Yes, I do quite a lot as a tank. Usually heavy attack with heroic slash to also maximize ultimate regeneration. But a DD that does that half the time will not pull enough DPS for any normal dungeon, let alone veteran. And heavy armor has neither the weapon damage and critical that medium has, nor the penetration and spell critical light does. Not to mention the regeneration passives for stamina and magicka respectively. Constitution passive doesn't work on DD or healer, because they should get hit a lot to proc it. Which they don't want to, because being hit with 5-7K from trash mobs and 20K from boss is not pleasant, even in heavy armor, when your health is ~17-18K.
And a dead healer is a useless healer. The biggest perk of heavy armor is the armor rating.
Yes, I do quite a lot as a tank. Usually heavy attack with heroic slash to also maximize ultimate regeneration. But a DD that does that half the time will not pull enough DPS for any normal dungeon, let alone veteran. And heavy armor has neither the weapon damage and critical that medium has, nor the penetration and spell critical light does. Not to mention the regeneration passives for stamina and magicka respectively. Constitution passive doesn't work on DD or healer, because they should get hit a lot to proc it. Which they don't want to, because being hit with 5-7K from trash mobs and 20K from boss is not pleasant, even in heavy armor, when your health is ~17-18K.
And a dead healer is a useless healer. The biggest perk of heavy armor is the armor rating.
I agree that it is all about delivery and also timing. I'm a max CP player but up until recently, mainly soloed through the storyline. I'm still learning the ins and outs of dungeon running. There are many players who know each dungeon, each boss fight strategy like the back of their hand. I don't mind tips on the fights or even skill recommendations if needed. What I don't appreciate is "advice" like "learn the basics before coming to a dungeon." Even had a guildie a few weeks ago rage at our group for a bunch of instant death in one of the vet dungeons. Attempted to explain that red was bad in a condescending way. It was fairly disheartening.
OP, it was nice that you stuck around in the dungeon to help. I try to do the same even if I see that the group may be a challenge. I only drop if people start squabbling or do really dumb things like run ahead, agro the entire room then gripe when it is a wipe. The first "gogogo" or "heals fail" comment I hear, I'm usually out of there with an automatic drop group.
KoshkaMurka wrote: »Also I think that One Tamriel open world scaling might be beneficial in this regard, it actually motivates people to cooperate to kill world bosses and to use characters abilities instead of light attacks... That being said, a few tutorials about dungeon roles and such wouldnt hurt.
Yes, I do quite a lot as a tank. Usually heavy attack with heroic slash to also maximize ultimate regeneration. But a DD that does that half the time will not pull enough DPS for any normal dungeon, let alone veteran. And heavy armor has neither the weapon damage and critical that medium has, nor the penetration and spell critical light does. Not to mention the regeneration passives for stamina and magicka respectively. Constitution passive doesn't work on DD or healer, because they should get hit a lot to proc it. Which they don't want to, because being hit with 5-7K from trash mobs and 20K from boss is not pleasant, even in heavy armor, when your health is ~17-18K.
And a dead healer is a useless healer. The biggest perk of heavy armor is the armor rating.
anitajoneb17_ESO wrote: »
This is so wrong.
The healer won't be dead if the tank does his job and keeps aggro.
A healer without magicka is a useless healer.
The sooner you learn that, the better.
anitajoneb17_ESO wrote: »
new is new, and why on earth would you rely on a guide instead of a guildy standing right in front of you that clearly is good at a mdk.
This is so wrong.
The healer won't be dead if the tank does his job and keeps aggro.
A healer without magicka is a useless healer.
The sooner you learn that, the better.
Although technically you are right, that it's the tank's task to keep everyone's aggro, you are assuming every team you will ever partake in is perfectly set for its tasks as you see optimal.
Firstly, there is more than one way to manage resources and to be effective, not just the one build or one pack of options: I've seen some unexpected results at times.
And secondly, unless you are going on a run with a team that you know well and have had a good briefing beforehand, always expect the unexpected - to me, honestly, that adaptation is part of the fun in doing group dungeons, as it becomes less mechanical.
Still, I am talking about myself personally only here.
I'm sorry, but nothing says "noob" like a healer or damage dealer doing group dungeons in heavy armor.
KoshkaMurka wrote: »Maybe super easy overland pve is a part of the problem.
I'm sorry, but nothing says "noob" like a healer or damage dealer doing group dungeons in heavy armor.
Yes, this might save you on certain occasions where other group members perform particularly bad.
But in the end, your own performance will be terrible in comparison to healers that use light armor.
If I knew that one of my guildies is wearing HA as DD or healer, and there was nothing I could say to convince him otherwise, I simply wouldn't play with him.
He'd be basically hopeless.
Note, I am not saying "this set" or "that set".
Light Armor.
I think this covers a lot of variety and build diversity, don't you think?
Here is a long list of sets that are considered healing sets:
Spoiler
Can you notice what they have in common?
You guessed it!
They're Heavy Armor!
Because that is exactly what a healer needs.
/sarcasm
You know, for a game that has a slogan "play how you want" they sure are giving you nudges in the way the game is supposed to be played.
