Sometimes i wonder if you even play this game or just theorycraft from spreadsheets because things don´t work out in practice as you think they are.
Really?
Lets see; Masters 1h is 2k Heal Last I checked; 1k in PvP, 500 with a Healing Debuff
Knights Errant is 1203, 600 pvp, 300 with healing debuff.
Imperial is even less... It's what? 6% of your max health and then is cut by half in pvp and healing debuffed is less.
So with healing debuff your looking at around 1k-1.2k healing done... Not terrible but not unkillable.
I can slap troll kings on and probably get the same amount of healing or more just by being a nord in heavy.
Or he'll look at robes of the hist; that's probably 2k heal as gold and it'll go off every second your snared.... I'd much rather use that over knights errants as jewelry as it's going to heal for a *** load more in the long run.
Sometimes i wonder if you even play this game or just theorycraft from spreadsheets because things don´t work out in practice as you think they are.
Really?
Lets see; Masters 1h is 2k Heal Last I checked; 1k in PvP, 500 with a Healing Debuff
Knights Errant is 1203, 600 pvp, 300 with healing debuff.
Imperial is even less... It's what? 6% of your max health and then is cut by half in pvp and healing debuffed is less.
So with healing debuff your looking at around 1k-1.2k healing done... Not terrible but not unkillable.
I can slap troll kings on and probably get the same amount of healing or more just by being a nord in heavy.
Or he'll look at robes of the hist; that's probably 2k heal as gold and it'll go off every second your snared.... I'd much rather use that over knights errants as jewelry as it's going to heal for a *** load more in the long run.
Master sword can heal for over 2k in PvP. Major mending and vitality works on it same like minors and cp's
I'm sure it can heal for over 2k in PvP
But with a Healing Debuff on you its not going to Heal for that much.
At some point your reasoning is flawed ...
Cause all healing can be subject to healing debuf, so as far as surviving is concerned and all things beeing equal, 1H + Knight Errants on a stam DK that already has superior mitigation with battle roar is blatantly OP. And as everything helps ... Imperial.
Not even considering the nice +192 dam Knight Errant adds to 1H.
Throw Black Rose with its sustain and its damage and who is gonna complain ?
Amdar_Godkiller wrote: »Paulington wrote: »UNDAUNTED SETS
Infernal Guardian
This one seems really good for magicka sorcs.
And Dks
I tested infernal guardian.
The uptime and damage seems alright.
But the functionality is very bad. Any target that just moves a bit, will not get hit by it. The projectiles aims in the moment where it procs from your body and it has a very long traveling time. So it misses like 80% of the time. DEFINATELY useless in pvp, in pve maybe okay vs enemies that stand in 1 place.
I also find the way it works very bad. It should target the closest target, not the one that's far away.
Tremorscale Duneripper is pretty powerful for puncture spam builds. My stam sorc tank (41k stam) is wearing 5 Knight's Errant, 2 Tremorscale Duneripper, master sword and 4 hulking draugr.
Mojomonkeyman wrote: »Am I the only one that feels, those sets are rather one-dimensional (and therefore mostly too strong) and unimaginative?
The Vanilla Sets always had a weird kind of balance built in that me think the guy designing them and keeping an eye on the bigger picture was a very chaotic, but very good at his job & clever. I.e.: Most very powerful 5piece bonuses had some kind of offset due to armor type or not so desirable 2-4piece bonuses. It kinda worked and imo that philosophy started dieing slowly after the intro of craglorn. Did ZOS replace someone during that time?
I don`t get that "clever vibe" with those streamlined sets that are thrown at us nowadays. Quantity over quality is all I can see. Almost all are linear, all built for certain max min/max purpose, which will make the next patch so absurd balance wise, it will not be fun at all.
Dear ZOS, those sets are mostly bland and not well thought out from a balance point of view and will lead to huge amounts of afterpatch bandaids and issues. Who in your office is keeping those stats in check, while keeping the big picture in mind (the multitude of additive and multiplicative buffs, cp, battle spirit, etc.)? Is it the same person that has done it for the vanilla sets? I`m really interested to know.
Best regards
Mojomonkeyman wrote: »Am I the only one that feels, those sets are rather one-dimensional (and therefore mostly too strong) and unimaginative?
The Vanilla Sets always had a weird kind of balance built in that me think the guy designing them and keeping an eye on the bigger picture was a very chaotic, but very good at his job & clever. I.e.: Most very powerful 5piece bonuses had some kind of offset due to armor type or not so desirable 2-4piece bonuses. It kinda worked and imo that philosophy started dieing slowly after the intro of craglorn. Did ZOS replace someone during that time?
