Maintenance for the week of January 6:
• PC/Mac: No maintenance – January 6
• NA megaservers for maintenance – January 8, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – January 8, 9:00 UTC (4:00AM EST) - 13:00 UTC (8:00AM EST)
We will be performing maintenance on the PTS on Tuesday at 10:00AM EST (15:00 UTC).

PTS Feedback Thread for the Housing Editor

  • Krainor1974
    Krainor1974
    ✭✭✭✭✭
    My favorite is item in the ground.
  • Kikki_Wintersong
    Zarrakon wrote: »
    As other people have mentioned, getting objects to be where you want them with the right orientation is nearly impossible. The two main factors in this are:

    - Camera angles cannot be changed without moving the object; I really, really, really need to be able to look at an object from more than one point to be able to center it along 3 axes.

    - Translating objects is nearly impossible. The mouse scroll wheel seems to be what I need to use to move objects further/closer, along with actually moving my character further/closer, but these controls are extremely (almost unforgivably...) crude.

    That. So, no, the Editor is not "user friendly", I would really like to have two simple arrows, "up" and "down", to align an item vertically; as it is, using the mousewheel, the item "comes "nearer" or "goes further", I would like instead that the item stays in place and simply goes up or down. But ok, I can get used to it.

    What I think you should fix is the number of items permitted: waaaayyyyyy to low. For example: Twin arches comes without a fireplace, nice ah? So I have to build it, with stone blocks or whatever... If I decor properly the inside, the garden looks like a desert, not a great problem, maybe, if you live in Twin Arches (!), - not true, 'cause the garden in Twin arches is very pretty to decorate - but sure is a problem for the other properties. So, you invented over 2000 items and we have to play with 100 ?!?!?!?! Even 200 eso-plus-item are too few. So unfair, please, increase it. Greatly (!) Thank you.

    The crown prices are really, really too high, don't get greedy! I think you want us to play for years, so lower them and make us happy long term customers. Don't make me come back to Rift or Black Desert, I'll give you my money if I think it is reasonable :) P.S. Said between us: Elk price was not :P

    Last but not least, everytime I exit the houses (everyone of them) and come back, two or three furnitures are gone, platforms, stools, bowls, streetposts... But horse and doggy are in place, (a little animation would be great) so nice :)

    Thank you

    Kikki


  • silky_soft
    silky_soft
    ✭✭✭✭✭
    The editor needs to remove yourself from the restrictions of characters. I cant lock items next to each other properly. I cant create item groups. I keep trying but this editor is crap. Was going to buy a manor from crownstore. Will wait it out and see what changes are made to editor before I buy. Needs to be stress free.
    Here $15, goat mount please. Not gambling or paying 45 : lol :
    20% base speed for high ping players.
    Streak moves you faster then speed cap.
    They should of made 4v4v4v4 instead of 8v8.
  • feyii
    feyii
    ✭✭✭✭
    Do you have any other general feedback?
    It would be a nice addition, if you could select multiple, already placed items in the editor and move them simultaneously while keeping their relative positions to each other. Thus you could place the individual items somewhere, where you have room to move and see if everything fits, and then put them, together, where you actually want them to be.
  • Totes-Bode
    Totes-Bode
    ✭✭✭
    In Fallout 4's Settlement Editor, items placed on a surface became "clamped." It would be nice if in the Housing Editor on ESO, items placed on a table could be likewise clamped so if I wanted to adjust a table, it didn't also involve adjusting 30 other items.
  • MusekininKanchou
    MusekininKanchou
    ✭✭✭
    Willard wrote: »
    Placed an attuned (Magnus) BS station and Clothing station in the Daggerfall Overlook House, left for as bit--went to Stormhaven, and when I returned--they were gone. Not in inventory, can't be recovered, nothing--Just gone. If this was a live server, I would certainly be a bit upset!

