I'm so not looking forward to getting into grouping. I'm only level 10 (level 10, not 50+ cp or whatever level 10.) and if it's people like you that are going to lose your cool because of the way I'm playing it's going to suck the fun out of it for me so fast.
I also feel, that some fresh players choose the bows because, as already mentioned above, it's a cool looking weapon and "it rocks like in Skyrim".
Only a few compare the weapon stats and overall damage per second with other CP or non CP players (guildies for example) to see if their bow build is good enough. Yes, maybe enough for sniping from stealth in overland mobs, but not enough for dungeon.
Even less understand that bow is probably one od the worst for group activities in this game, because it needs a mastery in understanding of how to effectively mix the abilities with light/heavy attacks. Most newbies playing nightblade with bow don't know how to self-heal, when to heal, don't use Draining Shot, don't know how the Leeching Strikes works for sustain when they are low on stamina.
They prefer to yell for everybody else, especially templars, because templars refuse to give shards to nightblades when they depleted all stam for sniping. Man, these people are annoying me so much.
Oh my goodness do I have a similar story from last night. The group finder placed me with a Tank over 500 CP, one DD just over 300 CP, and the other DD just over 200. I was the healer, at the CP cap, not that it matters. The Tank mostly knew what he was doing, but the DDs were another story. One of them was a stam NB or DK (I don't remember) using DW and Bow, and the other was a Sorc using... wait for it... Destro and 2H. Now, you're probably thinking that the Sorc must've done little to no damage at all, considering the weapons he chose to use... Wrong! Of the two DDs, he did most of the damage, while the other dude spammed Steel Tornado with light attacks in between while occasionally switching to his bow bar to apply buffs and caltrops. And when I say spammed Steel Tornado, I mean for single target boss fights as well.
Anyway, needless to say, the dungeon was a bit of a grind, but we made it through to the last boss... Until it started to spawn adds. I kid you not, the spin-to-win spamming DD then proceeded to light attack every single add INSTEAD of spinning to win, and with the low damage output, the continuous spawn of adds, and the tank dying to a one-shot, we wiped.
At that point I had about enough, so I asked, "Hey, why are you just spamming Steel Tornado on the boss? You should try throwing other attacks like Poison Injection, Rending Slashes and Endless Hail in too, and using a single target attack skill on the boss. Save your AOE for the adds."
This guy then PULLED THE BOSS, stopped fighting after about five seconds, and said "Are you blind? I'm light attack weaving in between. And my steel tornado does 20k dps while my flurry does 18k."
And just to throw it out there, I was wearing fully upgraded SPC and Aether, and so was already buffing him like crazy... I got a bit more annoyed at this point and stated this fact, which, hey, perhaps wasn't the politest way to go about saying it, but I digress.
This dude next typed out his rotation in chat (which, surprise surprise, consisted of spin to win, class buff, caltrops and light attacks), said "This is a joke", and left the group... all while the poor tank and other DD are still in combat, having chipped away at 3% of the boss's health while this conversation went on, bless them!
In this guy's mind I had completely no clue what I was talking about. I mean, I'm not the the best DD in the game, but I know that spamming an AOE skill on a single target boss fight is not the way to go. Some people simply refuse to be helped.
Oh yeah, this reminds me.
Did I mention that the destro resto Sorc had the Hurricane Morph?
That sounds like a hybrid build to me. Hybrid builds can work. They're just naturally inferior to pure builds thanks to ZOS. They have their place, and group dungeons really isn't one of them. However, a fully golded optimized hybrid can potentially out DPS an unskilled undergeared pure build with a bad rotation. =D
bigredsnake wrote: »
Yeah because some of us liked the role playing aspect of these games. But you MMO heads want the same thing in every MMO you ever play. You don't care about the lore, the storyline, you just wanna grind for gear, kiss up to a guild, and make a build that is the exact same as everyone else's in that role's build. I don't even know why these games offer lots of choices since you guys all want your healer, tank, dpses, mana healers (thank God ESO didn't do that snoozer), etc to all be the exact same thing for their power set.
It gets old if you're actually trying to attract anyone other than you guys. Frankly they should ignore you guys, you're mostly addicts anyways, you'll play regardless until enough of your friends move on the next MMO fix. You won't leave and most of you can't anyways barring something really radical.
