This has been an issue for a really long time.
There have been numerous threads and complaints how when someone finally gets grouped for a dungeon by the grouping tool, a high CP character will simply leave or kick a low level from group.
While I don't support such behavior, I guess I am left with no other choice than... simply stop using the grouping tool altogether.
Yesterday, I grouped for a random normal. I don't usually do normal dungeons, but I heard a rumor that helms drop from random normal dungeons so I applied to test it with my max CP DK tank.
As soon as I entered, I knew I was going to have a hard time because:But hey, I didn't want to be one of those that simply leave, so I stuck around. I mean, it's a normal dungeon. Only two more bosses to go, how long could that last?
- there were multiple low level players
- one was dcing non stop, so the "vote to kick" was triggered
- when I got into the dungeon, I noticed the group was already half way through the dungeon
Well, after the "vote to kick" got through, we were waiting for the 4th player. At this time the group was composed of two low leves (around lvl 20) and me. Many high CP players got allocated, but they instantly left the group. Until a CP66 came along as healer and we went to beat the boss.
The boss in question was Keeper Imiril from BC2.
As soon as we started I noticed something was terribly wrong. None of the players actually cast any skills besides an occasional BoL from the CP66 healer. Seriously, they all only used heavy and light attacks.
After a painful 5 minutes of this boss fight, instead of leaving the group like any other player would, I did the unthinkable -
I tried to help them and give them advice
The communication was almost non existent from their part. I believe their english (lol why is your forum saying this word is misspelled) was not really good, maybe even up to the point they didn't understand me.
It took me almost 4 minutes to get them to write which weapons and skills they use. At which point the CP66 started being rude and trying to hurry up the dungeon.
For your information, the composition of the group was:I did notice more skill usage on the next boss, but the fight was still mostly resto heavy attacks (from both sorc and temp) and bow light attacks from the low level with an occasional Poison Arrow.
- max CP DK tank - double 1H&S
- CP 66 templar healer - resto and DW
- level 19 sorcerer DD - resto and destro (although I have seen him use the destro only after my long speech)
- level 23 NB DD - 2h and bow (although I have only seen him use the bow)
After we finally beat the last boss (it took us almost 5 minutes to kill a 1,6kk boss where I as tank was doing 2k DPS meaning they collectively had around 4k DPS WITH MY HORNS AND IGNEOUS WEAPONS), the CP66 started to harass me.
Honestly, I can count one one hand how many people I have on my Block list (after two years of playing) but this guy got on my list promptly. My Friend list on the other hand is huge.
So, to conclude... the next time you see someone leave your group... it's because of people like this guy and the *** we have to eat in such groups.
Get your *** together, learn the game!
You can't go into group dungeons left clicking and then shitting all over the one person trying to help you.
SolarCat02 wrote: »But what if some of us like helping people learn to run dungeons?
N0TPLAYER2 wrote: »I just want to say, giving helpful advice is fine. Immediately asking what skills and weapons someone uses puts them on the defensive. I am healer, I can easily heal all content, possibly aside from a few vet trials, and when someone asks me before the dungeon even starts what I'm using I get offended as it's a way to judge if I am good enough. I'm more than good enough. I don't need someone interrogating me.
Yes I realize this isn't exactly that happened but still, immediately trying to say, no you're doing it wrong, play the game how I want you to, will *** most people off. Just a simple fact
SolarCat02 wrote: »But what if some of us like helping people learn to run dungeons?
Well i think a majority of the people wouldnt like this, you still could if you oversaw a zone chat and wanted to help them with it by telling them what to do?
N0TPLAYER2 wrote: »I just want to say, giving helpful advice is fine. Immediately asking what skills and weapons someone uses puts them on the defensive. I am healer, I can easily heal all content, possibly aside from a few vet trials, and when someone asks me before the dungeon even starts what I'm using I get offended as it's a way to judge if I am good enough. I'm more than good enough. I don't need someone interrogating me.