I don`t get that "clever vibe" with those streamlined sets that are thrown at us nowadays. Quantity over quality is all I can see. Almost all are linear, all built for certain max min/max purpose, which will make the next patch so absurd balance wise, it will not be fun at all.
Dear ZOS, those sets are mostly bland and not well thought out from a balance point of view and will lead to huge amounts of afterpatch bandaids and issues. Who in your office is keeping those stats in check, while keeping the big picture in mind (the multitude of additive and multiplicative buffs, cp, battle spirit, etc.)? Is it the same person that has done it for the vanilla sets? I`m really interested to know.
Best regards
There weren't any 5 piece vanilla sets were there? Most, if not all, were 3 piece if I remember correctly. Nick Konkle left the company and ever since the combat and itemization has suffered.
Mojomonkeyman wrote: »Am I the only one that feels, those sets are rather one-dimensional (and therefore mostly too strong) and unimaginative?
The Vanilla Sets always had a weird kind of balance built in that me think the guy designing them and keeping an eye on the bigger picture was a very chaotic, but very good at his job & clever. I.e.: Most very powerful 5piece bonuses had some kind of offset due to armor type or not so desirable 2-4piece bonuses. It kinda worked and imo that philosophy started dieing slowly after the intro of craglorn. Did ZOS replace someone during that time?
I don`t get that "clever vibe" with those streamlined sets that are thrown at us nowadays. Quantity over quality is all I can see. Almost all are linear, all built for certain max min/max purpose, which will make the next patch so absurd balance wise, it will not be fun at all.
Dear ZOS, those sets are mostly bland and not well thought out from a balance point of view and will lead to huge amounts of afterpatch bandaids and issues. Who in your office is keeping those stats in check, while keeping the big picture in mind (the multitude of additive and multiplicative buffs, cp, battle spirit, etc.)? Is it the same person that has done it for the vanilla sets? I`m really interested to know.
Best regards
Hiero_Glyph wrote: »I gotta say, with all those sets we're gonna see a great lot more super-unkillable tanks everywhere.
Just add Templars and it will get a lotMojomonkeyman wrote: »Am I the only one that feels, those sets are rather one-dimensional (and therefore mostly too strong) and unimaginative?
The Vanilla Sets always had a weird kind of balance built in that me think the guy designing them and keeping an eye on the bigger picture was a very chaotic, but very good at his job & clever. I.e.: Most very powerful 5piece bonuses had some kind of offset due to armor type or not so desirable 2-4piece bonuses. It kinda worked and imo that philosophy started dieing slowly after the intro of craglorn. Did ZOS replace someone during that time?
I don`t get that "clever vibe" with those streamlined sets that are thrown at us nowadays. Quantity over quality is all I can see. Almost all are linear, all built for certain max min/max purpose, which will make the next patch so absurd balance wise, it will not be fun at all.
Dear ZOS, those sets are mostly bland and not well thought out from a balance point of view and will lead to huge amounts of afterpatch bandaids and issues. Who in your office is keeping those stats in check, while keeping the big picture in mind (the multitude of additive and multiplicative buffs, cp, battle spirit, etc.)? Is it the same person that has done it for the vanilla sets? I`m really interested to know.
Best regards
Let's be honest, most of the new sets are copy and pastes of one another. Count how many sets offer 386 weapon/spell damage with a condition (and they still messed it up for magicka). That's not variety, that's someone on a deadline who just stopped trying.
I agree that I liked some of the mixed sets but with soft caps gone that was from another time. Now the only thing ZOS cares about is power creep (new DLC has stronger items) and forcing grinds (BoP). I miss the days when variety actually meant diversity; now it just means quantity over quality.
Mojomonkeyman wrote: »Hiero_Glyph wrote: »I gotta say, with all those sets we're gonna see a great lot more super-unkillable tanks everywhere.
Just add Templars and it will get a lotMojomonkeyman wrote: »Am I the only one that feels, those sets are rather one-dimensional (and therefore mostly too strong) and unimaginative?
The Vanilla Sets always had a weird kind of balance built in that me think the guy designing them and keeping an eye on the bigger picture was a very chaotic, but very good at his job & clever. I.e.: Most very powerful 5piece bonuses had some kind of offset due to armor type or not so desirable 2-4piece bonuses. It kinda worked and imo that philosophy started dieing slowly after the intro of craglorn. Did ZOS replace someone during that time?
I don`t get that "clever vibe" with those streamlined sets that are thrown at us nowadays. Quantity over quality is all I can see. Almost all are linear, all built for certain max min/max purpose, which will make the next patch so absurd balance wise, it will not be fun at all.