Also most gamers can't stand MMO heads and we're just here because we liked Skyrim. Also we blame all of you for the tone down in violence. I know it gets in the way of all those stupid numbers you have to have. You probably play in 3rd person with the camera zoomed out because there's nothing more Elder Scrolls than that.
Yes, I also can give shards if I am not overcrowded but usually the problem is when healer does his part well, but is surrounded by mobs and need to use rather puncturing sweeps for self defence, because DDs cannot kill mobs fast enough with their low dps and tank focuses on boss.I understand.
Though, despite all your sound reasoning, I personally would never refuse to throw a shard due to wasted resources. I may fail to do so if I am overcrowded and have to defend myself, but never out of spite.
I'm so not looking forward to getting into grouping. I'm only level 10 (level 10, not 50+ cp or whatever level 10.) and if it's people like you that are going to lose your cool because of the way I'm playing it's going to suck the fun out of it for me so fast.
I also tend to agree with you about the OP in this thread. Initially I thought he had a point but after reading more and more of what he says, plus what the healer from the group in question had to say, I think the OP is the problem.
But please take it from me, it's incredibly rare to have any form of issue in a group. I have been playing since beta and I've seen it a handful of times. e.g. I've been heavily playing in random groups since the beginning of the Festival and all have been exemplary.
Please do not be put off by this thread and others like it. Keyboard warriors come to the forum to whine, but real warriors are too busy in game to whine!
Two main reasons.The communication was almost non existent from their part. I believe their english (lol why is your forum saying this word is misspelled)
Doctordarkspawn wrote: »
Doctordarkspawn wrote: »I agree that it is all about delivery and also timing. I'm a max CP player but up until recently, mainly soloed through the storyline. I'm still learning the ins and outs of dungeon running. There are many players who know each dungeon, each boss fight strategy like the back of their hand. I don't mind tips on the fights or even skill recommendations if needed. What I don't appreciate is "advice" like "learn the basics before coming to a dungeon." Even had a guildie a few weeks ago rage at our group for a bunch of instant death in one of the vet dungeons. Attempted to explain that red was bad in a condescending way. It was fairly disheartening.
OP, it was nice that you stuck around in the dungeon to help. I try to do the same even if I see that the group may be a challenge. I only drop if people start squabbling or do really dumb things like run ahead, agro the entire room then gripe when it is a wipe. The first "gogogo" or "heals fail" comment I hear, I'm usually out of there with an automatic drop group.
If a player doesn't understand the basics, like what his class/armor/weapon skills actually do and how they scale on his stats it's almost impossible to explain more complicated things like skill rotation and mechanics. For example taking the example of Banished Cells I, if the "healer" is a hybrid build in heavy armor, the heavy attacks from his staff may not be strong enough to break the balls until they reach the boss. Not to mention that his healing skills won't be able to fill the other player's health pools. I've seen a lot of fails like that. But in normal dungeon I slot vigor instead of talons and simply carry on. But there is only so much a properly geared, experienced player may compensate for:
- normal dungeons can be soloed, with one actual player and 3 spectators
- in vanilla game veteran dungeons and normal DLC ones a bad player, especially DD, can be carried
- in DLC veteran dungeons every failure and misunderstanding of the dungeon mechanics can lead to group wipe and inability to finish the dungeon.
1. When the hell does the game ever even give you a suggestion on how to build?
2. How are players able to build characters worth a damn if the game does not even bother to give them a sample build?
It's a larger problem, and it needs to be adressed, either now or in update 13. Until then it's no suprise when people fail, the game never gave them the tools to succeed in the first place. It never taught them mechanical synergies or what armor to wear. It never gave them so much as a 'you should probs not wear heavy armor'. Because the game has been so far warped from the design it was originally and nobody thought to give a buyers guide to the broken mess they created.
TLDR: When Zeni gives a sample build, then people get to *** about pugs not knowing wtf to do. (Not saying you did. Just making a point.)
Wow.
This thread finally took the turn into "OP is the problem, he's a whiney sissy that has a problem with every group."
I am Stormproof.
I don't need such groups, I can solo normal BC2 any day of the week.
And I certainly don't need to hear *** like this about me being the know it all common denominator.
See, posts like your really prove the scrub mentality is real and kicking.