Yes I realize this isn't exactly that happened but still, immediately trying to say, no you're doing it wrong, play the game how I want you to, will *** most people off. Just a simple fact
Doctordarkspawn wrote: »Doctordarkspawn wrote: »
Seriously?
Those three players had a combined DPS of 4k.
I am sorry if I wanted to tell them that is nowhere near enough.
If that makes me elitist, then I'll happily wear the tag.
You on the other hand can go play with these players.
Knock yourself out.
***.
Yes, insulting people and telling them they dont know how to play in the most blunt way possible makes you look like an eliteist. And that, is the most polite name I could use. "Nothing worse than a know it all" Was the exact term used. A know it all to most people is someone who acts like they have all the answers, being unintentionally insulting because of course, they know how to do it better.
And when people feel insulted their less likely to lisen.
And that's about all there is to say really. And, and this is why we cant have nice things like difficulty without making it for like 10% of the playerbase. Sorry if that wasn't what you wanted to hear.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »
Seriously?
Those three players had a combined DPS of 4k.
I am sorry if I wanted to tell them that is nowhere near enough.
If that makes me elitist, then I'll happily wear the tag.
You on the other hand can go play with these players.
Knock yourself out.
***.
Yes, insulting people and telling them they dont know how to play in the most blunt way possible makes you look like an eliteist. And that, is the most polite name I could use. "Nothing worse than a know it all" Was the exact term used. A know it all to most people is someone who acts like they have all the answers, being unintentionally insulting because of course, they know how to do it better.
And when people feel insulted their less likely to lisen.
And that's about all there is to say really. And, and this is why we cant have nice things like difficulty without making it for like 10% of the playerbase. Sorry if that wasn't what you wanted to hear.
First of all @Doctordarkspawn you are barking at the wrong tree.
I was never insulting, I know how elitist some people can be, and I don't want to be one of those people.
In fact, that kind of people that get agitated quickly and start insulting right away are the ones that will bail on the group quickly.
They don't have the patience of sticking around and helping players.
Telling someone that he does not know something is not insulting if he or she is willing to take the advice.
If he is not willing to accept help, then yes, this comes off as insulting.
I have run PUGs through veteran Imperial City Prison.
First time there for three players, I was the only one to ever beat the dungeon.
As soon as the PUG formed, I noticed some low CPs in the group and asked if there is anyone that knows the dungeon.
When they all responded this was their first time, I didn't insult or belittle them, I started giving them instructions (via text chat damnit) on how the mechanics there worked and what the appropriate tactics were.
They were patient.
They were willing to learn.
They listened to what was said.
And after a while they got out of the hardest dungeons (at the time), grateful that there was someone to show them the ropes.
They did not have best in slot legendary gear.
They did not have great DPS.
They had willpower and a hunger to improve.
So you see,
depending on how you take it.
SolarCat02 wrote: »SolarCat02 wrote: »But what if some of us like helping people learn to run dungeons?
Well i think a majority of the people wouldnt like this, you still could if you oversaw a zone chat and wanted to help them with it by telling them what to do?
Or you could use zone chat to find a group of people who you feel are in your level range, and leave the group finder as is.
I am just saying, this goes both ways.
Personally, when I PUG it's to see who I find. I have met some fun people, and helped some friendly newbies, and for all the nightmares I have had 10x more good runs. I will also say that while sometimes low level players cause stress in the group, the majority of times I have had an issue in a dungeon was due to high-CP players who felt every issue was someone else's fault. By comparison, the still-learning newbies are much more fun.
If I want to run with people of my skill level, I use guild chat to find them. (Note: Level and skill level are also two different things.)
Here is a short conversation right after the last boss, Unfortunately I didn't SS the whispers I got after leaving the group, which were the reason I blocked him.
haha!
I want to see the whispers now!!