    Additionally, the Attunable Woodworking station deed will not work at the Greenshade Magnus woodworking station --I keep getting a message saying I must be next to a Crafting Station, but would work at the Shadowfin station.

    I had a similar problem with Tava's clothing station and had to actually get further away. The station is inside a small shed and I think that was interfering. Once I tried outside the shed it worked.
  • david19979
    david19979
    ✭✭✭
    What I think you should fix is the number of items permitted: waaaayyyyyy to low. For example: Twin arches comes without a fireplace, nice ah? So I have to build it, with stone blocks or whatever... If I decor properly the inside, the garden looks like a desert, not a great problem, maybe, if you live in Twin Arches (!), - not true, 'cause the garden in Twin arches is very pretty to decorate - but sure is a problem for the other properties. So, you invented over 2000 items and we have to play with 100 ?!?!?!?! Even 200 eso-plus-item are too few. So unfair, please, increase it. Greatly (!) Thank you.

    After three patches, it looks like Zos has no intentions of improving the low furnishing limit. There should be a vendor who sells upgades for gold like we have with the bank and the backpack. What a pity..
  • Dominoid
    Dominoid
    ✭✭✭✭✭
    ✭✭
    The improvement of previewing items is great. You can see the whole thing now regardless of size. I know it's missing the background image from the patch notes. We really need a sense of scale though. Will this background have some form of way to known how large the item you are previewing is? It really needs it! Also thanks for allowing the preview from crating stations!

    Edited by Dominoid on January 24, 2017 1:03AM
  • Danikat
    Danikat
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dominoid wrote: »
    The improvement of previewing items is great. You can see the whole thing now regardless of size. I know it's missing the background image from the patch notes. We really need a sense of scale though. Will this background have some form of way to known how large the item you are previewing is? It really needs it! Also thanks for allow preview from crating stations!

    I came here to say exactly the same things.

    The new preview mode is a vast improvement over what we had before. It gives a really clear view of the whole item, even for the biggest trees and statues and the smallest utensils. It's also fixed the problem with some items (tapestries in particular) clipping through the floor so they were impossible to see.

    The only thing I think it's lacking now is a sense of scale, but I assume the background will address that.

    If it's possible I'd suggest having some other objects close to it, like a person, a horse, a chair...something we know the size of so we can get an idea of how big each item is. Otherwise it makes the Weeping Willow (which I know is huge) look the same size as the saplings.

    I was also happy to see many new items added, in particular a wider variety of colours for flowering plants.

    On another note the pets do look better now, the wolf pups especially are much more life-life, but I still wish they could walk around a bit. It looks strange for them to stay in one spot the entire time.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • elven.were_wolf
    elven.were_wolf
    ✭✭✭✭
    Can I have make a suggestion?

    Many homes have HUGE outdoor areas and it would be cool if there were: Shacks, sheds, stables,tents, etc. added to the selection of huge furnishings that we could place around. It would give players a lot more variety and options.

    For example my favorite home is the strident springs demesne. It has a WATERFALL <3 AND it's in one of my favourite house racial styles. Anyway I'd love to place like a shed outside for my gardening tools.If I could place a wood elf pod in the yard that would be AMAZING!! because my main character would have something to remind her of home ~ <3:)
    Edited by elven.were_wolf on January 23, 2017 11:50PM
    Achievement hunter and secret admirer of Naryu Virian.
  • david19979
    david19979
    ✭✭✭
    You can acually loot some type of furnishing items, not plans from the world, I found this "Signed Contract" by stealing from a desk.
  • Truthsnark
    Truthsnark
    ✭✭✭✭
    Dominoid wrote: »
    The improvement of previewing items is great. You can see the whole thing now regardless of size. I know it's missing the background image from the patch notes. We really need a sense of scale though. Will this background have some form of way to known how large the item you are previewing is? It really needs it! Also thanks for allow preview from crating stations!

