Amdar_Godkiller wrote: »Mojomonkeyman wrote: »Hiero_Glyph wrote: »I gotta say, with all those sets we're gonna see a great lot more super-unkillable tanks everywhere.
Just add Templars and it will get a lotMojomonkeyman wrote: »Am I the only one that feels, those sets are rather one-dimensional (and therefore mostly too strong) and unimaginative?
The Vanilla Sets always had a weird kind of balance built in that me think the guy designing them and keeping an eye on the bigger picture was a very chaotic, but very good at his job & clever. I.e.: Most very powerful 5piece bonuses had some kind of offset due to armor type or not so desirable 2-4piece bonuses. It kinda worked and imo that philosophy started dieing slowly after the intro of craglorn. Did ZOS replace someone during that time?
I don`t get that "clever vibe" with those streamlined sets that are thrown at us nowadays. Quantity over quality is all I can see. Almost all are linear, all built for certain max min/max purpose, which will make the next patch so absurd balance wise, it will not be fun at all.
Dear ZOS, those sets are mostly bland and not well thought out from a balance point of view and will lead to huge amounts of afterpatch bandaids and issues. Who in your office is keeping those stats in check, while keeping the big picture in mind (the multitude of additive and multiplicative buffs, cp, battle spirit, etc.)? Is it the same person that has done it for the vanilla sets? I`m really interested to know.
Best regards
Let's be honest, most of the new sets are copy and pastes of one another. Count how many sets offer 386 weapon/spell damage with a condition (and they still messed it up for magicka). That's not variety, that's someone on a deadline who just stopped trying.
I agree that I liked some of the mixed sets but with soft caps gone that was from another time. Now the only thing ZOS cares about is power creep (new DLC has stronger items) and forcing grinds (BoP). I miss the days when variety actually meant diversity; now it just means quantity over quality.
Yeah, feels like really nasty fast food. They prolly know its unhealthy, but as long as simpler minds are pleased with lots of shiny new stuff, quick & cheap, this direction will sadly be continued nonetheless.
Well we have to admit though that even back in the day the laaaaarge majority of people used all the same sets. They use those that were straight forward in all of their bonuses.
In that regard i like what zos is doing. Yes they´re offering a lot of straight forward sets - but they´re offering them many "directions" for builds. Crit, maxresource, dmgstats.
Meanwhile they offer also some sets that let you build for special effects you can build around (Fiord, prisoner, knights errand)
The thing i don´t agree with is the strongest stamina sets: Automaton (386 weapondmg on physical), draugr hulk (all stam bonuses without requirement), and bone pirate (maxstam and stamreg with active drink) do not have a magica equivalent.
Literally the three best non special effect 5p setbonuses are stamina exclusive. That is bad design blantantly in favor of stamina @ZOS_GinaBruno @Wrobel
Draugr Hulk is pretty garbage for any non Redguard or Imperial Stam Sorc. It's not as easy to stack max stam as it is max magic, and slotting this means losing out on some actually worthwhile 5pc set bonus like Hunding's. That 300 WD gets multiplied by 148% due to Major/Minor Brutality combined with Medium Armor, Fighter's Guild, and Class passives, so it's actually more like 440 weapon damage. 440 x 10.46 = 4600 Stamina equivalent. Thow on the stamina bonus, and Hunding's gets you the equivalent over 5600 Stamina before even factoring into the equation the 6% increase to weapons critical. Stamina is the most worthless damage bonus for stam builds.
Automaton is just a cookie cutter copy of Silks of the sun and the new Sorc equivalent. And keep in mind there are no races that get bonuses to Poison, Disease or Physical damage; meanwhile the two primary magic races—Dark and High Elves—get larger bonuses to flame and shock damage respectively. Automaton is strong, but it's weaker than the magic equivalents most of the time.
Bone Pirate is interesting to me for my Hybrid DK. I need to find out if the Witches Festival recipe that gives Magic regen and max magic is effected by it. Otherwise, this is a good sustain set, but not particularly OP.
On the whole, the new sets are going to be good for build diversity and balance because the best sets are designed with Altmer Sorcs and Dunmer DKs in mind. And Infernal Guardian is much stronger than any of the monster helms as well.
I heard off someone that the pieces are split between different map events. For example; body pieces around a map, weapons in delves, and jewellery off of dolmens. I'm not sure how legit that info is, but you could test out a few dolmens and see what your luck drops?
HeroOfNone wrote: »@cosmic_3000 made a great sheet showing where to get sets, posted with their permission.
ZOS_RichLambert wrote: »HeroOfNone wrote: »@cosmic_3000 made a great sheet showing where to get sets, posted with their permission.
This is glorious!
It seems like an oversight since all the newer sets which were added to IC have the additional pieces.Paulington wrote: »ZOS_RichLambert wrote: »HeroOfNone wrote: »@cosmic_3000 made a great sheet showing where to get sets, posted with their permission.
This is glorious!
@ZOS_RichLambert did you ever get to find out if the fact that the IC sets are missing weapons/jewellery is intended?
The patch notes say only the Undaunted sets + IC jewellery sets would be missing all pieces but sets like Shieldbreaker are too, is that intended or an oversight? .