I must say, last weekend I levelled my alt healer all weekend in random normals. And every single PUG I joined was excellent. Polite, mostly skilled, knew their class, no idiocy with the red stuff, at least willing to learn and try when we got it wrong. Really decent players and there honestly was not a bad person amongst them over 3 days of intensive random dungeoneering. So it's not all bad, the Arx failures were a tiny minority in comparison to the overall experience last weekend.
I agree that you were a good guy to stick with it. I've been playing group on and off, but in the beginning only solo. So' it's taken me a while to learn how to play. Yesterday I was invited to Shada's Tear by a CP250, I'm CP400something (I know that doesn't say how good, or bad, a player is), but there was no way he and I were going to run this. So I invited a CP350 friend who is quite good, and he invited a 561 who tanked for us, who was very good.
I got frustrated because I kept getting killed in the room with all of the ghosts, and I couldn't understand the mechanics. (I need to research it before going back).
The 250 guy kept getting killed too, so eventually the other two had to finish things off.
They were very patient with us and kept making suggestions. I feel like I learned a lot in just that one dungeon.
Anyway, people who are willing to teach and coach are much appreciated by me. If you just leave, or kick the lesser player with no dialogue, you're a prick. Sorry to be blunt.
This is exactly what bothers me.
I don't want to be that prick.
But in the end, I will lose one hour of my limited gametime carrying some ungrateful and rude scrubs.
The only solution I can see for myself is not running dungeons via Grouping Tool.
And that is the true problem of the Grouping Tool. Not that it doesn't work, but the fact that experienced players avoid it like the plague.
If I am going to carry someone through a dungeon, and help someone out, it might as well be a guildie that I can invite to join me on Teamspeak and help him out during or after the dungeon.
I see groups like this all too often, unfortunately. And it's gotten worse now that the Group Finder is easier to use and more rewarding. This is the reason why all my tanks are gear-swap tanks--if I am in a group where the DPS is too low, I'll just swap to my DPS gear and leave them tankless (which is just fine for normal dungeons) or go DPS with a sword-and-board and taunt on my off-bar. I usually go with the former and pretend that I'm soloing the dungeon with the help of some cannon fodder to take some of the incoming damage off of me.
Whatever I do, I have one rule: Never Group Finder PUG a dungeon unless I'm prepared for the possibility that I'll have to shore up the DPS, even if I'm the tank or healer.
anitajoneb17_ESO wrote: »The bottom line is that unwanted advice is horrible at worst and wasted at best.
I was with guildies on TeamSpeak on sunday night and they asked me to join them on the Arx Corinium pledge. I warned them that I was on my newly created DK - and since it's my first DK ever, I have no clue yet what I'm doing when playing it. With the current XP boost, you can have a full-blown CP561+ character within a couple of hours, and still have to learn to play it from scratch. Also, I lacked skill points and gear.
They needed undaunted keys so they insisted on doing it on vet HM. I warned them again that I was nowhere near optimized but I said OK, knowing that the other DPS was an excellent player around the 30K+ DPS. And so we went through the dungeon tank and healer were good, other DPS pulling 30K and me pulling around 8K. It was a little bit slower than usual but we completed the pledge without major issues.
While nobody was mad at me for performing quite poorly (they had been warned), they couldn't help "teaching me" during the entire dungeon on "how to play a mDK DPS" !! I said nothing because I didn't want to hurt them, but I wish they had just shut up. I know I need gear, I know I need skill points, I know I need to do some research, and I know I need practice. It's an entirely new class for me, you don't master that in a couple of hours. It was late and I wasn't ready for advice. It was annoying and wasted. Simple as that.
OP, in your story your intentions were good and all, and you've been very patient, but you tried to give advice to people who did not ask for it and did not want it. That's annoying and wasted.
But don't generalize. Next PUG you might stumble upon people who need advice and are ready to receive some, and in that case, the experience will be positive for the whole group.
It's because of the things discussed here in this thread, that also motivates me to do dungeons and content overall solo (if I can). That way if anything goes wrong, it's my fault. And mine alone. I'm in full control of the situation, and everything is on my terms.