    Mudcrab for scale? :smile:

    My geologist sister would habitually throw a coin or capture some other precisely-sized object into all of her pictures "for scale."
  • Dominoid
    Dominoid
    ✭✭✭✭✭
    ✭✭
    david19979 wrote: »
    You can acually loot some type of furnishing items, not plans from the world, I found this "Signed Contract" by stealing from a desk.

    Nice the patch notes said:

    Increased the chance to receive furnishing-related rewards from criminal activities like pickpocketing and murder.

    I wish they gave us a list. You can also get stuff from fishing.
  • david19979
    david19979
    ✭✭✭
    Dominoid wrote: »
    david19979 wrote: »
    You can acually loot some type of furnishing items, not plans from the world, I found this "Signed Contract" by stealing from a desk.

    Nice the patch notes said:

    Increased the chance to receive furnishing-related rewards from criminal activities like pickpocketing and murder.

    I wish they gave us a list. You can also get stuff from fishing.

    I killed about 80 people so far since this patch dropped, and didn't get any plans or furniture, only by stealing from containers.. I don't think they increased the drop chance that much..
  • Icy
    Icy
    ✭✭✭✭
    Editor Feedback
    1. A "snap to last placed piece" would be WONDERFUL
    2. The crown store (and furnishing crafting) preview is very nice, but it still needs a "person" in frame to give you size perspective
    3. The name of the piece you're targeted on somewhere in screen would be very helpful

    Thank you!
    _____________________________________________________________________________________________________Greetings, Outlanders from -Icy (@IcyIC)twitch.tv/IcyICyoutube.com/HulloItsIcy(not ZOS_Icy)_____________________________________________________________________________________________________
  • Stormahawk
    Stormahawk
    ✭✭✭✭
    Was the Housing Editor easy to use? Yes

    Did you run into any issues using the Editor? It is possible to hide things under surfaces and not be able to see or retrieve them. Carpets are especially susceptible to this. I suggest making it so you can retrieve items in the house at any distance without needing to walk to it (unless that changed this patch). This can be problematic if you give guildmates or friends access and one person decides to hide everything under the floor.


    Did you place any Collectibles such as pets, mounts or Assistants? Yes. I find the limit of 10 mounts/pets/assistants to be very disappointing especially in very large properties such as Craglorn Cavern and the island. I feel like if anything, removing the cap and including it in the general 700 will cause people to buy MORE crown store pets/mounts so they can display them in their homes. This also personally made me less excited about seeing new mounts/pets in the crown store. Please remove the cap and make it a part of the 700 furniture limit.

    Disappearing pets bug was still there on 1/14/2017. Since NA was wiped and replaced with EU I haven't been able to test it since. I placed 5 pets close together on a vendor stall furniture piece. 3 of them later vanished (2 mudcrabs and that turtle thing disappeared)
    Before on 1/13/2017:
    Bkpk5KR.png


    After on 1/14/2017:
    OxYJJeO.png


    I did quite a bit of traveling around the map and going to other players' homes as well during that time.

    Were you able to properly set permissions and see how many items were in your home?
    Yes. Some of the limits were discouraging (mentioned above). I would love to showcase my collection and would be willing to buy more mounts and pets from the crown store if there was no cap. I think that the 700 overall cap is also a bit low for places like island and cavern (especially island, that place is huge!). Had no issues with permissions. I wish players could add things to the home/guild hall from own inventory.