Take advice from experienced players and stop trying to reinvent the wheel
All I can tell you is that I, personally, would never leave a guildmate hanging because he doesn't play with optimal role equipment and skills - that is not proper random group behaviour for me and it certainly would be worse with a guildmate. If guildmates don't help each other then what's the purpose?
The good thing in ESO is that anyone can form their own guild with their own precepts and certainly one of them can be types of armor for each role, etc. I do think, however, that you cannot expect that from a random group finder, even though the case you presented was not the norm.
All I can tell you is that I, personally, would never leave a guildmate hanging because he doesn't play with optimal role equipment and skills - that is not proper random group behaviour for me and it certainly would be worse with a guildmate. If guildmates don't help each other then what's the purpose?
The good thing in ESO is that anyone can form their own guild with their own precepts and certainly one of them can be types of armor for each role, etc. I do think, however, that you cannot expect that from a random group finder, even though the case you presented was not the norm.
I have never asked, nor will I ever ask for "optimal" builds.
If I am asking too much if I"require" the healer to be in light armor, then I guess I really must be elitist.
The fictional scenario where I said I would give up on a guildmate was if he did not accept advice from me (see, that is called helping each other) and he would persist using Heavy Armor as a healer.
I am not saying it is impossible to heal in Heavy armor.
Heck, I even have a HA templar in Heavy armor that can simultaneously tank and heal.
But if you already have a dedicated tank in the group, and your sole role is to heal, wearing Heavy Armor only scews your performance.
If you are to stubborn to realize and accept that, I got nothing else to help you with.
The problem with ESO is that people like yourself tend to treat such basic logic as "elitist requirements" since the game itself does not impose basic logical requirements on the players.
Or fails to teach them such basics.
Because, even though all healing sets are light armor sets, there are people that still find it more logical to strap on platemail for healing.
@Zyrudin
Here is a long list of sets that are considered healing sets:Combat Physician SetCan you notice what they have in common?
Healer's Habit Set
Healing Mage Set
Lamia's Song Set
Light Speaker Set
Prayer Shawl Set
Robes of Transmutation Set
Sanctuary Set
Stendarr's Embrace Set
Spell Power Cure Set
Twilight Remedy Set
Gossamer Set
You guessed it!
They're Heavy Armor!
Because that is exactly what a healer needs.
/sarcasm
You know, for a game that has a slogan "play how you want" they sure are giving you nudges in the way the game is supposed to be played.
Take advice from experienced players and stop trying to reinvent the wheel.
Yes, I do quite a lot as a tank. Usually heavy attack with heroic slash to also maximize ultimate regeneration. But a DD that does that half the time will not pull enough DPS for any normal dungeon, let alone veteran. And heavy armor has neither the weapon damage and critical that medium has, nor the penetration and spell critical light does. Not to mention the regeneration passives for stamina and magicka respectively. Constitution passive doesn't work on DD or healer, because they should get hit a lot to proc it. Which they don't want to, because being hit with 5-7K from trash mobs and 20K from boss is not pleasant, even in heavy armor, when your health is ~17-18K.
And a dead healer is a useless healer. The biggest perk of heavy armor is the armor rating.
This is so wrong.
The healer won't be dead if the tank does his job and keeps aggro.
A healer without magicka is a useless healer.
The sooner you learn that, the better.
Yesterday, the guy who gave me food, so I wouldn't keep getting one shot, also talked to the group about AoE skills.
We were in Skyreach Catacombs on the last boss with mobs of spirits. The spirits were overwhelming us and we were dining a lot. So he had us slot AoE skills, and use those on the mob while he worked on the boss. We did it in like a minute.
It never occurred to me that AoE attacks were a tactic on mobs.
He also tried to help a magic sorc in the group to change armor and staff, but she didn't have the right stuff. He asked her how she expected to get through dungeons, and she said she always plays solo.
I felt bad because she's a friend and I invited her to join.
But she took his advice, and we finished a happy group.
As I've stated, if you question my style and tactics, I want you to tell me, and help me if you can.
If I am asking too much if I"require" the healer to be in light armor, then I guess I really must be elitist.
I agree that it is all about delivery and also timing. I'm a max CP player but up until recently, mainly soloed through the storyline. I'm still learning the ins and outs of dungeon running. There are many players who know each dungeon, each boss fight strategy like the back of their hand. I don't mind tips on the fights or even skill recommendations if needed. What I don't appreciate is "advice" like "learn the basics before coming to a dungeon." Even had a guildie a few weeks ago rage at our group for a bunch of instant death in one of the vet dungeons. Attempted to explain that red was bad in a condescending way. It was fairly disheartening.
OP, it was nice that you stuck around in the dungeon to help. I try to do the same even if I see that the group may be a challenge. I only drop if people start squabbling or do really dumb things like run ahead, agro the entire room then gripe when it is a wipe. The first "gogogo" or "heals fail" comment I hear, I'm usually out of there with an automatic drop group.