Do you know off hand if the Cyrodiil sets drop from the chests or not? I've not had a chance to see what drops from Cyrodiil treasure chests/maps yet.HeroOfNone wrote: »@cosmic_3000 made a great sheet showing where to get sets, posted with their permission.
yes it isDo you know off hand if the Cyrodiil sets drop from the chests or not? I've not had a chance to see what drops from Cyrodiil treasure chests/maps yet.
HeroOfNone wrote: »@cosmic_3000 made a great sheet showing where to get sets, posted with their permission.
Amdar_Godkiller wrote: »Shadesofkin wrote: »Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »psychotic13 wrote: »
I was actually wondering what kind of resource return and healing you'd get from this using the Restro Staff Ultimate with a Stam DK.. Does the Restro Ultimate scale to highest resource? Does Major mending, vitality, or malubeth increase the set bonus amount, as well as quick healing and blessed CP.
As every other ultimate, the restro one scale on the highest resource. And yes, mending, vitality and malubeth should boost this ultimate's heal.
As well as the Dragon Knight Battle Roar passive. Sweet Jesus...
except these ultimates only work if you're slotting the weapon in question, I can't imagine any DK keeping a Resto on the Back Bar all the time just for an ult.
I do when I run Pelinals for Combat Prayer and rapid regen. The Restro Ultimate now becomes my BoL.
Joy_Division wrote: »Amdar_Godkiller wrote: »Shadesofkin wrote: »Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »psychotic13 wrote: »
I was actually wondering what kind of resource return and healing you'd get from this using the Restro Staff Ultimate with a Stam DK.. Does the Restro Ultimate scale to highest resource? Does Major mending, vitality, or malubeth increase the set bonus amount, as well as quick healing and blessed CP.
As every other ultimate, the restro one scale on the highest resource. And yes, mending, vitality and malubeth should boost this ultimate's heal.
As well as the Dragon Knight Battle Roar passive. Sweet Jesus...
except these ultimates only work if you're slotting the weapon in question, I can't imagine any DK keeping a Resto on the Back Bar all the time just for an ult.
I do when I run Pelinals for Combat Prayer and rapid regen. The Restro Ultimate now becomes my BoL.
Just roll a templar and cast BoL anytime you want and slot a useful ultimate!
You´re arguing as if magica and stamina were on par atm - which they are not and the new sets are not going to help that matter.
.
called helping hands that restores 5% of their max stamina
Automaton is exactly a copy of silks of the sun (except that it´s a ton better because it can be used on any class to great effect).There is no sorc equivalent for sun because as a sorc i don´t deal exclusively lightning dmg compared to a DK that can deal exclusively fire dmg or a stamina build that can deal exclusively physical dmg.
Increased lightning dmg set is entirely worthless (i can tell you that because i main a sorc and i would never consider using that even if you paid me a million gold). Same goes for increased restoration staff spelldmg and increased cold spelldmg (lol).
In conclusion stating that automaton is strong but weaker than it´s magic equivalent is just plain wrong. It´s equally potent as silks of the sun which is the only useful magica set of these.
There is no set that increases magic dmg at all and the other magica sets (lightning, resto and frost) are completely useless compared to the before mentioned two (and to everything else aswell).
Amdar_Godkiller wrote: »Automaton is exactly a copy of silks of the sun (except that it´s a ton better because it can be used on any class to great effect).There is no sorc equivalent for sun because as a sorc i don´t deal exclusively lightning dmg compared to a DK that can deal exclusively fire dmg or a stamina build that can deal exclusively physical dmg.
Increased lightning dmg set is entirely worthless (i can tell you that because i main a sorc and i would never consider using that even if you paid me a million gold). Same goes for increased restoration staff spelldmg and increased cold spelldmg (lol).
In conclusion stating that automaton is strong but weaker than it´s magic equivalent is just plain wrong. It´s equally potent as silks of the sun which is the only useful magica set of these.
There is no set that increases magic dmg at all and the other magica sets (lightning, resto and frost) are completely useless compared to the before mentioned two (and to everything else aswell).
There are more sets that increase max magic than max stam, and that's where magic builds get most of their damage. any set that did increase magic damage comparably would be as useless for magic builds as Draugr Hulk is for Stam builds.
Besides every set you mentioned is much weaker than the one that gives us 4K penetration. That's the OP set, not this piece of soon-to-be deconstructed nonsense.
Can anyone tell me, If These overland sets come in all Armor Types, Weapons, and jewelry?
Or is lets say knights Errand only availaible as Heavy Armor?
Can anyone tell me, If These overland sets come in all Armor Types, Weapons, and jewelry?
Or is lets say knights Errand only availaible as Heavy Armor?
@code65536
Meh, hoped for a Medium variant of Knights Errand, aswell as Light Variants of many Heavy Sets (which are magicka based...).
Still, Thanks for answering.
@Darlon
Ah Just noticed you answered Aswell, thanks, too ^*
Well, at least you'll be able to run a medium armor set and use 3 jewelry and a 1H/S combo of Knight's Errant... Maybe that might help.
Paulington wrote: »ZOS_RichLambert wrote: »HeroOfNone wrote: »@cosmic_3000 made a great sheet showing where to get sets, posted with their permission.
This is glorious!
@ZOS_RichLambert did you ever get to find out if the fact that the IC sets are missing weapons/jewellery is intended?
The patch notes say only the Undaunted sets + IC jewellery sets would be missing all pieces but sets like Shieldbreaker are too, is that intended or an oversight? .