    Do you have any other general feedback?
    1. I am concerned that it is too difficult to get into housing right away and that it might not be as fun outside of PTS. There is not enough basic, easily available non-grindy furniture for houses to jump into it right away. Crafting furniture also means getting the recipes and crafting materials, which can take hours and can be off-putting to players. There are some on vendors in some zones with basics but you have to first find those vendors, which is very cumbersome. Perhaps a basic furniture vendor that sells furniture for gold in each capital city can help with this problem.
    2. A separate inventory for furniture like a crafting bag will help manage the new furniture items. I constantly had full inventory issues on PTS and it hurt creativity. 2000+ items will be added this patch and a separate furniture inventory will improve player quality of life.
    3. I think a Fallout 4-style workshop inventory that you can deposit furniture into will help create teamwork and player interactivity. Any player who has building access to your home would then draw from that workshop inventory to place objects as opposed to the current system where they can only move already-placed objects. Team building is fun :)
    4. A feature to auto-furnish already purchased homes with either crowns or a ton of gold will be really awesome for the slightly less creative types such as me. Although you can buy pre-furnished homes on the crown store, you can't auto-furnish homes that were purchased unfurnished. Allowing purchased homes to be auto-furnished can drive crown store sales. Some people may prefer to do a mix (buying a manor with gold and auto-furnishing it with crowns) as opposed to not using crown store at all.
    5. NPCs for hire such as bards, bartenders, partygoers, cows, etc. Big homes are cool, but they feel very lonely and empty. Having NPCs in them like you could in Skyrim and FO4 and other Bethesda games will make it feel more like a true homestead. And with this in mind, having farm animals that you can purchase multiples of (cows, sheep, pigs, guars) will be fun for creating a ranch or a farm. Possibilities are endless with NPCs.
    6. Lastly, please consider removing the 10 cap on Collectibles such as pets, mounts or Assistants, and let them be part of the overall 700 furniture cap.
    Edited by Stormahawk on January 24, 2017 8:57PM
  • Zakor
    Zakor
    ✭✭✭
    Just two things and I'm actually happy:
    1. Improve the editor so that I can rotate the camera while placing an object (with the arrow keys for example). Else placing objects in certain places with correct rotation is very difficult to impossible.
    2. Item caps should be raised by at least 50%. Started decorating the "Strident Springs Demesne" and DAMN I already hit around 200 items just with the yard and I'm not half way done with what I wanted to build. 500 for such a big house seems more legit. Even with Eso Plus you "just" get 600. That just seems too low. Also just 4 collectables seems a bit low. Should be around 10 or even more.

    EDIT:
    Stormahawk wrote: »
    • I think a Fallout 4-style workshop inventory that you can deposit furniture into will help create teamwork and player interactivity. Any player who has building access to your home would then draw from that workshop inventory to place objects as opposed to the current system where they can only move already-placed objects. Team building is fun :)

    THAT one please. I consider buying a house with two of my friends. But I would have to buy/get/craft all the furniture since it will be my house. So I would have to throw everything into the house for them to be able to place that. Such an workshop inventory would be a great solution!
    Edited by Zakor on January 25, 2017 3:26PM
  • Danikat
    Danikat
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ok we REALLY need something to give a sense of scale when previewing items.

    I was just re-doing the garden in Mournoth Keep and I bought a bunch of trees which seemed about the right size to fill up some space. It turns out most of the ones I picked are about as tall as the 2 storey house and completely fill one of the big open spaces in the yard on their own.

    I know the preview system isn't finished yet but I just want to reiterate that the final version really needs to make it clear how big items are, and somehow work for everything from the smallest utensils to the biggest trees.

    (On the plus side I have plenty of big trees to decorate Serenity Falls.)
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • zayven
    zayven
    Screenshot_20170125_140117.png

    This is happening for me now in the preview screen. I'm not sure if this is as intended with the new preview system or not, but just in case it's not!

    I do very much appreciate being able to see a complete object now before placing it, but as others mentioned this does also make it impossible currently to know the scale of the object. Maybe adding some sort of static object and ability to zoom in or out? I know I'd love this in the preview system for the crown store as well. The lack of ability to zoom in previews makes it difficult to judge a lot of things!
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    zayven wrote: »
    Screenshot_20170125_140117.png

    This is happening for me now in the preview screen. I'm not sure if this is as intended with the new preview system or not, but just in case it's not!