Doctordarkspawn wrote: »I agree that it is all about delivery and also timing. I'm a max CP player but up until recently, mainly soloed through the storyline. I'm still learning the ins and outs of dungeon running. There are many players who know each dungeon, each boss fight strategy like the back of their hand. I don't mind tips on the fights or even skill recommendations if needed. What I don't appreciate is "advice" like "learn the basics before coming to a dungeon." Even had a guildie a few weeks ago rage at our group for a bunch of instant death in one of the vet dungeons. Attempted to explain that red was bad in a condescending way. It was fairly disheartening.
OP, it was nice that you stuck around in the dungeon to help. I try to do the same even if I see that the group may be a challenge. I only drop if people start squabbling or do really dumb things like run ahead, agro the entire room then gripe when it is a wipe. The first "gogogo" or "heals fail" comment I hear, I'm usually out of there with an automatic drop group.
If a player doesn't understand the basics, like what his class/armor/weapon skills actually do and how they scale on his stats it's almost impossible to explain more complicated things like skill rotation and mechanics. For example taking the example of Banished Cells I, if the "healer" is a hybrid build in heavy armor, the heavy attacks from his staff may not be strong enough to break the balls until they reach the boss. Not to mention that his healing skills won't be able to fill the other player's health pools. I've seen a lot of fails like that. But in normal dungeon I slot vigor instead of talons and simply carry on. But there is only so much a properly geared, experienced player may compensate for:
- normal dungeons can be soloed, with one actual player and 3 spectators
- in vanilla game veteran dungeons and normal DLC ones a bad player, especially DD, can be carried
- in DLC veteran dungeons every failure and misunderstanding of the dungeon mechanics can lead to group wipe and inability to finish the dungeon.
1. When the hell does the game ever even give you a suggestion on how to build?
2. How are players able to build characters worth a damn if the game does not even bother to give them a sample build?
It's a larger problem, and it needs to be adressed, either now or in update 13. Until then it's no suprise when people fail, the game never gave them the tools to succeed in the first place. It never taught them mechanical synergies or what armor to wear. It never gave them so much as a 'you should probs not wear heavy armor'. Because the game has been so far warped from the design it was originally and nobody thought to give a buyers guide to the broken mess they created.
TLDR: When Zeni gives a sample build, then people get to *** about pugs not knowing wtf to do. (Not saying you did. Just making a point.)
Err a quick look at the various skills and passives. Eg light armour- magiick regen amongst others, Medium stamm regen, Heavy mitigation . It's all their you just have to look and read .
Dosn't take a brain surgeon to work out that if you heal or are a magic dps light is the way to go.
Wow.
This thread finally took the turn into "OP is the problem, he's a whiney sissy that has a problem with every group."
I am Stormproof.
I don't need such groups, I can solo normal BC2 any day of the week.
And I certainly don't need to hear *** like this about me being the know it all common denominator.
See, posts like your really prove the scrub mentality is real and kicking.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »I agree that it is all about delivery and also timing. I'm a max CP player but up until recently, mainly soloed through the storyline. I'm still learning the ins and outs of dungeon running. There are many players who know each dungeon, each boss fight strategy like the back of their hand. I don't mind tips on the fights or even skill recommendations if needed. What I don't appreciate is "advice" like "learn the basics before coming to a dungeon." Even had a guildie a few weeks ago rage at our group for a bunch of instant death in one of the vet dungeons. Attempted to explain that red was bad in a condescending way. It was fairly disheartening.
OP, it was nice that you stuck around in the dungeon to help. I try to do the same even if I see that the group may be a challenge. I only drop if people start squabbling or do really dumb things like run ahead, agro the entire room then gripe when it is a wipe. The first "gogogo" or "heals fail" comment I hear, I'm usually out of there with an automatic drop group.
If a player doesn't understand the basics, like what his class/armor/weapon skills actually do and how they scale on his stats it's almost impossible to explain more complicated things like skill rotation and mechanics. For example taking the example of Banished Cells I, if the "healer" is a hybrid build in heavy armor, the heavy attacks from his staff may not be strong enough to break the balls until they reach the boss. Not to mention that his healing skills won't be able to fill the other player's health pools. I've seen a lot of fails like that. But in normal dungeon I slot vigor instead of talons and simply carry on. But there is only so much a properly geared, experienced player may compensate for:
- normal dungeons can be soloed, with one actual player and 3 spectators
- in vanilla game veteran dungeons and normal DLC ones a bad player, especially DD, can be carried
- in DLC veteran dungeons every failure and misunderstanding of the dungeon mechanics can lead to group wipe and inability to finish the dungeon.
