I heard off someone that the pieces are split between different map events. For example; body pieces around a map, weapons in delves, and jewellery off of dolmens. I'm not sure how legit that info is, but you could test out a few dolmens and see what your luck drops?
Infos legit : it's the patch note one
Paulington wrote: »Swarm Mother
Paulington wrote: »
Tremorscale
Paulington wrote: »Swarm Mother
This one is going to be fun at keep walls.
Hiero_Glyph wrote: »Paulington wrote: »Swarm Mother
This one is going to be fun at keep walls.
I actually wonder how well it will interact with the 1-hand & shield ultimate since that automatically blocks for you for 6s. Could be hilarious for a NB bomb build as well and just shadow image afterwards.
Hiero_Glyph wrote: »Has anyone run the numbers to see how effective Spriggan's is compared to Automaton?
I heard off someone that the pieces are split between different map events. For example; body pieces around a map, weapons in delves, and jewellery off of dolmens. I'm not sure how legit that info is, but you could test out a few dolmens and see what your luck drops?
Amdar_Godkiller wrote: »Paulington wrote: »UNDAUNTED SETS
Infernal Guardian
This one seems really good for magicka sorcs.
And Dks
I tested infernal guardian.
The uptime and damage seems alright.
But the functionality is very bad. Any target that just moves a bit, will not get hit by it. The projectiles aims in the moment where it procs from your body and it has a very long traveling time. So it misses like 80% of the time. DEFINATELY useless in pvp, in pve maybe okay vs enemies that stand in 1 place.
I also find the way it works very bad. It should target the closest target, not the one that's far away.
You haven't tested enough, Infernal guardian was easily top 3 dps % on most of my duels. Each bolt can crit for 4.5k - 5k dmge and is quite hard to dodge it for melee attackrs.
Don't know what immobile ducks you were fighting then
As long as a targets just slowly moves, it will completely avoid all fireballs.
As I said, it aims as soon as it shoots from your body and the traveling time is long. That's at least 1 second difference and a pvp player will definately not be in the same spot as before. It basically cannot hit.
I found it stupid to use in pve as well. If it would at least adjust its direction as long as it flies.....
Anti_Virus wrote: »No set that increases bow dmg abilities? WTF ZOS
psychotic13 wrote: »
Amdar_Godkiller wrote: »psychotic13 wrote: »
I was actually wondering what kind of resource return and healing you'd get from this using the Restro Staff Ultimate with a Stam DK.. Does the Restro Ultimate scale to highest resource? Does Major mending, vitality, or malubeth increase the set bonus amount, as well as quick healing and blessed CP.
Mojomonkeyman wrote: »Hiero_Glyph wrote: »I gotta say, with all those sets we're gonna see a great lot more super-unkillable tanks everywhere.
Just add Templars and it will get a lotMojomonkeyman wrote: »Am I the only one that feels, those sets are rather one-dimensional (and therefore mostly too strong) and unimaginative?
The Vanilla Sets always had a weird kind of balance built in that me think the guy designing them and keeping an eye on the bigger picture was a very chaotic, but very good at his job & clever. I.e.: Most very powerful 5piece bonuses had some kind of offset due to armor type or not so desirable 2-4piece bonuses. It kinda worked and imo that philosophy started dieing slowly after the intro of craglorn. Did ZOS replace someone during that time?
I don`t get that "clever vibe" with those streamlined sets that are thrown at us nowadays. Quantity over quality is all I can see. Almost all are linear, all built for certain max min/max purpose, which will make the next patch so absurd balance wise, it will not be fun at all.
Dear ZOS, those sets are mostly bland and not well thought out from a balance point of view and will lead to huge amounts of afterpatch bandaids and issues. Who in your office is keeping those stats in check, while keeping the big picture in mind (the multitude of additive and multiplicative buffs, cp, battle spirit, etc.)? Is it the same person that has done it for the vanilla sets? I`m really interested to know.
Best regards
Let's be honest, most of the new sets are copy and pastes of one another. Count how many sets offer 386 weapon/spell damage with a condition (and they still messed it up for magicka). That's not variety, that's someone on a deadline who just stopped trying.
I agree that I liked some of the mixed sets but with soft caps gone that was from another time. Now the only thing ZOS cares about is power creep (new DLC has stronger items) and forcing grinds (BoP). I miss the days when variety actually meant diversity; now it just means quantity over quality.
Yeah, feels like really nasty fast food. They prolly know its unhealthy, but as long as simpler minds are pleased with lots of shiny new stuff, quick & cheap, this direction will sadly be continued nonetheless.
Well we have to admit though that even back in the day the laaaaarge majority of people used all the same sets. They use those that were straight forward in all of their bonuses.
In that regard i like what zos is doing. Yes they´re offering a lot of straight forward sets - but they´re offering them many "directions" for builds. Crit, maxresource, dmgstats.
Meanwhile they offer also some sets that let you build for special effects you can build around (Fiord, prisoner, knights errand)
The thing i don´t agree with is the strongest stamina sets: Automaton (386 weapondmg on physical), draugr hulk (all stam bonuses without requirement), and bone pirate (maxstam and stamreg with active drink) do not have a magica equivalent.
Literally the three best non special effect 5p setbonuses are stamina exclusive. That is bad design blantantly in favor of stamina @ZOS_GinaBruno @Wrobel
Amdar_Godkiller wrote: »psychotic13 wrote: »
I was actually wondering what kind of resource return and healing you'd get from this using the Restro Staff Ultimate with a Stam DK.. Does the Restro Ultimate scale to highest resource? Does Major mending, vitality, or malubeth increase the set bonus amount, as well as quick healing and blessed CP.
As every other ultimate, the restro one scale on the highest resource. And yes, mending, vitality and malubeth should boost this ultimate's heal.
Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »psychotic13 wrote: »
I was actually wondering what kind of resource return and healing you'd get from this using the Restro Staff Ultimate with a Stam DK.. Does the Restro Ultimate scale to highest resource? Does Major mending, vitality, or malubeth increase the set bonus amount, as well as quick healing and blessed CP.
As every other ultimate, the restro one scale on the highest resource. And yes, mending, vitality and malubeth should boost this ultimate's heal.
As well as the Dragon Knight Battle Roar passive. Sweet Jesus...
Shadesofkin wrote: »Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »psychotic13 wrote: »
I was actually wondering what kind of resource return and healing you'd get from this using the Restro Staff Ultimate with a Stam DK.. Does the Restro Ultimate scale to highest resource? Does Major mending, vitality, or malubeth increase the set bonus amount, as well as quick healing and blessed CP.
As every other ultimate, the restro one scale on the highest resource. And yes, mending, vitality and malubeth should boost this ultimate's heal.
As well as the Dragon Knight Battle Roar passive. Sweet Jesus...
except these ultimates only work if you're slotting the weapon in question, I can't imagine any DK keeping a Resto on the Back Bar all the time just for an ult.
Some sets got buffed, at least some of them
There is more