    I do very much appreciate being able to see a complete object now before placing it, but as others mentioned this does also make it impossible currently to know the scale of the object. Maybe adding some sort of static object and ability to zoom in or out? I know I'd love this in the preview system for the crown store as well. The lack of ability to zoom in previews makes it difficult to judge a lot of things!
    I'm assuming the background, when completed, will have some things in it that are useful for determining scale, otherwise they could just leave it as it is.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Danikat
    Danikat
    ✭✭✭✭✭
    ✭✭✭✭✭
    Interestingly I just noticed that effects like rain and lightning still affect objects in the preview window, and the rain is scaled to the object - if I preview the (small) Mushroom, Brown Gilled I can see individual raindrops landing on it, whereas if I preview Mushroom, Huge Chanterelle it's more of a constant flickering pattern - because the camera is further away.

    Now this might just be a hold-over from the old system, but it could also be that the plan is to let us see objects 'in situ' in the place we were standing when we previewed them, but with the camera zoomed out.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Shimmer
    Shimmer
    ✭✭✭✭✭
    without reading all 8 pages not sure if anyone mentioned this. I really wish you could drag the object with your mouse and place it, I am finding I am having to move my character to the right position to get it in the right spot.
    YouTube | Twitter | Twitch | The Differently Geared

    Mistakes must be carelessly planned.
  • OMA
    OMA
    ✭✭✭
    The preview on large items is MUCH improved. However there are still a couple of features needed for the preview.

    When looking at a small item like a spoon, it is zoomed so far away that I can't see it very well at all. Also if an item is flat, I don't know what it looks like.

    So please add in:

    1. A way to ZOOM in and out on an item.
    2. A way to tilt the item to view it in different positions.

    I know the background texture is still a work in progress.

    Thanks for the update!
  • Kikki_Wintersong
    Sylance9 wrote: »
    without reading all 8 pages not sure if anyone mentioned this. I really wish you could drag the object with your mouse and place it, I am finding I am having to move my character to the right position to get it in the right spot.

    Yep, different people have written in different posts that the Editor as it is, attached to the character's movement is ridiculous, hard to use, unconfortable and silly because we all have played other games, at least Rift, where the Editor is super simple and userfriendly. Our comments were pre-patch. Post patch the Editor is still the same, no changes, so I doubt we'll have a good Editor when Homestead goes live. :(
  • mainarhont
    mainarhont
    ✭✭
    What is the category with the elements without icons and titles for 3 patch notes hanging?
    99e31d178414b4be42630d18ee9536.png

    Chairs. Chairs, if used at least some of them were workers, but now they have become non-usability of all.
    89c9c3df7f7af1d72b7373666981a0.png
    7b782cb568b6bc8085c1d036261eb1.png

    In section "Trees" contains all pile up. And the trees and plants and stones.
    4a4c4b1ad8aba5337e5f023292c8ef.png

    In the windows of the description of objects does not correspond to the object grade

    c51c8e3f28d1cb93cf71eb9d30e786.png
    in the first screenshot in the three objects. In the selection and the first two on the list.

    cc7808ca41c597e7f5cb0559ef9d1d.png
    in the second, all four thrones.

    You can not view the object is selected in the screenshot
    54f1184f35be2efe2d864fcffd466c.png

    Two absolutely identical subject in the category, or is it the idea of the author? =)
    d3f8773e33837a9ab742b18c835c72.png