1. When the hell does the game ever even give you a suggestion on how to build?
2. How are players able to build characters worth a damn if the game does not even bother to give them a sample build?
It's a larger problem, and it needs to be adressed, either now or in update 13. Until then it's no suprise when people fail, the game never gave them the tools to succeed in the first place. It never taught them mechanical synergies or what armor to wear. It never gave them so much as a 'you should probs not wear heavy armor'. Because the game has been so far warped from the design it was originally and nobody thought to give a buyers guide to the broken mess they created.
TLDR: When Zeni gives a sample build, then people get to *** about pugs not knowing wtf to do. (Not saying you did. Just making a point.)
Err a quick look at the various skills and passives. Eg light armour- magiick regen amongst others, Medium stamm regen, Heavy mitigation . It's all their you just have to look and read .
Dosn't take a brain surgeon to work out that if you heal or are a magic dps light is the way to go.
And yet things like bar setup, Buffs, rotation.
Plus the only time the game actually gives you any inclination on what to wear is the class select screen and it shows templar in heavy with a twohander, so there you go.
I guarentee if you had something like a sample deck from Secret world, this issue would be far less prevelent.
Doctordarkspawn wrote: »Wow.
This thread finally took the turn into "OP is the problem, he's a whiney sissy that has a problem with every group."
I am Stormproof.
I don't need such groups, I can solo normal BC2 any day of the week.
And I certainly don't need to hear *** like this about me being the know it all common denominator.
See, posts like your really prove the scrub mentality is real and kicking.
I think the discussion of how to teach people how to do their role is one worth having and Zenimax themselves should take into their own hands.
But given all you've done is go "I am Stormproof, I dont need this, you disagreeign with me proves my point", I dont think you were ever going to foster that discussion.
So yes, I think your an eliteist prick. The issue is still worth talking about, but it might be better if the conversation didn't include you.
Wow.
This thread finally took the turn into "OP is the problem, he's a whiney sissy that has a problem with every group."
I am Stormproof.
I don't need such groups, I can solo normal BC2 any day of the week.
And I certainly don't need to hear *** like this about me being the know it all common denominator.
See, posts like your really prove the scrub mentality is real and kicking.
Doctordarkspawn wrote: »But given all you've done is go "I am Stormproof, I dont need this, you disagreeign with me proves my point", I dont think you were ever going to foster that discussion.
So yes, I think your an eliteist prick. The issue is still worth talking about, but it might be better if the conversation didn't include you.
Wow.
This thread finally took the turn into "OP is the problem, he's a whiney sissy that has a problem with every group."
I am Stormproof.
I don't need such groups, I can solo normal BC2 any day of the week.
And I certainly don't need to hear *** like this about me being the know it all common denominator.
See, posts like your really prove the scrub mentality is real and kicking.
#skilledplayersmatter
There are still some of us who understand you and appreciate the content over the form/way of presenting it. It's what you say that matters, not how you say it. I'm sure all of us had similar experiences, in fact, now I have to go through it every day, since none of my guildmates want to run DLC pledges (maybe just with me), so I have to get people in /zone. It's really sad when they won't listen, but it's even worse when they try to make it seem when you are a problem, when it's clearly them.Doctordarkspawn wrote: »But given all you've done is go "I am Stormproof, I dont need this, you disagreeign with me proves my point", I dont think you were ever going to foster that discussion.
So yes, I think your an eliteist prick. The issue is still worth talking about, but it might be better if the conversation didn't include you.
And I for one think you're a moralist prick or whatever you call it. You should be thankful and appreciate an advice of a more experienced players, instead of whining that you don't like how he shares that advice. Not everyone comes from the same background, or the same age group, or even speaks English as the first language. So instead of focusing on stuff like how you feel about what he's saying, you need to focus on OBJECTIVE stuff as in what INFORMATION what he was saying contained.
