnitureIdFromItemUniqueId(*id64* _itemUniqueId_)
    ** _Returns:_ *id64* _furnitureId_
  • Elixite
    Elixite
    Soul Shriven
    Was the Housing Editor easy to use?
    • Yes I love how everything isn't locked to a grid and can be finely adjusted very easy to use.

    Did you run into any issues using the Editor?
    • As someone mention already the scaling of preview items doesn't allow you to see the larger objects. I would like to see a zoom +/- feature or the object in a separate scaled window.

    Were you able to properly set permissions and see how many items were in your home?
    • The permissions that are there are good but I would like to see extended permissions for guilds for example denying ranks so that only certain ranks can edit / visit and completely deny access. This would be a problem for larger guilds where there may be 10+ members in a rank you want to allow editing and the rest just visit or not to be able to visit at all. I see adding each name to a separate allow list to would be very tedious and not a practical way to manage permissions when it comes to guilds.
  • maadstar
    maadstar
    Soul Shriven
    1) Option to make the item transparent-ish so we can see behind it when placing items. (Example very large items)

    2) Placed pets/assistants are disappearing when logging out and then back in and have to place them again.

    3) Some places and items become inaccessible once placed. Lights on walls. A knife I tried to set on a plate.

    4) Random items will disappear when logging out. Lost a wall torch outside. Not in inventory. Not where I placed it.

    5) Change the default movement speed when selecting an item to move at the walk speed vs. run speed. I always have to enable the walk option because I am moving too fast to place things how I want.

    6) Shared inventory of items. Right now each character keeps it separate and that will be hugely frustrating when you have multiple characters changing the houses.

    7) Animations for placed pets/horses because it's really weird and immersion breaking when they just stand there.
  • Enodoc
    Enodoc
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    maadstar wrote: »
    Shared inventory of items. Right now each character keeps it separate and that will be hugely frustrating when you have multiple characters changing the houses.
    Another good reason for why Furnishings should be sent straight to the Housing Editor and not put in the inventory at all.

    Animations for placed pets/horses because it's really weird and immersion breaking when they just stand there.
    Agreed. The "just standing there" thing is rather creepy. Even if they don't do much, they need to do something. Horses should shake their heads around and pat the ground. Dogs should sit and scratch or lie down. Cats should groom themselves or curl up. Etc.
    Edited by Enodoc on January 5, 2017 3:39PM
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  • MopeyHat
    MopeyHat
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    Editor is really great. Couple thoughts:
    • Need a small tutorial pop-up for being decorator in another player's house. That was my first introduction to the editor and it will likely be for many - didn't understand why I couldn't place and put away objects at first.
    • More of a collision issue, but the invisible walls on the island and large houses can get really egregious. Let me get up onto the volcano and play around. Accidentally putting stuff in unselectable areas is a headache as well.
    • I had several instances where I placed objects and they lost collision.
    • Would be really lovely to have auto align to the planes as well. The surface tracking is very nice otherwise if goofy at times with usables.
    • Usables - can be tricky to get into a valid location.
    • Push/pull controls are broken if you have scroll mapped to something other than zoom. Sensitivity on it is also not great (needs just a tiny bit of acceleration on hold of mapped key).
    Edited by MopeyHat on January 5, 2017 5:17PM
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Enodoc wrote: »
    maadstar wrote: »
    Animations for placed pets/horses because it's really weird and immersion breaking when they just stand there.
    Agreed. The "just standing there" thing is rather creepy. Even if they don't do much, they need to do something. Horses should shake their heads around and pat the ground. Dogs should sit and scratch or lie down. Cats should groom themselves or curl up. Etc.
    Mounts and pets should have some slightly movement to them. Granted they won't walk around or do anything crazy, but it should be the same movements you see when you're normally sitting on them (for mounts, anyway).
    Edited by ZOS_GinaBruno on January 5, 2017 5:19PM
    Gina Bruno
    Senior Community Manager
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  • Preyfar
    Preyfar
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    Enodoc wrote: »
    maadstar wrote: »
    Animations for placed pets/horses because it's really weird and immersion breaking when they just stand there.
    Agreed. The "just standing there" thing is rather creepy. Even if they don't do much, they need to do something. Horses should shake their heads around and pat the ground. Dogs should sit and scratch or lie down. Cats should groom themselves or curl up. Etc.
    Mounts and pets should have some slightly movement to them. Granted they won't walk around or do anything crazy, but it should be the same movements you see when you're normally sitting on them (for mounts, anyway).
    I'd definitely like to see poses for them. Senche sprawled out on the ground, Elk and horses grazing, bears... doing... bear stuff. I agree that the standing around is just kind of odd.