If a player doesn't understand the basics, like what his class/armor/weapon skills actually do and how they scale on his stats it's almost impossible to explain more complicated things like skill rotation and mechanics. For example taking the example of Banished Cells I, if the "healer" is a hybrid build in heavy armor, the heavy attacks from his staff may not be strong enough to break the balls until they reach the boss. Not to mention that his healing skills won't be able to fill the other player's health pools. I've seen a lot of fails like that. But in normal dungeon I slot vigor instead of talons and simply carry on. But there is only so much a properly geared, experienced player may compensate for:
- normal dungeons can be soloed, with one actual player and 3 spectators
- in vanilla game veteran dungeons and normal DLC ones a bad player, especially DD, can be carried
- in DLC veteran dungeons every failure and misunderstanding of the dungeon mechanics can lead to group wipe and inability to finish the dungeon.
I can think of one instance where the game suggests something, and it's a bad one: In character creation, the character preview puts a DK in heavy armor with sword and board, a sorc in light armor with a staff, a nightblade in medium armor with dual-wield, and a Templar in heavy armor and a 2-hander.Doctordarkspawn wrote: »When the hell does the game ever even give you a suggestion on how to build?
Doctordarkspawn wrote: »Doctordarkspawn wrote: »
Seriously?
Those three players had a combined DPS of 4k.
I am sorry if I wanted to tell them that is nowhere near enough.
If that makes me elitist, then I'll happily wear the tag.
You on the other hand can go play with these players.
Knock yourself out.
***.
Yes, insulting people and telling them they dont know how to play in the most blunt way possible makes you look like an eliteist. And that, is the most polite name I could use. "Nothing worse than a know it all" Was the exact term used. A know it all to most people is someone who acts like they have all the answers, being unintentionally insulting because of course, they know how to do it better.
And when people feel insulted their less likely to lisen.
And that's about all there is to say really. And, and this is why we cant have nice things like difficulty without making it for like 10% of the playerbase. Sorry if that wasn't what you wanted to hear.
First of all @Doctordarkspawn you are barking at the wrong tree.
I was never insulting, I know how elitist some people can be, and I don't want to be one of those people.
In fact, that kind of people that get agitated quickly and start insulting right away are the ones that will bail on the group quickly.
They don't have the patience of sticking around and helping players.
Telling someone that he does not know something is not insulting if he or she is willing to take the advice.
If he is not willing to accept help, then yes, this comes off as insulting.
I have run PUGs through veteran Imperial City Prison.
First time there for three players, I was the only one to ever beat the dungeon.
As soon as the PUG formed, I noticed some low CPs in the group and asked if there is anyone that knows the dungeon.
When they all responded this was their first time, I didn't insult or belittle them, I started giving them instructions (via text chat damnit) on how the mechanics there worked and what the appropriate tactics were.
They were patient.
They were willing to learn.
They listened to what was said.
And after a while they got out of the hardest dungeons (at the time), grateful that there was someone to show them the ropes.
They did not have best in slot legendary gear.
They did not have great DPS.
They had willpower and a hunger to improve.
So you see,
depending on how you take it.
All I can tell you is that I, personally, would never leave a guildmate hanging because he doesn't play with optimal role equipment and skills - that is not proper random group behaviour for me and it certainly would be worse with a guildmate. If guildmates don't help each other then what's the purpose?
The good thing in ESO is that anyone can form their own guild with their own precepts and certainly one of them can be types of armor for each role, etc. I do think, however, that you cannot expect that from a random group finder, even though the case you presented was not the norm.
I have never asked, nor will I ever ask for "optimal" builds.
If I am asking too much if I"require" the healer to be in light armor, then I guess I really must be elitist.
The fictional scenario where I said I would give up on a guildmate was if he did not accept advice from me (see, that is called helping each other) and he would persist using Heavy Armor as a healer.
I am not saying it is impossible to heal in Heavy armor.
Heck, I even have a HA templar in Heavy armor that can simultaneously tank and heal.
But if you already have a dedicated tank in the group, and your sole role is to heal, wearing Heavy Armor only scews your performance.
If you are to stubborn to realize and accept that, I got nothing else to help you with.
The problem with ESO is that people like yourself tend to treat such basic logic as "elitist requirements" since the game itself does not impose basic logical requirements on the players.
Or fails to teach them such basics.
Because, even though all healing sets are light armor sets, there are people that still find it more logical to strap on platemail for healing.
Sure, I can accept your position on that, of course it's logical what you are saying. Numbers don't lie, but there are several ways to work them too.
What it isn't logical is for you to expect that kind of reasoning to be the norm in Random Group finder. Recruit within your guild for group runs or create a different guild for players who abide by those terms for group events.
"People like myself", despite understanding and even putting into practice that kind of logic behind certain build decisions, do not try to force a change in casual or random people who just happened to group up, but rather prefer to first adapt to the circumstances and then, if people are interested in learning a few things or getting a few tips, they will approach us and ask.
I can understand that play time is limited, of course. We all have our jobs and real lives, for sure. However, unless you are willing and able to put together a guild with like-minded people to go on dungeon runs "the logical way" (no sarcasm intended, just a label), if you use the random finder you'll just need to accept that you will probably not have an efficient a run as you'd prefer and adapt to whomever is there.
Relax and play the game.