  • Tyrobag
    Tyrobag
    ✭✭✭✭✭
    ✭✭
    Crafting signs disappear (pop out of existence) if you look down from them. A bit silly for a sign that hangs overhead.
    Edited by Tyrobag on January 29, 2017 2:33PM
  • Wolfenbelle
    Wolfenbelle
    ✭✭✭✭✭
    The housing editor is severely complicated and has these problems (using PC, keyboard and mouse):
    • No way to easily move an object straight up or down.
    • Can't use simple intuitive keyboard controls like the up, down, right and left arrows (and their analogs on PS and Xbox). Must use those six numbered controls (blue, green, pink/red) that only rotate an object.
    • The 'T' control doesn't appear to do anything.
    • Severe inability to place an object with precision, especially placing something on any surface without having it either float above or wind up under the surface.
    • Using the align control (right mouse button) produces strange effects instead of true alignment.
    • Some objects can be copied/duplicated and others can't, but why and how they are duplicated remains a mystery. Sometimes it seems to happen just by selecting an object, whether or not you want to duplicate it. Other times no matter how you try to duplicate an object, nothing happens.
    • As others have noted, scale is impossible to judge when selecting an object out of the place, purchase and retrieve features.
    I'm sure there are examples of much more intuitive editors in other games. I was a member of Second Life in the early years of that virtual world. Everything in Second Life is created by the members, and the building tools are very robust. Although I would not expect those types of building tools in a game like ESO, surely it must be possible to offer a less complicated, more intuitive housing editor than what currently exists on the PTS.

    Edited by Wolfenbelle on January 30, 2017 2:18AM
  • Krainor1974
    Krainor1974
    ✭✭✭✭✭
    I placed 3 pets in animal cages along with a mount. Placed 3 other mounts to look like they were pulling carts and by the next day of the NA pts all were gone.
  • Danikat
    Danikat
    ✭✭✭✭✭
    ✭✭✭✭✭
    The housing editor is severely complicated and has these problems (using PC, keyboard and mouse):
    • No way to easily move an object straight up or down.
    • Can't use simple intuitive keyboard controls like the up, down, right and left arrows (and their analogs on PS and Xbox). Must use those six numbered controls (blue, green, pink/red) that only rotate an object.
    • The 'T' control doesn't appear to do anything.
    • Severe inability to place an object with precision, especially placing something on any surface without having it either float above or wind up under the surface.
    • Using the align control (right mouse button) produces strange effects instead of true alignment.
    • Some objects can be copied/duplicated and others can't, but why and how they are duplicated remains a mystery. Sometimes it seems to happen just by selecting an object, whether or not you want to duplicate it. Other times no matter how you try to duplicate an object, nothing happens.
    • As others have noted, scale is impossible to judge when selecting an object out of the place, purchase and retrieve features.
    I'm sure there are examples of much more intuitive editors in other games. I was a member of Second Life in the early years of that virtual world. Everything in Second Life is created by the members, and the building tools are very robust. Although I would not expect those types of building tools in a game like ESO, surely it must be possible to offer a less complicated, more intuitive housing editor than what currently exists on the PTS.

    No way to easily move an object straight up or down.
    Can't use simple intuitive keyboard controls like the up, down, right and left arrows (and their analogs on PS and Xbox).


    These are definitely an issue and if possible should be fixed.

    The 'T' control doesn't appear to do anything.

    The T control removes collision with other objects. With it off (the default) an object will automatically sit on top of the nearest surface and will only minimally clip through walls and other objects. With it on you can use the mouse wheel to bring objects closer or further away and could put them under the floor, inside a wall or inside another object. It also makes it easier to put them hovering in mid air.

    Sometimes turning it on is extremely useful, other times it's a complete pain. For example I always turn it on when I'm using stone slabs to build stairs up a wall because it enables me to embed them slightly in the wall so they look realistically fixed in place, and allows me to move them closer and further away with the mouse wheel without moving my character (which changes the camera angle). But I always turn it off if I'm trying to place objects on a table because otherwise it's extremely difficult to get them in the right place and not floating in the air.

    Severe inability to place an object with precision, especially placing something on any surface without having it either float above or wind up under the surface.

    I've always done this by making sure T is off (so they 'stick' to nearby surfaces) and then used the right-click Align option. I agree that option produces weird effects on some items (for example trying to align a tapestry to a wall positions it horizontally, not vertically) and on uneven surfaces if you're not careful where you click. But for things like tables and cabinets it works well.