    Although it is ridiculously fun to stack all the bears on top of each other in a "We Bare Bears" fashion.
  • Sigtric
    Sigtric
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    Was the Housing Editor easy to use?
    Yep! Seemed very intuitive to me

    Did you run into any issues using the Editor?
    Only once, pressing F5 brought me into the editor but the options R to browse didn't appear on the screen, and pressing it anyway did nothing. Also could not click to move already placed items. /reloadui fixed it

    Did you place any Collectibles such as pets, mounts or Assistants?
    Yes

    Were you able to properly set permissions and see how many items were in your home?
    Yes

    Do you have any other general feedback?
    Overal it seems a great system for moving items around in your home. I think the collectable limit is too low, at least on the largest homes. Not sure why mounts and pets just don't count against overall item limit. There's no way to get all my mounts in the stable, let alone adding assistants and pets, unless I put them in a different owned home.

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  • Jaeysa
    Jaeysa
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    Enodoc wrote: »
    maadstar wrote: »
    Animations for placed pets/horses because it's really weird and immersion breaking when they just stand there.
    Agreed. The "just standing there" thing is rather creepy. Even if they don't do much, they need to do something. Horses should shake their heads around and pat the ground. Dogs should sit and scratch or lie down. Cats should groom themselves or curl up. Etc.
    Mounts and pets should have some slightly movement to them. Granted they won't walk around or do anything crazy, but it should be the same movements you see when you're normally sitting on them (for mounts, anyway).

    I'd honestly love to see them walking/hopping/flying around a little bit, would make it a little more immersive.
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  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Was the Housing Editor easy to use?
    Yes although I would have liked an option to keep orientation but move left / right in addition to the scroll in and out options.

    Did you run into any issues using the Editor?
    Occasionally some objects would bug out and report that they were being moved by someone else already, I couldnt do anything with those objects afterwards.

    Did you place any Collectibles such as pets, mounts or Assistants?
    Yes, they always seemed to disappear from where I placed them after a while.

    Were you able to properly set permissions and see how many items were in your home?
    Yes

    Do you have any other general feedback?
    Overall nice job, I would like to see some additional features which can allow people to share houses more effectivly for example being able to have a guild / friends bank of items, so If I earn an Item i can place it in the guild / friends house without them having to have the item first. Im happy if that then locks that item to the 'owner' of the house but it would be nice to contribute in that way towards a bigger house which one player might not be able to afford.

    2) I'd love an AvA module for a house to turn it into a mini cyrodiil for gvgs etc (without AP gain). could be a really nice addition to the duelling.
    Also being able to have a flag which you could 'capture' similar to pvp flags would be a nice edition

    3) The objects aren't solid enough. for example if you are duelling on a platform and are knocked back you fall through the item and die (even if over water)

    4) Houses such as the daggerfall overlook should have changeable banners, for example if im EP and don't want DC flags everywhere in my house.

    5) Its frustrating not being able to mount perhaps a 'speed buff' could be available inside your house (optional)
    Edited by Izanagi.Xiiib16_ESO on January 5, 2017 5:46PM
    @Solar_Breeze
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