Dear ZOS, those sets are mostly bland and not well thought out from a balance point of view and will lead to huge amounts of afterpatch bandaids and issues. Who in your office is keeping those stats in check, while keeping the big picture in mind (the multitude of additive and multiplicative buffs, cp, battle spirit, etc.)? Is it the same person that has done it for the vanilla sets? I`m really interested to know.
Best regards
Let's be honest, most of the new sets are copy and pastes of one another. Count how many sets offer 386 weapon/spell damage with a condition (and they still messed it up for magicka). That's not variety, that's someone on a deadline who just stopped trying.
I agree that I liked some of the mixed sets but with soft caps gone that was from another time. Now the only thing ZOS cares about is power creep (new DLC has stronger items) and forcing grinds (BoP). I miss the days when variety actually meant diversity; now it just means quantity over quality.
Yeah, feels like really nasty fast food. They prolly know its unhealthy, but as long as simpler minds are pleased with lots of shiny new stuff, quick & cheap, this direction will sadly be continued nonetheless.
Mojomonkeyman wrote: »Hiero_Glyph wrote: »I gotta say, with all those sets we're gonna see a great lot more super-unkillable tanks everywhere.
Just add Templars and it will get a lotMojomonkeyman wrote: »Am I the only one that feels, those sets are rather one-dimensional (and therefore mostly too strong) and unimaginative?
The Vanilla Sets always had a weird kind of balance built in that me think the guy designing them and keeping an eye on the bigger picture was a very chaotic, but very good at his job & clever. I.e.: Most very powerful 5piece bonuses had some kind of offset due to armor type or not so desirable 2-4piece bonuses. It kinda worked and imo that philosophy started dieing slowly after the intro of craglorn. Did ZOS replace someone during that time?
I don`t get that "clever vibe" with those streamlined sets that are thrown at us nowadays. Quantity over quality is all I can see. Almost all are linear, all built for certain max min/max purpose, which will make the next patch so absurd balance wise, it will not be fun at all.
Dear ZOS, those sets are mostly bland and not well thought out from a balance point of view and will lead to huge amounts of afterpatch bandaids and issues. Who in your office is keeping those stats in check, while keeping the big picture in mind (the multitude of additive and multiplicative buffs, cp, battle spirit, etc.)? Is it the same person that has done it for the vanilla sets? I`m really interested to know.
Best regards
Let's be honest, most of the new sets are copy and pastes of one another. Count how many sets offer 386 weapon/spell damage with a condition (and they still messed it up for magicka). That's not variety, that's someone on a deadline who just stopped trying.
I agree that I liked some of the mixed sets but with soft caps gone that was from another time. Now the only thing ZOS cares about is power creep (new DLC has stronger items) and forcing grinds (BoP). I miss the days when variety actually meant diversity; now it just means quantity over quality.
Yeah, feels like really nasty fast food. They prolly know its unhealthy, but as long as simpler minds are pleased with lots of shiny new stuff, quick & cheap, this direction will sadly be continued nonetheless.
Well we have to admit though that even back in the day the laaaaarge majority of people used all the same sets. They use those that were straight forward in all of their bonuses.
In that regard i like what zos is doing. Yes they´re offering a lot of straight forward sets - but they´re offering them many "directions" for builds. Crit, maxresource, dmgstats.
Meanwhile they offer also some sets that let you build for special effects you can build around (Fiord, prisoner, knights errand)
The thing i don´t agree with is the strongest stamina sets: Automaton (386 weapondmg on physical), draugr hulk (all stam bonuses without requirement), and bone pirate (maxstam and stamreg with active drink) do not have a magica equivalent.
Literally the three best non special effect 5p setbonuses are stamina exclusive. That is bad design blantantly in favor of stamina @ZOS_GinaBruno @Wrobel
gj zos on 'buffing' skoria without mentioning the cooldown in the patchnotes, I almost thought it might be good again
Blackfyre20 wrote: »gj zos on 'buffing' skoria without mentioning the cooldown in the patchnotes, I almost thought it might be good again
Did they increase the cooldown and not mention it in patch notes? I'm on PS4 so i can't see on PTS. I was excited for the skoria buff but this makes it sound like it was actually nerfed?
Shadesofkin wrote: »Blackfyre20 wrote: »gj zos on 'buffing' skoria without mentioning the cooldown in the patchnotes, I almost thought it might be good again
Did they increase the cooldown and not mention it in patch notes? I'm on PS4 so i can't see on PTS. I was excited for the skoria buff but this makes it sound like it was actually nerfed?
Last I checked the cooldown was 6s, if anything they shortened it.