It would indeed be nice if there was a way to separate two groups if we are annoying each other so much. But you don't want that , don't you? Cuz it'll be too much work when no one knows the fights + your excuse is that it's good to bring players together blahblah. Well then appreciate advises. I absolutely don't mind playing with new player or low cp players if they can follow instructions. Will pick such players over capped players who are being stubborn any day.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »I agree that it is all about delivery and also timing. I'm a max CP player but up until recently, mainly soloed through the storyline. I'm still learning the ins and outs of dungeon running. There are many players who know each dungeon, each boss fight strategy like the back of their hand. I don't mind tips on the fights or even skill recommendations if needed. What I don't appreciate is "advice" like "learn the basics before coming to a dungeon." Even had a guildie a few weeks ago rage at our group for a bunch of instant death in one of the vet dungeons. Attempted to explain that red was bad in a condescending way. It was fairly disheartening.
OP, it was nice that you stuck around in the dungeon to help. I try to do the same even if I see that the group may be a challenge. I only drop if people start squabbling or do really dumb things like run ahead, agro the entire room then gripe when it is a wipe. The first "gogogo" or "heals fail" comment I hear, I'm usually out of there with an automatic drop group.
If a player doesn't understand the basics, like what his class/armor/weapon skills actually do and how they scale on his stats it's almost impossible to explain more complicated things like skill rotation and mechanics. For example taking the example of Banished Cells I, if the "healer" is a hybrid build in heavy armor, the heavy attacks from his staff may not be strong enough to break the balls until they reach the boss. Not to mention that his healing skills won't be able to fill the other player's health pools. I've seen a lot of fails like that. But in normal dungeon I slot vigor instead of talons and simply carry on. But there is only so much a properly geared, experienced player may compensate for:
- normal dungeons can be soloed, with one actual player and 3 spectators
- in vanilla game veteran dungeons and normal DLC ones a bad player, especially DD, can be carried
- in DLC veteran dungeons every failure and misunderstanding of the dungeon mechanics can lead to group wipe and inability to finish the dungeon.
1. When the hell does the game ever even give you a suggestion on how to build?
2. How are players able to build characters worth a damn if the game does not even bother to give them a sample build?
It's a larger problem, and it needs to be adressed, either now or in update 13. Until then it's no suprise when people fail, the game never gave them the tools to succeed in the first place. It never taught them mechanical synergies or what armor to wear. It never gave them so much as a 'you should probs not wear heavy armor'. Because the game has been so far warped from the design it was originally and nobody thought to give a buyers guide to the broken mess they created.
TLDR: When Zeni gives a sample build, then people get to *** about pugs not knowing wtf to do. (Not saying you did. Just making a point.)
Err a quick look at the various skills and passives. Eg light armour- magiick regen amongst others, Medium stamm regen, Heavy mitigation . It's all their you just have to look and read .
Dosn't take a brain surgeon to work out that if you heal or are a magic dps light is the way to go.
And yet things like bar setup, Buffs, rotation.
Plus the only time the game actually gives you any inclination on what to wear is the class select screen and it shows templar in heavy with a twohander, so there you go.
I guarentee if you had something like a sample deck from Secret world, this issue would be far less prevelent.
I'll give you rotations, but come on if your a spell caster class surely it's common sense that you have to put points into magic and even maybe health wear what most mmo's use for magic classes ie, staff light armour and spells , not use a bow and stamina skills. Same if you choose a stam class just takes a little thinking and reading skill ect descriptions.
Blame alot on zos with play as you want.
Doctordarkspawn wrote: »Wow.
This thread finally took the turn into "OP is the problem, he's a whiney sissy that has a problem with every group."
I am Stormproof.
I don't need such groups, I can solo normal BC2 any day of the week.
And I certainly don't need to hear *** like this about me being the know it all common denominator.
See, posts like your really prove the scrub mentality is real and kicking.
I think the discussion of how to teach people how to do their role is one worth having and Zenimax themselves should take into their own hands.
But given all you've done is go "I am Stormproof, I dont need this, you disagreeign with me proves my point", I dont think you were ever going to foster that discussion.
So yes, I think your an eliteist prick. The issue is still worth talking about, but it might be better if the conversation didn't include you.
How am I supposed to react to players calling me a "keyboard warrior", or a "common denominator in bad groups"?
The issue here is real, and people are more likely to blame the one that pointed to it than to acknowledge that.
But hey, if you think the conversation might be better off without me, I just might as well go away so that you can all agree that I was the problem, so that you can continue to play Elder Faceroll Online in peace.