    Some objects can be copied/duplicated and others can't, but why and how they are duplicated remains a mystery. Sometimes it seems to happen just by selecting an object, whether or not you want to duplicate it. Other times no matter how you try to duplicate an object, nothing happens.

    As far as I know there is no way to duplicate an object within the editor, and considering we have to buy each individual object with crowns or gold it seems highly unlikely to me that this would be an option.

    But if you have 2 or more identical objects in your inventory it will assume you want to place them all together, so once you put one down the next one will immediately appear 'in your hand' ready to be placed. For example if I have 3 mugs in my inventory and I put 1 on a table then wave the mouse around there will be 1 mug on the table and 1 waving around. If I place the 2nd one it will happen again, but once I've placed the 3rd and there are no more in my inventory my 'hand' will be empty until I select another object. If you just want to place 1 all you need to do is place it and then press R to put the 2nd one back in your inventory.

    I actually find this very useful because when I buy multiples of an object I usually do want to place several of them together - like 3 mugs on a table, 6 stone slabs to make stairs, 4 chairs around a table etc. It's less of a pain to press R to clear an object I don't want to place than to keep opening the menu and scrolling through to find something I just had.

    As others have noted, scale is impossible to judge when selecting an object out of the place, purchase and retrieve features.

    Hopefully when they add the background into the new preview tool it will fix this problem. They originally said the preview system wouldn't be available at all until release (before it was using the crown store preview where the camera doesn't zoom out so it only worked with very small objects).

    If the background doesn't give us a sense of scale you can guarantee ZOS will be hearing about it from a lot of us.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Wolfenbelle
    Wolfenbelle
    ✭✭✭✭✭
    Danikat wrote: »
    The 'T' control doesn't appear to do anything.

    The T control removes collision with other objects. With it off (the default) an object will automatically sit on top of the nearest surface and will only minimally clip through walls and other objects. With it on you can use the mouse wheel to bring objects closer or further away and could put them under the floor, inside a wall or inside another object. It also makes it easier to put them hovering in mid air.

    Severe inability to place an object with precision, especially placing something on any surface without having it either float above or wind up under the surface.

    I've always done this by making sure T is off (so they 'stick' to nearby surfaces) and then used the right-click Align option. I agree that option produces weird effects on some items (for example trying to align a tapestry to a wall positions it horizontally, not vertically) and on uneven surfaces if you're not careful where you click. But for things like tables and cabinets it works well.

    Some objects can be copied/duplicated and others can't, but why and how they are duplicated remains a mystery. Sometimes it seems to happen just by selecting an object, whether or not you want to duplicate it. Other times no matter how you try to duplicate an object, nothing happens.

    As far as I know there is no way to duplicate an object within the editor, and considering we have to buy each individual object with crowns or gold it seems highly unlikely to me that this would be an option.

    Thanks for the explanations. Much appreciated. Regarding the 'T', maybe there should be some indicator to let the user know when it is on and off. To me, it seems the mouse wheel moves things farther or closer with or without hitting 'T', but maybe once I hit 'T' it is always on? Confusing at minimum.

    Regarding copying, I have selected a sea plant on the shore of the big island homestead. Instead of letting me actually select that object, it gives me a duplicate. So now there are multiples of that sea plant. On the other hand and for example, if I select a rock or tree, I get that object, not a duplicate of it. Again, very confusing.

    Overall, it is an extremely clunky, inefficient housing editor. I'm speaking as someone who has literally built a huge scale model of New York's Guggenheim Museum in the Second Life virtual world. And, on the other size extreme, created jewelry pieces for my avatars to wear (rings, necklaces, bracelets, belly studs with tiny individual precious stones). To repeat -- I don't expect that kind of robust virtual housing/object editor in ESO, but also know without doubt that it is possible to develop a better housing/object editor than what we see on the ESO PTS so far.
    Edited by Wolfenbelle on January 30, 2017 12:46PM
Sign In or Register to comment.